News

Update

Added by DemonCleaner over 1 year ago

Removed automatic reading of "map center" from map config files as this often leads to undesired results. Instead I've added a user placeable marker that represents the area of operations center for the air patrol.

Update

Added by DemonCleaner over 1 year ago

- Fixed an error in waypoint generation
- Added code to remove Air Patrol specific markers when not in debug
- Refined waypoint generation and added debug markers
- Added OPFOR air vehicle class names
- Removed functions folder for simplicity
- Fixed cfgFunctions.hpp

Update

Added by DemonCleaner almost 4 years ago

An update is available. Version is v1.3 now. Enjoy!

Update

Added by DemonCleaner almost 4 years ago

No need to specify the current game world name as parameter anymore. I feel kinda useless that I didn't spot worldName the first time I was looking into this ... Anyway script has been updated to v1.2. Enjoy!

Update

Added by DemonCleaner almost 4 years ago

As per request the number of patrolling vehicles can now be specified as a parameter. Actually I've changed things around quite a bit. The script is now pre compiled on init and thus can be used as a function and be called when needed. I've also changed the way vehicle respawns are handled. If a patrol vehicle is destroyed it will now automatically spawn a new vehicle automatically after a configurable timer runs out. The init.sqf has changed quite a bit as well but it's all well commented so the transition if you've used the old version should be easy enough. The link in the first post has been updated.

Update

Added by DemonCleaner almost 4 years ago

This is the initial version I wrote for ArmA2 quite some time ago. I've just made sure it works on ArmA3 as well now and will be doing a code review once I can find some time to spare.

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