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alef, 08/12/2011 17:57
83657 and older


1.60 BETA

Upcoming version

83657

  • [83597] Fixed: Attached objects no longer causing slow car movement.

83569, 83553

  • [83544] Improved: AI skill settings in difficulty options easier to use.
  • [83530] Improved: Soldier movement more natural when doing "scan horizon". (#4229)

83500

  • [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (#23160)
  • [83471] Fixed: AI units often not engaging close enemies (#18951, #22935)
  • [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
  • [83390] Fixed: Most units had maximum skill, ignoring values set in the mission (#4483)

83313, 83363, 83343, 83330

  • [83310] Fixed: More space for GameSpy QR2 signature key answer.
  • [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also #22974)
  • [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).

83261

  • [83258] Fixed: tugging tracks on tanks
  • 83212

83181

  • [83156] Fixed: AI units no longer firing at empty enemy vehicles (#5183)
  • [83137] Fixed: Walking no longer causes prone-style recoil to be used. (#22828)
  • [83122] Fixed: AI no longer considering a car horn as a threat.
  • [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (#7578)

83110

  • [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
  • [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (#13041)
  • [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (#6638)
  • [83077] Improved: AI considering threats uphill from it a bit more when planning a path.
  • [83076] Fixed: Object variable space was not cleared reset between missions (#13620)

83067

  • [83062] Fixed: Sky sometimes changing abruptly (#8072)

83015

  • 83006
  • 82982, 82985
  • [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).

82948

  • [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone. #18846
  • [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).

829201

  • [82899] Fixed: Signature checking of BAF/PMC addons.
  • [82874] New: Command line option -nosound to run the game without accessing audio devices.
  • [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix #22227).
  • [82654] Optimized: Visual state interpolation fully enabled. #1915 (Interpolating the future)
  • [82621] Fixed: Weapons no leaving hands while turning when prone. #16133

82604

  • [82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.

82489

  • [82484] Improved: AI helicopter attempt to land when hit during an attach run.
  • [82476] Fixed: Crash opportunity when camera object was deleted.
  • [82464] Improved: AI landing more reliable with broken back rotor.
  • [82451] New: AI FSMs can be disabled using unit disableAI "FSM".

82448, 82407, 82346

  • [82342] Fixed: AI road vehicle avoidance improved.
  • [82295] Fixed: PMC videos flashing (since 80298).

82282

  • [82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
  • [82163] Fixed: No longer display names of buildings hidden by accuracy #20503)
  • [82130] Fixed: Occasional fps drop when AI was getting in a vehicle.

82128

  • [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
  • [81995] Fixed: AI planes were climing/diving wildly during formation flying.
  • [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.

81921, 81867, 81857, 81785, 81774, 81423

  • [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls. #2314
  • [81286] Airplane rotation speed multiplied by each action key pressed. #2314

81201

  • cannot hit proxy crews
  • reload could be reissued before completed
  • some issues with registry defined mods loading order

80955

  • [80336] Optimized: Reduced frame rate drops caused by texture loading #14397
  • [79768] New: Mods can be configured using Windows Registry.
  • [79670] Fixed: AI warping at distance in singleplayer #1915
  • [79645] New: parameter "angle" for reflectors

79600

  • [79509] Fixed: Possible freeze after alt-tab in window mode.
  • [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them. #17735
  • [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
  • [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons. #15814
  • [79432] New: AI able to STOL on runways shorter than 500 m. #17735
  • [79412] Impoved: Aircraft can be placed on carrier deck in the editor. #17735