1 60 BETA

Version 16 (alef, 08/01/2011 16:18)

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h1. "1.60 BETA (Bohemia Interactive Forums)":http://forums.bistudio.com/forumdisplay.php?f=82
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{{>toc}}
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h2. Upcoming version
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h2. 83313
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* [83310]  Fixed: More space for GameSpy QR2 signature key answer. 
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* [83308]  Fixed: low game fps causing innacurate AI weapon aiming (see also #22974) 
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* [83273]  Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them). 
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h2. 83261
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* [83258]  Fixed: tugging tracks on tanks 
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* "83212":http://forums.bistudio.com/showpost.php?p=1992257&postcount=32
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h2. 83181
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* [83156]  Fixed: AI units no longer firing at empty enemy vehicles (#5183) 
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* [83137]  Fixed: Walking no longer causes prone-style recoil to be used. (#22828)
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* [83122]  Fixed: AI no longer considering a car horn as a threat. 
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* [83118]  Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (#7578) 
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h2. 83110
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* [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it. 
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* [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (#13041) 
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* [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (#6638) 
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* [83077] Improved: AI considering threats uphill from it a bit more when planning a path. 
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* [83076] Fixed: Object variable space was not cleared reset between missions (#13620)
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h2. 83067
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* [83062]  Fixed: Sky sometimes changing abruptly (#8072) 
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h2. 83015
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* "83006":http://forums.bistudio.com/showpost.php?p=1987232&postcount=35
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* "82982, 82985":http://forums.bistudio.com/showpost.php?p=1987089&postcount=29
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* [82969]  Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests). 
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h2.  82948
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45 7 admin
* [82939]  Fixed: AI vehicles could spot previously known targets even out of their visual cone. #18846
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* [82928]  Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
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h2. 829201
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50 7 admin
* [82899]  Fixed: Signature checking of BAF/PMC addons.
51 7 admin
* [82874]  New: Command line option -nosound to run the game without accessing audio devices.
52 7 admin
* [82699]  Optimized: Some background file operations are faster, esp. with low fps (should fix #22227).
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* [82654]  Optimized: Visual state interpolation fully enabled. #1915 ("Interpolating the future":http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
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* [82621]  Fixed: Weapons no leaving hands while turning when prone. #16133
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h2. 82604
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58 7 admin
* [82590]  Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
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h2. 82489
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62 7 admin
* [82484]  Improved: AI helicopter attempt to land when hit during an attach run.
63 7 admin
* [82476]  Fixed: Crash opportunity when camera object was deleted.
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* [82464]  Improved: AI landing more reliable with broken back rotor.
65 7 admin
* [82451]  New: AI FSMs can be disabled using unit disableAI "FSM".
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h2. 82448, 82407, 82346
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69 7 admin
* [82342]  Fixed: AI road vehicle avoidance improved.
70 7 admin
* [82295]  Fixed: PMC videos flashing (since 80298).
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h2. 82282
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74 7 admin
* [82265]  Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
75 7 admin
* [82163]  Fixed: No longer display names of buildings hidden by accuracy #20503)
76 7 admin
* [82130]  Fixed: Occasional fps drop when AI was getting in a vehicle.
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h2. 82128
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80 7 admin
* [82117]  Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
81 7 admin
* [81995]  Fixed: AI planes were climing/diving wildly during formation flying.
82 7 admin
* [81956]  Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
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h2. 81921, 81867, 81857, 81785, 81774, 81423
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86 7 admin
* [81286]  Fixed: Airplane control surfaces position could reach impossible values with keyboard controls. #2314
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* [81286] Airplane rotation speed multiplied by each action key pressed. #2314
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h2. 81201
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* cannot hit proxy crews
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* reload could be reissued before completed
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* some issues with registry defined mods loading order
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h2. 80955
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* [80336] Optimized: Reduced frame rate drops caused by texture loading #14397
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* [79768] New: Mods can be configured using Windows Registry.
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* [79670] Fixed: AI warping at distance in singleplayer #1915
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* [79645] New: parameter "angle" for reflectors
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102 1 kju
h2. 79600
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* [79509] Fixed: Possible freeze after alt-tab in window mode.
105 2 kju
* [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them. #17735
106 3 kju
* [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
107 2 kju
* [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons. #15814
108 2 kju
* [79432] New: AI able to STOL on runways shorter than 500 m. #17735
109 2 kju
* [79412] Impoved: Aircraft can be placed on carrier deck in the editor. #17735