1.08

  • New: Free camera can be locked to plain objects like trees.
  • New: New MP UI for Create Game (both host and remote).
  • Fixed: Fps degradation when vehicles collided with rocks #2490
  • New: -skipintro command line option to disable loading menu cutscenes.
  • Optimized: File cache memory handling is now faster.
  • Changed: foreach variable _index renamed to _forEachIndex
  • Fixed: Stop firing at vehicle crew once it is dead. #5183
  • Fixed: Rpt file no longer created in local settings when -profile is used #13308
  • Fixed: Some texture or model files not loaded from mod paths starting with @. #14039
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • New: Scripting command HostMission.
  • FIX: Engine crash with diag_log versus %
  • New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • New: VSync config option
  • New: GetResolution script function
  • New: forEach: variable _index added to retrieve the position of _x within the Array
  • New: getVariable: default value can be defined
  • Changed: Preprocessor error no longer terminates the game.
  • New: getTerrainHeightASL script function
  • Fixed: Reduced z-fight in scopes.
  • New: event handler "fired" returns magazine name and object of projectile.
  • Fixed: Slow animation step on some buildings (doors on LHD,..)
  • Fixed: Alpha blend in fog.
  • New: mergeConfigFile script function
  • Fixed: Heads of distant soldiers were sometimes invisible #4023
  • Fixed: Fired EH #13971
  • Fixed: Person - helicopter collision not causing helicopter damage, #12107
  • New: setSimpleTaskTarget script function
  • Fixed: SetIdentity (relate to 73319
  • Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • Fixed: My own shots no longer causing stress.
  • New: WeaponAssembled, WeaponDisassembled events
  • Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • Improved: Animation interpolation no longer shortening hands.
  • Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  • Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • Improved: Improved helicopter AI formation flying and collision avoidance.
  • Fixed: MPEvents were not synchronized to clients after respawn.
  • Fixed: leaveVehicle no longer unassigns units from other groups #3476
  • Changed: Event handlers evaluation, EH are now processed after simulation.
  • Fixed: AI soldier unable to fire at targets below or above itself #13668
  • New: addBackpackCargo script function
  • New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
  • New: Multiplayer Event Handlers MPKilled and MPHit.
    • Their event handlers are synchronized over network to be the same on all clients.
    • Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
    • Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • Fixed: Join group changes unit's side
  • Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • Fixed: execVM with a zero sized file has frozen the game.
  • Fixed: Switching vision mode with fire mode
  • Fixed: AI equipped with TI see through smokes
  • Fixed: Commanding units with aiming deadzone
  • Fixed: crash on server when loading ban.txt
  • Fixed: crash in Ka52 while player as gunner
  • Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • Improved: changed tank AI driver behaviour
  • New: Better clients bad CDKey checking on server.
  • Fixed: Crash with AI leaving vehicle with GetOut EH #11011
  • Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • Fixed: Airplanes HUDs projected into infinity.
  • Improved: Tracers visible in all directions.
  • Fixed: Unable to connect to servers with equalModRequired.
  • Fixed: AI stuck while in combat/stealth mode
  • New: Explosive shells penetrate bushes
  • Fixed: FireAtPosition aimpoint
  • Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short #12328
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5 added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI #11608
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe #11852
  • Fixed: 3D editor - creating of logic center failed #11876
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox #11577
  • Fixed: No volume drop on distance with weapon click, car horn and etc. #11689
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain #11430
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. #11704
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip #3240
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera #8051
  • Fixed: Stars no longer visible through terrain with low view distance #8374
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back #4401
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction