1 05 BETA

#number means a CIT issue has been addressed in that build. It's unrelated to its status (Fixed:, New:, Improved:, etc.).
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  • Beta release changelog, CMB diff: configs
  • [61961] Improved: Convoy movement a lot smoother, esp. on roads.
  • [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  • [61387] Improved: Cars are now following road turns and corners better.




  • Beta release changelog
  • [61060] Fixed: Crash when copying trigger activated by a group.
  • [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  • [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)



  • Beta release changelog, CMB diff: configs
  • [60954] Changed: Increased range of ILS signal from 3 to 8 km.
  • [60939] Improved: increased VASI brightness to increase its visible range.
  • [60908] New: BattleEye support


  • Beta release changelog, CMB diff: configs
  • [60902] Changed: Helicopters crash into the ground condition improved.
  • [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.


  • Beta release changelog
  • [60899] Changed: Soft formations now a little bit "harder" to fasten the group progress.
  • [60898] Fixed: Rev. 60821 has broken AI helicopters.



  • Beta release changelog
  • [60886] Improved AI subordinates should now respect formation more when choosing a cover.
  • [60852] Fixed: After revert, year was restored to 1985.
  • [60838] New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.


  • Beta release changelog
  • [60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  • [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  • [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.



  • Beta release changelog
  • [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
  • [60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
  • [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.


  • Beta release changelog, CMB diff: configs
  • [60588] Major AI situatuational awarness tweaking
  • [60588] Fixed: MP client could not use laser designator in vehicles.
  • [60525] Fixed: Changing window size is no longer possible inside of video options screen.
  • [60522] Improved: Longer view distance for objects when high view distance is used.
  • [60457] New: FreeTrack support using FreeTrackClient.dll


  • Beta release changelog
  • [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.



  • Beta release changelog, CMB diff: configs
    • Related tickets (for build# not in CL): #2755
  • [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • [60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
  • [60220] Improved: AI covering units tend to stay close to each other.
  • [60155] Fixed: MultiPlayer client crash caused by certain custom sound
    • Related tickets: #5753


  • Beta release changelog, CMB diff: configs, CMB diff: scripts
  • [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  • [60102] Fixed: AI subordinates should now respect formation more when moving in combat.
  • [60101] Fixed: Group leader was often running far ahead alone in combat.
  • [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.


  • Beta release changelog, CMB diff: configs
  • [60090] Fixed: Improved vehicles and motorcycles driving.
  • [60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
  • [60015] New: Execute action with LMB can be unmapped.
  • [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.


  • Beta release changelog, CMB diff: configs
  • [59999] Fixed: Player is no more target when commanding in external view.
  • [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).


  • Beta release changelog, CMB diff: configs
  • [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  • [59906] Fixed: Most vehicle gunners did not provide suppressive fire.
  • [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  • [59898] Fixed: Spatial explosions sounds
  • [59884] Fixed: Suppress in the commanding menu did nothing.


  • Beta release changelog
  • [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  • [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  • [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.


  • Beta release changelog, CMB diff: rvmat, CMB diff: scripts 2nd, CMB diff: scripts 1st, CMB diff: configs
  • [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
  • [59808] Fixed: DOF in 3D scope view
  • [59741] Analogue throttle working for helicopters as well.
  • [59736] Fixed: Startup sounds are not spatial and stick to audio channels
  • [59715] Covering soldier in grass ("Grass layer")
  • [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  • [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  • [59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\\addons - now, also paths My Documents\\\addons are checked for all active mods
  • [59446] New: IK weapon animations are now blending with primary animations.
  • [59351] Fixed: VoN direct speaking distance fade out


  • Beta release changelog
  • [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
  • [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).


  • Beta release changelog
  • [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  • [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  • [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons