-  Improved: Convoy movement a lot smoother, esp. on roads.
-  Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
-  Improved: Cars are now following road turns and corners better.
-  Improved: Enabled commanding during conversations.
- Related tickets: #2106
-  Improved: Helicopters now crashing less often when engaging ground targets.
- Related tickets: #4284
-  Fixed: Crash whencopying trigger activated by a group.
- Related tickets: #5897
-  Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
-  Fix: Dedicated server window has not react to some window messages often (such as focus loss)
-  Changed: Destroy helicopter if on ground and upside down.
-  Changed: Increased range of ILS signal from 3 to 8 km.
-  Improved: increased VASI brightness to increase its visible range.
-  New: BattlEye support
- Related tickets: #4954
-  Changed: Helicopters crash into the ground condition improved.
-  Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
-  Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
-  Fixed: After revert, year was restored to 1985.
-  New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
-  Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
-  Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
-  Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
-  Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
-  Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
-  Changed: Units now never enter cover while moving in compact (Delta or File) formations.
-  Fixed: MP client could not use laser designator in vehicles.
-  Fixed: Changing window size is no longer possible inside of video options screen.
-  Improved: Longer view distance for objects when high view distance is used.
-  New: FreeTrack support using FreeTrackClient.dll
-  Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
-  Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
-  New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
-  Improved: AI covering units tend to stay close to each other.
-  Fixed: MultiPlayer client crash caused by certain custom sound
- Related tickets: #5753
-  Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
-  Fixed: AI subordinates should now respect formation more when moving in combat.
-  Fixed: Group leader was often running far ahead alone in combat.
-  Fixed: AI leader did not wait for a player to cover him when moving in combat.
-  Fixed: Improved vehicles and motorcycles driving.
- Related tickets: #2995
-  New: Alt-Enter can be used to switch window/fullscreen while paused.
-  New: Execute action with LMB can be unmapped.
- Related tickets: #1982
-  Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
- Related tickets: #2175
-  Fixed: Player is no more target when commanding in external view.
- Related tickets: #3080
-  New: Windowed/Fullscreen can now be switched ingame (in Video options).
-  Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
-  Fixed: Most vehicle gunners did not provide suppressive fire.
-  Fixed: AI did not use suppressive fire against enemies seen while holding fire.
-  Fixed: Spatial explosions sounds
- Related tickets: #3624
-  Fixed: Suppress in the commanding menu did nothing.
- Related tickets: #1700
-  New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
- Related tickets: #1700
-  Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
-  Fixed: Airplane, helicopter, car and ship control was lost while map was active.
-  Fixed: DOF in 3D scope view
-  Analogue throttle working for helicopters as well.
- Related tickets: #3399
-  Fixed: Startup sounds are not spatial and stick to audio channels
- Related tickets: #2293
-  Covering soldier in grass ("Grass layer")
- Related tickets: #2037
-  Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
- Related tickets: #3503
-  Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
- Related tickets: #3503
-  New: IK weapon animations are now blending with primary animations.
- Related tickets: #4057
-  Fixed: VoN direct speaking distance fade out
- Related tickets: #4807
-  Fixed: support the highest Matrox TrippleHead2Go resolutions
-  Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
-  Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
-  Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
-  Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
- Related tickets: #3668
- Fixed: Dogs of war - several fixes of scripts.
- Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
- Fixed: Badlands, Dogs of war(MP) - fixed buying units.
- Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
- Fixed: Into the storm - several CO-OP scripts fixes.
- Fixed: RPG7L loaded missile model.
- Fixed: No weapons on pods from pilot view in Ka-52.
- Improved: Various weapons range setting.
- Fixed: ZSU and ZU-23 rate of fire.
- Related tickets: #3256
- Fixed: Get-in points in static weapons.
- Related tickets: #7236
- Improved: Hit-points system for all vehicles.
- New: Civilian cars registration plates.
- New: Enabled clan-sign on vehicles.
- Fixed: Fade-away of Pickup and Off-road in long distance.
- Fixed: Get-in point for Pickup(PKM).
- New: GUI Server commanding options in MP.
- Improved: GUI Servers browse.
- Improved: Several fixes in dubbing.
- Improved: Various vehicle/turrets optics zoom and effects changed
- DRM free for users of legitimate installs
- Related tickets: #5524