1.03

Engine

  • #2139 New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • #1721 New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • #1848 New: Direct analogue throttle and brake for airplanes now available.
  • New: More flexible configuration of Flares in the config (brightness, size)
  • New: Mission name (with * indicated unsaved work) displayed in the mission editor
  • New: Keyboard shortcuts in the mission editor
  • #2921 Improved: better handling of gravitation for shots (esp. for grenades)
  • #1621 Improved: Building destruction
  • #1731 Improved: Better airplane HUD visibility both night and day
  • #1815(?) Optimization: Reduced frame stutter near map borders.
  • #1913 (regression) Hotfix: Players are forced to reconnect after MP Load on server.
  • #1630 Fixed: no particles effect when hit object with destructNo
  • #1849 Fixed: grenade could destroy a building just by impact
  • Fixed: grenades may explode only on the final impact
  • Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  • #1705 #2444 Fixed: missiles should pass through vegetation
  • Fixed: Player connected to loaded game was sometimes frozen.
  • Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  • Fixed: Possible crash with laser designator active.
  • Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
  • #1706 #2336 Fixed: Infinite looping of commands 'Stop' in radio.
  • BIF Fixed: Leaning 'limits' did not work with TrackIR
  • #2294, #2515 Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  • Fixed: Rainbow could be visible even with sun below horizon.
  • Fixed: 3D Editor - civilian and resistance units did not work correctly
  • #2186 Fixed: Sea surface was not rendered in NE area out of map.
  • #3055 Fixed: Terrain surface was sometimes using wrong parallax map.
  • #2336(?) Fixed: Radio messages sometimes echoed
  • #2193 Fixed: Team switch did not work when player died
  • #1701 Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • #2067 #2417 Fixed: Prevent killed AI units reporting who killed them.
  • #1739 Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
  • #2294 #1698 (?) Fixed: MP client frozen in Receiving... screen sometimes
  • #1739 Fixed: Problems with saving and loading games in cooperative campaign

Missions

  • #2023, #2115, #2273, #2274, #2336, #2425, #2463, #2494, #2497, #2687, #2840, #2892, #3017, #3183 (?) Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
  • #2913 #2106(?) #2012 Improved: autosave logic to not save when it was not not safe
  • Improved: Eye for an Eye in Scenarios

Modules

  • Fixed: Warfare fast travel on clients was not using logistic values
  • Fixed: Warfare money sending
  • Fixed: Warfare HQ multiple reports
  • Fixed: First-Aid: Action module caused healing scripts to run twice
  • #2751 Fixed: Supply drop not ending (wrong vehicle class)
  • #1642 New: First-Aid modules work with respawn
  • #1935 New: First-Aid ability to stop healing
  • #2115(?) New: Added ability to add Support Requests that do not expire.
  • #1935(?), #2868(?), #2535(?) Improved: First-Aid modules more robust and faster
  • Improved: Better support for side Resistance in SOM / ACM.

Data

  • #2432 Fixed: Invisible driver in UAZ (MG and GL)
  • #1701 Fixed: AI soldiers were able to hear extremely well
  • #1769 Fixed: various minor problems on buildings
  • #2324 (?) Fixed: rocks destruction effect changed
  • #1705 Fixed: penetrability of some vegetation
  • #1678 Fixed: collision geometry of A_BuildingWIP
  • Fixed: react FSM core conversations
  • Fixed: cargo animations in LAV25
  • Fixed: indicators in Ka52 when using NVG
  • Fixed: cargo animations in BTR
  • Fixed: Warfare keypoint on Chernarus