Roadmap

1.00.57270

05/29/2009

1.00.57270 Morphicon release version - Distro 1461

100%

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1.01.57631

05/29/2009

1.01.57631 BI online Public BETA patch / 505 release version - Distro 1465

No issues for this version

1.01.57751

06/05/2009

1.01.57751 BI online FINAL patch

100%

4 closed (100%)   0 open (0%)

1.01

Engine

  • Fixed: AI sometimes did not respond
  • Fixed: AI has difficulty in certain situations with path
  • Improvements to the AI: Avoidance of collisions, AI Micro-communications, Suppress-Fields
  • Improved: AI coordination in the fight
  • Improved: Auto-Vectoring the vertical (VTOL).
  • Improved Quick Start and Quick inflation country (STOL)
  • Improved shooting simulation
  • Improved performance in some areas
  • Improved injury simulation, first aid and team change
  • Enable the rollover of the MV-22
  • Fixed: weapons inside of vehicles were sometimes white.
  • Fixed: Several crash scenarios
  • Fixed: Sometimes flickering textures
  • Fixed: muzzle fire and other alpha-elements, which intersect the water surface.
  • Fixed: Extended scene sequences called problems with LODs and textures show.
  • Fixed: Terrain LOD produces white spots

Communications

  • Improvements in the quality of radio communications
  • Standardized reporting on known targets have been improved

Campaign

  • Support for up to 4 players in co-op mode
  • Improved scripts for stable functioning mission ends
  • Various improvements in emissions and animated scenes
  • Improved "StarForce" transport service (this player can better manage occasional problem regarding frozen StarForce fixed)
  • Alert function for each found reference added
  • Music on other bodies in the main campaign added
  • Some missing audio files added

Environment

  • Rendering of improved surface water
  • Various minor fixes and improvements

Sound Effects

  • Effect for players figure in the vicinity of larger explosions added (ringing in the ears, temporary deafness)

Control Surface

  • Improved GPS support (Ctrl + right mouse when GPS is available)
  • Functions without the map view (default: key J)
  • List of players without the map view (default: key P)
  • Improved rendering of the peripheral visual field simulation (marks on the screen, the natural boundary of the visual field is)
  • Permanent Representation of the leader symbol on the screen even in normal difficulty
  • Hide task pane to look in the middle of the screen to release

Models

  • Aircraft cargo compartments in fixed (The cargo had with the pilots swapped places)
  • Camera position for BTR and T90 target devices fixed
  • LODs of the visual aid to protect crews in vehicles wheels fixed
  • Improved animation for hand-aircraft missile launchers
  • Inserted at arms-aircraft missile launchers
  • Fire in geometry billboard models fixed
  • Changed the engine noise of tractors and buses
  • Hotel Schild added
  • Ruins of the administration building fixed
  • Textures for G36 and a symbol of the fixed MG36
  • Animation of the shooter on BRDM-ATGM fixed
  • Improved model of the AK-107
  • Improved map for reflections in the vicinity
  • Improved the cursor A1
  • Textures icon of T34 improved optics and fixed tower stabilizer added and exhaust cloud
  • PostFX in optics for all Tracked2 models added
  • Warfare characters fixed
  • AAV-geometry (mass) fixed
  • Projection of the first material used to improve meeting
  • Improved Holosign own shadow of M4
  • Destruction simulation with wrecks and dams on the card improves

1.02.58055 server

06/19/2009

1.02.58055 ArmA2Server.exe

100%

1 closed (100%)   0 open (0%)

1.02.58064

06/20/2009

1.02.58064 BI International patch

100%

16 closed (100%)   0 open (0%)

1.02.58064

Highlights

  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localisation fixes and improvements
  • Modules (F7) support added in the Mission Editor

Engine

  • Multiple savegame positions allowed.
  • Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
  • Multiplayer server browser enlarged.
  • Improved steering for car.
  • Improved mobile artillery simulation.
  • Improved terrain shape beyond map borders.
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Added UAV camera stabilization.
  • Indication of player connection status in list of players (Diary).
  • Possible to connect to server with template-based MP scenario.
  • Repeated weapon change command fixed in radio protocol.
  • Game no longer crashes when copying a linked trigger in the Mission Editor.
  • Different radio notification of multiple units attacking.
  • NAT negotiation issue removed (different negative sign cookie on client and server).
  • Fixed possible crash after or during Get In in multiplayer.
  • Improved transfer of building destruction in multiplayer.
  • Fine surface information are now properly used for surface properties.
  • Destroyed targets are no more massively reported after player has left the vehicle.
  • Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
  • VON no longer crashes the game in certain circumstances.
  • AI sprinting on the spot removed if route was planned across the roof.
  • Server shown as passworded in Server Browser when passworded or locked.
  • Improved functionality of Get In command if player is vehicle commander.
  • Swimming soldiers no longer drop inventory items.
  • Swimming players cannot use Gear dialog.
  • New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
  • #1671 #1672 Fillrate optimization in Video Options is now defined via combo box.
  • Improved light count optimization (should help performance when many distant lights are present).
  • #1680 Low-frequency effect (subwoofer) improved.

Scenarios

  • Added or fixed markers in pre-mission briefings in various scenarios.
  • "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
  • "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
  • "Trial by Fire" script error fixed.
  • Campaign: Time flow screen added to scenario intros.
  • Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
  • Campaign: Multiplayer info for all campaign scenarios added.
  • Campaign: Scene-specific sound entities are deleted after end of a scene.
  • "First to Fight" campaign scenario:
    • Shooting range bug fixed.
    • Officer's speech has titles added.
  • "First to Fight" campaign scenario: O'Hara animation speed fixed.
  • "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
  • "Razor Two" campaign scenario:
    • Mission-failed end now performs correctly.
    • Razor members cannot use UAV during conversations.
  • "One Week Later" campaign interlude: Conversation more logical.
  • "Manhattan" campaign scenario:
    • Animations of ambient people improved.
    • Task waypoint for main task positioned better.
    • Insurgent animations after death disabled in scene.
    • Civilian woman stuck near transport prevented.
    • Reinforcements navigation fixed.
  • "Bitter Chill" campaign scenario:
    • Conversations and broken mission flow fixed.
    • Accidental death of Cpt. Shaftoe after a scene prevented.
    • Improved positions of several killed unit.
    • Radio chatter disabled where disturbing.
  • "Badlands" campaign scenario:
    • Ending and conversation flow fixes.
    • Scene of talking to locals improved.
  • "Dogs of War" campaign scenario:
    • Insurgent leader presence now logical.
    • Several story-related vehicles are now properly usable.
    • Initial conversation work in multiplayer.
  • "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
  • AI grouping prevented in team deathmatch and deathmatch scenarios.
  • Module for limiting area of operation script fixes.
  • Recomposed fortifications and minor fixes in Warfare.
  • First-aid module performance improvements.
  • Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment

  • Changed lighting values for early morning and dusk.
  • Improved wheeled vehicles turning definitions.
  • Utes: Improved carrier deck collision shape and F-35B geometry.
  • Gas stations on map can now refuel nearby vehicles.
  • Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
  • Added small signs to Chernarus map.
  • Less frequent occurence of thunderbolts.

1.02.58127 demo

06/25/2009

1.02.58127 demo

No issues for this version

1.02.58134

06/26/2009

1.02.58134 BI international patch

100%

14 closed (100%)   0 open (0%)

1.02.58134

Engine

  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • #1615 Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization Fixed
  • Fix: weapon fire effects in MP

1.02.58136 STEAM

06/26/2009

1.02.58136 STEAM edition - Distro 1466

No issues for this version

1.03.58627

08/06/2009

1.03.58627 BI international patch

100%

42 closed (100%)   0 open (0%)

1.03

Engine

  • #2139 New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • #1721 New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • #1848 New: Direct analogue throttle and brake for airplanes now available.
  • New: More flexible configuration of Flares in the config (brightness, size)
  • New: Mission name (with * indicated unsaved work) displayed in the mission editor
  • New: Keyboard shortcuts in the mission editor
  • #2921 Improved: better handling of gravitation for shots (esp. for grenades)
  • #1621 Improved: Building destruction
  • #1731 Improved: Better airplane HUD visibility both night and day
  • #1815(?) Optimization: Reduced frame stutter near map borders.
  • #1913 (regression) Hotfix: Players are forced to reconnect after MP Load on server.
  • #1630 Fixed: no particles effect when hit object with destructNo
  • #1849 Fixed: grenade could destroy a building just by impact
  • Fixed: grenades may explode only on the final impact
  • Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  • #1705 #2444 Fixed: missiles should pass through vegetation
  • Fixed: Player connected to loaded game was sometimes frozen.
  • Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  • Fixed: Possible crash with laser designator active.
  • Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
  • #1706 #2336 Fixed: Infinite looping of commands 'Stop' in radio.
  • BIF Fixed: Leaning 'limits' did not work with TrackIR
  • #2294, #2515 Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  • Fixed: Rainbow could be visible even with sun below horizon.
  • Fixed: 3D Editor - civilian and resistance units did not work correctly
  • #2186 Fixed: Sea surface was not rendered in NE area out of map.
  • #3055 Fixed: Terrain surface was sometimes using wrong parallax map.
  • #2336(?) Fixed: Radio messages sometimes echoed
  • #2193 Fixed: Team switch did not work when player died
  • #1701 Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • #2067 #2417 Fixed: Prevent killed AI units reporting who killed them.
  • #1739 Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
  • #2294 #1698 (?) Fixed: MP client frozen in Receiving... screen sometimes
  • #1739 Fixed: Problems with saving and loading games in cooperative campaign

Missions

  • #2023, #2115, #2273, #2274, #2336, #2425, #2463, #2494, #2497, #2687, #2840, #2892, #3017, #3183 (?) Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
  • #2913 #2106(?) #2012 Improved: autosave logic to not save when it was not not safe
  • Improved: Eye for an Eye in Scenarios

Modules

  • Fixed: Warfare fast travel on clients was not using logistic values
  • Fixed: Warfare money sending
  • Fixed: Warfare HQ multiple reports
  • Fixed: First-Aid: Action module caused healing scripts to run twice
  • #2751 Fixed: Supply drop not ending (wrong vehicle class)
  • #1642 New: First-Aid modules work with respawn
  • #1935 New: First-Aid ability to stop healing
  • #2115(?) New: Added ability to add Support Requests that do not expire.
  • #1935(?), #2868(?), #2535(?) Improved: First-Aid modules more robust and faster
  • Improved: Better support for side Resistance in SOM / ACM.

Data

  • #2432 Fixed: Invisible driver in UAZ (MG and GL)
  • #1701 Fixed: AI soldiers were able to hear extremely well
  • #1769 Fixed: various minor problems on buildings
  • #2324 (?) Fixed: rocks destruction effect changed
  • #1705 Fixed: penetrability of some vegetation
  • #1678 Fixed: collision geometry of A_BuildingWIP
  • Fixed: react FSM core conversations
  • Fixed: cargo animations in LAV25
  • Fixed: indicators in Ka52 when using NVG
  • Fixed: cargo animations in BTR
  • Fixed: Warfare keypoint on Chernarus

1.03.58659 server

08/07/2009

1.03.58659 ArmA2Server.exe

No issues for this version

1.04 BETA

08/19/2009

1.04 Public BETA patch

No issues for this version

1.04 BETA

  • [59002] Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  • [58998] Fixed: Autocoordination caused rudder oscillation in high speed flight.
  • [58990] Fixed: Crashes in VoN when many players were speaking simultaneously.
  • [58972] Hotfix: Possible crashes in VoN when many players were speaking simultaneously.
  • [58961] Fixed: Immortal freezed soldiers occured in MP.
  • [58943] New: Added mouse smoothing to game options
  • [58931] Fixed: Broken kill scoring in MP (two points for unit kill).
  • [58924] Fixed: Input key actions are no longer active while chat mode.
  • [58901] Fixed: Diag_log used with long text argument caused crash.
  • [58897] New: Enabled multiple parameters for MP mission.
  • [58873] Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  • [58868] Fixed: Mouse scrolling in diary.
  • [58837] Mouse smoothing disabled for fast movement.
  • [58831] Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  • [58816] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  • [58806] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • [58798] Fixed: Time of day synchronized on client after connection to server.
  • [58789] Command line argument -cpuCount=NNN to override cpu count detection.
  • [58730] Fixed: Simulate speed of sound
  • [58728] Fixed: fire from rifle distort sound
  • [58705] Fixed: Crash by malformed input to a diag_log scripting function.
  • [58702] Fixed: Muzzle flash was seen dark in some weapon optics.
  • [58699] Improved: Audio volume settings
  • [58667] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • [58655] Fixed: Players are no longer forced to reconnect after MP Load on server.
  • [58644] Fixed: bike rider can be no longer healed

1.04 BETA server

08/19/2009

1.04 Public BETA ArmA2Server.exe

No issues for this version

1.04.59026

09/15/2009

1.04.59026 BI international patch

100%

43 closed (100%)   0 open (0%)

1.04

Engine

  • #3081 New: Added mouse smoothing to game options.
  • New: Enabled multiple parameters for MP missions.
  • #3081 New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
  • New: Command line argument -cpuCount=NNN to override cpu count detection.
  • #2376 Improved: Mouse smoothing disabled for fast movement.
  • #2376 Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
  • Improved: Audio volume settings.
  • #1769 Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
  • #2041 Fixed: Autocoordination caused rudder oscillation in high speed flight.
  • Fixed: Crashes in VoN when many players were speaking simultaneously.
  • #2690 Fixed: Immortal freezed soldiers occured in MP.
  • #3505 Fixed: Broken kill scoring in MP (two points for unit kill).
  • #1683 Fixed: Input key actions are no longer active while chat mode.
  • #2709 Fixed: Diag_log used with long text argument caused crash.
  • Fixed: Mouse scrolling in diary.
  • #2363 Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
  • #3773 Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • #2568 Fixed: Time of day synchronized on client after connection to server.
  • #3813 Fixed: Speed of sound simulation.
  • #3420 Fixed: Fire from rifle distort sound.
  • #3484 Fixed: Crash by malformed input to a diag_log scripting function.
  • Fixed: Dark muzzle flash in some of the weapon optics.
  • Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • #1913 Fixed: Players are no longer forced to reconnect after MP Load on server.
  • Fixed: Bike rider can be no longer healed.
  • Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions

  • Improved: Communication menu updated to work with the new menu systems.
  • Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
  • Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
  • Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
  • Fixed: Possible appearance of immortal non-player characters in campaign.
  • Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
  • Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
  • Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
  • Fixed: (Into the Storm) MP: Bad position of client players during converation.
  • Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
  • Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
  • Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
  • Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
  • Fixed: (Manhattan) Escort chopper often shot down.
  • Fixed: (Manhattan) Palyer stuck in the animation after first scene.
  • Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
  • Fixed: (Badlands) Non-fucntional ending in campaign scenario.
  • Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules

  • Improved: Ambient Civilians module caused lag in MP due to window lights.
  • Fixed: Undefined variables in Ambient Civilians module.
  • Fixed: High Command could behave strange when someone added his own display event handler.
  • Fixed: Wrong positions of objects/logics.
  • Fixed: Performance problems related to Animals module in MP.

Data

  • Improved: Some of the vehicle HUDs now contain missing info.
  • Fixed: Alignment issues on several wrapper UI screens.

1.04 CMB commits

1.04.59026 server

09/15/2009

1.04.59026 ArmA2Server.exe

100%

2 closed (100%)   0 open (0%)

1.05 BETA

09/23/2009

1.05 Public BETA patch

No issues for this version

1 05 BETA

#number means a CIT issue has been addressed in that build. It's unrelated to its status (Fixed:, New:, Improved:, etc.).
CMB: access available to logged users only. If you are not registered please login as guest, password guest.

61974

  • Beta release changelog, CMB diff: configs
  • [61961] Improved: Convoy movement a lot smoother, esp. on roads.
  • [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  • [61387] Improved: Cars are now following road turns and corners better.

61450

61362

61062

  • Beta release changelog
  • [61060] Fixed: Crash when copying trigger activated by a group.
  • [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  • [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)

61032

61012

  • Beta release changelog, CMB diff: configs
  • [60954] Changed: Increased range of ILS signal from 3 to 8 km.
  • [60939] Improved: increased VASI brightness to increase its visible range.
  • [60908] New: BattleEye support

60902

  • Beta release changelog, CMB diff: configs
  • [60902] Changed: Helicopters crash into the ground condition improved.
  • [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.

60899

  • Beta release changelog
  • [60899] Changed: Soft formations now a little bit "harder" to fasten the group progress.
  • [60898] Fixed: Rev. 60821 has broken AI helicopters.

60896

60890

  • Beta release changelog
  • [60886] Improved AI subordinates should now respect formation more when choosing a cover.
  • [60852] Fixed: After revert, year was restored to 1985.
  • [60838] New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.

60819

  • Beta release changelog
  • [60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  • [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  • [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.

60803

60718

  • Beta release changelog
  • [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
  • [60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
  • [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.

60588

  • Beta release changelog, CMB diff: configs
  • [60588] Major AI situatuational awarness tweaking
  • [60588] Fixed: MP client could not use laser designator in vehicles.
  • [60525] Fixed: Changing window size is no longer possible inside of video options screen.
  • [60522] Improved: Longer view distance for objects when high view distance is used.
  • [60457] New: FreeTrack support using FreeTrackClient.dll

60393

  • Beta release changelog
  • [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.

60308

60295

  • Beta release changelog, CMB diff: configs
    • Related tickets (for build# not in CL): #2755
  • [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • [60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
  • [60220] Improved: AI covering units tend to stay close to each other.
  • [60155] Fixed: MultiPlayer client crash caused by certain custom sound
    • Related tickets: #5753

60141

  • Beta release changelog, CMB diff: configs, CMB diff: scripts
  • [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  • [60102] Fixed: AI subordinates should now respect formation more when moving in combat.
  • [60101] Fixed: Group leader was often running far ahead alone in combat.
  • [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.

60091

  • Beta release changelog, CMB diff: configs
  • [60090] Fixed: Improved vehicles and motorcycles driving.
  • [60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
  • [60015] New: Execute action with LMB can be unmapped.
  • [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.

60000

  • Beta release changelog, CMB diff: configs
  • [59999] Fixed: Player is no more target when commanding in external view.
  • [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).

59928

  • Beta release changelog, CMB diff: configs
  • [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  • [59906] Fixed: Most vehicle gunners did not provide suppressive fire.
  • [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  • [59898] Fixed: Spatial explosions sounds
  • [59884] Fixed: Suppress in the commanding menu did nothing.

59875

  • Beta release changelog
  • [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  • [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  • [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.

59857

  • Beta release changelog, CMB diff: rvmat, CMB diff: scripts 2nd, CMB diff: scripts 1st, CMB diff: configs
  • [59842] Reduced town/village stutter (fixed streaming of textures used by Super shader).
  • [59808] Fixed: DOF in 3D scope view
  • [59741] Analogue throttle working for helicopters as well.
  • [59736] Fixed: Startup sounds are not spatial and stick to audio channels
  • [59715] Covering soldier in grass ("Grass layer")
  • [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  • [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  • [59479] Improved: addons in the My Documents are now organized by mod directories - until now, the only path supported was My Documents\\addons - now, also paths My Documents\\\addons are checked for all active mods
  • [59446] New: IK weapon animations are now blending with primary animations.
  • [59351] Fixed: VoN direct speaking distance fade out

59323

  • Beta release changelog
  • [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
  • [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).

59210

  • Beta release changelog
  • [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  • [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  • [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

1.05 BETA server

09/23/2009

1.05 Public BETA ArmA2Server.exe

No issues for this version

1.05.62014 server

12/22/2009

1.05.62014 ArmA2Server.exe

100%

2 closed (100%)   0 open (0%)

1.05.62017

12/22/2009

1.05.62017 BI international patch

100%

110 closed (100%)   0 open (0%)

1.05

Download

ARMA2Update_105.zip
CRC32: FEB45DA3
MD5: E754265B0713CA8765916A87875FD7A8
SHA-1: F7537D10564134C3BF868F6F05006BCFD7C8277C

arma2server-1.05.62021.tar.bz2
CRC32: A353E31F
MD5: F5515D415C5365121CE3291A2C57F856
SHA-1: E1A8BFC87CC6BD90AC2E0F9D81A90DBDF0E1D127

Code diffs

Changelog

Official changelog

  • [61961] Improved: Convoy movement a lot smoother, esp. on roads.
  • [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
  • [61387] Improved: Cars are now following road turns and corners better.
  • [61385] Improved: Enabled commanding during conversations.
  • [61362] Improved: Helicopters now crashing less often when engaging ground targets.
  • [61060] Fixed: Crash whencopying trigger activated by a group.
  • [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
  • [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
  • [61032] Changed: Destroy helicopter if on ground and upside down.
  • [60954] Changed: Increased range of ILS signal from 3 to 8 km.
  • [60939] Improved: increased VASI brightness to increase its visible range.
  • [60908] New: BattlEye support
  • [60902] Changed: Helicopters crash into the ground condition improved.
  • [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
  • [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
  • [60852] Fixed: After revert, year was restored to 1985.
  • [60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
  • [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
  • [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
  • [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
  • [60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
  • [60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
  • [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
  • [60588] Fixed: MP client could not use laser designator in vehicles.
  • [60525] Fixed: Changing window size is no longer possible inside of video options screen.
  • [60522] Improved: Longer view distance for objects when high view distance is used.
  • [60457] New: FreeTrack support using FreeTrackClient.dll
  • [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
  • [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
  • [60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
  • [60220] Improved: AI covering units tend to stay close to each other.
  • [60155] Fixed: MultiPlayer client crash caused by certain custom sound
    • Related tickets: #5753
  • [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
  • [60102] Fixed: AI subordinates should now respect formation more when moving in combat.
  • [60101] Fixed: Group leader was often running far ahead alone in combat.
  • [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
  • [60090] Fixed: Improved vehicles and motorcycles driving.
  • [60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
  • [60015] New: Execute action with LMB can be unmapped.
  • [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
  • [59999] Fixed: Player is no more target when commanding in external view.
  • [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
  • [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
  • [59906] Fixed: Most vehicle gunners did not provide suppressive fire.
  • [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
  • [59898] Fixed: Spatial explosions sounds
  • [59884] Fixed: Suppress in the commanding menu did nothing.
  • [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
  • [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
  • [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
  • [59808] Fixed: DOF in 3D scope view
  • [59741] Analogue throttle working for helicopters as well.
  • [59736] Fixed: Startup sounds are not spatial and stick to audio channels
  • [59715] Covering soldier in grass ("Grass layer")
  • [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
  • [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
  • [59446] New: IK weapon animations are now blending with primary animations.
  • [59351] Fixed: VoN direct speaking distance fade out
  • [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
  • [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
  • [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
  • [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
  • [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
  • Fixed: Dogs of war - several fixes of scripts.
  • Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
  • Fixed: Badlands, Dogs of war(MP) - fixed buying units.
  • Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
  • Fixed: Into the storm - several CO-OP scripts fixes.
  • Fixed: RPG7L loaded missile model.
  • Fixed: No weapons on pods from pilot view in Ka-52.
  • Improved: Various weapons range setting.
  • Fixed: ZSU and ZU-23 rate of fire.
  • Fixed: Get-in points in static weapons.
  • Improved: Hit-points system for all vehicles.
  • New: Civilian cars registration plates.
  • New: Enabled clan-sign on vehicles.
  • Fixed: Fade-away of Pickup and Off-road in long distance.
  • Fixed: Get-in point for Pickup(PKM).
  • New: GUI Server commanding options in MP.
  • Improved: GUI Servers browse.
  • Improved: Several fixes in dubbing.
  • Improved: Various vehicle/turrets optics zoom and effects changed
  • DRM free for users of legitimate installs

1.05.62021 linux

12/22/2009

1.05.62021 ArmA2Server

No issues for this version

1.06 BETA

06/23/2010

1.06 Public BETA patch

No issues for this version

1 06 BETA

#number means a CIT issue has been addressed in that build. It's unrelated to its status (Fixed:, New:, Improved:, etc.).
CMB: access available to logged users only. If you are not registered please login as guest, password guest.

New parameter since 70256: -exThreads=N

N Geo Tex File
0 0 0 0
1 0 0 1
3 0 1 1
5 1 0 1
7 1 1 1

Geo: Geometry loading
Tex: Texture loading
File: File operations

71726

  • Related ticket: #11393: "Engine" eventhandler loops on F-35, when fuel = 0
  • Beta release changelog
  • [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.

71548

New beta 71548 contains some improvements in RAM management and some preparations for the next step,
which will be enabling the application as LARGEADDRESSAWARE (running as LARGEADDRESSAWARE should fix
the out of memory issues on 64b systems).

The point of this beta is to:

* verify the changes made as a part of preparation have not broken RAM management
* verify the increased file cache size of systems with lot of RAM works
  • Beta release changelog
  • [71543] File cache size increased a lot on systems with 4 GB RAM or more.
  • [71484] Fixed: C130 was crashing on takeoff.

71382

  • Related ticket: #11063 Crashlogs - Beta 71275

71275

  • Related ticket: #2299 GAME crash Using radio as Animal
  • Related ticket: #10358 "ButterFly" createVehicle array crashes ArmA 2

71213

71195

  • Related ticket: #10884 no training missions available
  • Beta release changelog, CMB diff: configs
  • [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.

71141

  • Beta release changelog, CMB diff: configs
  • [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)

70951

  • Beta release changelog, CMB diff: configs
  • [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
  • [70793] Fixed: Character animation jerky after a unit disembarked a vehicle
  • [70790] Fixed: Fps stayed low after spawning and deleted many units

70709

  • Beta release changelog, CMB diff: configs
  • [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
  • [70661] Improved: File handle management when more then 448 pbo was present is now more efficient.
  • [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
  • [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
  • [70646] Fixed: Some objects were shortly "flashing" while changing LODs.

70644

  • Beta release changelog, CMB diff: configs
  • [70582] Improved: Increased dynamic cloud layer visibility.
  • [70493] Fixed: Shadow artifacts visible on some windows while moving.
  • [70484] Fixed: Car horn not played in MP
    • Related tickets: #1638 Horn not broadcasted mp
  • [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
  • [70372] Fixed: AI vision was too good on moonless nights.

70313

  • Related ticket: #10383 Script execution times with latest beta patch slowed down by factor 1.5 - 2

70256

There is a command line option in 70256 which should allow you to check if some experimental
optimizations help performance on your system. Please, post your feedback here.

This should help us to decide which optimizations should be included in the "stable" patch as default.
  • Beta release changelog
  • [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
  • [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading

70184

70100

70054

  • Related ticket: #9693 Can't connect to hostnames that have "-"
  • Related ticket: #10067 Too long modline crashes the game at startup
  • [70025] Related ticket: #10443 Out of memory
  • [69887] Related ticket: #10342 Error: Device freed

69782

  • Related tickets: #10319 Disappearing ground
  • Beta release changelog
  • [69714] Fixed: "disableSimulation" fixed on dedicated server
  • [69683] VoN volume slider

69645

  • Related tickets: #2660: Separate volume slider for VOIP
  • Beta release changelog, CMB diff: configs
  • [69599] Optimized: Texture loading done on background thread.
  • [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
  • [68694] Reduced parallax map artifacts on sloped terrain.
  • [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
  • [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
  • [67312] Fixed: AI is now able to take off with Camel airplane addon.
  • [67033] Improved AI airplane landing from very high altitude.
  • [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
  • [65703] New: Units report when reloading in combat situations.
  • [65703] New: Units report when throwing grenades in combat situations.
  • [65679] Fixed: AI Units called "covering" repeatedly while reloading.
  • [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
  • [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
  • [64561] New: Scripting function hideObject.
  • [64056] Fixed: Shining glasses on head preview in "edit player" menu.

63826

  • Beta release changelog, CMB diff: configs
  • [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
  • [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
  • [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
  • [62888] Fixed: Improved helicopter aiming with unguided rockets.
  • [62868] Fixed: AT/RPG soldiers often missed targets.
  • [62700] Fixed: Spatial weapon sounds
  • [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
  • [62627] Improved: "Invalid crew" config error no longer exits to desktop.
  • [62533] Fixed: The voice over net speech was often delayed more than required.
  • [62532] Fixed: The voice over net speech was often delayed more than required.
  • [62492] Fixed: Window size/position was not stored after a change.

1.52.71608

06/24/2010

1.52.71608 Operation Arrowhead (review)

100%

1 closed (100%)   0 open (0%)

1.07.71750

06/25/2010

1.07.71750 BI international patch

100%

77 closed (100%)   0 open (0%)

1.07.71750

Download

ARMA2Patch_105_to_107.zip
  • CRC32: 770fe70f
  • MD5: 75f7dc53ef0dfa4c9f0e38f1ce6e0b4e
  • SHA-1: 93cacbecc8364cf06a878b268db6e03feb61df3e
ARMA2Patch_100_to_107.zip
  • CRC32: 07af8b6e
  • MD5: ddef309b886369b5d67009863dd65c10
  • SHA-1: 95b2e56e8984990694893d158e504a70f56e758f

Code diffs

Changelog

Official changelog

  • [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
  • [71543] File cache size increased a lot on systems with 4 GB RAM or more.
  • [71484] Fixed: C130 was crashing on takeoff.
  • [71373] Fixed crash
    • #11097
  • [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
  • [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
  • [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
  • [70793] Fixed: Character animation jerky after a unit disembarked a vehicle
  • [70790] Fixed: Fps stayed low after spawning and deleted many units.
  • [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
  • [70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
  • [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
  • [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
  • [70646] Fixed: Some objects were shortly "flashing" while changing LODs.
  • [70582] Improved: Increased dynamic cloud layer visibility.
  • [70493] Fixed: Shadow artifacts visible on some windows while moving.
  • [70484] Fixed: Car horn not played in MP
  • [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
  • [70372] Fixed: AI vision was too good on moonless nights.
  • [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
  • [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
  • [69714] "enablesimulation" fixed on dedicated server
  • [69683] VoN volume slider
  • [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
  • [68694] Reduced parallax map artifacts on sloped terrain.
  • [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
  • [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
  • [67312] Fixed: AI is now able to take off with Camel airplane addon.
  • [67033] Improved AI airplane landing from very high altitude.
  • [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
  • [65703] New: Units report when reloading in combat situations.
  • [65703] New: Units report when throwing grenades in combat situations.
  • [65679] Fixed: AI Units called "covering" repeatedly while reloading.
  • [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
  • [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
  • [64561] New: Scripting function hideObject.
  • [64056] Fixed: Shining glasses on head preview in "edit player" menu.
  • [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
  • [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
  • [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
  • [62888] Fixed: Improved helicopter aiming with unguided rockets.
  • [62868] Fixed: AT/RPG soldiers often missed targets.
  • [62700] Fixed: Spatial weapon sounds
  • [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
  • [62627] Improved: "Invalid crew" config error no longer exits to desktop.
  • [62533] Fixed: The voice over net speech was often delayed more than required.
  • [62532] Fixed: The voice over net speech was often delayed more than required.
  • [62492] Fixed: Window size/position was not stored after a change.

Missions

  • Fixes and improvements in most of the campaign, SP and MP missions

Data

  • Improved: armor on MLRS, Ikarus and armored HMMWV.
  • Fixed: speed indicator on M1030 motocycle.
  • Fixed: geometry on "Objects - Illuminant Tower".
  • Fixed: get-in points in GRAD.
  • Fixed: graphics artifact on T72 wreck and pickup wreck.
  • Fixed: shadows on ammo-boxes.
  • Improved: iron signs on Makarov, M9 and M9 SD
  • Improved: penetrability on wrecks of vehicles.
  • Fixed: zeroing of silenced G36.

1.51.71083

06/25/2010

1.51.71083 DVD Retail

100%

65 closed (100%)   0 open (0%)

1.52.71612

06/25/2010

1.52.71612 Sprocket

No issues for this version

1.52.71816

06/29/2010

1.52.71816 BI international patch

100%

1 closed (100%)   0 open (0%)

1.52

Engine

  • Fixed: C130 was crashing on takeoff.
    • #4658 C130 take off is not possible for AI Pilots
  • Fixed: Multiplayer UI - Cannot play after cancel.
  • Improved: Helmet Mounted Display is drawn only for driver.
  • Fixed: AutoSaves in MP.
  • Improved: Show cargo unit name when speking in vehicle.
  • Fixed: Crash with fired event handler.
  • Fixed: Allow soldier to shoot if his target is too close and on higher ground.
  • Improved: VON: speech encoding/decoding - dropout silence is not inserted so often.
  • Improved: Blinking camp fires.
  • Fixed: MP clients crash when they are ordered to turn on their flashlights or lasers.
  • Fixed: Allow zeroing in external camera.

Missions

  • "Pathfinder" tuned opfor positions and flow.
  • "Coltan blues" inputting code has been tuned and timer delayed.
  • "Coltan blues" FTL tuning.
  • "From hell" tuned default weapons in MP.
  • "From hell" optimized unit count and positions - improved FPS and playability.
  • "Good morning T-stan" tuned winning conditions and FTL.
  • "Good morning T-stan" convoy skill lowered and composition tweaked to decrease the mission difficulty.
  • "Phoenix Op" optimized and tuned Opfor positions and unit count.
  • "Laser show" fixed crashing chopper.
  • "Press conference" fixed for MP.
  • SP scenarios loading screens changed.
  • SSM several fixes in the simple support module.
  • surrendering fixed in "Pathfinder" and "From hell".
  • Several localization fixes.
  • Deathmatch and teamdeathmatch templates fixed.
  • Several minor fixes of the singleplayer missions.
  • UAV & ULB can now be used with terminal backpack on

Data

  • Fixed: Healing by UH-60M MEV, Stryker MEV and S1203 ambulance.
  • Fixed: Speed indicators in UAZs.
  • Fixed: Missing shadow on V3S (Fuel).
  • Fixed: Optics model of static AT-13 Metis.
  • Fixed: L39 wreck geometry.
  • Fixed: S1203 number plate.
  • New: Microphone volume slider.

1.53 BETA

07/02/2010

1.53 Public BETA patch

No issues for this version

1.53 BETA

72863

  • [72851] New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • [72787] New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • [72716] Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.

72716

  • CMB diff: configs, CMB diff2: configs
  • [72710] Fixed: Terrain shadows were too short (#12328)
  • [72701] New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • [72698] Experimental: TCMalloc used as a memory allocator.

72418

  • [72417] New: Aircraft now auto-trims at high speed to prevent climbing. (#12142)
  • [72407] Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • [72375] Fixed: Transport waited for dead unit to get out.
  • [72333] Fixed: NV tracers visible in TI (#11608)
  • [72331] Fixed: Decreased tank sliding.

72291

72197

  • CMB diff: configs
  • [72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • [72188] Fixed: crew getting killed in vehicles driving from hill/slope (#11609)
  • [72163] Fixed: Audio unsupported sample frequency error
  • [72132] Fixed: IRStrobe (#11852)

72107

  • [72101] Fixed: 3D editor - creating of logic center failed (#11876)
  • [72100] Fixed: Unit in vehicle could not open gear in map. (#11938)
  • [72094] Fixed: client freezes when accessing ammobox (#11577)
  • [72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (#11689)
  • [72035] Fixed: EEIncomingMissile event parameter (#11802)

72018

  • CMB diff: configs
  • [71988] Fixed: Surface sound in infinite terrain (#11430)
  • [71976] Fixed: AI vision was not affected by light sources.

71952

  • CMB diff: configs
  • [71932] Fixed: birds(seagull) hear inside vehicles
  • [71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (#11704)

71900

  • CMB diff: configs
  • [71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
  • [71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • [71882] Fixed: Disabled debugging message "Added texture headers from file"
  • [71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (#3240)
  • [71xxx] Fixed: Fog and sky colors did not match when dark.
  • [71xxx] Fixed: Moon rotates when moving camera (#8051)
  • [71xxx] Fixed: Stars no longer visible through terrain with low view distance (#8374)
  • [71xxx] Fixed: Improved game stability with a small page file.
  • [71xxx] Fixed: Gun recoil in ironsights view was missing kick-back (#4401)
  • [71527] Fixed: C130 was crashing on takeoff.

added all changes from last Arma2 beta patch

1.07.71951 server

07/14/2010

1.05 71951 ARMA 2 Windows Dedicated Server hotfix

100%

1 closed (100%)   0 open (0%)

1.08 BETA

08/09/2010

1.08 Public BETA patch

No issues for this version

1 08 BETA

72588

  • [72558] New: Aircraft now auto-trims at high speed to prevent climbing.
  • [72558] Fixed: Transport waited for dead unit to get out.
  • [72558] Fixed: crew getting killed in vehicles driving from hill/slope
  • [72558] Fixed: Audio unsupported sample frequency error
  • [72558] Fixed: Surface sound in infinite terrain (#11430)
  • [72558] Fixed: AI vision was not affected by light sources.
  • [72558] Fixed: Birds were heard inside of a closed vehicle.
  • [72558] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (#11704)
  • [72123] Fixed: 3D editor - creating of logic center failed (#11876)
  • [71854] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (#3240)
  • [71852] Fixed: Dedicated server frozen on dual/single core computers unless using -exThreads=1 or more.
  • [71839] Fixed: Fog and sky colors did not match when dark.
  • [71819] Fixed: Stars no longer visible through terrain with low view distance (#8374)
  • [71815] Fixed: Moon rotates when moving camera (#8051)
  • [71797] Fixed: Improved game stability with a small page file.
  • [71753] Improved: Aim needs to be realigned after moved by recoil.
  • [71752] Fixed: Gun recoil in ironsights view was missing kick-back (#4401)

1.54.72888

08/26/2010

1.54.72888 BI international patch

100%

56 closed (100%)   0 open (0%)

1.54

Engine

  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short (#12328)
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI (#11608)
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe (#11852)
  • Fixed: 3D editor - creating of logic center failed (#11876)
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox (#11577)
  • Fixed: No volume drop on distance with weapon click, car horn and etc. (#11689)
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain (#11430)
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (#11704)
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip (#3240)
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera (#8051)
  • Fixed: Stars no longer visible through terrain with low view distance (#8374)
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back (#4401)
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

Missions

  • Fixed: In E06 player should survive fall on ground without opening parachute.
  • Fixed: Module Alice2 MP issues.

Data

  • Fixed: Improved AI path planning and path tracking with tanks.
  • Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
  • Fixed: Sound of silenced Mk17 CCO.
  • Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
  • Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some cases.
  • Fixed: Get-in points for MH-6J.
  • Improved: Special units in US, CZ and Germany factions can hide bodies.
  • Changed: Slot size of MAAWS magazines.
  • Improved: AI wasn't able to destroy static weapons in some cases.
  • Fixed: Animations of US Static TOW launcher.
  • Fixed: Words Sabot and M-gun in radio protocols.
  • Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
  • Fixed: Rockets count in Mi-171Sh.
  • Changed: Destruct type for market tents.
  • Fixed: HEAT ammunition for T-55 and Stryker MGS.
  • Fixed: Glass penetrability of Mi-171Sh.

1.55 BETA

08/27/2010

1.55 Public BETA patch

No issues for this version

1 55 BETA

Upcoming version

75445

  • [75256] New: Video options VSync selection.
  • [75230] Fixed: Character collisions with stones often resulted in flying or being stuck. (#12043)
  • [74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.

74858

  • [74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera (#1707).
  • [74849] Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
  • [74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
  • [74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
  • [74690] Improved: Tree LOD blending is now smoother in many situations.
  • #14276: Z-fighting reappears when player is close to objects

74630

  • [74293] New: Free camera can be locked to plain objects like trees.
  • [74280] New: New MP UI for Create Game (both host and remote).
  • Multiplayer Armory added.
  • #14266: Rename "_index" in {}forEach Scope
  • #14400: _forEachIndex does not exist in current betas (despite of announcement)

74123

  • [74119] Fixed: Fps degradation when vehicles collided with rocks. #2490

74094

  • [74061] New: -skipintro command line option to disable loading menu cutscenes. #14205
  • [74014] Optimized: File cache memory handling is now faster.
  • [73974] Changed: foreach variable _index renamed to _forEachIndex. #14277
  • #14271: Animation stuttering when raising a lowered rifle.

73968

  • [73967] Fixed: Stop firing at vehicle crew once it is dead. (#5183)
  • [73964] Fixed: Rpt file no longer created in local settings when -profile is used (#13308)
  • [73956] Fixed: Some texture or model files not loaded from mod paths starting with @. (#14039)
  • [73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • [73888] New: Scripting command HostMission.
  • [73813] Fix: Engine crash with diag_log versus % (#13786)
  • [73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • [73670] New: Option to disable V-sync(Vertical synchronization) in arma2oa.cfg (#13843)
  • [73663] New: GetResolution script function
  • [73662] New: forEach: variable _index added to retrieve the position of _x within the Array
  • [73660] New: getVariable: default value can be defined (#10391).
  • [73658] Changed: Preprocessor error no longer terminates the game.
  • [73649] New: getTerrainHeightASL script function
  • [73646] Fixed: Reduced z-fight in scopes. #13560, #1771
  • [73639] Fixed: Alpha blend in fog. #3649, #1772.
Add line to arma2oa.cfg file:
vsync=0; //disabled
vsync=1; //default enabled
  • #11467: Major Polish localization failure (game breaker)

73643

  • [73642] New: event handler "fired" returns magazine name and object of projectile.
  • [73642] Fixed: Slow animation step on some buildings (doors on LHD,..) Merge from trunk. 73622-73640
  • [73625] New: mergeConfigFile script function
  • [73615] Fixed: Heads of distant soldiers were sometimes invisible (#4023)
  • [73609] Fixed: Fired EH (#13971)
  • [73607] Fixed: Person - helicopter collision not cause heli damage (#12107)
  • [73597] New: setSimpleTaskTarget script function
  • [73589] Fixed: SetIdentity (relate to 73319)
  • [73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • [73555] Fixed: My own shots no longer causing a stress.
  • [73553] New: WeaponAssembled, WeaponDisassembled events
  • [73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • [73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.

73478

  • [73457] Improved: Animation interpolation no longer shortening hands.
  • [73429] Fixed: Relative formation command (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • [73366] New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • [73339] Improved: Improved helicopter AI formation flying and collision avoidance.
  • [73336] Fixed: MPEvents were not synchronized to clients after respawn.
  • [73333] Fixed: leaveVehicle no longer unassigns units from other groups (#3476)
  • [73319] Changed: Event handlers evaluation

73311

  • [73311] Fixed: AI soldier unable to fire at targets below or above itself (#13668)
  • [73297] New: addBackpackCargo script function
  • #5637: AI helicopter crashes after unloading troops in a hot zone
  • #13652: AI tank doesn't move

73251

  • [73248] hotfixed broken AI transport takeoff after Unload
  • [73248] fixed broken AI transport Unload when under fire

73246

  • [73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.

73239

  • [73238] Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
  • [73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.

73206

  • [73204] Fixed: Join group changes unit's side
  • [73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • [73126] Fixed: execVM with a zero sized file has freezed the game. (#10993)
  • [73120] Fixed: Switching vision mode with fire mode
  • [73119] Fixed: AI equipped with TI see through smokes
  • [73117] Fixed: Commanding units with aiming deadzone

73116

  • [73116] Fixed: crash on server when loading ban.txt

73115

  • [73115] Fixed: crash in Ka52 while player as gunner

73112

  • [73094] Fixed: Shadows sometimes disappered, esp. when sun was behind a player.
  • [73079] Improved: changed tank AI driver behaviour
  • [73073] New: Better clients bad CDKey checking on server.
  • [73068] Fixed: Crash with AI leaving vehicle with GetOut EH (#11011)
  • [73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • [73030] Fixed: Airplanes HUDs projected into infinity.
  • [73019] Improved: Tracers visible in all directions.
  • [73015] Fixed: Unable to connect to servers with equalModRequired.

72967

  • [72966] Fixed: AI stuck while in combat/stealth mode
  • [72947] New: Explosive shells penetrate bushes; Fixed: FireAtPosition aimpoint
  • [72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

1.01 BAF

11/11/2010

1.01 BI international BAF patch

100%

6 closed (100%)   0 open (0%)

1.01 BAF

  • Fixed: Tripod bags bug preventing BAF static weapon completion
  • Fixed: SUSAT GL has working alternative optic
  • Fixed: Reverse faces on FV-510 driver hatch
  • Fixed: Permanent muzzle flash on Chinook door gunner
  • Fixed: Chinook left-gunner-chief position is rotate-able
  • New: Auto-registration of BAF addons (preLoadAddons)
  • Fixed: Wrong proxy position of pilot in BAF models
  • Fixed: Missing proxy of Jackal GMG's crew shadow LOD
  • Fixed: gunnerCanSee was broken by BAF for static weapons
  • Fixed: non-working GL rangefinder
  • Fixed: cfgMod correction
  • Fixed: IED deactivation issues
  • New: New addon config parameter isLite for BAF-Lite
  • Fixed: DR.Haladik is not mystified with world directions anymore
  • Fixed: invisible bag bug
  • Fixed: IEDs have their proper names and actions
  • Fixed: Adjusted FV-150 cannon strength
  • Bonus: Texture quality for BAF-Lite doubled
  • Bonus: Sound quality for BAF-Lite doubled
  • Bonus: Brand new grenade launcher optics to fit ballistic trajectory

1.08.74450

11/11/2010

1.08 BI international patch

100%

6 closed (100%)   0 open (0%)

1.08

  • New: Free camera can be locked to plain objects like trees.
  • New: New MP UI for Create Game (both host and remote).
  • Fixed: Fps degradation when vehicles collided with rocks #2490
  • New: -skipintro command line option to disable loading menu cutscenes.
  • Optimized: File cache memory handling is now faster.
  • Changed: foreach variable _index renamed to _forEachIndex
  • Fixed: Stop firing at vehicle crew once it is dead. #5183
  • Fixed: Rpt file no longer created in local settings when -profile is used #13308
  • Fixed: Some texture or model files not loaded from mod paths starting with @. #14039
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • New: Scripting command HostMission.
  • FIX: Engine crash with diag_log versus %
  • New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • New: VSync config option
  • New: GetResolution script function
  • New: forEach: variable _index added to retrieve the position of _x within the Array
  • New: getVariable: default value can be defined
  • Changed: Preprocessor error no longer terminates the game.
  • New: getTerrainHeightASL script function
  • Fixed: Reduced z-fight in scopes.
  • New: event handler "fired" returns magazine name and object of projectile.
  • Fixed: Slow animation step on some buildings (doors on LHD,..)
  • Fixed: Alpha blend in fog.
  • New: mergeConfigFile script function
  • Fixed: Heads of distant soldiers were sometimes invisible #4023
  • Fixed: Fired EH #13971
  • Fixed: Person - helicopter collision not causing helicopter damage, #12107
  • New: setSimpleTaskTarget script function
  • Fixed: SetIdentity (relate to 73319
  • Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • Fixed: My own shots no longer causing stress.
  • New: WeaponAssembled, WeaponDisassembled events
  • Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • Improved: Animation interpolation no longer shortening hands.
  • Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  • Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • Improved: Improved helicopter AI formation flying and collision avoidance.
  • Fixed: MPEvents were not synchronized to clients after respawn.
  • Fixed: leaveVehicle no longer unassigns units from other groups #3476
  • Changed: Event handlers evaluation, EH are now processed after simulation.
  • Fixed: AI soldier unable to fire at targets below or above itself #13668
  • New: addBackpackCargo script function
  • New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
  • New: Multiplayer Event Handlers MPKilled and MPHit.
    • Their event handlers are synchronized over network to be the same on all clients.
    • Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
    • Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • Fixed: Join group changes unit's side
  • Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • Fixed: execVM with a zero sized file has frozen the game.
  • Fixed: Switching vision mode with fire mode
  • Fixed: AI equipped with TI see through smokes
  • Fixed: Commanding units with aiming deadzone
  • Fixed: crash on server when loading ban.txt
  • Fixed: crash in Ka52 while player as gunner
  • Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • Improved: changed tank AI driver behaviour
  • New: Better clients bad CDKey checking on server.
  • Fixed: Crash with AI leaving vehicle with GetOut EH #11011
  • Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • Fixed: Airplanes HUDs projected into infinity.
  • Improved: Tracers visible in all directions.
  • Fixed: Unable to connect to servers with equalModRequired.
  • Fixed: AI stuck while in combat/stealth mode
  • New: Explosive shells penetrate bushes
  • Fixed: FireAtPosition aimpoint
  • Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short #12328
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5 added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI #11608
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe #11852
  • Fixed: 3D editor - creating of logic center failed #11876
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox #11577
  • Fixed: No volume drop on distance with weapon click, car horn and etc. #11689
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain #11430
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. #11704
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip #3240
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera #8051
  • Fixed: Stars no longer visible through terrain with low view distance #8374
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back #4401
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction

1.55.75445

11/11/2010

1.55 BI international patch

100%

84 closed (100%)   0 open (0%)

1.55

Code diffs

Changelog

Official changelog

Data

  • Tweaked envelope and landing speed of L39.
  • Fixed respawn weapons for some TK soldiers
  • Renamed faction CZ - > ACR.
  • Tweaked airplanes radars.
  • Parallax airplane HUD projection.

Engine

  • [75256] New: Video options VSync selection.
  • [75230] Fixed: Character collisions with stones often resulted in flying or being stuck. #12043
  • [74952] Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
  • [74856] Fixed: Tanks were jumping a lot when driving over stones far from a camera. #1707
  • [74849] Optimized: Improved performance when wheeled or tracked vehicles are moving. (related to ground trace maintenance)
  • [74832] Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
  • [74765] Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
  • [74690] Improved: Tree LOD blending is now smoother in many situations.
  • [74293] New: Free camera can be locked to plain objects like trees.
  • [74280] New: New MP UI for Create Game. (both host and remote)
  • [74119] Fixed: Fps degradation when vehicles collided with rocks. #2490
  • [74061] New: -skipintro command line option to disable loading menu cutscenes. #14205
  • [74014] Optimized: File cache memory handling is now faster.
  • [73974] Changed: foreach variable _index renamed to _forEachIndex. #14277
  • [73967] Fixed: Stop firing at vehicle crew once it is dead. #5183
  • [73964] Fixed: Rpt file no longer created in local settings when -profile is used. #13308
  • [73956] Fixed: Some texture or model files not loaded from mod paths starting with @. #14039
  • [73921] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • [73888] New: Scripting command HostMission.
  • [73813] Fix: Engine crash with diag_log versus %. #13786
  • [73801] New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • [73670] New: Option to disable VSync (Vertical synchronization) in arma2oa.cfg. #13843
  • [73663] New: GetResolution script function.
  • [73662] New: forEach: variable _index added to retrieve the position of _x within the Array.
  • [73660] New: getVariable: default value can be defined. #10391
  • [73658] Changed: Preprocessor error no longer terminates the game.
  • [73649] New: getTerrainHeightASL script function.
  • [73646] Fixed: Reduced z-fight in scopes. #13560, #1771
  • [73639] Fixed: Alpha blend in fog. #3649, #1772
  • [73642] New: event handler "fired" returns magazine name and object of projectile.
  • [73642] Fixed: Slow animation step on some buildings. (doors on LHD,..) Merge from trunk. 73622-73640.
  • [73625] New: mergeConfigFile script function.
  • [73615] Fixed: Heads of distant soldiers were sometimes invisible. #4023
  • [73609] Fixed: Fired EH. #13971
  • [73607] Fixed: Person - helicopter collision not causing heli damage. #12107
  • [73597] New: setSimpleTaskTarget script function.
  • [73589] Fixed: SetIdentity (related to 73319).
  • [73559] Fixed: Ammo created with createvehicle inflicts no "hit" damage.
  • [73555] Fixed: My own shots no longer causing stress.
  • [73553] New: WeaponAssembled, WeaponDisassembled events.
  • [73507] Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • [73488] Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • [73457] Improved: Animation interpolation no longer shortening hands.
  • [73429] Fixed: Relative formation command. (advance/fallback/flank) now working as expected. Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • [73366] New: Expansions possibly registered in Windows Registry. (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • [73351] New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal.
  • [73339] Improved: Improved helicopter AI formation flying and collision avoidance.
  • [73336] Fixed: MPEvents were not synchronized to clients after respawn.
  • [73333] Fixed: leaveVehicle no longer unassigns units from other groups. #3476
  • [73319] Changed: Event handlers evaluation, EH are now processed after simulation.
  • [73311] Fixed: AI soldier unable to fire at targets below or above itself. #13668
  • [73297] New: addBackpackCargo script function.
  • [73248] hotfixed broken AI transport takeoff after Unload.
  • [73248] fixed broken AI transport Unload when under fire.
  • [73245] New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • [73238] Fixed: Client had problems taking weapon from remote vehicle. (supply target was handled localy)
  • [73236] New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • [73204] Fixed: Join group changes unit's side.
  • [73139] Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config.
  • [73126] Fixed: execVM with a zero sized file has frozen the game. #10993
  • [73120] Fixed: Switching vision mode with fire mode.
  • [73119] Fixed: AI equipped with TI see through smokes.
  • [73117] Fixed: Commanding units with aiming deadzone.
  • [73116] Fixed: crash on server when loading ban.txt.
  • [73115] Fixed: crash in Ka52 while player as gunner.
  • [73094] Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • [73079] Improved: changed tank AI driver behaviour.
  • [73073] New: Better clients bad CDKey checking on server.
  • [73068] Fixed: Crash with AI leaving vehicle with GetOut EH. #11011
  • [73044] Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • [73030] Fixed: Airplanes HUDs projected into infinity.
  • [73019] Improved: Tracers visible in all directions.
  • [73015] Fixed: Unable to connect to servers with equalModRequired.
  • [72966] Fixed: AI stuck while in combat/stealth mode.
  • [72947] New: Explosive shells penetrate bushes;
  • [72947] Fixed: FireAtPosition aimpoint.
  • [72924] Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
  • #14276: Z-fighting reappears when player is close to objects.
  • #14266: Rename "_index" in {}forEach Scope.
  • #14400: _forEachIndex does not exist in current betas. (despite of announcement)
  • #14271: Animation stuttering when raising a lowered rifle.
  • #11467: Major Polish localization failure. (game breaker)
  • #5637: AI helicopter crashes after unloading troops in a hot zone.
  • #13652: AI tank doesn't move.

1.02 BAF

11/12/2010

1.02 BI international BAF patch

100%

3 closed (100%)   0 open (0%)

1.02 BAF

  • Added portrait & wounds of PMC operatives
  • Fixed CM immunity of missiles
  • Missions have new headers
  • Adjusted sensitivity of Her Majesty's soldiers
  • Music tracks have their respective names displayed
  • Adjusted values of many items in armory
  • L111A1 sounds better on Jackals
  • Backpacks are now usable in editor
  • Fixed names of IEDs
  • Many weapons are now able to hold compatible magazines designed for other weapons
  • Snipers now handle AS50 correctly
  • US fly-boys adjusted HMD for Apache & BAF pilots now aim unguided missiles better
  • Fixed Merlin's rotor blur visuals in cockpit view

1.56 BETA

11/15/2010

1.56 Public BETA patch

No issues for this version

1 56 BETA

Upcoming version

76067

  • [76047] Fixed: No more LOD blending issues (esp. with vegetation). (#15073)
  • [75744] Fixed: Ignored collision with some vehicles. (#15207)
  • #15062: High View Distance causes "Buffer to small - nowhere to write the data"

75666

  • [75582] Improved: AI cover selection improved a bit.

1.56.76134

11/30/2010

1.56 BI international patch

100%

15 closed (100%)   0 open (0%)

1.56

Code diffs

Changelog

Official changelog

Data

  • Add: more camo (replaceable textures) selection for OA vehicles.
  • Fixed: missing shadows and heads in distance LODs for some OA characters.
  • Added: MP Armory.

Engine

  • [76047] Fixed: No more LOD blending issues (esp. with vegetation). #15073
  • [75744] Fixed: Ignored collision with some vehicles. #15207
  • [75582] Improved: AI cover selection improved a bit.
  • #15062: High View Distance causes "Buffer to small - nowhere to write the data"
  • Improved: -exThreads=3 now default for dual cores.
  • Improved: -cpuCount defaults improved for 6 or more than 8 CPUs.
  • New: Video options VSync selection.
  • Fixed: Character collisions with stones often resulted in flying or being stuck. #12043

1.57 BETA

12/08/2010

1.57 Public BETA patch

No issues for this version

1 57 BETA

Upcoming version

76815

  • [76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. #16039
  • [76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
  • [76774] Fixed: Helicopters no longer lifting off when aircraft passed over them. #14589
  • [76758] Fixed: AI Helicopters wobbling up and down. #14410

76752

  • [76749] Improved: Enemy targets are now unassigned once their crew is killed. #15392
  • [76747] Fixed: doFire did not work on most targets. #15082
  • [76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available. #6980
  • [76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0) #14193

76711

  • [76709] Fixed: Groups were missing units after group changes on JIP clients. #15222
  • [76693] Fixed: LOD switching with -exThreads=0 #15370
  • [76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB. #14221, #13000
  • [76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player #14193
  • [76649] New: allMissionObjects script command #10311
  • [76646] New: Script command setPlayerRespawnTime #11192
  • [76630] New: new AllDead command #10315

76560

  • [76557] Fixed: Stuttering of the PMC campaign videos on some systems
  • [76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.
  • Improved: New implementation of MP ChangeOwner. Previous owner of object must confirm the change before the new server is chosen.

1.01 PMC

12/22/2010

1.01 BI international PMC patch

100%

11 closed (100%)   0 open (0%)

1.01 PMC

Data

  • Changed: GPS added for all SUVs.
  • Fixed: Shadow artifact on bridge on Proving Grounds map.
  • Changed: XM8 optics reworked.
  • Fixed: XM8 Front grip
  • New: Ammo crate with PMC weapons.

Missions

  • Added: Campaign teaser including CP00 and trailer.
  • Fixed: CP10A - The Boss was not leaving the villa when in danger.
  • Fixed: CP10A - Player was not able to finish the Boss from distance.
  • Fixed: CP08B - Group callsign was "Sword", not "Spear".
  • Fixed: CP08A - Player was not able to access helicopter gear menu.
  • Fixed: CP07 - Client UAV reenabled again.
  • Fixed: CP05 - Mission did end before conversation was finished.
  • Fixed: CP02 - Dixon fired only once, causing mission not to continue.
  • Fixed: CP00 - Mortar explosions now occur further away from player.
  • Fixed: Backpack content is now saved between CP05 and CP06.

1.57.76815

12/22/2010

1.57 BI international patch

100%

18 closed (100%)   0 open (0%)

1.57

Download

Check our Versions page.

Code diffs

Changelog

Official changelog

Data

  • Add: camo (replaceable textures) selections for M2A2/3.
  • Changed: GPS added for all SUVs.
  • Fixed: A/MH6 main rotor artifact.
  • Fixed: Missions: 06 From Hell, task "Locate the pilot" always failed.

Engine

  • [76808] Fixed: Cursor on the windows borders no longer flashing when attempting to drag/resize the window. #16039
  • [76796] Fixed: Win7/Vista Aero preview should no longer be activated by mouse movement while playing.
  • [76774] Fixed: Helicopters no longer lifting off when aircraft passed over them. #14589
  • [76758] Fixed: AI Helicopters wobbling up and down. #14410
  • [76749] Improved: Enemy targets are now unassigned once their crew is killed. #15392
  • [76747] Fixed: doFire did not work on most targets. #15082
  • [76740] New: Multihome servers support. Commandline parameter -ip=my.ip.add.res available. #6980
  • [76733] Fixed: SetCaptive doesn't stop AI shooting at a unit/player (fix 2.0) #14193
  • [76709] Fixed: Groups were missing units after group changes on JIP clients. #15222
  • [76693] Fixed: LOD switching with -exThreads=0 #15370
  • [76690] Fixed: Despite irTarget = 0 units/objects could be locked with TAB. #14221, #13000
  • [76664] Fixed: SetCaptive doesn't stop AI shooting at a unit/player. #14193
  • [76649] New: allMissionObjects script command. #10311
  • [76646] New: Script command setPlayerRespawnTime. #11192
  • [76630] New: new AllDead command. #10315
  • [76557] Fixed: Video playback stuttering.
  • [76518] Fixed: Locality issues of objects in MP (mainly updates from nonowner errors). Version raised to 1.57 due to MP incompatibility.
  • Improved: New implementation of MP ChangeOwner. Previous owner of object must confirm the change before the new server is chosen.

1.58 BETA

12/23/2010

1.58 Public BETA patch

No issues for this version

1 58 BETA

Upcoming version

78413

  • [78376] Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
  • [78374] Fixed: Helicopter did not take off when engine was off and enemies nearby.
  • [78372] Improved: Faster Signature checks on server side.
  • [78205] Improved: Only first AI unit in each formation reports its position on Report Status.
  • [78194] Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
  • [78192] Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.

78188

  • [78187] Fixed: savegames crash in 78183.
  • [78185] Changed: with disableUserInput the Alt-F4 works the same as in the pause screen. #2356

78183

  • CMB diff: configs
  • [78174] Improved: Stronger signature checking.
  • [78153] New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white. #17501.
  • [78150] Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white). #17501
  • [78137] Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103). #17535
  • [78113] Fixed: AI no longer sees through fog better than player. #12178
  • [XXXXX] Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
  • [XXXXX] Improved: Init scripts time limit increased from 3 ms to 100 ms.
  • [XXXXX] Optimized: setViewDistance is no longer slow when used to reduce view distance.
  • [78057] Fixed: simulation damageAround broken. #17302
  • [78053] Fixed: The chopper wobbling with flyInHeight. #14410
  • [78059] Changed: Yellow server no longer listed at the bottom of the server list. #17498
  • [78048] Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
  • [78017] Improved: Convoys now passing crossroads a bit faster.
  • [78002] Improved: Road obstacle avoidance improved.
  • [77941] Improved: Alt-F4 no longer exits the game when while playing. #2356
  • [77855] Fixed: AI unable to traverse some roads when in combat.

77819

  • [77815] Fixed: AI ignored walls for cover. #17141
  • [77808] Fixed: Loading of some world was very slow unless -exThreads=0 was used.

77777

  • [77771] Fixed: Bug in TCMalloc which might be causing Out of memory. #16099

77750

Fixes missing shaders in bin.pbo of 77737.

77737

  • [77737] Fixed: fixed problem from previous beta patch with TI mapped on "N" key.

77706

  • [77704] Improved: Stronger signatures checking.
  • [77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently. #4915
  • [77644] Changed: Bounding overwatch movement now respects formation order.
  • [77582] Fixed: Formations broken when in danger #16862
  • [77562] Fixed: Game is no longer checking files on W: drive during startup.
  • [77538] Improved: AI using cover at house corners more often.
  • [77399] Fixed: Prevent server crash on many malformed incoming network messages.
  • [77289] Improved: Vegetation rendering using AToC (require antialiasing enabled).
  • [77282] New: Player can command AI to move into a specific cover.
  • [77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. #16616
  • [77259] Fixed: Non-existing files attempted to be open for procedural textures #13864
  • [77169] Improved: AI now always moves without covering when given move command by a player #16504.
  • [XXXXX] Improved: AI now always moves without covering when boarding a vehicle.

77159

  • [77150] Fixed: Helicopter flying too low when approaching a landing spot. #16343 #16529
  • [77103] Improved: AI keeping formation a bit more strictly while in combat.
  • [77080] Fixed: AI units not following player in combat. #16353

77068

  • [77057] Fixed: Fire command was not working on non-enemy targets. #16468
  • [77011] Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.

77007

  • [77007] Fixed: Improved airplane terrain avoidance when attacking. #16219
  • [77004] Fixed: Possible ServerCommand abuse by non-admin attackers.
  • [76997] Fixed: lip-sync in EW campaign and in MP while client using VON.

76973

  • [76973] Fixed: AI units sometimes walking in circles #16081
  • [76955] Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • [76955] FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)

76934

  • [76930] Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). #16163 #16189
  • [76918] Fixed: Units created by CreateUnit have had empty identity.
  • [76913] Improved: AI helis able to fly a bit faster. #14410
  • [76913] Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
  • [76871] Reduced lod switching in dense (forest, town) scenes. #15708
  • [76870] Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found." #15198
  • [76837] Fixed: Fake server monitor line after client connects. #14697

1.58.78473

02/25/2011

1.58 BI international patch (RC only - no official release)

No issues for this version

1.58 RFT

03/01/2011

1.58 ARMA 2: Reinforcements DVD

No issues for this version

1.59 BETA

03/10/2011

1.59 Public BETA patch

No issues for this version

1 59 BETA

Upcoming version

79384

  • [79345] Fixed: Crash when CreateGearDialog was called from user dialog. #14630

Some crash fixes.

79321

  • [79303] Fixed: Hand movement (including reloading) of remote was not transferred across network.

Some crash fixes.

79224

Some crash fixes.

79172

  • CMB diff: configs
  • [79148] Fixed: VOIP was not working. #17892, #15886
  • [XXXXX] Fixed: Bug with french language on official CTI missions. #11901
  • [XXXXX] Fixed: Empty unit purchase menu in mission "Superpowers". #15600

79122

  • [79107] Fixed: Su-34 crashed after take off when player was a gunner. #18371

78967

78927

  • CMB diff: configs
  • [78909] Optimized: Improved FPS in some scenes when looking through scope into forest.

78888

  • CMB diff: configs
  • [78888] Fixed: Grenade throwing while "walking" is bugged. #11750
  • [78690] Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
  • [78552] Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time. #17840, #17841
  • [78515] Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.

1.09.78183

03/23/2011

1.09 BI international patch

100%

2 closed (100%)   0 open (0%)

1.09

Download

Check our Versions page.

Code diffs

Changelog

Official changelog

  • [72558] New: Aircraft now auto-trims at high speed to prevent climbing.
  • [72558] Fixed: Transport waited for dead unit to get out.
  • [72558] Fixed: crew getting killed in vehicles driving from hill/slope
  • [72558] Fixed: Audio unsupported sample frequency error
  • [72558] Fixed: Surface sound in infinite terrain (#11430)
  • [72558] Fixed: AI vision was not affected by light sources.
  • [72558] Fixed: Birds were heard inside of a closed vehicle.
  • [72558] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (#11704)
  • [72123] Fixed: 3D editor - creating of logic center failed (#11876)
  • [71854] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (#3240)
  • [71852] Fixed: Dedicated server frozen on dual/single core computers unless using -exThreads=1 or more.
  • [71839] Fixed: Fog and sky colors did not match when dark.
  • [71819] Fixed: Stars no longer visible through terrain with low view distance (#8374)
  • [71815] Fixed: Moon rotates when moving camera (#8051)
  • [71797] Fixed: Improved game stability with a small page file.
  • [71753] Improved: Aim needs to be realigned after moved by recoil.
  • [71752] Fixed: Gun recoil in ironsights view was missing kick-back (#4401)

Engine

  • Updated: Merged various fixes from Operation Arrowhead
  • Fixed: Stop firing at vehicle crew once it is dead. #5183
  • Fixed: Rpt file no longer created in local settings when -profile is used. #13308
  • Fixed: Some texture or model files not loaded from mod paths starting with @. #14039
  • New: -skipintro command line option to disable loading menu cutscenes.

Missions

  • Fixed: I2 - mission is not failling before the takeoff.
  • Fixed: C1,I1 - SD pistol mags were missing.
  • Fixed: C5 - high command icons were not loaded.
  • Fixed: C6 - task waypoint for transport important POW is fixed.
  • Fixed: C3 - smuggler not shooting.
  • Fixed: C2 - Pepan is not at the pump.
  • Fixed: I1 - Shilka was too strong.
  • Fixed: I1 - Razor is hunting down one enemy on whole chernarus.
  • Fixed: minor fixes in (CZ/RU) dubbing protocol.

1.59.79384

03/31/2011

1.59 BI international patch

100%

78 closed (100%)   0 open (0%)

1 59

Download

Check our Versions page.

Code diffs

Changelog

Official changelog

Data

  • Changed: speed of some animations and turning speeds.

Engine

  • Fixed: Crash when CreateGearDialog was called from user dialog.
  • Fixed: Hand movement (including reloading) of remote was not transferred accross network.
  • Fixed: VOIP was not working.
  • Fixed: Su-34 crashed after take off when player was a gunner #18371
  • Optimized: Improved FPS in some scenes when looking through scope into forest.
  • Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
  • Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
  • Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
  • Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
  • Fixed: Helicopter did not take off when engine was off and enemies nearby.
  • Improved: Faster Signature checks on server side.
  • Improved: Only first AI unit in each formation reports its position on Report Status.
  • Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
  • Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
  • Improved: Stronger signature checking.
  • New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
  • Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
  • Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
  • Fixed: AI no longer sees through fog better than player. #12178
  • Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
  • Improved: Init scripts time limit increased from 3 ms to 100 ms.
  • Optimized: setViewDistance is no longer slow when used to reduce view distance.
  • Changed: Yellow server no longer listed at the bottom of the server list.
  • Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
  • Improved: Convoys now passing crossroads a bit faster.
  • Improved: Road obstacle avoidance improved.
  • Improved: Alt-F4 exits the game only in UI screens (including pause and map)
  • Fixed: AI unable to traverse some roads when in combat.
  • Fixed: Loading of some world was very slow unless -exThreads=0 was used.
  • Fixed: Bug in TCMalloc which might be causing Out of memory #16099
  • Fixed: AI subordinates moving in convoy now leaving roads less frequently.
  • Changed: Bounding overwatch movement now respects formation order.
  • Fixed: Formations broken when in danger #16862
  • Fixed: Game is no longer checking files on W: drive during startup.
  • Improved: AI using cover at house corners more often.
  • Fixed: Prevent server crash on many malformed incoming network messages.
  • Improved: Vegetation rendering using AToC (require antialiasing enabled)
  • New: Player can command AI to move into a specific cover.
  • Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
  • Fixed: Non-existing files attempted to be open for procedural textures #13864
  • Improved: AI now always moves without covering when given move command by a player #16504.
  • Improved: AI now always moves without covering when boarding a vehicle.
  • Fixed: Helicopter flying too low when approaching a landing spot.
  • Improved: AI keeping formation a bit more strictly while in combat.
  • Fixed: AI units not following player in combat. #16353
  • Fixed: Fire command was not working on non-enemy targets.
  • Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
  • Fixed: Improved airplane terrain avoidance when attacking. #16219
  • Fixed: Possible ServerCommand abuse by non-admin attackers.
  • Fixed: lip-sync in EW campaign and in MP while client using VON.
  • Fixed: AI units sometimes walking in circles #16081
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
  • Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). #16163
  • Fixed: Units created by CreateUnit have had empty identity.
  • Improved: AI helis able to fly a bit faster.
  • Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
  • Reduced lod switching in dense (forest, town) scenes.
  • Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
  • Fixed: Fake server monitor line after client connects.

1.60 BETA

04/01/2011

1.60 Public BETA patch

No issues for this version

1.10.80665

06/24/2011

1.10 BI international patch

100%

6 closed (100%)   0 open (0%)

1 10

Download

Check our Versions page.

Changelog

Official changelog

Engine

  • Added: Support for Arma 2: Free
  • Improved: Stronger signature checking.
  • Commandline option -donothing (engine closes immediately after detecting this option)

Data

  • Fixed: USMC_SoldierM_Marksman shadow bug #18462
  • Fixed: GP-25 smoke ammo missing images #17624

1.11 BETA

11/25/2011

1.11 Public BETA patch

No issues for this version

1.02 PMC

12/22/2011

1.02 BI international PMC patch

No issues for this version

1.03 BAF

12/22/2011

1.03 BI international BAF patch

100%

7 closed (100%)   0 open (0%)

1.03 BAF

  • Improved: Removed AI burst mode from cannon in FV510.
  • Improved: dampers behavior of FV510.
  • Improved: AS50 sniper rifle, removed burst mode.
  • Fixed: Shadow lod artifact on Jackal.
  • Fixed: Added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d (#13513)

1.11.86734

12/22/2011

1.11 BI international patch

100%

23 closed (100%)   0 open (0%)

1.11

Download

Check our Versions page.

Changelog

Official changelog

Missions

  • Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(#18658)
  • Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(#25560)
  • Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (#20154)
  • Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (#12265)
  • Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (#15537)
  • Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (#13113)
  • Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (#18503)
  • Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (#18504)
  • Fixed: Only first end condition ends Freedom Fighters scenario (#18491)
  • Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (#25631)
  • Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (#25632)
  • Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (#25629)
  • Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (#25634)
  • Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (#25633)

Data

  • Fixed: Stones in Takinstan are no longer destructible.
  • Improved: AI driving ability with track vehicles.

1.60.87580

12/22/2011

1.60 BI international patch

100%

252 closed (100%)   0 open (0%)

1.60

Download

Check our Versions page.

Code diffs

Changelog

Official changelog

Engine

  • Improved: Expansions manager, registry controlled expansions
  • Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (#9719)
  • Fixed: Player state transferred corrently even for distant players (#27200)
  • New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
  • Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (#18754)
  • Fixed: Failed to load TextureHeaderManager from file on Linux servers
  • Changed: AI airplane always using lights during landing, taxiing and takeoff.
  • Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
  • Improved: Airborne airplanes now rendered in larger distances.
  • Changed: AI airplane always using lights during landing, taxiing and takeoff.
  • Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
  • New: Ground effect computed for airplanes (0-10% depending on height)
  • New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
  • Fixed: Helicopter autohover was wobbling a lot (#4478)
  • New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
  • New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
  • Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
  • Added: HitPart event now contains Ammo type name
  • Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
  • New: Player name validation when editing a profile name.
  • New: Scripting command visiblePosition to obtain object position as visible on screen (#26591)
  • Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
  • New: Editor: Visual indication of the selected target for CYCLE waypoint.
  • Fixed: Vehicles attached on ships attached to objects sometimes destroyed (#26668)
  • Fixed: Cannot manipulate doors after game was aborted with doors in transit. (#26702)
  • New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
  • Fixed: "Direct" chat sometimes not working (#26422)
  • Fixed: Dead body temperature was not saved (#25466)
  • MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (#26408 note-48)
  • Fixed: Massive network traffic optimization during Join in Progress (#26408 note-48)
  • Fixed: Searchlight turning itself off for non-server clients (#4449)
  • Fixed: Action taking magazine from a backback has sometimes failed (#25927)
  • Fixed: Gamespy Server signature list contains often twice "bi" (#23752)
  • Improved: MP: Diary statistics not available in MP when NetStats is disabled (#26435)
  • Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
  • Fixed: Issues with v2 signatures - causing random check to fail (#26323)
  • Changed: AI gunner is no longer firing at friendly units when ordered to target them.
  • Fixed: Locked MP role slots after BattlEye kick.
  • Fixed: MP: Countermeasures released automatically for a player commanded tank (#17458)
  • Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
  • Fixed: MP: Loosing gear due to water no longer multiplied for each player (#26162)
  • Improved thermal imaging for models with no TI data (#16673)
  • Fixed: Server response unreliable with long keys (e.g. mod lists) (#23389)
  • Fixed: Soldier running instead of crawling through holes (#25348)
  • Fixed: AI without weapon stuck when crouched (#16229)
  • Prevent crouched AI from sprinting (#24405)
  • New: A command line argument -par=filename can be specified to provide a parameter file (#26103)
  • New: Window title includes player name when running windowed to make testing with multiple instances easier.
  • Fixed: Tanks were not damaged under water when fps was very high (#25835)
  • Improved: Improved AI/autopilot landing abilities (#25419)
  • Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (#25768)
  • Fixed: AI sometimes has forgotten a recently seen kill (#25768) (result of #2067 note-12)
  • New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
  • Fixed: Shadows were not cast on on-surface objects, like helipads.
  • Changed: attachTo with the same object no longer resets attached object orientation (#25272)
  • Fixed: There was no debriefing after MP game ends after saving the game.
  • Fixed: MP: Bullet tracers of remote vehicles not reliable (#25601).
  • Fixed: SaveVar did not work in MP Campaign.
  • New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
  • Fixed: Crash or game corruption when loading a game with clients already connected (#24676)
  • New: Server admin can check build numbers of clients using #userlist.
  • Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
  • Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
  • Fixed: Reassign allowed clients to use a role reserved for a host.
  • Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
  • Fixed: Remote units init event handle is no longer run before fully initialized (#25225)
  • Changed: Init handlers executed immediately, not queued for later execution like other events.
  • Changed: MP: Units are no longer moved to a new group when they timeout getin (#25095 note-75)
  • Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (#25266 note-8)
  • Fixed: Bullets damage reduced too much over distance (#11479)
  • Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (#16261)
  • New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
  • Fixed: in config parameter initTurn in turrets work again
  • Improved: Direct damage is no longer artificaly reduced for lying soldiers (#20441)
  • Optimized: Unknown targets no longer saved, significantly reducing savegame size.
  • Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
  • Fixed: Group names were not reused after deleteGroup (#11483)
  • Improved: AI smarter in using binoculars.
  • Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (#25230)
  • Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (#14766)
  • Fixed: script command FOR (BASIC) can use capital characters in variable
  • Optimized: MP: Improved server performance in complex missions.
  • Optimized: MP: Reduced number of messages send during JIP to complex missions.
  • Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
  • Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
  • Fixed: MP game crashed after loading a save from a complex mission (#24676)
  • Fixed: AI was often not watching unidentified targets (causing #24631)
  • Fixed: turret tug after crew turn-in
  • Improved: loading of binarized bikb files now supported.
  • Improved: MP: Remote units should move a lot smoother.
  • Fixed: DisableSerialization breaks spawn script variables after Load.
  • New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
  • Optimized: MP: Reduced bandwidth used by standing AI soldiers.
  • Fixed: MP: Remote units jumping back when stopping (#24034)
  • Fixed: MP: Reduced bandwith usage in missions with many soldiers.
  • Improved: Better error message shown when memory allocation fails because of too small page file.
  • Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
  • Fixed: Weapons on pylons changed positions after fireAtTarget (#24046)
  • Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
  • Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
  • Fixed: Possible crash after calling joinSilent and deleteVehicle.
  • Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
  • Fixed: AI not engagign through glass and other penetrable surfaces (#4438).
  • Fixed: Lipsync for radio not working.
  • Fixed: AI no longer seeing through dense grass (#5785)
  • Fixed: Attached objects no longer causing slow car movement.
  • Improved: AI skill settings in difficulty options easier to use.
  • Improved: Soldier movement more natural when doing "scan horizon".
  • Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (#23160)
  • Fixed: AI units often not engaging close enemies (#18951, #22935)
  • New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
  • Fixed: Most units had maximum skill, ignoring values set in the mission (#4483)
  • Fixed: More space for GameSpy QR2 signature key answer.
  • Fixed: low game fps causing innacurate AI weapon aiming (see also #22974)
  • Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
  • Fixed: tugging tracks on tanks
  • Fixed: AI units no longer firing at empty enemy vehicles (#5183)
  • Fixed: Walking no longer causes prone-style recoil to be used. (#22828)
  • Fixed: AI no longer considering a car horn as a threat.
  • Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (#7578)
  • Fixed: Enemy fire no longer reported by units which cannot be aware of it.
  • Fixed: Units equipped with NVG no longer turn on the flashlights on their own (#13041)
  • Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (#6638)
  • Improved: AI considering threats uphill from it a bit more when planning a path.
  • Fixed: Object variable space was not cleared reset between missions (#13620)
  • Fixed: Sky sometimes changing abruptly (#8072)
  • Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
  • Fixed: AI vehicles could spot previously known targets even out of their visual cone (#18846)
  • Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
  • Fixed: Signature checking of BAF/PMC addons.
  • New: Command line option -nosound to run the game without accessing audio voices.
  • Optimized: Some background file operations are faster, esp. with low fps (should fix #22227)
  • Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
  • Fixed: Weapons no leaving hands while turning when prone
  • Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
  • Improved: AI helicopter attempt to land when hit during an attach run.
  • Fixed: Crash opportunity when camera object was deleted.
  • Improved: AI landing more reliable with broken back rotor.
  • New: AI FSMs can be disabled using unit disableAI "FSM".
  • Fixed: AI road vehicle avoidance improved.
  • Fixed: PMC videos flashing (since 80298).
  • Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
  • Fixed: No longer display names of buildings hidden by accuracy (#20503)
  • Fixed: Occasional fps drop when AI was getting in a vehicle.
  • Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
  • Fixed: AI planes were climing/diving wildly during formation flying.
  • Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
  • Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (#2314)
  • Optimized: Reduced frame rate drops caused by texture loading (#14397)
  • New: Mods can be configured using Windows Registry.
  • Fixed: AI warping at distance in singleplayer (#1915)
  • New: parameter "angle" for reflectors
  • Fixed: Possible freeze after alt-tab in window mode.
  • New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
  • Fixed: Airplane sometimes crashed after landing autopilot was activated.
  • Fixed: Crash when assembling GMG, L2A1 crew served weapons.
  • New: AI able to STOL on runways shorter than 500 m.
  • Impoved: Aircraft can be placed on carrier deck in the editor.

Missions

  • Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (#11778)
  • Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (#16362)

1.61 BETA

12/30/2011

1.61 Public BETA patch

No issues for this version

1.62 BETA

07/23/2012

1.62 Public BETA patch

No issues for this version

1.62.95248

07/24/2012

1.62 BI international patch

100%

83 closed (100%)   0 open (0%)

1 62

Download

Check our Versions page.

Code diffs

Changelog

Official changelog

Data

  • Added: New Video Options (PPAA, AToC)

Engine

  • [94918] New: command unit addMagazine[name, ammoCount]
  • [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  • [94886] Fixed: Possible gear item duplication (private #36648)
  • [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  • [94699] Tweak Reinhard tonemapping pars
  • [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
  • [94206] Fixed: Disabled channels can be bypassed in briefing screen (#33906)
  • [94049] New: terrainIntersectASL command
  • [94049] Fixed: terrainIntersect reverted to ATL
  • [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  • [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
  • [94001] New: moonIntensity command
  • [94001] New: sunOrMoon command
  • [93989] Changed: When dropping weapon unrelated magazine will not be dropped
  • [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
  • [93945] New: In gear added bars with ammo count
  • [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  • [93897] New: AToC & PPAA added into UI video options
  • [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (#27297)
  • [93821] Changed: Authentication Timeout is distinguished from bad CD key
  • [93812] Fixed: Restrict gamma value set by profile
  • [93809] Fixed: Restrict brightness value set by profile
  • [93722] Fixed: Effects of setDamage to buildings different on clients and server (#23915#change-136685)
  • [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (#16421)
  • [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  • [93672] Fixed: Unable to access AI soldier's gear in map
  • [93670] Fixed: Prone units stop engaging (#32475)
  • [93664] Fixed: Damage of buildings synchronization in MP after JIP (#25659, #23915, #18492)
  • [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (#27895)
  • [93654] Improved: Tone mapping
  • [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
  • [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  • [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  • [93622] New: Scripting function eyeDirection.
  • [93598] New: Scripting functions eyePos object and aimPos object
  • [93583] Fixed: Player-created markers not synchronised with JIP clients (see #6337)
  • [93575] Fixed: StringLoad command reads unicode
  • [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (#32160)
  • [93542] New: MP Statistics screen (key I) contains the Server hostname
  • [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
  • [93415] Fixed: empty weaponHolder is not deleted when used by remote player
  • [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
  • [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  • [93276] New: terrainIntersect command
  • [93273] New: lineIntersects, lineIntersectsWith commands
  • [93156] Changed: increased gear MP messages priority
  • [93146] Fixed: LOD blending
  • [93120] Fixed: JIP connecting players less affect other players network bandwith
  • [93117] Fix: Crash: #31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
  • [93017] Fixed: LOD blending not working reliably
  • [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
  • [92925] Fixed: switching backpack with dead unit in MP
  • [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  • [92781] Fixed: SelectPlayer makes direct communication unreliable (see #30991)
  • [92754] Fixed: scaling icons with grenade cursor
  • [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  • [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  • [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (#28865)
  • [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  • [92582] Fixed: AI detection after load
  • [92463] Fixed: AToC ATi 77xx
  • [92071] Changed: Observer RPT messages now once per 60 sec, #29985
  • [92061] Fixed: AtoC on nVidia for CSAA
  • [92059] PPAA pars tweak & SMAA use color edge detection method
  • [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
  • [91055] Fixed: Respawn with backpack
  • [90909] Fixed: crash of Linux server when player with custom face connects
  • [90901] New: setUnitRecoilCoefficient command
  • [89964] Fixed: Linux servers were never green in server list.
  • [89899] Fixed: Helicopter is more accurate with unguided rockets
  • [89898] Fixed: Secondary gunner tracks enemies
  • [89603] Fixed: A possible crash when textures were loading too slow from the disk.
  • [89523] Fixed: Crash during engine termination from multiplayer game.
  • [89361] Fixed: Linux server slow startup
  • [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
  • [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  • [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
  • [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  • [89079] Fixed: Multiple reload sounds in mp (see #28201)
  • [89011] New: A cursor is shown to provide a visual feedback when steering a car.
  • [88975] Fixed: Multiple reload sounds in MP (see #28201)
  • [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
  • [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (#3546)
  • [88918] Improved: AI scanning for the target more when a visual contact is lost.
  • [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  • [88870] Fixed: AI vehicles sometimes see player outside their field of view (#28203)
  • [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (#11610)
  • [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  • [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
  • [88195] Improved: -beta mods now always loaded first (#27762)
  • [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
  • [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  • [88111] Fixed: Unguided rockets no longer explode when passed by the target (#27772)
  • [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (#14297)
  • [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (#27689)
  • [87963] Optimized: Reduced memory footprint in complex missions.
  • [87840] New: Added scripting command productVersion (#25580)
  • [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  • [87824] Changed: Removed support for config parameter nightVision (#26117)
  • [87768] Fixed: AI vehicles crews seeing targets badly (#23388)
  • [87755] Fixed: Player automatically reveals targets which AI would never see (#27493)
  • [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (#17777)
  • [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  • [87740] Improved: Targeting and firing always commanded by observer. (#2353)
  • [87706] Improved: AI laser target detection at large distances improved.
  • [87692] Fixed: Manual guidance not working for a helicopter gunner (#12025, #27418)
  • [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (#26317)
  • [87658] Fixed: Command doTarget on friendly unit did not work (#22724)
  • [87655] Fixed: Text parameter file parsing not reliable (#27403)
  • [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (#11699)
  • [87652] Fixed: AI always turned out when player is effective commander in cargo (#2733)
  • [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (#12973)
  • [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  • [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (#12101)
  • [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  • [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it.
  • [87640] Fixed: AI unable to target crew in vehicles other than tracked ones (#25847)
  • [87640] Improved: AI units now give more preference to close targets (#25847)

Missions

  • Fixed: Boot Camp 02 (#36778)
  • Fixed: Boot Camp E08 (#28187)

1.00 ACR

07/30/2012

1.00 BI international ACR

No issues for this version

1.63 BETA

1.63 Public BETA patch

26%

29 closed (22%)   105 open (78%)

BattlEye

62%

8 closed (62%)   5 open (38%)

NextGen

6%

1 closed (5%)   18 open (95%)

Upcoming version

5%

0 closed (0%)   80 open (100%)

Upcoming version A2

0%

0 closed (0%)   1 open (100%)

Upcoming version OA

90%

0 closed (0%)   1 open (100%)

Upcoming version of ACR

0%

0 closed (0%)   7 open (100%)

Upcoming version of BAF

7%

0 closed (0%)   22 open (100%)

Upcoming version of PMC

0%

0 closed (0%)   7 open (100%)