Activity

From 05/25/2010 to 06/21/2010

06/21/2010

23:14 Feature #9575: Fired EH returning the projectile object
I'm just trying to be realistic here. :)
The chances of BIS adding this are pretty slim, so in the mean time you c...
BigDawgKS
21:52 Bug #11393 (Closed): "Engine" eventhandler loops on F-35, when fuel = 0
Tested not only with Beta, but as well with 1.05, the only difference in results seemed that with the beta, there was... Sickboy
20:03 Bug #11385 (Assigned): Sea surface not rendered in NE area of Chernarus
kju
18:49 Bug #11385: Sea surface not rendered in NE area of Chernarus
Can confirm this. Xeno
15:54 Feature #5520: Implement Addon Syncronization
To allow download from a different server is quite useful though. kju
14:01 Feature #5520: Implement Addon Syncronization
Garry's Mod is definitely something to look at, it handles mod syncing really well.
I dislike the idea of elaborat...
Meek
13:01 Bug #11385 (Feedback): Sea surface not rendered in NE area of Chernarus
kju
12:54 Bug #11064: Formation Orders are buggy after GroupLeader dies and player takes command
Any news about this? Problems with formations causes me a lot of frustrations, and the sooner it is fixed the better :) CarlGustaffa
10:09 Bug #11385 (Assigned): Sea surface not rendered in NE area of Chernarus
*Obs*
Sea surface is not rendered in NE infinite area of Chernarus.
*Note*
This issue has been fixed in 1.03 bu...
Kamran
09:25 Bug #5343: Wrong sight pictures of all AKs
Found an example of AK sight ( thanks to vilas )
!2.jpg!
Li0n
09:11 Feature #9575: Fired EH returning the projectile object
I have extracted the code to:
http://dev-heaven.net/projects/ace-mod2/repository/revisions/develop/entry/Addons/sys_a...
Sickboy
08:26 Feature #11381: nearestObject(s) in 2D (Cylinder with "unlimited height")
kju wrote:
> Thanks. Updated description.
>
> That suggestion aside did you try to use triggers and countList uni...
danczer
08:12 Feature #11381 (Assigned): nearestObject(s) in 2D (Cylinder with "unlimited height")
Thanks. Updated description.
That suggestion aside did you try to use triggers and countList units inside and filt...
kju
08:09 Feature #6715: Allow users to change localization for non-BI content
SO, if I don't want to buy A2:OA yet, I am screwed? Salah
08:03 Bug #6431 (Feedback): Clock indicator option doesn't do anything
Probably solved, see "1:39 (Youtube - ARMA 2: Operation Arrowhead: Good Morning T-stan Gameplay - PART 1/2)":http://w... alef
08:01 Bug #7277: [Server Control] German translation broken.
Myke wrote:
> Here the graphic settings as requested.
>
> :EDIT:
> Personally i could live with the possibility ...
Salah
08:01 Feature #6006: Subtitle language
eh, quite some time. Any news on this? It's still annoying like hell. Salah
07:47 Feature #11381: nearestObject(s) in 2D (Cylinder with "unlimited height")
kju wrote:
> What should that achieve? You can do a height comparison on the result array yourself too.
>
> Very sam...
danczer
07:28 Feature #11381 (Feedback): nearestObject(s) in 2D (Cylinder with "unlimited height")
What should that achieve? You can do a height comparison on the result array yourself too.
Very same height is som...
kju
07:21 Feature #11383 (Assigned): Magazines should be proxies within weapon P3Ds.
kju
07:16 Feature #11383: Magazines should be proxies within weapon P3Ds.
CameronMcDonald wrote:
>
>...if my memory serves, are currently not possible, because ballistic performance is cur...
CameronMcDonald
07:10 Feature #11383 (Assigned): Magazines should be proxies within weapon P3Ds.
Also see "bug" #1926.
Weapon models since OFP have had a standard magazine modeled onto them. This works wonders w...
CameronMcDonald
06:55 Feature #11382 (Assigned): "Dismount Drill" in "Combat" or "Stealth" mode
If infantry' group in vehicle' cargo had "unload" waypoint in "Combat" or "Stealth" mode(or switch to "combat" immed... nikita320106
06:37 Feature #11381 (Assigned): nearestObject(s) in 2D (Cylinder with "unlimited height")
This new command will search in Circle, Cylinder with "unlimited height".
Same functions like nearestObject and ne...
danczer

06/20/2010

23:27 Feature #11375 (Assigned): Show the person who puts/deletes markers.
Well, it's more gameplay related. zGuba
23:25 Feature #11370 (Duplicate): Nick of s/o who putting or deleting markers in the briefing should be...
zGuba
23:22 Feature #11370 (Assigned): Nick of s/o who putting or deleting markers in the briefing should be ...
zGuba
19:51 Feature #11375 (Feedback): Show the person who puts/deletes markers.
Improved the ticket a bit and also added two related. One could see this one as duplicate. Please check. kju
17:43 Feature #11375 (Assigned): Show the person who puts/deletes markers.
It would be great if a person who puts/deletes markers is stated somewhere.
Example in the chat line: "rafalsky pu...
Rafalsky
17:18 Feature #11370 (Rejected): Nick of s/o who putting or deleting markers in the briefing should be ...
Not possible. Add a feature request in the ArmA 2 CIT. Xeno
17:09 Feature #11370: Nick of s/o who putting or deleting markers in the briefing should be stated.
As far as I can tell there is no way to intercept when someone interacts with the map marker functionality, at least ... Nou
15:42 Feature #10234 (Rejected): Arma2lib functionality available
kju
15:42 Feature #11201: Dedicated Server SDK
Why is the ticket called *Dedicated Server* SDK?
Basically your are mixing various topics in here IMO.
kju
14:21 Feature #11201: Dedicated Server SDK
If you do not know what a SDK is, you can read here:
http://de.wikipedia.org/wiki/Software_Development_Kit (German)
...
Crowe2Extreme
11:58 Feature #11370 (Duplicate): Nick of s/o who putting or deleting markers in the briefing should be...
It would be great if a person who puts/deletes markers in the briefing is stated in the chat line.
Example: rafals...
Rafalsky
05:45 Bug #11359 (Feedback): Sound is not resumed after pausing game
Cannot reproduce if launched via the console.
Also not as mission trigger.
Please upload demo mission.
kju
05:33 Feature #9575: Fired EH returning the projectile object
zGuba where is the nearestObject in your code?
In this state the example is unlikely to convince BI to introduce i...
kju
05:29 Bug #11365 (Assigned): Lost Markers - Lamps - Lights on Ships - Boats
kju
04:25 Bug #11365 (Closed): Lost Markers - Lamps - Lights on Ships - Boats
Some time in the past the boats and ships have lost the function of having lights and markers.
The reflector and mar...
Gnat
02:11 Feature #9575: Fired EH returning the projectile object
zGuba wrote:
> When you delete bullet, it is no longer took in account. Otherwise one bullet can be catched twice, e...
BigDawgKS
00:28 Feature #9575: Fired EH returning the projectile object
When you delete bullet, it is no longer took in account. Otherwise one bullet can be catched twice, especially when m... zGuba
00:26 Feature #9575: Fired EH returning the projectile object
zGuba wrote:
> zGuba wrote:
> > The problem occurs when you don't want to delete bullets.
I don't understand. De...
BigDawgKS

06/19/2010

20:43 Feature #9575: Fired EH returning the projectile object
zGuba wrote:
> The problem occurs when you don't want to delete bullets.
zGuba
20:23 Feature #9575: Fired EH returning the projectile object
zGuba wrote:
> Please try with several infantry teams and tank platoons.
Just tested. One group of 6 M1A1s & 2 US...
BigDawgKS
19:59 Feature #9575: Fired EH returning the projectile object
Please get ACE and replace contents of ace_sys_air_fcs x\ace\addons\sys_air_fcs\fnc_fired.sqf file with that:
> //...
zGuba
18:46 Bug #11359 (Assigned): Sound is not resumed after pausing game
Go to singleplayer >> Editor >> New
Create a trigger with commandline
enableEnvironment false;playsound "loudspea...
Crowe2Extreme
16:14 Feature #9575: Fired EH returning the projectile object
Without specific examples nothing is a fact zGuba.
Provide the code for others to test and we can continue to discuss.
kju
15:58 Feature #9575: Fired EH returning the projectile object
The problem occurs when you don't want to delete bullets. Sometimes living bullets are catched twice. See ace_sys_air... zGuba
15:04 Feature #9575: Fired EH returning the projectile object
Ah, i must've missed that part when reading, sry!
zGuba wrote:
> Please try with several infantry teams and tank ...
Sickboy
14:06 Feature #9575: Fired EH returning the projectile object
Please try with several infantry teams and tank platoons. zGuba
13:57 Feature #9575: Fired EH returning the projectile object
Sickboy wrote:
> Tried a rapid fire weapon like miniguns on vehicles too ?
Yes, that's what I tested the above ex...
BigDawgKS
13:41 Bug #11349 (Assigned): A trailing semicolon in the modline causes the gameload to malfunction.
Please improve your reports. See the notes in the wiki:
http://dev-heaven.net/projects/cis/wiki
Thank you.
kju
13:36 Feature #7139 (Resolved): Pingcheck autokick function!
Indeed. kju
13:33 Feature #2660: Separate volume slider for VOIP
Messiah open a new ticket please. kju
12:21 Bug #1771: Textures flickering of objects at distance (z fighting).
Logarithmic Depth Buffer in Outerra engine
http://outerra.blogspot.com/2009/08/logarithmic-z-buffer.html
(link po...
Vic
10:03 Feature #7139: Pingcheck autokick function!

Install BattlEye on your server, BattlEye can add this function.
Crowe2Extreme
09:59 Bug #11349: A trailing semicolon in the modline causes the gameload to malfunction.
The first rpt was created with this command line:
"C:\Arma 2\beta\arma2server.exe" -mod=beta; (Many Warnings / Errors...
Crowe2Extreme
09:56 Bug #11349 (Closed): A trailing semicolon in the modline causes the gameload to malfunction.
*Obs*:
A trailing semicolon in the modline causes the gameload to malfunction with the error INCOMPATIBLE_LOAD_GAME_...
Crowe2Extreme
09:05 Feature #9575: Fired EH returning the projectile object
Tried a rapid fire weapon like miniguns on vehicles too ? Sickboy
08:45 Bug #11344 (Assigned): Cannot buy weapon, but have enough money
tx kju
08:44 Feature #2660: Separate volume slider for VOIP
I've quickly checked it and it works for all channels, except direct. Effects are still responsible for Direct volume. messiah
08:01 Bug #11344 (Expired): Cannot buy weapon, but have enough money
*Observed*:
When buying a weapon with slightly more money available than the price of the weapon,
the Buy-Screen re...
Mushik
06:04 Bug #8374: Stars are visible below the horizon
best to make a new ticket CG kju
05:46 Feature #10585: Unique colors for differnt chat channels
Sorry, I meant that there in addition to the color coding also should be an actual command for directChat, implying i... CarlGustaffa
05:41 Bug #5840: M16A2/M203 aim bug
I prefer having the option of leaf or no leaf if it's not possible to change it mid game. Sometimes you need the M203... CarlGustaffa
05:18 Bug #8374: Stars are visible below the horizon
The stars are also rendered in front of the moon, see attached picture. That is *not* how the real world works :D CarlGustaffa
03:37 Feature #9575: Fired EH returning the projectile object
zGuba wrote:
> BigDawgKS wrote:
> > This would be a nice feature, but it's not a necessity. You can already grab an...
BigDawgKS

06/18/2010

21:12 Feature #9985 (Assigned): High Command should be able to disengage squads
Fireball
21:10 Bug #5048 (Duplicate): Team assignments lost when switching team unit
Fireball
21:04 Bug #10461 (Rejected): Getting servers list brokes internet connection
Unless anybody objects. Fireball
20:52 Bug #10542 (Feedback): A dead AI unit takes as much FPS away as an alive AI unit
Much improved according to reporter. Any news about current Betas? Fireball
13:50 Feature #9575: Fired EH returning the projectile object
BigDawgKS wrote:
> This would be a nice feature, but it's not a necessity. You can already grab and pass the project...
zGuba
06:27 Bug #10994: [71275] [SLI] Massive slowdown/stutter in 10-30 second bursts
New Beta Build 71548 still has the issue, though it is a bit different (not really for the better, unfortunately). R... MavericK96
00:27 Feature #9575: Fired EH returning the projectile object
This would be a nice feature, but it's not a necessity. You can already grab and pass the projectile object to your s... BigDawgKS

06/17/2010

20:52 Bug #6919 (Assigned): Constant Micro Stuttering when there are lots of AI/CPU load, even though F...
kju
20:52 Bug #6919: Constant Micro Stuttering when there are lots of AI/CPU load, even though FPS are high
thanks seany! kju
18:35 Bug #7866: [A2/CO] The orange bushes and deciduous trees are very taxing on the GPU
added diag_fps to Fireball version. No need to run FRAPS.
Only thins I can say, as I run this test, I can hear my ...
alef
18:02 Bug #6919: Constant Micro Stuttering when there are lots of AI/CPU load, even though FPS are high
Tested with latest Beta (71548). Results:
*Test Mission1* = 65 FPS - No micro stutter (large FPS boost, but it was...
seany
14:39 Feature #4491 (Feedback): Faster mouse movement, slower character movement
I cannot reproduce this. Might be due to my proper addons (config tweaks) though.
Did you try on another machine / d...
kju
11:46 Feature #4491: Faster mouse movement, slower character movement
So I guess this isn't getting fixed or isn't a bug? MehMan
10:40 Feature #5892: Implement faceAPI
it's control scheme so it belong to controls :) Dwarden
10:19 Bug #10680 (Closed): No Arma2.mdmp in Beta 70313
closing, if you get new crashes with or w/o dumps on new beta builds please fill new ticket. Dwarden
09:50 Bug #4658 (Resolved): C130 take off is not possible for AI Pilots
Please confirm fix:
> [71484] Fixed: C130 was crashing on takeoff.
kju

06/16/2010

20:59 Feature #5892: Implement faceAPI
Thread at BI forums: "FaceTrackNoIR: head-tracker without LED's! (BIF)":http://forums.bistudio.com/showthread.php?t=1... alef
18:43 Feature #11290: Make "-savegame" command work on dedicated server
The display is not the problem. The amount of data is I'd say.
It seems a very special case to me.
In ref to savi...
kju
16:08 Feature #11290: Make "-savegame" command work on dedicated server
Saving is possible if you run a native (non-dedicated) server. I cannot think on any technical reason why saving woul... takbal
14:35 Feature #11290 (Feedback): Make "-savegame" command work on dedicated server
I don't think this suggestion makes sense. Just way way to unrealistic to get looked at by BI.
Probably as the sav...
kju
13:21 Feature #11290 (Assigned): Make "-savegame" command work on dedicated server
The command 'savegame' does not work on dedicated servers, but it works on non-dedicated servers.
At first sight i...
takbal
12:32 Bug #3437: skipTime and setDate freeze the game to 0 fps for a short while
My argument is stated above: it breaks weather and fasttime together. With fasttime you also need frequent time updat... takbal
11:57 Feature #11117: Option for disabling the statistics section on the map/briefing screen
Yes.
And no scoreboard + no kills combo is meant to *not* know about kills at all
during the mission runtime. The...
kju
11:55 Bug #3437: skipTime and setDate freeze the game to 0 fps for a short while
Well you can read the argument above your post by Dwarden.
Prove or with arguments make him think otherwise. Ok?
kju
11:54 Feature #11192 (Assigned): Add command to change MP respawndelay
No need to make an argument here.
I too think it would be nice to have,
yet there are billion things I see more i...
kju
11:21 Feature #11117: Option for disabling the statistics section on the map/briefing screen
Optional please. Disabled scorelist prevents you from comparing yourself with others, while statistics lets you check... CarlGustaffa
10:55 Bug #6823: ballisticsComputer calculation uses inverted target lateral velocity when facing south
What that mean NextGen? Arma3? :( Why can not fix ballistic computer with mirror effect in arma 2? Foxhound1982
10:45 Feature #11192: Add command to change MP respawndelay
There are many script commands that does everything with a simple command, that could have been scripted otherwise to... CarlGustaffa
10:30 Feature #11201: Dedicated Server SDK
I don't understand the purpose. We can already create scripting functions. Either as part of mission in description.e... CarlGustaffa
10:21 Feature #11237: setWeaponDirection
Would be very helpful. Should work with AI units inside too. CarlGustaffa
10:17 Feature #11240: Shift F-key should select the given colored FT instead of fireteam of selected unit.
riise wrote:
> Then you have to leave your mouse to reach the fitting F key with shift held.
It would also help i...
CarlGustaffa
09:36 Feature #9436: Implement Basic I/O so ArmA can talk to other applications

I am _very_ keen to see some kind of IPC implemented. Amongst other things, this would provide the ability to auto...
sbsmac
08:46 Bug #11172: Gamefreeze with Minplayers greater than 1
sample files for reproduction
or proper how to really needed ...
Dwarden
08:09 Bug #3437: skipTime and setDate freeze the game to 0 fps for a short while
Probably set bug priority back to normal? It will never get dealt with if it stays on low. And we will never see nigh... takbal
07:27 Feature #11192: Add command to change MP respawndelay
Admin: SPAM removed. rocko
07:24 Feature #11192: Add command to change MP respawndelay
Fireball wrote:
> This can be solved by scripting, as Benny did it in his Warfare (example: #11125).
>
> You could a...
Xeno
06:07 Feature #11201 (Feedback): Dedicated Server SDK
Fireball
06:04 Feature #11192: Add command to change MP respawndelay
[Looks like people want an alternative to scripting by the votes counting...] Fireball
06:03 Feature #11192 (Feedback): Add command to change MP respawndelay
Fireball
06:03 Feature #11192 (Rejected): Add command to change MP respawndelay
This can be solved by scripting, as Benny did it in his Warfare (example: #11125).
You could anytime de-PBO his mi...
Fireball
04:11 Bug #3437: skipTime and setDate freeze the game to 0 fps for a short while
Agreed. It should be analyzed as it was no issue in a1 nor in a2 to some patch. kju
03:25 Bug #3437: skipTime and setDate freeze the game to 0 fps for a short while
Looks like the engine is doing something in each 1-1.5 in-game minutes which blocks the entire rendering for a while.... takbal

06/15/2010

19:58 Bug #6823: ballisticsComputer calculation uses inverted target lateral velocity when facing south
Dwarden wrote:
> atm. this is by design as balistic computer for player isn't calculating movement prediction
> ye...
zGuba
19:50 Bug #11146: Fire control system works calculates lead incorrectly when facing south
This is due to #6823
Please watch "this video":http://www.youtube.com/watch?v=Mw6rbVD3-wE
zGuba
16:35 Feature #11243 (Assigned): Sound pitch changes affected by speed of sound
Currently you can hear vehicle/missile engine sound RPM/speed pitch changes immediately. This leads f.e. to supersoni... zGuba
16:06 Feature #11240: Shift F-key should select the given colored FT instead of fireteam of selected unit.
kju wrote:
> I have changed your suggestion. Please comment if you prefer your original idea.
Changes are OK, tha...
riise
13:41 Feature #11240: Shift F-key should select the given colored FT instead of fireteam of selected unit.
I would like to add that this could solve the problem of selecting a coloured team that is whole outside of the other... alef
12:42 Feature #11240 (Assigned): Shift F-key should select the given colored FT instead of fireteam of ...
I have changed your suggestion. Please comment if you prefer your original idea. kju
08:42 Feature #11240 (Duplicate): Shift F-key should select the given colored FT instead of fireteam of...
*Obs*:
Shift+F2 selects the (colored) FT of the F2 unit is in.
This system is rather uneasy when it comes to higher...
riise
08:40 Feature #11237 (Assigned): setWeaponDirection
kju
06:05 Feature #11237 (Assigned): setWeaponDirection
http://community.bistudio.com/wiki/setWeaponDirection_%28VBS2%29
http://community.bistudio.com/wiki/turretWeaponDire...
Rommel
06:02 Feature #11236 (Assigned): Make zoom in/out usable with mouse-wheel up/down.
*Obs*
Mouse wheel up/down cannot be used for zoom in/out.
For non continuous it always jumps back to no zoom afte...
kju
05:55 Bug #11168 (Assigned): Locking your own units as chopper pilot/tank commander makes AI gunner sho...
kju
05:06 Bug #3983 (Feedback): modelToWorld bug
Mando does the suggestion help? kju

06/14/2010

17:35 Bug #3983: modelToWorld bug
what about using a cameraobject as 'helperobject'? ie.. positioning the camera to the correct position, then use the ... Vigilante
16:47 Feature #11192: Add command to change MP respawndelay
Rather than making it local, make it unit specific instead and synchronize it on the network so that it works with AI... galzohar
10:40 Task #11222 (Closed): Add words by BI as promo in the CIT wiki.
from http://community.bistudio.com/wiki/Ask_Bohemia_about_A2OA_-_Answers kju
09:57 Bug #10994: [71275] [SLI] Massive slowdown/stutter in 10-30 second bursts
ty kju
09:56 Feature #4374: Add scripting commands: fatigue and setFatigue
What do this have to do with the topic?
Even more dispersion is a static weapon/magazine/ammo characteristic,
whi...
kju
09:52 Bug #11200 (Assigned): Rockets 9M117M1 Arkan / 9M113 Konkurs / 9M119M Refleks not laser/wire-guided
kju
09:01 Feature #4374: Add scripting commands: fatigue and setFatigue
Please add dispersion and setdispersion too :) Crowe2Extreme
08:46 Feature #4849: MP Setup Parameters
You can have up to thousands of params with paramsarray. Where should all this dropdown boxes be placed ? Crowe2Extreme
08:17 Bug #10994: [71275] [SLI] Massive slowdown/stutter in 10-30 second bursts
Sorry I haven't updated lately, been unavailable.
Problem persists in 71382, though like in 71275, it happens for ...
MavericK96
05:44 Bug #11172: Gamefreeze with Minplayers greater than 1
Repeating:... kju
05:43 Feature #11201: Dedicated Server SDK
Please explain more in detail and give some examples.
So far your suggestion is too vague and generic.
Do you ref...
kju
05:21 Bug #11172: Gamefreeze with Minplayers greater than 1
I am not able to rekonstruct it.
It could have been related to this issue.
http://dev-heaven.net/issues/10993
The...
Crowe2Extreme
05:17 Bug #11172: Gamefreeze with Minplayers greater than 1
Lobby -> Take slot ok
Press ok -> Loading screen ok
Sending data ... freeze
Crowe2Extreme
05:15 Feature #11201: Dedicated Server SDK

In my opinion a client does not need additional self- implemented scripting functions. If there would be a SDK for ...
Crowe2Extreme
03:55 Bug #11200 (Feedback): Rockets 9M117M1 Arkan / 9M113 Konkurs / 9M119M Refleks not laser/wire-guided
Spasiba!
There are two problems:
* It is not steerable (missing manualControl in M_AT10_AT ammo)
* However the rock...
kju
03:53 Feature #11201: Dedicated Server SDK
I don't get why you say 'Dedicated Server' (SDK) - please clarify.
Is it about the server or about the scripting l...
kju

06/13/2010

18:58 Feature #11091 (Assigned): better handling of quoted arguments with spaces
Just for reference: "CommandLineToArgvW":http://msdn.microsoft.com/en-us/library/bb776391(VS.85).aspx, and a note fro... alef
18:10 Feature #11192: Add command to change MP respawndelay
You're starting to think like me :) Got my vote for sure :)
So basically, a new command setRespawnTime (or somethi...
CarlGustaffa
16:57 Feature #11201 (Expired): Dedicated Server SDK
This is a feature request.
Please create a Software Development Kit, which allows to implement own scripting funct...
Crowe2Extreme
16:54 Bug #11200 (Duplicate): Rockets 9M117M1 Arkan / 9M113 Konkurs / 9M119M Refleks not laser/wire-guided
When i fire a rocket from a BMP3/BTR-90/T-90 is not guided by anything. I also can´t lock something optically.
*Re...
Foxhound1982
12:48 Feature #11091: better handling of quoted arguments with spaces
Feature/bug is a subjective term. I'm just making the observation that this is non-standard behaviour. Whether BIS ... sbsmac
12:31 Feature #11192 (Closed): Add command to change MP respawndelay
Currently the respawndelay in MP missions is fixed (description.ext).
It would be nice if it could be changed duri...
Xeno
12:28 Bug #11172: Gamefreeze with Minplayers greater than 1
Corrected header/desc according to author. Fireball
12:27 Feature #11091: better handling of quoted arguments with spaces
Rather a feature request, ain't it? You want a different parameter format, right? Fireball
07:49 Feature #11091: better handling of quoted arguments with spaces
No, quotes are only necessary if the key-value pair contains a space. The current behaviour is a bit non-intuitive, ... sbsmac
05:16 Feature #11086: Make it possible to have a weapon able to lock air units only.
As info. It seems irLock = 1; is required to make AI use weapons only vs vehicles (and not vs infantry). kju

06/12/2010

19:32 Bug #3623 (Feedback): Sound: 1st person firing "Mono"
I can confirm what Alex72 states. Don't confuse this with another similar bug that happened with eg. satchels. This i... alef
19:04 Bug #11168 (Feedback): Locking your own units as chopper pilot/tank commander makes AI gunner sho...
kju
18:59 Bug #11172 (Feedback): Gamefreeze with Minplayers greater than 1
Please provide the class headers code.
More helpful would to attach a simple test mission as well as the dump file.
...
kju
17:46 Bug #11172: Gamefreeze with Minplayers greater than 1

sorry i mean minplayers!
Crowe2Extreme
17:40 Bug #11172 (Closed): Gamefreeze with Minplayers greater than 1
Arma 2 freezes when missionconfigfile >> header >> Minplayers is greater than 1.
Testet locally with 1 player. (vi...
Crowe2Extreme
15:00 Bug #11168 (Closed): Locking your own units as chopper pilot/tank commander makes AI gunner shoot...
*Obs*
As chopper pilot/tank commander locking onto friendly units (RMB)
makes the AI gunner automatically fire on y...
Krieger
13:01 Feature #11165 (Assigned): Restrict player created markers on map
With an addon one might be able to disable the standard markers (make them non visible)
and replace it with your own...
kju
12:11 Bug #10582 (Rejected): selectPlayer does not transfer identity to the new unit.
I might do a ticket about the issues the other day.
For now anyone interested can check this function: "changePlayer...
kju
12:05 Feature #11165 (Assigned): Restrict player created markers on map
It would be ideal to be able to restrict who can create markers on the map and which channels they should be allowed ... Dr_Eyeball

06/11/2010

23:32 Bug #11146 (Assigned): Fire control system works calculates lead incorrectly when facing south
Dwarden
12:39 Bug #11146 (Duplicate): Fire control system works calculates lead incorrectly when facing south
If your tank moves, the fire control system work wrong.If you aim correctly in target,when tank move, you do not hit ... Foxhound1982
09:54 Bug #6293 (Closed): UAZ AI driver disappears after changing his position in the car
tx kju
09:28 Bug #6293: UAZ AI driver disappears after changing his position in the car
It works fine now. Vipera
05:43 Bug #1951 (Assigned): Shadow of CDF helmets incorrect
Updated description, added repro. Fireball
04:40 Bug #7108 (Assigned): glitch in the shadow of air vehicles over the sea
kju
03:14 Bug #6459: Server browser window is too narrow, server and mission names are not displayed properly
similar (not necessarily a dupe): #5058 1longtime

06/10/2010

20:16 Feature #11098: Larger mission name display in mission selection screen.
Dup of #6460 - merged into #6460 with more votes. kju
20:16 Feature #11098 (Duplicate): Larger mission name display in mission selection screen.
kju
20:14 Bug #7270: "Server Control" bad localization
tx kju
20:03 Bug #10993: [70951] ExecVM a Zero Byte File causes Arma to Freeze with -exThreads=3
ty kju
18:25 Bug #6460: Mission selection screen is not wide enough, mission names cant' be read
Nothing changed Lonestar
18:21 Bug #6459: Server browser window is too narrow, server and mission names are not displayed properly
Nothing changed Lonestar
18:17 Bug #7270: "Server Control" bad localization
UI fixed except for 2 strings:
"server control" in the server lobby
"server control" on the map screen
The localiza...
Lonestar
15:38 Bug #10993: [70951] ExecVM a Zero Byte File causes Arma to Freeze with -exThreads=3
Issue persists in [71382]
Again no crash logs are produced.
ViperMaul
13:31 Bug #1927 (Feedback): MG-36: Missing/Faulty Description
zGuba
13:30 Bug #1931 (Feedback): Armory: Missing/Faulty descriptions, Names too long for buttons
zGuba
13:29 Bug #1914 (Feedback): Armory: Shooting range challenge for air planes bugged
Still up? zGuba
13:15 Bug #1919 (Assigned): Chernarus GPS COORDS 103117 Topolka Dam walking underwater and swimming in ...
zGuba
13:12 Bug #7171 (Assigned): Cannot buy unit, if only exact amount of money is left
ty! kju
13:07 Bug #1919 (Feedback): Chernarus GPS COORDS 103117 Topolka Dam walking underwater and swimming in ...
zGuba
13:03 Bug #1654 (Feedback): F-35 Gear lights is reversed
zGuba
13:00 Feature #1955 (Closed): Cannot zoom map in command mode
Indeed what I need - just no way to find out as by coincidence, trial and error, as it's largely undocumented.
Tha...
Fireball
12:59 Bug #1951 (Feedback): Shadow of CDF helmets incorrect
Repro mission or steps - I know there are some conditions that fire that bug off ;) zGuba
12:56 Bug #2465 (Assigned): Kills issued by turret gunner are counted for effective commander
zGuba
12:49 Bug #1951 (Closed): Shadow of CDF helmets incorrect
zGuba
12:48 Bug #1711 (Closed): Shadow LOD issue on Civillian/Militia "Town Citizen/Dorfbewohner"
zGuba
12:42 Bug #7171: Cannot buy unit, if only exact amount of money is left
The same issue still happens with the latest Beta 71275 - you cannot buy a unit or a weapon.
Mushik
12:39 Feature #1955 (Feedback): Cannot zoom map in command mode
I am not sure if that's what you mean,
but you can zoom while you have the command menu open, if you hold (L) CTRL (+...
kju
12:36 Bug #6293 (Feedback): UAZ AI driver disappears after changing his position in the car
Still up? zGuba
12:32 Bug #6454: Barrel smoke from chamber not from muzzle
Maybe weapons should use memory points to determine FX position? I guess this was made for purpose ("barrel" ends ear... zGuba
12:26 Bug #6483 (Feedback): editor.pbo
Still up? zGuba
12:23 Bug #6897: zoom iron sight bug non scoped weapons by switching between binocular and weapon
This is not gamebreaking issue but simple glitch. Can provide unfair advantage in PvP games. zGuba
12:21 Bug #7108 (Feedback): glitch in the shadow of air vehicles over the sea
zGuba
12:19 Bug #6919: Constant Micro Stuttering when there are lots of AI/CPU load, even though FPS are high
Please retest with latest betas. zGuba
12:16 Bug #7147: AI can see and shoot through the walls on one side of the long white animal Shed.
Indeed this is model bug - no impacts on the wall zGuba
12:05 Bug #7171 (Feedback): Cannot buy unit, if only exact amount of money is left
Still an issue? zGuba
11:36 Bug #3277: Su-25 [Insurgents] has indentical painting and insignia to Su-25 [Russia] when Mi-8MT ...
Propose move this su-25 to Russia under Su-25 (Bomber) nes4day
11:23 Feature #1955: Cannot zoom map in command mode
In ArmA 1, the player could still do both functions of zooming the map while the command mode popup was present. Both... oktane
11:10 Bug #10383 (Closed): Script execution times with latest beta patch slowed down by factor 1.5 - 2
I'll open a new ticket if applicable. Fireball
10:53 Feature #5795: Introduce a separate "locked" state
Hello. It's been 6 months, revisiting old tickets. I still don't see this as a feature request. As was mentioned by D... oktane
08:12 Bug #10383: Script execution times with latest beta patch slowed down by factor 1.5 - 2
This one should go with measurements and not impression.
Also I think your observation/problem is very different t...
kju
06:14 Bug #10383 (Feedback): Script execution times with latest beta patch slowed down by factor 1.5 - 2
Re-opening for feedback; I have the impression that with 71213 the scripting performance went to the cellar again. Fireball
05:04 Feature #11117 (Assigned): Option for disabling the statistics section on the map/briefing screen
Good find!
Attached sample screenshots.
kju

06/09/2010

20:03 Feature #11117 (Duplicate): Option for disabling the statistics section on the map/briefing screen
As it is today there is a statistics section together with the tasks and notes.
Selecting that menu shows you what k...
HulkingUnicorn
19:04 Bug #7270 (Assigned): "Server Control" bad localization
Fireball
19:02 Bug #7270: "Server Control" bad localization
Let's have a look at the German translation again:
!arma2-server_control-1680x1050-small-71213.jpg!
Wordings are st...
Fireball
18:58 Bug #7172 (Assigned): Cannot buy empty vehicle, when group has maximum number of members
tx! kju
18:26 Bug #11108: Xfire ingame interferes with ArmA 2
This issue has probably been around since 1.0 actually. The issue has always been there, at least for the past couple... th3flyboy
18:04 Bug #7172: Cannot buy empty vehicle, when group has maximum number of members
The same issue still happens with the latest Beta 71275. Mushik
17:35 Bug #11064: Formation Orders are buggy after GroupLeader dies and player takes command
it seems like spacing between soldiers and facing angle related to new commander are different afterward ... Dwarden
15:27 Bug #8748: Glare/Brightness increase when zooming
Zooming in or out while looking at the same point from an infantry naked eye should not change aperture. It's up to B... alef
13:45 Bug #8748: Glare/Brightness increase when zooming
I am not sure if it is by design - by what logic would it be design?
More like a limitation or a bug itself I think.
kju
13:43 Bug #11108: Xfire ingame interferes with ArmA 2
To me this sounds like the already known problem since some 1.06 beta
that a2 reacts on (keyboard) input even when n...
kju
11:49 Bug #11108 (Assigned): Xfire ingame interferes with ArmA 2
"xfire thread":http://www.xfire.com/forums/182686/topic/1453550/ for more references.
About the BIF post OP refers...
alef
11:10 Bug #8748: Glare/Brightness increase when zooming
Erm, yes, the reported sighting is in fact a product of HDR. So the only thing you might want is probably a checkbox ... Fireball
10:55 Bug #11108 (Expired): Xfire ingame interferes with ArmA 2
Using the method stated here: http://forums.bistudio.com/showpost.php?p=1618285&postcount=85
When using Xfire in gam...
th3flyboy
09:25 Feature #11099: Add more custom mission types to make the mission filter more useful.
more to add:
* Search and Destroy
* King of The Hill
* Team King of The Hill
* Berzerk
* Invasion
* Last Man ...
Dwarden
06:19 Bug #4465: loss of responsiveness in menus when steam friends list is open (retail 505 version)
Can someone confirm please. kju
06:19 Bug #7270: "Server Control" bad localization
Can someone please confirm. kju
06:18 Bug #10271 (Closed): Significant FPS drops at times
kju
06:17 Bug #10544 (Closed): Deleted units bring only about 1/3 of FPS back
kju
06:16 Feature #6380 (Resolved): Reduce group radio Chatter
kju
06:15 Bug #1623 (Closed): Only in the profile: White texture on glasses
kju
06:15 Bug #3055 (Closed): Utes GPS COORDS 041022 ground looks like liquid
kju
06:15 Feature #2660 (Resolved): Separate volume slider for VOIP
Can someone confirm please. kju
06:14 Bug #9693: Can't connect to hostnames that have "-" NAT Negotiation failed (NNBeginNegotiationWi...
Can someone confirm please. kju
04:16 Bug #5147 (Closed): Spawning and deleting units - performance not restored
kju

06/08/2010

21:25 Bug #7172 (Feedback): Cannot buy empty vehicle, when group has maximum number of members
Does it still occur in 1.05 or latest betas? zGuba
21:18 Feature #8853 (Assigned): Post mounts should be able to be turned around faster
zGuba
21:13 Bug #9310 (Duplicate): Living creatures can get hurt too easily
More info in related ticket. zGuba
21:06 Bug #9309 (Assigned): People get hurt too easily when moving around, interacting with environment...
zGuba
21:04 Feature #10592: SU25 Cannon Sound
"it's not bug, it's a feature" zGuba
20:56 Bug #3669: Errors in the collision models for the destroyer and the frigate.
It is probably limiting people's creativity. Only walkable big ship is Tarawa ATM. zGuba
20:55 Bug #11090 (Duplicate): Cannot land on back of Fregata or Destroyer
zGuba
20:54 Bug #11090 (Assigned): Cannot land on back of Fregata or Destroyer
Geometry bug, no roadway zGuba
20:51 Bug #10461: Getting servers list brokes internet connection
Not a BETA issue.
Anyway, as you state wamingo, I was about to suggest the same and I rather think not that this s...
Fireball
20:40 Feature #11098: Larger mission name display in mission selection screen.
More types of popular missions to use for filter would help as well: #11099. kju
20:39 Feature #11099 (Assigned): Add more custom mission types to make the mission filter more useful.
Currently available:
* Unknown
* Death Match
* Capture the Flag
* Flag Fight
* Cooperative Mission
* Team Missi...
kju
20:37 Bug #10461: Getting servers list brokes internet connection
I've come to suspect that this is caused by poor routers. Arma will overload it will connections and it freezes up. I... wamingo
20:36 Feature #11098 (Duplicate): Larger mission name display in mission selection screen.
*Note*:
IGUI size does not affect this.
*Obs*:
Mission names are only shown up to ~28 characters.
*Exp*:
...
kju
20:25 Bug #10461: Getting servers list brokes internet connection
As I remember, I have had this problem since 1.0 kondor
20:03 Feature #11091 (Feedback): better handling of quoted arguments with spaces
Hm why workaround - quotes are always to be used for key-value pair for arma. kju
18:28 Feature #11091: better handling of quoted arguments with spaces
The workaround, as alluded to at http://community.bistudio.com/wiki/-profiles is to quote the entire parameter...
...
sbsmac
17:57 Feature #11091: better handling of quoted arguments with spaces
This problem also seems to affect the '-cfg' parameter as well.
This works......
sbsmac
17:51 Feature #11086: Make it possible to have a weapon able to lock air units only.
Thanks for the explanation. Although i'm not fully happy with how it has to handled (IMHO a bug is a bug is a bug) bu... Myke
17:31 Feature #11091 (Assigned): better handling of quoted arguments with spaces
The following command causes a CTD ... sbsmac
17:22 Bug #11090 (Duplicate): Cannot land on back of Fregata or Destroyer
At present, you cannot land a helicopter on the back of both the Fregata or the Destroyer. Callsign
17:17 Feature #11086: Make it possible to have a weapon able to lock air units only.
> it is meant to switch off lock on ground target
The point is, it does not matter what we think. BI decides.
We may...
kju
16:45 Feature #11086: Make it possible to have a weapon able to lock air units only.
With all due respect, for my opinion this isn't a feature request. Might be that the engine needs it that way right n... Myke
14:44 Feature #11088 (Duplicate): Manually controlled (LOS riders) missiles simulation
*In ArmA manually controlled missiles aim at imaginary point about 1600 meters ahead of aiming line.*
When they reac...
zGuba
13:52 Feature #11086 (Assigned): Make it possible to have a weapon able to lock air units only.
While I fully agree, this is more like a feature request.
irLock is needed (irLock = 1;) from what I recall to have
...
kju
13:34 Feature #11086 (Assigned): Make it possible to have a weapon able to lock air units only.
*Observed*:
This problems relate to all air-to-ground weapon systems that can lock targets.
To determine what kin...
Myke
12:38 Bug #11084 (Assigned): [71275] Strange shadows appearance on "High" and "Very High" settings
ATI 4890 1GB here. Does happen from time to time too.
It does not happen always, if it does you can only set to no...
kju
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