News

CBA v0.3.1

Added by Sickboy over 5 years ago

Key Changes

  • FIXED: issue with certain sides not being friendly / enemy to other sides
  • Internal optimizations and improvements

Full documentation is available at DevHeaven.
Issue Changelog is available at DevHeaven

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA v0.3.0

Added by Sickboy over 5 years ago

Key Changes

  • ADDED: Generic versioning system, with custom events
  • ADDED: Loadingscreen to halt simulation/time and process postinit delayless
  • ADDED: Displayhandler low-level API
  • FIXED: Displayhandlers lost after reloading a save game after restarting the game
  • FIXED: Handling of XEH init event handlers that are set to run on respawn
  • IMPROVED: Logging

Full documentation is available at DevHeaven.
Issue Changelog is available at DevHeaven

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA v0.2.0

Added by Sickboy almost 6 years ago

Key Changes

  • ADDED: Vectors library, by Vigilante
  • ADDED: Mission and campaign configFile extended event handlers
  • FIXED: Incompatibilities with ArmA 2 v1.04 Patch
  • IMPROVED: Future compatibility with ArmA 2 patches

Full documentation is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA v0.1.3

Added by Sickboy about 6 years ago

Key Changes

  • FIXED: Periodic stutter, and stutter on other player join, introduced by official ArmA 2 v1.03 Patch
  • FIXED: Script errors, introduced by official ArmA 2 v1.03 Patch.
  • Internal fixes and optimizations

Full documentation is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA v0.1.2

Added by Spooner about 6 years ago

Key Changes

Full documentation is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA v0.1.1

Added by Spooner about 6 years ago

Key Changes

  • FIXED: Significant script slowdowns.
  • FIXED: Default events for BIS classes disable extended events on those classes.

Full documentation is available at DevHeaven.

Download

The addons, manual, functions reference and complete sources are included in the release.

CBA: Community Base Addons public release!

Added by Sickboy about 6 years ago

CBA v0.1.0: First public release

Vision

What does the name Community Base Addons mean? It is a system that:

  • Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility.
  • Offers a range of features for addon-makers and mission designers.
  • The community is very much encouraged to request or submit functionality.
    • The most obvious example would be to submit functions to be included in the CBA function library. This would make them available to a large audience of developers and save on replicated development.

Key Features

  • Extended Eventhandlers: official port of XEH for Arma 2.
  • Function library: Integrated into the BIS Functions module.
  • Many other things you never thought you needed but won't be able to live without...

Full documentation is available at DevHeaven.

The manual, functions reference and complete sources are included in the release.

Download

CBA: Community Base Addons Official Announcement!

Added by Sickboy about 6 years ago

Dear ArmA 2 community,

We would like to introduce you to a cooperation established at DevHeaven, between different mods and developers, including:
SPON, ACE, former SIX and Killswitch.

The mod will consist out of core components that will form the backbone of (until now) SPON and ACE projects,
while hoping on a more community-wide acceptance, much as the original Extended Eventhandlers did with Armed Assault.

The first implementation of the mod will provide: Extended Eventhandlers, a Functions and Macros library, Key Handlers and Full MP Compatibility.
The past weeks we have been working very hard on defining the framework and tools we would use to accomplish the mod.

Together with the excellent DevHeaven developer environment and connected devs, we are nearing completion.
We welcome anyone to supply feedback or join in on this cooperative project.

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