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Spyder001, 06/14/2011 20:49


Current Version Information:

Build: 1.0.5.281
Release Date: Within one week

Currently Tracked Events

  • Kill
  • Death
  • Suicide
  • Team Kill
  • Vehicle Kill
  • Kill Assist
  • Aircraft Crash
  • Civilian Casualty
  • Road Kill
  • Vehicle Kill
  • Friendly Damage
  • Civilian Damage
  • Weapon Info
  • Vehicle Info

Main Event Score Value

  • Kill (Includes Roadkill) = 20
  • Death = 0
  • Suicide = -10
  • Team Kill (Multiplicative) = (Starting: -1), (2: -11), (3: -28), (Max: -30)
  • Vehicle Kill = 20 (Car/ Boat), 30 (Armor), 40 (Aircraft)
  • Kill Assist = 10
  • Aircraft Crash (Multiplicative)= -(10 + # (Passengers * 2)) [ie crash with 4 passengers = -18]
  • Civilian Casuality (Multiplicative) = (Starting: -5), (2: -20), (Max: -30)

Additional Event Score Value

  • Vehicle Team Kill (Multiplicative) = See TK
  • Roadkill: See kill
  • Friendly Damage = -1
  • Civilian Damage = -1
  • Transport: 3 (Minimum 500 meters)

Misc. Events:

  • Weapon Info [Shots Fired, Head Hits, Body Hits, Arm Hits, Leg Hits, Vehicle Hits]
  • Vehicle Info [Shots Fired, Head Hits, Body Hits, Arm Hits, Leg Hits, Vehicle Hits]

Player Score Ranking

TBD

Punish Point System

TBA

Installation:

1. Copy these lines into your init.sqf

  • _null = [] execVM "SPY\SPY_init.sqf";
  • _null = [] execVM "JDAM\JDAM_init.sqf";
  • _null = [] execVM "MHJ\MHJ_init.sqf";

2. Add this to your description.ext

  • #include "SPY\SPY_bStats\score\DFS_bStatsDlg.hpp"

3. Copy the SPY, MHJ, and JDAM folders into you mission folder

4. Add this line directly to all your vehicle's init lines or into a vehicle respawn script of your choice

  • _null = [this, side] spawn SPY_initVehicle; (accepted sides are west and east)

5. Add this line to any civilian's init line or their spawning script (ALICE is not supported by default)

  • _null = [this] execVM "SPY\SPY_bStats\SPY_initAI.sqf"; (AI only)