News

A.C.E. Beta, Update #7

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Fixed sound issues caused by @ACEX_SM split
  • Internal fixes and optimizations.

ACE

Build 189
Updated to source:@61ba8e5901299f7492b44214e4e5b1b79a2dc4b7

Changed

  • "Magic Range Display" disabled [rocko]
  • "Spacebar Scanning" disabled [rocko]
  • AT-16 now with CAVS comaptible [King Homer]
  • Parachute repacking no longer plays animation, uses progressbar instead [rocko]
  • Sandbags making use of Xenos progressbar [rocko]

Fixed

  • Not able to stack more than six sandbags [rocko]

Added

  • Recognize system, point wepon/crosshair on person or object and scroll mousewheel (similar to Vanilla) to obtain units name [rocko]

ACEX

Build 157
Updated to source:@cfaf984034ca03a7f58b8491b59d8b803dbf5ad9

Changed

  • Disabled APS and APSB in ammoboxes [Sickboy]

Fixed

  • Misaligned M1 gunner sight [rocko]

Added

  • Improved rotor bending animation for ACEX AH-1Z [zGuba]
  • More realistic main rotor blade bending animation for AH-1W [zGuba]

ACEX_SM

Build 8

ArmA 2 Official Beta Patch

Updated to build 61974

A.C.E. Beta, Update #6

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

Internal fixes and optimizations.

ACEX SoundMod is now available seperately as @ACEX_SM

ACE

Build 188
Updated to source:@2bb9b264b16f5d38d1f7a39cb03fccc1ce30d8aa

Changed

  • Added CAVS values to AAV7, also corrected the loadout [King Homer]
  • Added earplugs for machinegunners [rocko]
  • C_AI_Sensors (improved and implemented C_AI_Sensitivity (was disabled)) [Rommel]
  • Gasmask overlay will fade out slightly when toggle weapons or moving mousewheel for selecting actions, to allow HUD becoming visible [rocko]

Fixed

  • Class inheritance tree refs #6987 [Sickboy]
  • Invisibletargets stringtable Polish entries in French section. Fixes #6925 [zGuba]

Added

  • C_AI_Skill [Rommel]
  • SYS_NVG Readme [Rommel]

Removed

  • C_AI_x excess unused directories. [Rommel]

ACEX

Build 156
Updated to source:@4a94d49b71cf39b508d53f6e25babee115d3c816

Hotfix

Build 155
Updated to source:@73c5824329180b84a8046934fbaf928784d8c906

Removed

  • Sound overrides. Custom soundmods working again. [Sickboy]

ArmA 2 Official Beta Patch

Updated to build 61450

A.C.E. Beta, Update #5

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

Internal fixes and optimizations.

ACE

Build 187
Updated to source:@6c733cbb7b6d1158d83ea894a3ea90fbdf8c693b

Changed

  • BRDM-2 and 9P148 now CAVS ready [King Homer]
  • BTR-90 now CAVS including new AT-5B [King Homer]
  • Disabled C130 towing until issues resolved [rocko]
  • M1A2 TUSK now CAVS (temporary), Vodnik now with CAVS values. [King Homer]
  • Metis now CAVS [King Homer]
  • Optimised; Removed Loop; Added Eye-adjustment after removal of NVGs; Standardised (can alter min max in script_component file now for fine tuning (min (brightness) may be too high at the moment). [Rommel]
  • Removed the satellite textures on in-game map. [Rommel]
  • SPG-9 now CAVS, gun also unstabilized on vehicles. [King Homer]
  • Tunguska now CAVS [King Homer]

Fixed

  • Civilian Urals beign reported as potential enemies [zGuba]
  • Local disposal bug. Fixes #6537 [zGuba]

ACEX

Build 154
Updated to source:@e85599d2957d8d4a4f7416c0c3a75cd2a0b5565b

Changed

  • Bradley now CAVS and using correct TOW missile [King Homer]
  • New AKM firesound. [tpM]

Fixed

  • M4 SOCOM M203 SD used non suppressed sound [tpM]
  • Wrong base class for MH-6.Fixes #6851 [zGuba]

Added

  • Pin sound for flashbang [tpM]

A.C.E. Beta, Update #4

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

  • Saturdays declared "Patchless Day" (Unless severe showstoppers, of course)
  • Latest Updater News

Reporting issues/feedback

Thank you all for feedback/issues.
Please use our issue tracker.

ACE

Build 186
Updated to source:@e5b52e38b5fdabb5c178f3885386d786b26511d0

Changed

  • BMP-3 now uses CAVS including realistic loadout [King Homer]
  • Helicopter Crash Avoidance script is now OFF by default, was ON by default. To enable, synchronize helicopters with the module. [rocko]
  • Maverick now designated as D-variant, changed to CAVS values. [King Homer]
  • Unguided bomb can lock on targets again, you have to aim for the target. They are not behaving like GBUs like in vanilla A2 anymore. [Aushilfe]
  • Windmeter now is activated via useraction [rocko]
  • ZSU-23-4 now CAVS including main gun [King Homer]

Fixed

  • Different M136 weight definitions [rocko]
  • Javelin description [rocko]
  • Possible fix for multiply spawned parachutes [zGuba]

Added

  • IR chemlight [rocko]
  • Parachute repack animation [zGuba]
  • Stuff to improve round parachute helper efficiency [zGuba]

ACEX

Build 153
Updated to source:@65a35c222319fe1dc89a2c8839c18474f7187a2d

Changed

  • Enabled tracer for 105mm shells [rocko]
  • M393A2 and M456A2 explosion effect [rocko]
  • Stryker MGS commander has Smokelauncher now [rocko]

Fixed

  • AH-1W rotor sound path. Fixes #6796 [zGuba]

ArmA 2 Official Beta Patch

The beta patch got updated to build 61062

A.C.E. Beta, Update #3

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

ACE

Build 185
Updated to source:@ae5508c838ff4280ba84f91a0ef85a8f45225368

Changed

  • AI + Parachutes = Good [rocko]
  • Activated flashlight turns off when entering a vehicle [rocko]
  • Chemlight attachment inside vehicles improved [rocko]
  • Lademeister cannot be activated if airspeed is over 90, to prevent "jumpy" camera movements [rocko]
  • Made all vehicle related configs clearer with significant commets for different sections [King Homer]
  • Missile and gun loadout of BMP2 [King Homer]
  • Round parachutes beign packed by AI [zGuba]
  • Stamina system taking parachuting or skydiving into account [rocko]

Fixed

  • Gap in crash avoidance script [zGuba]
  • Lademeister cam could become created at 0,0,0 when gun was pointing at a bad direction [rocko]
  • Lademeister did not work for some Mi's [rocko]

Added

  • ACE2 logo in main menu [pufu]
  • Grenadier AI fix by Robalo. Ref #6617 [zGuba]

ACEX

Build 152
Updated to source:@04fbace7aa2a5a8b2dfc10af841f897900ce05f4

Changed

  • Improved: AH-1W sounds by RobertHammer. Ref #5701 [zGuba]
  • Improved: cyclic animations for Cobras and Little Birds [zGuba]

Fixed

  • CQB mode for M4A1 RCO (camo version) [rocko]

Added

  • Grenadier AI fix by Robalo. Ref #6617 [zGuba]

Related tickets

  • Missing names of weapons/magazines #6682

A.C.E. Beta, Update #2

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

ACE

Build 184
Updated to source:@47b1149302037a32712baa8c964e374a494683a3

Changed

  • Armor values of tanks converted to CAVS from ACE1 [King Homer]
  • Converted ACE1 CAVS data to ACE2 [King Homer]
  • Javelin CLU weight [rocko]

Fixed

  • Air tanker can be recognized ingame. Fixes #6627 [zGuba]
  • Missing localization for EASA module [rocko]
  • Possible bulletproof "used parachute"-object [rocko]
  • Possible exploit for crash avoidance script [zGuba]
  • Tanker fuel removal was scaled wrong [rocko]

ACEX

Build 151
Updated to source:@d781c5ed0ddf9353b6b33fd4e037e7b82e19798e

Changed

  • M1A1 now uses data from original BI M1A1 [King Homer]
  • Swapped ACE US Army SF Marksman model to fix "AT Sight bug" [rocko]

Fixed

  • Bradley Cargo bug [rocko]
  • LittleBird artificial horizon pitch [rocko]

Related tickets

  • Weapons/Magazines names missing #6682

ArmA 2 Official Beta

The official beta got updated to 61032.
If you want to be able to join "BattleEye enabled Servers", please install BE manually from beta\Setup_BattlEyeARMA.exe

ACE2 Public Release

Added by Sickboy over 5 years ago

Big Congrats and Thanks to all involved!!
http://forums.bistudio.com/showthread.php?t=91500

All NDA's lifted on ALL released content

Version Numbering update

Added by Sickboy almost 6 years ago

From now on the build number that is also written to .version.txt when updating,
is now included in the mod's version numbering, thus also MP verified between server/clients by the ace_version addon.
It will also be included in the changelog.txt of the modfolders, in future updates.

Public Release, Week of 07 December, Announcement

Added by Sickboy almost 6 years ago

Updater Suite internals changed

Added by Sickboy almost 6 years ago

Please review for full details: http://dev-heaven.net/news/show/212

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