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A.C.E. RC1, Update #1

Added by Sickboy about 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

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Please use our issue tracker.

General

  • Internal fixes and optimizations

ACE

Build 234
Updated to source:@10a32233199e58735503687d01a67138aaf8cdfa

Build 232
Updated to source:@b0d4dd4c6cf1e7ae8805b399f8fa6a8f107defcc

Changed

  • Crewserved weapons for AI units disabled by default. To enable AI CSW, place the module in your missions. [rocko]

Fixed

  • Bug #8507 (Floating craters) [rommel]
  • Hellfire launch options were accessible from outside. Fixes #8500 [zGuba]
  • Missing wobble on tanks (M1A1HC) after shooting APFSDS (sabot) rounds [Vigilante]
  • SYS_PlaneFX - Inner wing vapour remained after vehicle death. [rommel]

Added

  • Sys_rangefinder: action "useWeapon" implemented for laser fire control [tcp]

ACEX

Build 179
Updated to source:@76c49f0da9f4fb67b2e8428a3519a95b7e9868f7

A.C.E. RC1, (B2 Update #16)

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

CBA

Build 64
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c

Changed

  • XEH respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]

ACE

Build 231
Updated to source:@f3fa279f6af54281cd594fe262467e0f66caa136

Build 230
Updated to source:@5ddbc0af88d92ee39b0983e9843f4101975a674a

Fixed

  • Empty aircraft don't throw flares anymore when locked, fixes #8489 [Xeno]

Build 229
Updated to source:@de2bd30b599c33e2c3e163cc9aefa92177ef1384

Build 228
Updated to source:@201b97e6eeed59ad9bf1d057bc0ae1453abdd7aa

Build 227
Updated to source:@d6ada0c6109714b9b5a7f70699e1bf9ad4d9c1b0

Changed

  • Intro lovers have their BI intro back on ArmA start. Others just remove the comment in the updated ace_clientside_config.hpp for no intro. [rocko]
  • Optimized and Simplified sys_tracking [Sickboy]
  • SACLOS always simulated for player vehicle [zGuba]
  • Shorter display names in game, longer in the editor [zGuba]
  • Slightly lowered AI spotting ability. [rommel]

Fixed

  • Autoration script did not allways initialze, refs #8440 [Xeno]
  • Medical stuff appearing in the Armory [zGuba]
  • Previous not fixed. Ammo costs tweaked for cannons. [zGuba]
  • Returned wrong height on carrier / buildings. [rommel]
  • SYS_Tracking generic error [rommel]

Added

  • LOBL-HI mode for Hellfires [zGuba]
  • Penetration-based armor damage system. [q1184]

ACEX

Build 178
Updated to source:@c8e17785bcfbdf8130967f2038623e99fa47f970

Changed

  • Aligned Groza's front sight post with the rear aperture [q1184]
  • USP now USP Tactical [King Homer]

Added

  • ACEX Cobra animated windows [zGuba]

A.C.E. Beta 2, Update #15

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Fixed missing sf marksman model and reticules
  • Internal fixes and optimizations

ACEX

Build 177
Updated to source:@8d78b0d2c818fc2a4b8b06cd6b4790836a2c4144

Fixed

  • Fr_marksman model missing [Sickboy]

A.C.E. Beta 2, Update #14

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • 160th SOAR Faction
  • Internal fixes and optimizations

CBA

Build 61
Updated to source:@e86b54533cbd23db1dddecde233ac179b2e17ec2

ACE

Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052

Changed

  • Applied armory properties [Sickboy]
  • Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]
  • If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]
  • Pseudo-ruck created on KIA is more terrain friendly. [Evil_Echo]
  • Removed redout effect from g-effects for now, on the fly g effects (still WIP), better g effects compensation when AI is pilot, refs #8298 [Xeno]

Fixed

  • Bug #8378; load master camera position was not above terrain level. [rommel]
  • Carrying units (drag then carry) broke when the carrying unit didn't use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]
  • Completely removed old animation handling from roundcount, it's now key based only, fixes #8316 [Xeno]

Added

  • API functions for rucks and support for in-game documentation. [Evil_Echo]
  • Initial support for Permissive Action Links [Evil_Echo]

ACEX

Build 176
Updated to source:@0bb7c170dc7b9d8b0201c136f4b3bc9aefc7f6a6

Changed

  • Ammobelt animation for M1, M113, GMV [rocko]
  • Ammobelt animation for machineguns [rocko]
  • Littlebirds painted black [rocko]

Added

  • 160 SOAR faction [rocko]
  • UH-60L for US Army [rocko]

ACEX_SM

Build 19
Updated to source:@76f65d3b3f92ce9a3f1a861fbe97ecaa79afaf56

A.C.E. Beta 2, Update #13

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Added warnings for out of date Userconfigs
  • Internal fixes and optimizations

CBA

Build 52
Updated to source:@d51b9b5728e386453e65b827982b97757c2c4ecf

Fixed

  • Fnc_vectDir syntax error. (By tcp) [Sickboy]

ACE

Build 222

Build 221
Updated to source:@a5d6b2ee1b33d86333a19cd4645c446b374bfc5a

Fixed

  • Ejection seat simulation normalized, add offset [tcp]
  • SU-34/two-seater AI ejection more reliable [tcp]

Added

  • Userconfig outdated warning [tcp]

ACEX

Build 175
Updated to source:@0c2bbaa5aaff4e85d0673d012a80a6b7dff4b58d

Fixed

  • Massive rpt spam caused by non vehicle magazine used on vehicle (GMV). fixes #8317 [Sickboy]

A.C.E. Beta 2, Update #12

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal fixes and optimizations

CBA

Build 51
Updated to source:@a804f388a24c02196a3efb51eefd8c36e83fb72d

Changed

  • Cba_common_fnc_isTurnedOut enhanced to use config properties to find turnedOut animation (By Denisko-Redisko). Fixes #8243 [Sickboy]

ACE

Build 220
Updated to source:@e11ec0ac26f66ce4cc5f8b913734eb19cd6329d4

Changed

  • Increased effort for movement effort for jogging and swimming [rommel]
  • Readded sys map. If Enable Map module is placed you have to add ACE_Map to a unit (unit addWeapon "ACE_Map"), ItemMap gets removed. [Xeno]
  • Roundcount action no longer stops movement [rocko]
  • Roundcount text centered [rocko]
  • SYS_Stamina recovery times (via a now logarithmic multiplier) in relation to Issue #6985 [rommel]
  • WIP: add ammo specific particle effects to a list of ammo [Vigilante]
  • WIP: fixed error [Vigilante]
  • WIP: fixed more [Vigilante]
  • WIP: work continues, now with custom HitEffects... :) [Vigilante]
  • Wire cutter can now also cut concertina wire, revs #8216 [Xeno]
  • You do need one of the four rope magazines to drop a rope from a chopper (ACE_Rope_M_50, ACE_Rope_M_60, ACE_Rope_M_90, ACE_Rope_M_120). Each rope has different length. [Xeno]

Fixed

  • Disable fastroping with module [Xeno]
  • Exploding M49A1 [rocko]
  • Grenade throw modes for smoke grenades. [Xeno]
  • Issue 8165 (SMAW Spotting rounds caused deafness effects) [rommel]
  • Players experienced respawn fatigue [rommel]
  • Zero Divisor with SYS_Roundcount [rommel]

Added

  • Translated french localization by luckyhendrix & M1n1d0u [rocko]

ACEX

Build 174
Updated to source:@27fdf68546fe0683533fdf06009608dd132d2ab8

Changed

  • Disabled (scope 1) Littlebirds, until more SOAR equipment is available for ACE2 [rocko]
  • Original SF Marksman model back [rocko]

Fixed

  • Removed buggy reflector from ACEX T-72B [zGuba]
  • Texture switching of US Army SF units between ACU and MARPAT [rocko]
  • USP SD has no sound [rocko]

ACEX_SM

Build 18
Updated to source:@8531815a7679f1b8b2387d9b909e5935d2abad6a

Changed

  • Increased explosion loudness ranges [tpM]

A.C.E. Beta 2, Update #11

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal fixes and optimizations
  • Temporary removed sys_map

ACE

Build 219
Updated to source:@e93d3d7b61726b0ddcdff67d67e4fbbb9b2eb513

Fixed

  • ACE_FV Reset, NVG Aperture Reset: on any killed EH. [rommel]
  • Added a missing fence to sys wirecutter, fixes #8166 [Xeno]
  • Blur effect stays after landing MC-5 parachute. Fixes #7934 [zGuba]
  • Don't remove ItemMap from all units when Enable Map Module isn't placed [Xeno]
  • Helidust blur transitions; doesn't display full blur with miniscule rotations. [rommel]
  • On power down helicopter rotor dust would not occur affect player's eyes. [rommel]

Added

  • Using Lademeister, doorgunners can throw grenades from helicopters (grenades and chemlights only, atm] - F: Toggles grenades, SPACE - Throw [rocko]

ACEX

Build 173
Updated to source:@c645ed490caf6146d9834a99077c3d4f88eee9db

Fixed

  • Missing -M267_launcher texture and -default .. [Vigilante]

A.C.E. Beta 2, Update #10

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal fixes and optimizations

CBA

Build 50
Updated to source:@d07aa385d491e403ece1334f69ee7c36af58389b

Fixed

  • Cba_fnc_debug network didn't work [Sickboy]

ACE

Build 218
Updated to source:@07b6de16a9d9ee0cb352bb57d9437076d8fc980c

Changed

  • Bigger char size for roundcount and different text colors for different weights [Xeno]
  • When default getin-action is not available on staticweapons, ACE Interaction Menu can be used instead [rocko]

Fixed

  • Error message caused by roundcount, fixes #8091 [Xeno]
  • RF strings [tcp]
  • Random deaths by un-synced tail rotor position. [rommel]
  • Removed the black/white flicker when firing ear sensitive weaponry. [rommel]
  • Tail rotor would kill someone after only 1second of operation [rommel]
  • Zero divisor error in flashlight, fixes #8046. Switching to CQB mode doesn't change flashlight dir anymore [Xeno]

Added

  • Combat deafness for Rocket launchers [rommel]
  • More russian localization, thanks to Eagleone [rocko]
  • Sys map [Xeno]

ACEX

Build 172
Updated to source:@5e834507012b253969741cb078c4bcaac7427d6a

Changed

  • Reworked/new weapon sounds [tpM]

Fixed

ACEX_SM

Build 17
Updated to source:@76e24a88d35545accd54dcfad3e2c924ec25feea

Changed

  • Reworked/new weapon sounds [tpM]

Fixed

ACEX_PLA

Build 10
Updated to source:@a2e4d763bb2bea284f8d89d0de0f96634393e271

A.C.E. Beta 2, Update #9

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal fixes and optimizations

CBA

Build 49
Updated to source:@48be21fe4f3f77306d811e3c25477e05c76603ef

Build 48
Updated to source:@46fc94483e80d8b2f6ca3419c13664fc154d367f

ACE

Latest Info

Build 217
Updated to source:@021de4c70da76445ccfb47ea9b419a78c07f4e1a

Build 216
Updated to source:@bab88ff68ba494606049dc36975187386b2d767a

Changed

  • Ahoi! [rocko]
  • Set ace_wounds_no_prevtime = true; in init.sqf to not display life time poor mans revive [Xeno]
  • Show life time in poor mans revive all the time, fixes #8008 [Xeno]

Fixed

  • Wire cutter will damage fences on other clients too [Xeno]

Added

  • Sys roundcount [Xeno]

Updated

  • Adjusted armor values for M1A1, M1A2, T-90, T-72 [King Homer]

ACEX

Latest Info

Build 171
Updated to source:@d7c3961ac429cc20990260d6a793354e5a414786

Build 170
Updated to source:@784d295eb2c0c79e038b9df1cf340b74e65142f9

Added

  • SF GMV [rocko]

A.C.E. Beta 2, Update #8

Added by Sickboy over 5 years ago

Updates are automatically installed when running the software, configured for A.C.E.

Newsflash

Reporting issues/feedback

Thank you all for feedback/issue reports.
Please use our issue tracker.

General

  • Internal fixes and optimizations

ACE

Latest Info

Build 215
Updated to source:@af65d78fc380acf2bedfb3fef33a131142875bec

Build 214
Updated to source:@8b6d51f1100a18cab5649bc6489add7951f128c5

Changed

  • Attachments keyhandler only grabs key-action when really having CQB. Fixes #7911 [Sickboy]
  • Fixed some stupid bugs in the current version and added some kind of poor mans revive, activate it with ace_wounds_prevtime = time_how_long_player_lives_when_uncon_in_secs; (jnit.sqf) [Xeno]
  • MBT engines more vulnerable, T-90 primary loadout now AT11 [King Homer]
  • Players now have to initiate fastroping via action menu, no automatically fastroping for players anymore [Xeno]
  • Rangefinder renewed by tcp. [Sickboy]

Fixed

  • Nil _x error in SYS_Stamina [rommel]
  • Pain blurr effects (also for nvgoogles) [Xeno]
  • Rucksack buttons disappearing after death [rocko]

Added

  • Earplugs to CDF [rocko]
  • M1028 Canister shells [rocko]
  • RAVLIFTER from RAVEN (ty very much for this) [Xeno]
  • Spottingscope [rocko]
  • Sys_thermal - working for Javelin, SOFLAM, M107, KSVK [zGuba]
  • Wirecutter [rocko]

Removed

  • Thermal stuff from basic M107/KSVK [zGuba]

ACEX

Latest Info

Build 169
Updated to source:@dc237169ac0c215b947408fee897f39499dbc2f2

Changed

  • MBT engines more vulnerable [King Homer]

Added

  • USP, USP SD, Sig P226 [rocko]

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