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Mikhail, 11/19/2010 11:01


Tested only on Windows XP 32bit on Combined Ops. (please report usability with other combinations)

IMPORTANT! This current system is very very alpha. It's recording capabilites are not tuned and probably if you want to use AAR again to record new replay you will have to restart both arma and Client.


At this moment AAR consists of a set of scripts in a mission which is AAR Arma2, and a Delphi application compiled for windows (ra_aar.velmet.org.exe) which is the AAR Client.


  1. Download the two archieves. Unpack.
  2. place aar_io_1.utes (with scripts) to you missions folder.
  3. grab ra_aar.velmet.org.exe from AAR_NEW.rar and copy it to some folder (where replays will be stored).


  1. Start Arma2 with CBA and JayArma2Lib addons.
  2. Start ra_aar.velmet.org.exe. It must inform you that all 4 pipes are open. Then it will spam an Error some every 1-2 seconds. It's ok because we did not initiate AAR in Arma.
  3. Start the mission aar_io_1.utes. You can edit all the contents to your liking, but be sure every unit is named (has variable) and you have a unit called "reporter" who will have AAR menu controls.
  4. When mission starts scroll mousewheel (dialog is not implemented yet) and select "Launch AAR"


The AAR Client stops spawning errors and says that pipes are empty.
In game you see that AAR is waiting for some commands.


  1. Scroll mousewheel and select Record.
  2. Wait until timer in the right corner starts (at the same time you see Client receiving data on Data Monitor)
  3. Scroll and select Stop when you're done.
  4. Your replay data is saved in the folder with ra_aar.velmet.org.exe as test.aar


coming really soon

If you can't wait look inside the reading.sqf and reader.sqf and replay.sqf to see how it's done. Basicall you need to get the test.aar contents and apply them in the mission where it was recorded.