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Toggle_check # Tracker Status Priority Subject Author Assignee Updated Category Target version Votes
30343 FeatureNewNormalProper Ai Reaction to Suppressive Fire-Coulum-05/15/2013 08:47AI67
26350 FeatureNewNormalAccurate Representation of Wounds and Blood-Coulum-03/28/2013 06:1256
26154 FeatureNewNormalAi using cover effectively - ducking in and out of cover rather than just standing behind it-Coulum-03/20/2013 03:06AI62
75944 FeatureNewNormalArma 2 remastered!50.cal01/11/2015 15:380
20088 FeatureNewNormalLights need to work during day and nightAcecool02/07/2013 00:55Rendering21
20086 FeatureNewNormalEditor improvementsAcecool09/07/2012 17:25Editor16
20085 FeatureNewNormalBuilt-in versioning of missionsAcecool09/06/2012 01:08Editor12
20084 FeatureNewNormalSpawn Dedicated/MP server from within editorAcecool09/13/2013 12:10Editor8
20082 FeatureNewNormalExtended EventHandlersAcecool06/12/2012 07:06Scripting5
20081 FeatureNewNormalNative Database supportAcecool02/23/2013 15:05Scripting5
20079 FeatureNewNormalBetter audio controlAcecool05/28/2012 04:53Scripting10
73630 FeatureNewNormalsetBehavior option "On Road"Antiprotestant01/01/2014 23:40Editor0
60549 FeatureNewNormalAbility to hide pistolAyger03/29/2013 22:399
32223 FeatureNewNormalSelfmade magazine loadoutB1n4ry03/07/2013 17:49Weapons8
30430 FeatureNewNormalSelfmade MAgazine LoadoutB1n4ry12/31/2012 14:13Gameplay-1
71385 FeatureNewNormalforceWeaponFire should return true/falseBAD1D3A03/17/2013 00:37Scripting2
71348 FeatureNewNormalFunctions for container mass (addWeapon/addMagazine/addItem) desperately neededBAD1D3A03/15/2013 23:55Scripting3
6891 FeatureNewNormalRealistic reload animationbensdale12/14/2013 16:57Animations73
25256 FeatureNewNormalSeperate Crouch HeightsBirdy89003/04/2013 01:393
25255 FeatureNewNormalRandom Infantry AnimationsBirdy89009/07/2012 17:2014
71235 BugNewNormalgetDir on invisble Helipad returns wrong valueBuliwyf03/10/2013 21:50Editor1
24873 BugNewNormalGrenade damage through walls.BushTucka10/15/2013 00:0719
24867 BugNewNormalShoadows at distance problem needs to be fixed in arma 3BushTucka03/08/2013 14:4213
24112 FeatureNewNormalRealistic wounds, damage, body armour, ammunition and treatment for infantry.BushTucka10/15/2013 00:14Gameplay40
24925 FeatureNewNormalAudible rain on vehicles when inside them...CarlGustaffa04/06/2014 12:18Sound28
24241 FeatureNewNormalSynchronized wind variances using seeded randomness with server time as inputCarlGustaffa09/07/2012 17:2112
71260 FeatureNewNormalRequest: Add a "Reset Stance Adjust" keybind -- Allow ability to quickly get out of stancesChickenfeed03/13/2013 23:36Controls2
71238 BugNewNormalFiring grenade launcher with silencer uses silenced shot soundChickenfeed03/29/2013 22:21Sound4
27757 FeatureNewLowImprove multiplayer scoreboardCypher06/29/2012 13:5510
71178 BugNewNormal(Alpha) Grass not rendered beyond 100m range.cyrilator10/15/2013 00:244
71006 FeatureNewNormalMOA (Minute Of Angle) range adjustement for scopes.cyrilator03/07/2013 15:574
69888 FeatureNewNormalbody dismemberment effects when hit by big calibers.cyrilator11/22/2013 02:366
69079 FeatureNewNormalSpike LR : NLOS TV guided missile Launcher.cyrilator03/07/2013 16:220
45507 FeatureNewNormalCaves, Tunnels and undergrounds for Arma 3 maps.cyrilator03/29/2013 22:3910
36447 FeatureNewNormalBetter FLIR (Infrared) view renderingcyrilator04/01/2013 19:1813
30465 FeatureNewNormalFunctional targeting pods for jet fighterscyrilator03/20/2013 03:015
29452 FeatureNewNormalWrong velocity and wrong guidance system for DAGR HEDP guided rockets.cyrilator03/07/2013 16:320
28276 FeatureNewNormalReal Firing Control System for vehcilescyrilator03/07/2013 16:2917
28274 FeatureNewNormalManual missile guidance instead of tablock (autolock.)cyrilator03/07/2013 16:2910
71181 FeatureNewNormalLocking mouse to screen when in menusCyruz03/07/2013 16:24GUI-1
74306 FeatureNewNormalAdvanced helicopter flight dynamicsdaikan03/29/2014 11:31Other4
24030 FeatureNewNormalGeneral AI behaviorDarkGuerilla02/23/2013 15:01AI15
23938 FeatureNewNormalAnti-Personnel Grenade Mine.DarkGuerilla03/07/2013 16:29Weapons5
71188 BugNewNormalAiming Deadzone + Negative Acceleration.defk0n03/07/2013 17:21Controls0
71233 FeatureNewNormalA2 multiplayer framework backwards compatibilityDimitri_Harkov03/17/2013 20:58Scripting3
71216 FeatureNewNormalRequesting a new event handler: 'uniform changed'Dimitri_Harkov03/08/2013 04:590
26406 FeatureNewNormalImprove Occlusion Cullingdjfluffwug09/25/2012 12:16Rendering16
24190 FeatureNewNormalDetailed component-driven damage modeling.DMarkwick09/07/2012 17:2134
70211 FeatureNewNormalThe weather conditions should affect the terrainDomProgZ03/07/2013 16:23Gameplay7
38335 FeatureNewNormalMore moves and animations!DooM4MR02/02/2013 21:48Animations1
71480 BugNewNormalWaypoints into buildingsDownstream0103/25/2013 18:39Editor0
27879 FeatureNewNormalRotor blades can be destroyedEDcase06/25/2013 17:56GameplayUpcoming version24
27878 FeatureNewNormalRotor blades and props that do damage to playersEDcase03/20/2013 03:0313
25372 FeatureNewNormalImproved sound spatializingEDcase05/26/2012 15:16Sound8
25371 FeatureNewNormalLights flare/glow brighter (currently very weak)EDcase04/05/2012 19:317
25556 FeatureNewNormalAir brakes in planesFireball03/20/2013 03:06Gameplay17
22789 FeatureNewNormalShadow rendering improvementsFireball06/11/2012 10:52Rendering18
6545 FeatureNewNormalBullet-in-chamber accountingFireball05/03/2013 01:46Weapons112
71455 BugNewNormalSmooth transition between walk and slow-walkfirefly244203/24/2013 01:20Animations3
71237 BugNewNormalRemove Transparency Behind Text To Improve Readability/Usabilityfirefly244203/09/2013 21:50GUI2
71230 FeatureNewNormalAdd setFlashLightOn for Unitfirefly244212/30/2013 13:16Scripting2
71229 FeatureNewNormalAdd setIRLaser for Unitfirefly244203/10/2013 23:31Scripting1
25351 FeatureNewNormalOptional Click/Hold for Ironsightsfroggyluv09/06/2012 01:07Controls7
25350 FeatureNewNormalFire on My Leadfroggyluv02/02/2013 22:26Controls9
25349 FeatureNewNormalAI Indoor Fighting including window/doorsfroggyluv04/06/2014 12:17AI89
72135 BugNewNormalUH-80 (minor config issue) : Right projector always onFSFKiTooN06/25/2013 23:171
72133 BugNewNormalAH-99 Blackfoot (minor config issue) : muzzle smoke too far away from cannonFSFKiTooN06/25/2013 17:46Model1
24111 FeatureNewLowHead / face shape.gonk04/08/2012 11:557
24110 FeatureNewNormalVON Channelsgonk09/02/2012 22:08Other7
67987 FeatureNewNormalMake multiple highlighted units playable at oncegunter03/15/2013 11:48Editor12
25672 FeatureNewNormalAfter Action Review Lite / Battle recorder - simple replay and playback of a multiplayer and singleplayer gamesHanzu02/02/2013 22:25Other32
25671 FeatureNewNormalMake a decision if you use the word "Task" or "Objective" for the same thingHanzu11/14/2012 03:04GUI-2
25670 FeatureNewNormalPossibility to skip cutscenes (if any will be added) with key or keycombinationHanzu10/21/2011 03:36Animations2
25668 FeatureNewNormalBigger Debriefing statistics screen to contain more information and statisticsHanzu06/30/2012 21:48GUI11
44855 FeatureNewNormalAbility to disable text channels, but still allow voice on themHeaney55509/16/2012 14:052

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