News

Grimes' Simple Revive Script: Grimes' Simple Revive Released!!

Added by Grimes about 1 year ago

Description
Created with user-friendliness and quality assurance in mind, Grimes’ Simple Revive Script sets itself apart from other Revive Scripts due to the fact that it is exceptionally organized and simplified for the ease of use by mission editors of all levels of experience. Although this script contains a variety of features in addition to an original Revive System, all features, in addition to already having default values set, are categorized and organized by relevancy in a simple way that allows editors to control their mission and adapt this script to their mission.

That said, I strongly recommend that anyone interested in this script read not only the Highlights below but the variables in the Configuration of Parameters section of the readMe to see how vast this script can be, or how minimal it can be, depending on the editor's preferences. My goal is to allow you to seamlessly adapt this script to your missions.

Highlights
  • Singleplayer (SP), Multiplayer (MP), & Join-In-Progress (JIP) Support
  • For SP, simply run your SP mission as an MP Host. This allows for the use of parameters anyway, allowing you to make your mission more diverse!
  • Minimal setup required, quick and easy installation
  • Integrated value checking system to ensure the script is being utilized effectively
  • Revive your teammates, whether they are players or AI
  • Drag & Carry players and AI, whether they are your teammates or not
  • Load wounded teammates into vehicles, and Unload them at your destination
  • Available Limitless Mobile Respawn Vehicle and Group Leader Respawn systems
  • Utilization of BIS functions and dialogs wherever possible to be as stock as possible
  • Available “name tags” that mark friendly players and AI on your HUD
  • Available Spectator Mode for use when lives run out
  • Pre-placed custom execution lines to run your own scripts within this one
  • Loads of other large and small features! Check out the readMe or G_Revive_init.sqf

http://forums.bistudio.com/showthread.php?177595-Grimes-Simple-Revive-Script

Beautiful End: We are entering MakeArmANotWar

Added by raginruffalo about 1 year ago

Your votes would be appreciated! You can vote at http://makearmanotwar.com/entries

Beautiful End: Beautiful End is getting going!

Added by raginruffalo about 1 year ago

We are in the process of getting the medical system working and getting the framework going for all of our content to add in the future. We will start off small like Standalone and have only a few guns and probably no vehicles until we figure everything out. Thank you for reading and have a great end!

A3: Polskie Siły Zbrojne: Raport sytuacyjny 04/2014

Added by zGuba over 1 year ago

Framework został ustalony. Frakcja jest w edytorze, Rosomak jeździ, piechota chodzi z Radonami na które można zamontować EOT-552.

Dzięki wąskiej rozpiętości projektu, odnosimy duże postępy i być może uda nam się wydać wersję Alpha przed lipcem ;)

A3: Polskie Siły Zbrojne: Rozpoczęcie pracy (2 comments)

Added by zGuba over 1 year ago

Planowana zawartość
Celem projektu jest dostarczenie darmowego moda prezentującego jednostki, wyposażenie i pojazdy Wojska Polskiego w grze Arma 3.
- jednostki piechoty i ich wyposażenie
- broń: Beryl, MSBS, Tor, UKM, Bor, Negev
- Rosomak, Mi-24, Tumak, Star-944, Honker

Plan wydawniczy

Alpha - Lipiec 2014
- jednostki piechoty
- MSBS, Tor
- Rosomak

Tactical Combat Gaming Altis Life: New Bug Tracker!

Added by gamerz971HD over 1 year ago

Welcome to the new bug tracker! Report all issues here for TCG's Altis life!

ACE Wasteland: ACE interaction keys now work

Added by LinuxMaster9 over 1 year ago

I was recently give access to the code of another person working on ACE Wasteland. He gave up unfortunately so he gladly shared his code. He fixed the ACE interaction keys but not the medical. There is also the issue of the general store and gun stores interaction key ("E") not working as well as being able to kill the clerk.

Iron Front in Arma - Issue Tracker: 2014-01-19 update available for IFA3

Added by kju over 1 year ago

Changelog:
  • Changed: Tweak weapon damage.
  • Fixed: Selected hand grenade type is not correctly shown in the interface.
  • Fixed: Russian tank crew not available in editor.

You can get more details by checking the links in the roadmap.

The download is available in the files section or will be downloaded automatically for Play withSIX users.

Iron Front in Arma - Issue Tracker: 2014-01-14 update available for IFA3

Added by kju over 1 year ago

Changelog:
  • Changed: Tweak weapon damage.
  • Changed: Tweak weapon recoil.
  • Changed: Tweak weapon initspeed.
  • Changed: Add further CamShake definitions to ammo.
  • Changed: Configure mass of weapons, magazines, etc for DLC content.
  • Fixed: Uniform is not always visible.
  • Fixed: Faulty wounds definitions.
  • Fixed: LIB_M1_Carbine is private error shown on screen without DLC.
  • Fixed: Sounds still bugged with the ZiS-3, Pak-40, P-39, BM13 'Katyusha', and MG151s.
  • Fixed: Selected hand grenade type is not correctly shown in the interface.

You can get more details by checking the links in the roadmap.

The download is available in the files section or will be downloaded automatically for Play withSIX users.

INKO Disposable A3: Version 1.2 released!

Added by Inkompetent over 1 year ago

- Fixed "undefined variable _unit" error spamming RPT
- Fixed AI selecting pistol over rifle after firing due to what seems to be a bug in selectWeapon command

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