Update

Made quite a few changes to how the script works and how it's initialized
Added by DemonCleaner almost 4 years ago

As per request the number of patrolling vehicles can now be specified as a parameter. Actually I've changed things around quite a bit. The script is now pre compiled on init and thus can be used as a function and be called when needed. I've also changed the way vehicle respawns are handled. If a patrol vehicle is destroyed it will now automatically spawn a new vehicle automatically after a configurable timer runs out. The init.sqf has changed quite a bit as well but it's all well commented so the transition if you've used the old version should be easy enough. The link in the first post has been updated.


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