News

DevHeaven (Only site issues): Server migration complete

Added by admin about 1 month ago

The earlier reported server migration has now completed.

You will receive a security warning when accessing git repositories over SSH, please make sure to delete the old (ones) first (dev-heaven.net/withsix.com) and to accept the new key!

The new fingerprint is: 87:f5:0a:b9:b2:07:87:31:a0:4d:e3:7e:20:e2:e4:d9

DevHeaven (Only site issues): Server migration - site down for portions of today

Added by admin about 1 month ago

As of 14:00 CET we'll commence server migration, we should be back before or in the evening.

Iron Front in Arma - Issue Tracker: Fixes for 2014-12-27 update (2 comments)

Added by kju 2 months ago

  1. Download and apply the DLC patch again.
  2. If you are an IF LITE users, get the hotfix.

More details in this thread.

Iron Front in Arma - Issue Tracker: 2014-12-27 update available for IFA3

Added by kju 2 months ago

You find all the details on the new update in this thread.

Iron Front in Arma - Issue Tracker: 2014-09-29 update available for IFA3

Added by kju 5 months ago

You find a promo video and all the details on the new update in this thread.

Iron Front in Arma - Issue Tracker: 2014-07-18 update available for IFA3

Added by kju 8 months ago

Changelog:
  • Fixed: Weapon sounds are broken with A3 1.24 update.

You can get more details by checking the links in the roadmap.

The download is available in the files section or will be downloaded automatically for Play withSIX users.

Iron Front in Arma - Issue Tracker: 2014-07-12 News update

Added by kju 8 months ago

  • One can find now all the patch information consolidated in this thread.
  • What's new?
    • Easier to patch: Full patches (instead of many individual patches).
    • A2:CO is no longer necessary when All in Arma Standalone (lite) is used:
      Possible to create the conversion directly in the A3 game folder, and apply new patches for that location.
    • Support for both 1.62 and 1.63
  • The documentation in the wiki has been updated to reflect these changes.
  • Updated and additional batch files available in the file section (for 1.62, 1.63, AiA SA, AiA SA lite, direct conversion to A3).

Play withSIX support will take some days. Will keep you updated.

Grimes' Simple Revive Script: Grimes' Simple Revive Released!!

Added by Grimes 10 months ago

Description
Created with user-friendliness and quality assurance in mind, Grimes’ Simple Revive Script sets itself apart from other Revive Scripts due to the fact that it is exceptionally organized and simplified for the ease of use by mission editors of all levels of experience. Although this script contains a variety of features in addition to an original Revive System, all features, in addition to already having default values set, are categorized and organized by relevancy in a simple way that allows editors to control their mission and adapt this script to their mission.

That said, I strongly recommend that anyone interested in this script read not only the Highlights below but the variables in the Configuration of Parameters section of the readMe to see how vast this script can be, or how minimal it can be, depending on the editor's preferences. My goal is to allow you to seamlessly adapt this script to your missions.

Highlights
  • Singleplayer (SP), Multiplayer (MP), & Join-In-Progress (JIP) Support
  • For SP, simply run your SP mission as an MP Host. This allows for the use of parameters anyway, allowing you to make your mission more diverse!
  • Minimal setup required, quick and easy installation
  • Integrated value checking system to ensure the script is being utilized effectively
  • Revive your teammates, whether they are players or AI
  • Drag & Carry players and AI, whether they are your teammates or not
  • Load wounded teammates into vehicles, and Unload them at your destination
  • Available Limitless Mobile Respawn Vehicle and Group Leader Respawn systems
  • Utilization of BIS functions and dialogs wherever possible to be as stock as possible
  • Available “name tags” that mark friendly players and AI on your HUD
  • Available Spectator Mode for use when lives run out
  • Pre-placed custom execution lines to run your own scripts within this one
  • Loads of other large and small features! Check out the readMe or G_Revive_init.sqf

http://forums.bistudio.com/showthread.php?177595-Grimes-Simple-Revive-Script

Beautiful End: We are entering MakeArmANotWar

Added by raginruffalo 10 months ago

Your votes would be appreciated! You can vote at http://makearmanotwar.com/entries

Beautiful End: Beautiful End is getting going!

Added by raginruffalo 10 months ago

We are in the process of getting the medical system working and getting the framework going for all of our content to add in the future. We will start off small like Standalone and have only a few guns and probably no vehicles until we figure everything out. Thank you for reading and have a great end!

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