Bug #28366

Updated by kju almost 4 years ago


Deleting crew units of a vehicle doesn't work properly.
1. If only crew are deleted only but vehicle is not: nothing happens, crew stay on.
2. If only vehicle is deleted and crew are not: vehicle disappers, crew stays on (fall from their place).
3. If crew is deleted, and then the vehicle is deleted too: everything disappears.

*Exp*: Exp:
{Deletevehicle _x} foreach crew; vehicle should delete crew.
Deletevehicle vehicle; should not delete vehicle, leaving crew in air.


1. Load attached mission in editor.
2. Zoom in on player
3. Place player in either of the 3 triggers (they represent the above points).
4. Run the mission
5. hint shows what should happen.