Bug #27821

Updated by kju over 3 years ago

This was introduced by some 1.60 beta.
.


*Obs*
# (driver tank) setDamage 1
# After a while the commander/loader/gunner ejects and takes the driver seat instead of the former driver
.


*Issues*
# Repro 1 - The AI ejects to change seats - instead it should switch seats inside the vehicle if possible in the given vehicle, like the player can do
# Repro 1 - If there is only a gunner and driver inside the tank, the gunner will take the seat of the driver after he dies - instead the gunner should always remain in the tank to be able to defend himself
# Repro 2 - In vehicles with cargo seats, both commander and gunner get out at the same - result driver and one in cargo - instead only the commander should switch to driver
.


*Repro 1 - M1A1 - Driver+Gunner+Commander*
# Launch the "driverKilled.Desert_E" mission in the editor
# Use radio (0-0-1) to kill the current tank driver
# Wait a moment
# Notice the commander eject and get in as driver instead
# Use radio (0-0-1) to kill the current tank driver
# Wait a moment
# Notice the gunner eject and get in as driver instead
.


*Repro 2 - M6A1 M2A3 - Driver+Gunner+Commander with cargo seats* Driver+Gunner+Commander*
# Launch the "driverKilled2.Desert_E" mission in the editor
# Use radio (0-0-1) to kill the current tank driver
# Wait a moment
# Notice the both the commander and gunner eject
# One gets in as driver and one gets into cargo

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