Issues

Filters

Apply Clear

Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
76251 Operation NorthStarBugAssignedTrivialLAV3s are listed under NATO FactionCorewarpsmorency4405/18/2015 16:46ONS v1.00
75999 TacBFFeatureNewTrivialBattle RecorderDr_Eyeball01/29/2015 08:070
75823 TacBFBugAssignedTrivialSometimes map icon hints do not work.Dr_EyeballDr_Eyeball06/28/2016 12:45Map / Markers0
75760 TacBFBugNewTrivialScript error on mission load [3.9.8]LeondorDr_Eyeball11/30/2014 22:36UI/Menus/Dialogs/HUD0
75504 TacBFFeatureNewTrivialSquad management window can't be closed with the same button it is being opened with.LeondorDr_Eyeball10/20/2014 20:13UI/Menus/Dialogs/HUD0
75497 TacBFBugNewTrivialUnsuitable location selected dialogue can't be closed by mouse click. [3.8.14]LeondorDr_Eyeball10/19/2014 18:58UI/Menus/Dialogs/HUD0
74715 TacBFBugNewTrivialSquad management pop-up boardMisTyKDr_Eyeball10/02/2014 18:48Squad Management0
74705 TacBFFeatureNewTrivialUpdate factions flags on Scoreboard & SquadMisTyK10/10/2014 11:390
74578 TacBFFeatureNewTrivialStart each mission with some number of AI soldiers (12?), with every joining player replacing one of the AI.LeondorDr_Eyeball10/20/2014 09:05Gameplay0
74312 TacBFFeatureNewTrivialAdd the ability to change the height range of all cap zones.Leondor09/16/2014 21:120
74310 TacBFFeatureNewTrivialAdd the ability to specify the height range of each cap zone separately LeondorDr_Eyeball09/16/2014 21:12Missions0
74221 Patrol OpsBugFeedbackTrivialCapture of enemy vehiclesRellikplugeightysix03/13/2014 21:22MissionA3 Patrol Ops 3.20
74189 TacBFFeatureAssignedTrivialRemove everything (First Aid Kits and a lot of ammo) from Inventory of all vehicles LeondorDr_Eyeball03/09/2014 22:52Armaments & Roles0
74187 TacBFBugAssignedTrivial[Easy] TFR: vehicle radio freq is not reset upon exiting vehicleDr_EyeballDr_Eyeball06/28/2016 11:46Communications0
74093 TacBFFeatureNewTrivialAdd the ability to remote unlock a locked vehicle.LeondorDr_Eyeball02/26/2014 15:01Vehicle maintenance0
74050 TacBFFeatureNewTrivialMove TacBF controls section to the top of the listLeondorDr_Eyeball02/19/2014 09:17UI/Menus/Dialogs/HUD0
73930 TacBFBugFeedbackTrivialTripwire mine automatic map marker is orange instead of red.LeondorDr_Eyeball02/26/2014 20:36UI/Menus/Dialogs/HUD0
73929 TacBFBugAssignedTrivial[Hard] shortcuts for first menu don't work on the map.LeondorDr_Eyeball02/06/2014 08:39UI/Menus/Dialogs/HUD0
73828 TacBFFeatureNewTrivialShow a grayed-out static weapon/ammo in the MW crate unpacking list, when the weapon is not available (with a timer).LeondorDr_Eyeball02/09/2014 17:39Supplies (MW,FO,VSP)1
73761 TacBFFeatureNewTrivialShow names text color for squad leaderHurtzDr_Eyeball10/20/2014 20:04Configs0
73693 TacBFTaskNewTrivialCode: use BIS_fnc_param throughoutDr_EyeballDr_Eyeball01/10/2014 04:48Code0
73692 TacBFFeatureNewTrivialChange all (!isMultiplayer) calls to use generalDebugModeDr_EyeballDr_Eyeball01/10/2014 04:30Code0
73691 TacBFBugFeedbackTrivialRemoving NVGs from inventory causes fullscreen night vision on respawn [3.2.4]LeondorDr_Eyeball03/02/2014 09:59Armaments & Roles0
73688 TacBFFeatureNewTrivialAdd backblast to RPG32 and possibly other AT weaponsLeondor10/20/2014 09:440
73562 TacBFBugAssignedTrivial[Easy] Attached trailer too high above ground (with engine on)LeondorDr_Eyeball10/20/2014 12:40Models/objects/compositions0
73522 TacBFFeatureFeedbackTrivialName Tag SmoothingHurtz02/08/2014 14:13UI/Menus/Dialogs/HUD0
73438 TacBFFeatureNewTrivialMultiple Waypoint for PilotsHurtzDr_Eyeball10/02/2014 09:23UI/Menus/Dialogs/HUD1
73358 TacBFFeatureNewTrivialRequest: Provide convenient options for tracer-enforced or non-tracer-enforced gameplaySwedge10/20/2014 09:262
73337 TacBFFeatureAssignedTrivialReplace onMapSingleClick with mouse click EH Dr_EyeballDr_Eyeball12/02/2013 05:44UI/Menus/Dialogs/HUD0
73296 TacBFFeatureAssignedTrivialVBIED: change explosives sourceDr_EyeballDr_Eyeball02/17/2014 17:15Gameplay0
73277 TacBFBugAssignedTrivialRP still usable after squad size decreases to below required RP squad member count.Dr_EyeballDr_Eyeball11/28/2013 11:26Deployable (Sandbag,RP,HO,FO)0
73133 TacBFFeatureNewTrivial[S&D] - HO model needs to look more RES-like. [v3.0.38]madrabbitDr_Eyeball11/09/2013 11:05Models/objects/compositions-2
73090 TacBFFeatureNewTrivialRemove the "Inventory" option from Mounted Weapons crates commo rose menu.LeondorDr_Eyeball11/06/2013 18:10UI/Menus/Dialogs/HUD-1
73035 TacBFFeatureNewTrivialVarious Wooden/Metal SignsmadrabbitDr_Eyeball10/30/2013 13:05Models/objects/compositions0
72944 TacBFBugNewTrivial[physX] add to "upright vehicle" ( already possible )MisTyKDr_Eyeball10/02/2014 08:27Vehicle maintenance0
72943 TacBFBugNewTrivialRearming Mk6 Mortar with any ammo type rearms it with every ammo type [3.0.32].LeondorDr_Eyeball11/06/2013 09:41Artillery/Mortar HUD/system-1
72923 TacBFBugAssignedTrivialMenu Satchels->Place satchel charge - doesn't work [3.0.32].LeondorDr_Eyeball02/23/2014 11:22Armaments & Roles0
72914 TacBFBugNewTrivialMissing detonator icon after picking up armed suicide bomb pack LeondorDr_Eyeball12/09/2013 12:27UI/Menus/Dialogs/HUD-2
72898 TacBFFeatureNewTrivialAllow the FO deployment on hills steeper than 22 degrees.Leondor02/26/2014 13:41Deployable (Sandbag,RP,HO,FO)0
72888 TacBFBugNewTrivialUAV terminal and Mine detector are missing on respawn [3.0.30].LeondorDr_Eyeball12/09/2013 12:29Armaments & Roles2
72827 TacBFBugNewTrivialYou are able to load stuff into two additional boxes that make up a new FO containers supply [3.0.29].LeondorDr_Eyeball11/06/2013 09:41Cargo system-1
72817 TacBFFeatureNewTrivialAdd Mk32 GMGLeondorDr_Eyeball02/26/2014 14:41Armaments & Roles1
72765 TacBFBugNewTrivialKicked squad member retains the fireteam color [3.0.27]LeondorDr_Eyeball12/09/2013 12:37Squad Management-2
72724 TacBFBugFeedbackTrivialSpawning at main base before choosing the place to spawn [3.0.26]LeondorDr_Eyeball11/06/2013 09:40Respawn dialog/Base Deployment-1
72642 TacBFFeatureAssignedTrivialView porthole: extend to make this vehicle specific & allow viewing of crew monitorsDr_EyeballDr_Eyeball02/08/2014 14:15Gameplay-1
72584 TacBFFeatureNewTrivialAdd inflatable boats as a base asset for cargoDr_EyeballDr_Eyeball10/20/2014 09:17Cargo system-1
72577 TacBFBugAssignedTrivial[M] New uniform restriction system allows you to spawn infinite number of uniforms.LeondorDr_Eyeball10/01/2014 20:59Models/objects/compositions-2
72425 TacBFFeatureNewTrivialChanging positions screen should have some sound effectLeondorDr_Eyeball11/06/2013 09:48Sound effects & Dubbing voices-2
72413 TacBFFeatureNewTrivialInitiate map voting automatically at the end of each round.LeondorDr_Eyeball12/09/2013 13:13Configs-1
72405 TacBFFeatureNewTrivialDisplay warning message on approaching enemy main base.LeondorDr_Eyeball10/01/2014 20:45UI/Menus/Dialogs/HUD0
72399 TacBFFeatureNewTrivialMove “No” option to F9 instead of F6LeondorDr_Eyeball11/06/2013 09:42UI/Menus/Dialogs/HUD0
72393 TacBFFeatureNewTrivialEach loaded FO Box should limit the number of seats available in a vehicle.LeondorDr_Eyeball10/20/2014 09:27Cargo system-1
72390 TacBFFeatureFeedbackTrivialGet rid of the FO setup cooldown.LeondorDr_Eyeball02/27/2014 11:49UI/Menus/Dialogs/HUD-1
72389 TacBFFeatureNewTrivialWeapon selection via number keys.LeondorDr_Eyeball11/06/2013 09:47UI/Menus/Dialogs/HUD-2
72383 TacBFFeatureNewTrivial Repair tyre action should have an animation.LeondorDr_Eyeball11/03/2014 21:57Vehicle maintenance-1
71984 Escape From Chernarus - HulaZoneBugAssignedTrivialCfg error messages on startup and launchHulahugaHulahuga06/02/2013 22:370
71810 Iron Front in Arma - Issue TrackerBugNewTrivialPPSH Shells 30ft in airFudge12/23/2014 23:33Weapons0
71504 Joint Dynamic Assault MissionFeatureFeedbackTrivialEach Grid square should change as it is cleared. to much guess work right nowHoovesSpyder00103/31/2013 07:110
65066 Wasteland Survival SandboxBugIn progressTrivialUndefined Variable _weaponUGLY5812/13/2012 12:080
54271 Warfare BE CORE EditionFeatureNewTrivialEMPbaskervilleRadioman10/24/2012 19:34Future0
32812 InsurgencyFeatureAssignedTrivialAI spawn distanceDiabolical10/05/2012 23:12ParametersNextGen Planed Features0
31644 Arma2NETFeatureResolvedTrivialAdd option to play sound when Arma2NET is initializedScott_NZScott_NZ06/27/2012 15:201.91
31292 Arma2NETFeatureResolvedTrivialAdd a Visual Studio plugin template for developing pluginsScott_NZScott_NZ05/28/2012 06:590
30693 Arma2NETFeatureResolvedTrivialAdd new VersionOf functionScott_NZScott_NZ05/07/2012 13:440
30555 DayZ - Zombie RPG SurvivalFeatureNewTrivialMist / fog at night.Tonic-_-04/21/2012 22:410
29847 ST Littlebird Enhancement ModFeatureAssignedTrivialRender-to-texture sensor poddslyecxidslyecxi01/18/2013 00:01A30
29591 Iron Front in Arma - Issue TrackerBugAssignedTrivialSDKFK 7 door soundmurkzgms07/21/2012 06:15Sound0
29568 Community Base AddonsTaskAssignedTrivialReplace SLX_XEH_MACHINE integer selects, with constant selectsSickboyNou02/21/2014 20:45Future0
29401 Iron Front in Arma - Issue TrackerBugNewTrivial[Stringtable] Corrections for the Objects listW0llegms07/21/2012 06:15Localisation0
29369 Invasion 1944FeatureNewTrivialkingtiger with porsche turret as sommer versionHannibal7803/14/2012 22:07Future0
28957 ST Littlebird Enhancement ModFeatureAssignedTrivialReduce mount/dismount volume for MH6 configdslyecxidslyecxi03/27/2012 01:560
28764 InsurgencySupportFeedbackTrivialInsurgency on other MapsB1n4ryB1n4ry02/29/2012 03:37Support0
28697 ARMA2 Community Issue TrackerFeatureFeedbackTrivialAllow the disableing of physics simulation on parts of models.h3killah3killa08/06/2012 23:361
28628 InsurgencyFeatureResolvedTrivialVariable: Increase amount of Opfor AI vehiclesKol9yNKol9yN04/03/2013 17:59Parameters0.91 A30
28625 InsurgencyTaskFeedbackTrivialNew TaskSoapySoapy02/11/2012 23:43Misc0

1 2 3 ... 110 Next » (1-75/8240) | Per page: 30, 50, 75, 100

Also available in: Atom CSV PDF