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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
70844 Warfare BETaskNewNormalPrevent captured resistance vehicles from despawningsari02/14/2013 09:2602073.2
28165 Warfare BEBugAssignedNormalEnemy captured CITY/CAMP MARKER update, lost on JIPRubberBenny05/30/2012 12:55Future02071.0
73323 A.C.E. for OABugNewNormalGrenade Bug introduced in the latest beta patch build 112555Neodammerung12/07/2013 15:234597.0
73175 A.C.E. for OAFeatureNewNormalEject boxes if the vehicle is destroyedMezilsa11/23/2013 16:18Script1597.0
73013 A.C.E. for OABugNewNormalACE Map Tool (Romer) can only be dragged around the map if clicked in the very centermacaco03/06/2014 15:29Tool8597.0
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
72615 A.C.E. for OABugResolvedNormalM3 MAAWS HEATLeoPhone11/13/2013 19:331.145595.0
72357 A.C.E. for OASupportNewNormalHow to get actual flames in ACE?PhonicStudios11/20/2013 15:29Effects1595.0
72198 A.C.E. for OABugIn progressLowVisual bleeding sometimes continues even when examining reveals no bleedingHeaney555rocko10/13/2013 12:041.143594.0
72185 A.C.E. for OAFeatureNewNormalFeature request: Jerrycan transfer fuel priority queueLeoPhone08/13/2013 06:22TBD2594.0
72113 A.C.E. for OABugAssignedLowCivilians are called "Citizen" in ACE RecogniseHeaney555rocko09/19/2013 00:43Localization1.150594.0
72089 A.C.E. for OABugAssignedNormalJerrycans can be completely filled from vehicles with almost empty fuel tanksLeoPhonerocko07/02/2013 19:291.153594.0
72075 A.C.E. for OATaskAssignedNormalWeird backpacks capacity. I may put in one backpack 2 RPG-7, for example.zZzZzyxeltcp06/16/2013 22:54Complex1.155594.0
72044 A.C.E. for OABugNewLowAI unable to use KH-29tonci87zGuba10/13/2013 11:21Config1.152594.0
72014 A.C.E. for OAFeatureAssignedNormalT-72M should not have a FCSHeaney555q118410/13/2013 12:10Config1.150594.0
71991 A.C.E. for OABugAssignedNormalsys_vehicledamage is FUBARHeaney555Heaney55501/17/2014 01:19Complex1.156594.0
71945 A.C.E. for OABugAssignedNormalLaser FCS cannot be enabled in KA50.cyrilatorzGuba06/21/2013 10:05Config1.153594.0
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
27008 A.C.E. for OABugAssignedNormalTank crew lose hitpoints but do not suffer from ACE wounding effectsmaturinq118406/21/2013 10:05Script1.148594.0
72037 A.C.E. for OAFeatureNewNormalMap BrightnessImpulse906/27/2013 20:25ScriptTBD5593.0
72015 A.C.E. for OAFeatureAssignedNormalSemi-Auto FCS for T-72AHeaney555q118406/13/2013 09:47ComplexTBD1592.0
72013 A.C.E. for OAFeatureNewNormalManual load for T-34, T-55, M1A1, and M1A2Heaney55506/13/2013 09:47ComplexTBD1592.0
71787 A.C.E. for OASupportNewNormalGBU-12 Correct UsageHeaney55505/04/2013 14:373592.0
70141 A.C.E. for OAFeatureNewNormalNLAW is Ridiculously Weak- Increase NLAW DamageHeaney55505/31/2013 06:35ConfigTBD5589.0
67889 A.C.E. for OATaskNewLowPave PennyBlackjackDNou02/24/2013 20:51Complex1.159586.0
67647 A.C.E. for OAFeatureNewLowSAM "Djigit" can not be reloaded.Wrangler05/06/2013 16:11ComplexTBD1585.0
63899 A.C.E. for OAFeatureNewNormalCook-offs should not (often) apply to technicals and humvees (especially for fuel)maturin05/31/2013 06:37ScriptTBD12582.0
39784 A.C.E. for OATaskAssignedNormalTanks - RPT spamconKORD01/15/2013 17:36Config1.144575.0
37822 A.C.E. for OATaskNewLowAdd custom FOV support to 3D reticlesRedSntq118402/26/2013 14:31ScriptPlanned (Needs Contributors)7575.0
32835 A.C.E. for OATaskNewLowCalibrate LAV-25 reticle to match ballisticscyrilatorq118402/26/2013 14:30ComplexPlanned (Needs Contributors)9575.0
48545 A.C.E. for OAFeatureNewNormaldeployable spike stripcyrilator12/18/2012 12:50ScriptArma 31571.0
71472 Community Base AddonsBugResolvedNormalIS_INTEGER macros is not in parenthesesDystopian06/18/2013 17:18Macros0190.0
71163 Community Base AddonsBugAssignedNormalCapital letters are highlighted as hot when using numbers DIK_1-DIK_0 in CBA UI menuDystopianViperMaul07/17/2013 18:500190.0
71148 Community Base AddonsBugNewNormalPressing any key calls menu script when CBA UI menu is on screenDystopian03/01/2013 14:160190.0
32264 Community Base AddonsBugFeedbackNormalScript error from cba\addons\ai\fnc_searchNearby because of bis_fnc_dirtoCuelCuel06/03/2012 21:08Misc Functions0182.0
30573 squintFeatureNewNormalAdd new ArmA 2 OA Scripting Commandsnikitych04/22/2012 09:440134.0
16627 squintBugNewNormalUnpredicable behaviour when applying 'fix' in PP viewFireball01/12/2011 09:000126.0
16534 squintBugNewNormalPrecedence error in string additionsFireball01/08/2011 12:330126.0
16337 squintFeatureNewNormalSupport global includesFireball12/30/2010 22:411126.0
16302 squintBugNewNormalProject files subdirectories of subdirectories mess with sort orderFireball12/29/2010 10:214126.0
15963 squintBugNewNormalPreprocessor definitions not formating correctly.Mamba612/15/2010 22:090126.0
13725 squintBugResolvedNormalCouple of Null Exceptionsshuko09/16/2010 20:510109.0
71576 Warfare BEBugNewNormalRPT spammedunderd0g04/03/2013 22:35073.0
73738 ArmA 3: ALiVEFeatureNewNormalkeep init actions/scripts for profiled unitshlfritz02/23/2015 21:19Future Iterations254.0
75940 Combat Space EnhancementBugNewNormalCarried players gets teleported outside the map (sometimes)drredfox03/23/2015 15:31sys_medical110.1
75839 Combat Space EnhancementBugNewNormalCSE FlaresFort01/02/2015 22:30Other310.1
75834 Combat Space EnhancementBugNewNormalCombat Deafness - Weapons with silencer produce deafness-effectFloyd12/17/2014 00:09sys_combatdeaf010.1
30340 UPSMONBugNewNormalServer RPT error R_GOTHIT_ARRAYRubber04/15/2012 12:4305.09
62932 MSO Environment AmbienceFeatureNewNormalAdding beta of the AIM (Advance Interaction Modules)SGTGunnerSGTGunner01/14/2013 23:54Ambient Civilians & Animals34.5
74096 Invasion 1944BugNewNormalFirst Aid Modules effectiveness during MissionsFoxsch02/26/2014 18:5902.666
73953 Invasion 1944BugNewNormalrandom_selections.sqf script errorHeaney55502/08/2014 15:3602.666
72154 Invasion 1944BugNewNormalWrong alignment of the soldiers in some vehiclesNowy4406/28/2013 14:1002.666
72153 Invasion 1944BugNewNormalWrong alignment of the weapons MP40, MP43 and FG42Nowy4406/28/2013 10:5602.666
71941 Invasion 1944BugNewNormalStrange sound with german infantryNowy4405/21/2013 12:4202.666
71799 Invasion 1944BugNewNormalScript error in I44_base_effects\scripts\dust_singleStream.sqfHeaney55504/25/2013 19:5102.666
71746 Invasion 1944BugNewNormalRepeating "thud" noise in CromwellHeaney55504/21/2013 19:4202.666
71745 Invasion 1944BugNewNormal"Bouncing" Tanks!Heaney55510/23/2013 21:2202.666
71730 Invasion 1944BugNewNormalArmoured vehicles (eg, Stuart tank) do not rearm at the re-arm truckHeaney55504/20/2013 08:112.702.666
71874 Invasion 1944BugNewNormalCasemate 88mm/75mm unmovable turretmagnus2809/05/2014 14:2002.66
61202 Invasion 1944BugNewNormalOpel Blitz's are TallWiggy01/30/2013 16:51Future02.62
29447 Invasion 1944BugIn progressNormalUpdating base classHannibal78HomerJohnston05/31/2012 03:05Future02.62
29446 Invasion 1944BugNewTrivialConflicting addonHannibal7801/03/2013 08:27Maybe02.62
29560 Invasion 1944BugNewLowconfig class missingHannibal7801/03/2013 08:29Future02.61
29356 Invasion 1944BugIn progressNormalscript error Error in expression.......Hannibal7802/01/2013 21:50Future02.61
29325 Invasion 1944BugNewTrivialkbTopic scripting errorsHannibal78HomerJohnston01/30/2013 16:40Future02.61
29158 Invasion 1944BugNewTrivialMe-262 weak cannon with no splash damage.magnus2809/05/2014 14:172.702.6
29134 Invasion 1944BugFeedbackLowHand signals causing part of model to disappear uglyboy203/06/2012 21:41Needs contributors02.6
29067 Invasion 1944BugAssignedNormalunknown animation sourceHannibal78HomerJohnston01/30/2013 16:41Future02.6
29051 Invasion 1944BugAssignedNormalclass HitPoints::HitLMWheel/HitRMWheel not foundHannibal78HomerJohnston01/30/2013 16:42Future02.6
66847 Arma2NETTaskAssignedLowUpdate Wiki With Information On New Asynchronous Featuresfirefly2442Scott_NZ12/07/2012 03:5712.3
74191 Tactical Combat Gaming Altis LifeBugNewNormalCiv access to Patrol MissionSandMan2012gamerz971HD03/09/2014 15:28Bug02.1
74190 Tactical Combat Gaming Altis LifeBugNewHighPolice Pilot UniformSandMan2012SandMan201203/09/2014 15:27BugTCG Altis Life 2.1 BETA02.1
73893 Tactical Combat Gaming Altis LifeFeatureNewNormal(DUPLICATE) Have police able to disarmAres018gamerz971HD02/02/2014 07:19FeatureTCG Altis Life 2.1 BETA02.1
70530 Warfare BETaskFeedbackNormalSmall changes and featuresjcdenton01/31/2013 22:3902.074
53500 Warfare BEFeatureNewNormalGarrison Script and paramTheCapulet10/03/2012 10:4802.074

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