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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
76640 TacBFFeatureAssignedImmediateLose role upon leaving squad/kickedsyntaxDr_Eyeball06/28/2016 14:50Armaments & Roles3.22.00
76635 TacBFFeatureResolvedImmediateremove reloading possibility of RPG rounds at FO’sDr_EyeballDr_Eyeball07/12/2016 13:08Armaments & Roles3.22.00
22691 Op: Iron Justice - ApocalypseFeatureAssignedImmediateSync issues with town generatordragondragon07/22/2011 20:15Show StopperOIJ 0.30
21916 A&S ProMode (OA)FeatureAssignedImmediateMake the game mode playable in SP.kju09/01/2011 20:32Next release1
13037 Jaynus' ArmA2 Extended LibraryFeatureIn progressImmediateCreate a variable/script which checks if JayArmA2Lib is installedi0n0sjaynus12/01/2010 07:08Future1
13035 Jaynus' ArmA2 Extended LibraryFeatureIn progressImmediateAbility to create a pipei0n0sjaynus02/27/2011 13:25Future1
10569 A&S ProMode (OA)FeatureAssignedImmediateImplement custom kill message system.kju07/28/2011 11:01Next release0
4961 CommunityArmorSystemsProjectFeatureFeedbackImmediateCASP Insignia - Do you like it?VigilanteVigilante12/23/2009 00:10ArmA II5
72006 All in ArmaFeatureIn progressUrgentMake A2/OA to use A3 effects.kju11/04/2013 13:36Next release6
27099 BIKI (BI Wiki)FeatureNewUrgentDrop the entire Biki and replace it by something like shown in the FR textINNOCENTandCLUELESS03/11/2012 17:17-3
21776 CG AnimationsFeatureNewUrgentSmall fix program that removes "sniper sit" (stopping AI from getting stuck)dory124dory12409/04/2011 20:36ConfigFuture releases6
14300 FallujahFeatureIn progressUrgentBuildings: Add sqm houses accross mapshezan74TdC_SoLo01/27/2011 10:521.51
11388 A&S ProMode (OA)FeatureNewUrgentIntroduce new zone status at mission start for mission designers.kju07/05/2010 10:150
2788 DevastationFeatureAssignedUrgentTeam Management - Join/Leave group, SL selectionDr_EyeballDr_Eyeball09/27/2009 04:59Gameplayv2.01
76658 TacBFFeatureAssignedHighEnable WYSIWYG for post editing.Dr_Eyeballsyntax07/13/2016 14:22Settings0
76657 TacBFFeatureAssignedHighAuto-balanceDr_EyeballDr_Eyeball07/18/2016 09:49Gameplay3.260
76653 TacBFFeatureAssignedHighSurrender voteDr_EyeballDr_Eyeball07/05/2016 14:03Gameplay3.22.00
76649 TacBFFeatureNewHighspectator feature for game adminssyntaxDr_Eyeball07/01/2016 21:00Admin3.22.00
76639 TacBFFeatureAssignedHigh[Easy] Show msg: map-voting won't start missionDr_EyeballDr_Eyeball06/28/2016 05:37UI/Menus/Dialogs/HUD3.22.00
76637 TacBFFeatureAssignedHighUnbalanced teams - limit role selectionDr_EyeballDr_Eyeball07/13/2016 07:04Armaments & Roles3.23.00
75553 All in ArmaFeatureAssignedHighBinarized Data: A2:OA Revised LampsPansyfaustPansyfaust10/31/2014 05:24Next release0
74703 A3 BlitzkriegFeatureNewHighAdd option to limit the amount of respawn also for AI.kju06/22/2014 08:170
74693 TacBFFeatureAssignedHighAdd Admin dialog to allow changing all mission params, like weather, etc. during game.Dr_EyeballDr_Eyeball06/28/2016 14:57Admin3.23.00
74460 Iron Front in Arma - Issue TrackerFeatureIn progressHighConvert cars to use new PhysX simulation.kjuTierprot12/15/2014 07:00VehiclesNext patch0
74459 Iron Front in Arma - Issue TrackerFeatureIn progressHighConvert tanks to use new PhysX simulation.kjuShvetz12/15/2014 06:59VehiclesNext patch0
74150 TacBFFeatureAssignedHigh[Easy] Settings to change unarmed vehicle starting statusDr_EyeballDr_Eyeball03/06/2014 05:10Missions0
74121 TacBFFeatureAssignedHighS&D gameplay improvemant with new ticket rewardswormeatenDr_Eyeball04/04/2014 11:12Gameplay2
73950 TacBFFeatureAssignedHighMake cache building indestructible.LeondorDr_Eyeball03/08/2014 11:48Configs0
73931 TacBFFeatureIn progressHigh[Medium] Gear: provide settings to allow missions to override gear rolesDr_EyeballDr_Eyeball03/06/2014 05:24Armaments & Roles0
73724 TacBFFeatureIn progressHighIn S&D, spawn civ/RES vehicles dependent on local presence of HO's/caches/TE's.Dr_EyeballDr_Eyeball12/22/2014 09:21Game modes0
72255 All in ArmaFeatureFeedbackHigh3D scopes for Arma 2 weaponsDucky08/06/2013 10:41Requires model rework0
72034 All in ArmaFeatureFeedbackHighAdd attachments compatibility to A2 weaponsDucky08/06/2013 10:38Requires model rework1
71997 All in ArmaFeatureIn progressHighAdd A3 reflectors to A2/OA/TKOH vehicles.Ducky10/13/2013 09:11Next release7
71597 A3 BlitzkriegFeatureNewHighAdd unit markers on friendly units for public mode.kju04/06/2013 11:160
71384 A3 BlitzkriegFeatureAssignedHighAdd ability to rearm, refuel and repair vehicles at X-Ray.kju03/16/2013 19:40Next release0
71383 A3 BlitzkriegFeatureAssignedHighAdd ability to retexture vehicles.kju03/16/2013 19:39Next release0
40163 Dynamic Zombie SandboxFeatureNewHighSaving, Respawning Weapons, Fuel/Repair TruckszRg02/28/2013 15:410
32179 DayZ - Zombie RPG SurvivalFeatureNewHigh100% Real and most efficent solution to all the questions concerning PvP madness, bloodbath, camping, bandits, safe zones, balancing teamwork, coop motivation, murder penalty and so on.Mikhailrocket02/04/2013 21:032
30485 DayZ - Zombie RPG SurvivalFeatureFeedbackHighAnti-PvP features requiredFreeborne07/01/2012 17:320
30402 DayZ - Zombie RPG SurvivalFeatureNewHighZombie Gunshot AwarenessTark03/06/2013 15:341
30140 Iron Front: BlitzkriegFeatureIn progressHighReplace defenders' vehicles in zones once captured by the attackerkjukju05/12/2012 15:090
27851 ARMA2 Community Issue TrackerFeatureResolvedHighAdd userfriendly ingame AI precision setting slider in the settings GUIkjuDwarden03/24/2014 06:39Game settingsNextGen70
27668 ArmA Live StatisticsFeatureAssignedHighFinish Basic Player InfoSpyder001MaHuJa01/12/2012 22:42PHP0
26621 ARMA3 Community Issue TrackerFeatureNewHighAbility to filter ArmA 3 servers that use mods from ones that don'tMaionaze03/30/2013 13:22MultiplayerUpcoming version47
26501 A2 AAR - After Action ReviewFeatureIn progressHighFully implemented extended UnitCapture UnitPlay functions for multiple unitsMikhailMikhail11/21/2011 09:39Arma2 AAR ScriptsAAR map playback rec and play0
26240 C&H ValhallaFeatureNewHighmake weapons stay after deathKochleffelnux11/07/2011 22:44C&H Valhalla 1.051
25413 TOH Community Issue TrackerFeatureNewHighMP - Allow client to turn-off aids OR use a harder difficulty setting then what the server has set.Rg04/12/2012 00:2415
25016 SPY Battle StatisticsFeatureNewHighexlude MHQ from sideassignerKochleffelSpyder00109/30/2011 14:27Valhalla0
22583 ArmA Live StatisticsFeatureAssignedHighWebsite Content Management SystemSpyder001Spyder00112/04/2012 22:09Content0
21730 NIAC – Non-Intrusive Ambient CombatFeatureIn progressHighFind a way to attach sample sizes to the samples pulled from databaserexehukrexehuk07/07/2011 18:17NIAC - Version 20
21612 ARMA2 Community Issue TrackerFeatureAssignedHighPossiblilty to turn off default missionsKochleffelDwarden12/24/2012 16:15ServerUpcoming version10
21005 TOH Community Issue TrackerFeatureNewHighLamps and switchAS35005/12/2012 03:3312
20430 Gossamer's WarfareFeatureIn progressHighNew Networking System by XenoGossamerSolidGossamerSolid05/01/2012 19:22GeneralGossamer's Warfare v3.050
20070 InsurgencyFeatureIn progressHighAI Helicopter Insertion and ExtractionBOTA49Kol9yN06/22/2013 06:11Support0.91 A30
18971 A&S ProMode (OA)FeatureAssignedHighAdd missing missiles to T72 and T90 tanks.kju04/21/2011 21:38Next release0
18970 A&S ProMode (OA)FeatureAssignedHighGive chopper pilots control over unguided rockets.kju04/21/2011 21:38Next release0
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030
16548 Gossamer's WarfareFeatureAssignedHighNew HQ gets paradropped by Commander ChoiceGossamerSolidGossamerSolid05/14/2011 19:030
16512 ArmaScriptTraceFeatureIn progressHighAbility to filter per string or regex.kjufirefly244201/08/2011 05:430
16509 ArmaScriptTraceFeatureIn progressHighMissing ability to analyze "call" and "spawn" commands.kjufirefly244201/11/2011 09:380
13690 A&S ProMode (OA)FeatureAssignedHighAdd ability to build a static weapon system as Engineer class.kju06/22/2011 10:07Next release1
11713 Jaynus' ArmA2 Extended LibraryFeatureNewHighImplement 1 or 2 digit return codes from functions for faster comparisionjaynusjaynus07/05/2010 18:28Future0
10630 Jaynus' ArmA2 Extended LibraryFeatureAssignedHighFigure out a new way to check to make sure its *actually* activejaynusjaynus05/13/2010 01:551.0.00
10167 A&S ProMode (OA)FeatureAssignedHighAdd custom wounding system.kju07/25/2011 06:000
8525 A&S ProMode (OA)FeatureNewHighAAS: Ability not too loose your weapon when swimming.kju07/04/2010 04:140
8221 A&S ProMode (OA)FeatureIn progressHighDisable radar and direct lock.kju06/03/2010 17:460
7889 A&S ProMode (OA)FeatureNewHighAdd crew served weapon transport (as infantry/vehicles)kju06/03/2010 17:260
7888 A&S ProMode (OA)FeatureNewHighAAS: Add vehicle/object transportkju07/04/2010 04:140
7886 A&S ProMode (OA)FeatureAssignedHighAAS: Add mobiler respawn in ground/air vehiclekjukju07/04/2010 04:140
7734 Advance and Secure (AAS)FeatureNewHighAGW: kit limit enforcementCoolBox-SBS-04/07/2010 07:09Scripting - CoreAddAGW C40
6902 OFP Island PackFeatureFeedbackHighSarugao folder extensionW0llethe-f10/11/2010 16:08ConfigNext release0
6295 A&S ProMode (OA)FeatureNewHighAAS: Replace satchel charges with fixed 30 second timebombs.kju07/04/2010 04:140
5038 DevastationFeatureNewHighSandbag deployment from FOB's and captured FlagsSalahDr_Eyeball10/07/2009 12:16FOB's1
5037 DevastationFeatureNewHighLarger carrying capacity and building materials for trucksSalahDr_Eyeball10/07/2009 12:15Deploy cargo assetbeta v0.71
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
3370 Advance and Secure (AAS)FeatureAssignedHighPre stocked supply trucksCoolBox-SBS-AGW-Grimes08/06/2010 15:15Scripting - GeneralAGW C40
2888 DevastationFeatureAssignedHighMulti language support - stringtableDr_EyeballDr_Eyeball08/03/2009 13:07Documentation, Manual, Helpv2.00
2885 DevastationFeatureNewHighMake your side bluFor always.Dr_EyeballDr_Eyeball07/18/2009 04:58Visualv2.00
2726 ARMA2 Community Issue TrackerFeatureAssignedHighEditor writes to 'virtual store' under Vista when exporting missionssbsmacDwarden06/20/2011 10:172D Editor1
2631 prBFFeatureNewHighCreate outrokondor02/05/2011 14:240
2620 DevastationFeatureAssignedHighSelected kits for different hardware?Alan.rioDr_Eyeball07/31/2009 13:10Gameplay1
2283 ARMA2 Community Issue TrackerFeatureAssignedHighServer admin reserved slotWhisperDwarden11/13/2012 23:25Server33
1918 DevHeaven (Only site issues)FeatureFeedbackHighHave issues sorted "last time updated" desc by default?kjuSickboy01/19/2012 10:51Website1
1080 Close AssaultFeatureAssignedHighInitial test maps (4v4, 8v8, 16v16)TheCaptainTheCaptain09/20/2009 06:31Maps0.40
1074 Close AssaultFeatureAssignedHighTeamswitch ImprovementsTheCaptainTheCaptain09/27/2009 20:59Squad Command0.40
1072 Close AssaultFeatureAssignedHighArma Briefing HTMLTheCaptainTheCaptain09/24/2009 05:26Tasks0.40
184 Vehicle DMFeatureAssignedHighStart GUI allows to play a 'Plane Frenzy' special versionkjukju06/12/2009 08:560
172 Vehicle DMFeatureAssignedHighAdd vehicle variants without weapon lock and radarkjukju06/12/2009 08:560
160 Vehicle DMFeatureAssignedHighStart GUI allows to select the desired vehicle set for the missionkjukju06/12/2009 08:560
59 Vehicle DMFeatureAssignedHighCount score properlykjukju06/12/2009 08:560
76667 TacBFFeatureAssignedNormalAdd Eden property editorsDr_EyeballDr_Eyeball07/19/2016 16:37Settings0
76662 TacBFFeatureAssignedNormalAircraft attack requests systemDr_EyeballDr_Eyeball07/17/2016 10:22Gameplay0
76654 ST HUDFeatureNewNormalCompass azimuthSjakal07/06/2016 16:510
76648 TacBFFeatureNewNormalInvestigate ACE3 integrationDr_EyeballDr_Eyeball06/30/2016 14:50Addons support0
76641 TacBFFeatureAssignedNormalRoles dlg: show kits of squadDr_EyeballDr_Eyeball06/28/2016 05:30Armaments & Roles0
76632 TacBFFeatureAssignedNormalThug BF tasksDr_EyeballDr_Eyeball06/27/2016 16:56Game modes3.22.00
76628 TacBFFeatureAssignedNormalCommander ModeDr_EyeballDr_Eyeball07/06/2016 11:18Commander mode3.23.00
76593 PboDllFeatureNewNormalMoveobjectgalgenjunge05/26/2016 15:270
76400 ArmA 3: ALiVEFeatureNewNormalSeperate, Profiled AI vehicles, spawn distanceTallguyjv03/20/2016 20:431
76329 ArmA 3: ALiVEFeatureNewNormalFlare at NightEsper10/20/2015 23:26Enhancements0

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