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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
4118 ARMA2 Community Issue TrackerFeatureAssignedNormalSILVIE: civilian vehicles should get random symptoms of beign usedzGuba04/29/2012 05:34BI Modules6
12324 ARMA2 Community Issue TrackerFeatureAssignedNormalALICE2 to support special town logic valuesdanczer08/07/2011 15:48BI Modules5
13340 ARMA2 Community Issue TrackerFeatureAssignedNormalIdentical ranges for MLRS using "1.54 engine artillery" and artillery module _William09/30/2010 08:05BI Modules4
13386 ARMA2 Community Issue TrackerFeatureAssignedNormalUAV module should accept params and make it synchronizable with UAV_BackpackKhalashnikovf07/25/2011 20:07BI Modules9
14378 ARMA2 Community Issue TrackerFeatureAssignedNormalZORA Zone Restriction Module - Set MIN and MAX spawn distancewolffy.auDwarden10/12/2010 15:56BI Modules4
15091 ARMA2 Community Issue TrackerFeatureAssignedNormalAmbient Combat Manager Module not accepting custom faction classesLegislator07/11/2012 14:03BI Modules6
26949 ARMA2 Community Issue TrackerFeatureAssignedNormalHigh Command - Actions for Weapon Teams to Deploy/Pack upIgneous0112/18/2011 02:41BI Modules1
24472 ArmA2 Tools Community IssueTrackerFeatureAssignedNormalBinarise does not report bad statusmikero09/13/2011 21:21BinMake - PE for Arma II2
23515 InsurgencyFeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
30083 InsurgencyFeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
30744 InsurgencyFeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
26177 InsurgencyFeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
27842 InsurgencyFeatureFeedbackTrivialVehicles: Drag&Drop ammoboxesKol9yNKol9yN02/11/2012 01:35BLUFOR VehiclesNextGen Planed Features0
26178 InsurgencyFeatureIn progressNormalVehicles: Add Boats!Kol9yNKol9yN04/03/2013 12:03BLUFOR Vehicles0.91 A32
3695 Close AssaultFeatureAssignedLowArma2 CompatibilityTheCaptainTheCaptain08/17/2009 05:54Bugfixing0.50
19324 ARMA2 Community Issue TrackerFeatureAssignedNormalRussian SP Campaign/MissionDarkGuerilla09/04/2012 16:11Campaign0
50107 ARMA2 Community Issue TrackerFeatureAssignedNormalMake laserLock and nvLock independant to canLock.kju11/20/2012 23:18Campaign3
72393 TacBFFeatureNewTrivialEach loaded FO Box should limit the number of seats available in a vehicle.LeondorDr_Eyeball10/20/2014 09:27Cargo system-1
72584 TacBFFeatureNewTrivialAdd inflatable boats as a base asset for cargoDr_EyeballDr_Eyeball10/20/2014 09:17Cargo system-1
73123 TacBFFeatureNewLowDifferentiate helo storage types in flexiMenumadrabbitDr_Eyeball11/10/2013 11:35Cargo system1
72397 TacBFFeatureFeedbackNormalDisable the ability to unload FO Construction Materials from FO crate before you set FO up.LeondorDr_Eyeball10/13/2014 15:40Cargo system1
28471 InsurgencyFeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0
20661 InsurgencyFeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
73692 TacBFFeatureNewTrivialChange all (!isMultiplayer) calls to use generalDebugModeDr_EyeballDr_Eyeball01/10/2014 04:30Code0
75599 TacBFFeatureAssignedNormalRestructure/refactor code: move code, move files, rename variables.Dr_EyeballDr_Eyeball08/25/2016 13:46Code0
14379 DevHeaven (Only site issues)FeatureIn progressNormalSyntax highlight for AutoHotkeyalefSickboy12/09/2010 06:43Code formatting2
76302 ArmA 3: ALiVEFeatureNewLowWay-points for Combat Support TransportCommandoUKSF09/06/2015 16:56Combat SupportFuture Iterations0
73297 TacBFFeatureAssignedNormalOrders/WP system: create "single WP" system (optional usage)Dr_EyeballDr_Eyeball11/30/2013 07:57Commander mode0
76628 TacBFFeatureAssignedNormalCommander ModeDr_EyeballDr_Eyeball07/06/2016 11:18Commander mode3.230
11441 A.C.E. for OAFeatureNewLowConcussions and HeadachesJDMT05/10/2013 10:58ComplexTBD13
18062 A.C.E. for OAFeatureNewNormalRemote controlled UAV hellfire guidanceSickboy06/30/2013 09:18ComplexTBD11
20505 A.C.E. for OAFeatureNewLowMake player gunner of Su34/Su30 able to use KH29 with MFDmaturin05/31/2013 06:42ComplexTBD20
26167 A.C.E. for OAFeatureNewNormal120mm manual reload from loader seat in Abrams tank.cyrilator02/28/2013 21:37ComplexArma 323
27676 A.C.E. for OAFeatureNewNormalLaser pointing for laser designator/rangefinderLuke06/30/2013 09:12ComplexArma 31
29279 A.C.E. for OAFeatureNewNormalAdd delay for vehicle seat switchingcyrilator03/16/2015 18:21ComplexTBD5
30367 A.C.E. for OAFeatureNewNormalUnmanned turets - external reloadconKORD05/08/2013 16:18ComplexTBD5
30826 A.C.E. for OAFeatureNewNormalFunctionnal Targeting Pods for aircrafts.cyrilator12/18/2012 15:33ComplexArma 33
31408 A.C.E. for OAFeatureNewNormalD-30: Make ACE compatibleMagicStuffUser05/31/2013 06:48ComplexTBD3
35769 A.C.E. for OAFeatureNewNormalSeat Switch and Autopilot for MQ-9 reaper.cyrilator05/31/2013 06:40ComplexTBD4
40959 A.C.E. for OAFeatureNewNormalCluster munitions (DPICM, CBU-x) should leave UXOMaHuJa05/10/2013 10:59ComplexTBD4
43177 A.C.E. for OAFeatureNewNormalLAV-25A2 should have FCSviper031108/16/2013 08:43ComplexTBD10
46628 A.C.E. for OAFeatureNewNormalSys_Explosives version of AN-M14Blackpython05/31/2013 06:39ComplexTBD3
48580 A.C.E. for OAFeatureNewNormalTop attack mode for NLaw launcher.cyrilator05/31/2013 06:39ComplexTBD3
52808 A.C.E. for OAFeatureNewNormalmagnification indication for variables magnification mil-dot scopescyrilator05/31/2013 06:39ComplexTBD2
53841 A.C.E. for OAFeatureNewNormalM47 Dragon changescyrilator05/31/2013 06:35ComplexTBD4
54715 A.C.E. for OAFeatureNewNormalForced Tripod firing position for Metis Launcher.cyrilator06/21/2013 17:19ComplexTBD4
63509 A.C.E. for OAFeatureNewNormalSeperate range tables for Subsonic ammoScarecrowisNOTamused.05/31/2013 06:37ComplexTBD4
63518 A.C.E. for OAFeatureNewNormalShell type switching restriction in T72/T90.cyrilator05/31/2013 06:37ComplexTBD4
64328 A.C.E. for OAFeatureNewNormalM830A1 HEAT-MP-T time fuselandmines05/31/2013 06:38ComplexTBD3
64369 A.C.E. for OAFeatureNewNormalHUD for AH-1Z, AH-1W and UH1YScarecrowisNOTamused.01/08/2014 05:56ComplexTBD7
70411 A.C.E. for OAFeatureNewNormalAmmunition managment systemCrackdown06/24/2013 01:30ComplexArma 3-4
71711 A.C.E. for OAFeatureNewNormalAI avoid areas around locations where IEDs are set simonf05/10/2013 11:03ComplexTBD2
71780 A.C.E. for OAFeatureNewNormalEnable shell preparing, repacking from backsacksscrim9307/02/2013 14:47ComplexTBD3
71887 A.C.E. for OAFeatureNewNormalMake player less prone to passing out, pleasescrim9306/28/2013 18:09ComplexTBD3
71985 A.C.E. for OAFeatureNewNormalAllow weapon resting for launchersscrim9307/02/2013 14:44ComplexTBD1
72000 A.C.E. for OAFeatureNewNormalMOAB/FOAB implemented in ACEcyrilator08/24/2013 21:01ComplexTBD0
72046 A.C.E. for OAFeatureNewNormalEnable full screen "GPS" for better view of blufor marker in FBCB2 compliant vehiclespellejones06/13/2013 09:47ComplexTBD1
14811 A.C.E. for OAFeatureAssignedNormalDynamic View Distancerexehukq118406/12/2013 20:41ComplexTBD37
15838 A.C.E. for OAFeatureAssignedLowFire Damage LevelsstubsNou06/12/2013 08:15ComplexTBD7
16346 A.C.E. for OAFeatureAssignedLowAI should not treat themselves with medical items in combat situationsiEnemY05/31/2013 06:56ComplexTBD10
17133 A.C.E. for OAFeatureAssignedNormalmore 'getting shot' animation varities.ocnfoxjaynus04/09/2013 23:25ComplexArma 313
17345 A.C.E. for OAFeatureAssignedNormalRealistic Body armorBushTuckaSandiford05/08/2013 23:11ComplexArma 344
20309 A.C.E. for OAFeatureAssignedNormalAmmo type to determine weapon precisionRobaloRobalo06/12/2013 08:15ComplexTBD11
20343 A.C.E. for OAFeatureAssignedNormalAI: Intersquad linkkrazeRobalo05/31/2013 06:42ComplexTBD3
23231 A.C.E. for OAFeatureAssignedNormalFurther development of BMP-2 / Доработка БМП-2visovatovvisovatov02/28/2013 22:30ComplexTBD23
23719 A.C.E. for OAFeatureAssignedNormalExpand the range of ammunition for howitzers D-30 (Д-30)visovatovNou06/12/2013 08:15ComplexTBD5
25912 A.C.E. for OAFeatureAssignedLowAI Infantry doesn't use other magazine types except the currently loaded, until emptyadminRobalo06/12/2013 08:14ComplexTBD2
25999 A.C.E. for OAFeatureAssignedLowDragging-Feature for AI SquadmembersHumvee2805/10/2013 10:56ComplexTBD0
28822 A.C.E. for OAFeatureAssignedNormalHellfire missile guidance for MQ-9 reaper.cyrilatorzGuba08/18/2013 10:54ComplexTBD8
29988 A.C.E. for OAFeatureAssignedLowBuddy Reload for breach loading ATs (And maybe for GPMGs?)VyMajorisNou06/12/2013 08:12ComplexTBD12
30553 A.C.E. for OAFeatureAssignedLowAPOBS Lacking destructive forceScarecrowisNOTamused.rocko06/12/2013 08:12ComplexTBD1
30619 A.C.E. for OAFeatureAssignedLowACOG overlaps HUDdoofclownzGuba03/01/2013 17:16ComplexTBD0
32549 A.C.E. for OAFeatureAssignedLowMultiple Gun Support for AN/GYK-37 BCSSusagNou06/12/2013 08:11ComplexTBD1
40541 A.C.E. for OAFeatureAssignedNormalAdd Ability for FGM-148 Javelin to lock onto a ground pointScarecrowisNOTamused.zGuba06/12/2013 08:11ComplexTBD6
48588 A.C.E. for OAFeatureAssignedNormalDisposable man portable AA Tube launcher.cyrilatorzGuba05/08/2013 16:18ComplexTBD5

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