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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
3418 ARMA2 Community Issue TrackerFeatureAssignedNormalBis artillery module fills linked group units with ammo at fire mission execution : allow enable / disable Ka-Oz02/25/2010 10:42BI Modules2
4118 ARMA2 Community Issue TrackerFeatureAssignedNormalSILVIE: civilian vehicles should get random symptoms of beign usedzGuba04/29/2012 05:34BI Modules6
12324 ARMA2 Community Issue TrackerFeatureAssignedNormalALICE2 to support special town logic valuesdanczer08/07/2011 15:48BI Modules5
13340 ARMA2 Community Issue TrackerFeatureAssignedNormalIdentical ranges for MLRS using "1.54 engine artillery" and artillery module _William09/30/2010 08:05BI Modules4
13386 ARMA2 Community Issue TrackerFeatureAssignedNormalUAV module should accept params and make it synchronizable with UAV_BackpackKhalashnikovf07/25/2011 20:07BI Modules9
14378 ARMA2 Community Issue TrackerFeatureAssignedNormalZORA Zone Restriction Module - Set MIN and MAX spawn distancewolffy.auDwarden10/12/2010 15:56BI Modules4
15091 ARMA2 Community Issue TrackerFeatureAssignedNormalAmbient Combat Manager Module not accepting custom faction classesLegislator07/11/2012 14:03BI Modules6
26949 ARMA2 Community Issue TrackerFeatureAssignedNormalHigh Command - Actions for Weapon Teams to Deploy/Pack upIgneous0112/18/2011 02:41BI Modules1
24472 ArmA2 Tools Community IssueTrackerFeatureAssignedNormalBinarise does not report bad statusmikero09/13/2011 21:21BinMake - PE for Arma II2
23515 InsurgencyFeatureAssignedNormalParameter: BLUFor AI units on multiplayerRodriguesFoKol9yN04/03/2013 12:07BLUFORNextGen Planed Features5
30083 InsurgencyFeatureAssignedLowOption to create and join other squadsNorton10/31/2012 10:26BLUFORNextGen Planed Features0
30744 InsurgencyFeatureAssignedNormalON\OFF spawn behind friendly soldierStasMangoKol9yN10/31/2012 10:23BLUFORNextGen Planed Features0
26177 InsurgencyFeatureAssignedLowVehicles: Add special vehiclesKol9yNKol9yN04/03/2013 12:08BLUFOR VehiclesNextGen Planed Features1
27842 InsurgencyFeatureFeedbackTrivialVehicles: Drag&Drop ammoboxesKol9yNKol9yN02/11/2012 01:35BLUFOR VehiclesNextGen Planed Features0
26178 InsurgencyFeatureIn progressNormalVehicles: Add Boats!Kol9yNKol9yN04/03/2013 12:03BLUFOR Vehicles0.91 A32
3695 Close AssaultFeatureAssignedLowArma2 CompatibilityTheCaptainTheCaptain08/17/2009 05:54Bugfixing0.50
19324 ARMA2 Community Issue TrackerFeatureAssignedNormalRussian SP Campaign/MissionDarkGuerilla09/04/2012 16:11Campaign0
50107 ARMA2 Community Issue TrackerFeatureAssignedNormalMake laserLock and nvLock independant to canLock.kju11/20/2012 23:18Campaign3
72393 TacBFFeatureNewTrivialEach loaded FO Box should limit the number of seats available in a vehicle.LeondorDr_Eyeball10/20/2014 09:27Cargo system-1
72584 TacBFFeatureNewTrivialAdd inflatable boats as a base asset for cargoDr_EyeballDr_Eyeball10/20/2014 09:17Cargo system-1
73123 TacBFFeatureNewLowDifferentiate helo storage types in flexiMenumadrabbitDr_Eyeball11/10/2013 11:35Cargo system1
72397 TacBFFeatureFeedbackNormalDisable the ability to unload FO Construction Materials from FO crate before you set FO up.LeondorDr_Eyeball10/13/2014 15:40Cargo system1
28471 InsurgencyFeatureAssignedNormalS-Missions: Hunt for more than just cachesgunterlundKol9yN02/10/2012 20:45CiviliansNextGen Planed Features0
20661 InsurgencyFeatureIn progressNormalCivilians react to the behavior of the BLUFORFireballKol9yN04/03/2013 12:06CiviliansNextGen Planed Features3
73692 TacBFFeatureNewTrivialChange all (!isMultiplayer) calls to use generalDebugModeDr_EyeballDr_Eyeball01/10/2014 04:30Code0
75599 TacBFFeatureAssignedNormalRestructure/refactor code: move code, move files, rename variables.Dr_EyeballDr_Eyeball08/25/2016 13:46Code0
14379 DevHeaven (Only site issues)FeatureIn progressNormalSyntax highlight for AutoHotkeyalefSickboy12/09/2010 06:43Code formatting2
76302 ArmA 3: ALiVEFeatureNewLowWay-points for Combat Support TransportCommandoUKSF09/06/2015 16:56Combat SupportFuture Iterations0
73297 TacBFFeatureAssignedNormalOrders/WP system: create "single WP" system (optional usage)Dr_EyeballDr_Eyeball11/30/2013 07:57Commander mode0
76628 TacBFFeatureAssignedNormalCommander ModeDr_EyeballDr_Eyeball07/06/2016 11:18Commander mode3.230
11441 A.C.E. for OAFeatureNewLowConcussions and HeadachesJDMT05/10/2013 10:58ComplexTBD13
18062 A.C.E. for OAFeatureNewNormalRemote controlled UAV hellfire guidanceSickboy06/30/2013 09:18ComplexTBD11
20505 A.C.E. for OAFeatureNewLowMake player gunner of Su34/Su30 able to use KH29 with MFDmaturin05/31/2013 06:42ComplexTBD20
26167 A.C.E. for OAFeatureNewNormal120mm manual reload from loader seat in Abrams tank.cyrilator02/28/2013 21:37ComplexArma 323
27676 A.C.E. for OAFeatureNewNormalLaser pointing for laser designator/rangefinderLuke06/30/2013 09:12ComplexArma 31
29279 A.C.E. for OAFeatureNewNormalAdd delay for vehicle seat switchingcyrilator03/16/2015 18:21ComplexTBD5
30367 A.C.E. for OAFeatureNewNormalUnmanned turets - external reloadconKORD05/08/2013 16:18ComplexTBD5
30826 A.C.E. for OAFeatureNewNormalFunctionnal Targeting Pods for aircrafts.cyrilator12/18/2012 15:33ComplexArma 33
31408 A.C.E. for OAFeatureNewNormalD-30: Make ACE compatibleMagicStuffUser05/31/2013 06:48ComplexTBD3
35769 A.C.E. for OAFeatureNewNormalSeat Switch and Autopilot for MQ-9 reaper.cyrilator05/31/2013 06:40ComplexTBD4
40959 A.C.E. for OAFeatureNewNormalCluster munitions (DPICM, CBU-x) should leave UXOMaHuJa05/10/2013 10:59ComplexTBD4
43177 A.C.E. for OAFeatureNewNormalLAV-25A2 should have FCSviper031108/16/2013 08:43ComplexTBD10
46628 A.C.E. for OAFeatureNewNormalSys_Explosives version of AN-M14Blackpython05/31/2013 06:39ComplexTBD3
48580 A.C.E. for OAFeatureNewNormalTop attack mode for NLaw launcher.cyrilator05/31/2013 06:39ComplexTBD3
52808 A.C.E. for OAFeatureNewNormalmagnification indication for variables magnification mil-dot scopescyrilator05/31/2013 06:39ComplexTBD2
53841 A.C.E. for OAFeatureNewNormalM47 Dragon changescyrilator05/31/2013 06:35ComplexTBD4
54715 A.C.E. for OAFeatureNewNormalForced Tripod firing position for Metis Launcher.cyrilator06/21/2013 17:19ComplexTBD4
63509 A.C.E. for OAFeatureNewNormalSeperate range tables for Subsonic ammoScarecrowisNOTamused.05/31/2013 06:37ComplexTBD4
63518 A.C.E. for OAFeatureNewNormalShell type switching restriction in T72/T90.cyrilator05/31/2013 06:37ComplexTBD4
64328 A.C.E. for OAFeatureNewNormalM830A1 HEAT-MP-T time fuselandmines05/31/2013 06:38ComplexTBD3
64369 A.C.E. for OAFeatureNewNormalHUD for AH-1Z, AH-1W and UH1YScarecrowisNOTamused.01/08/2014 05:56ComplexTBD7
70411 A.C.E. for OAFeatureNewNormalAmmunition managment systemCrackdown06/24/2013 01:30ComplexArma 3-4
71711 A.C.E. for OAFeatureNewNormalAI avoid areas around locations where IEDs are set simonf05/10/2013 11:03ComplexTBD2
71780 A.C.E. for OAFeatureNewNormalEnable shell preparing, repacking from backsacksscrim9307/02/2013 14:47ComplexTBD3
71887 A.C.E. for OAFeatureNewNormalMake player less prone to passing out, pleasescrim9306/28/2013 18:09ComplexTBD3
71985 A.C.E. for OAFeatureNewNormalAllow weapon resting for launchersscrim9307/02/2013 14:44ComplexTBD1
72000 A.C.E. for OAFeatureNewNormalMOAB/FOAB implemented in ACEcyrilator08/24/2013 21:01ComplexTBD0
72046 A.C.E. for OAFeatureNewNormalEnable full screen "GPS" for better view of blufor marker in FBCB2 compliant vehiclespellejones06/13/2013 09:47ComplexTBD1
14811 A.C.E. for OAFeatureAssignedNormalDynamic View Distancerexehukq118406/12/2013 20:41ComplexTBD37
15838 A.C.E. for OAFeatureAssignedLowFire Damage LevelsstubsNou06/12/2013 08:15ComplexTBD7
16346 A.C.E. for OAFeatureAssignedLowAI should not treat themselves with medical items in combat situationsiEnemY05/31/2013 06:56ComplexTBD10
17133 A.C.E. for OAFeatureAssignedNormalmore 'getting shot' animation varities.ocnfoxjaynus04/09/2013 23:25ComplexArma 313
17345 A.C.E. for OAFeatureAssignedNormalRealistic Body armorBushTuckaSandiford05/08/2013 23:11ComplexArma 344
20309 A.C.E. for OAFeatureAssignedNormalAmmo type to determine weapon precisionRobaloRobalo06/12/2013 08:15ComplexTBD11
20343 A.C.E. for OAFeatureAssignedNormalAI: Intersquad linkkrazeRobalo05/31/2013 06:42ComplexTBD3
23231 A.C.E. for OAFeatureAssignedNormalFurther development of BMP-2 / Доработка БМП-2visovatovvisovatov02/28/2013 22:30ComplexTBD23
23719 A.C.E. for OAFeatureAssignedNormalExpand the range of ammunition for howitzers D-30 (Д-30)visovatovNou06/12/2013 08:15ComplexTBD5
25912 A.C.E. for OAFeatureAssignedLowAI Infantry doesn't use other magazine types except the currently loaded, until emptyadminRobalo06/12/2013 08:14ComplexTBD2
25999 A.C.E. for OAFeatureAssignedLowDragging-Feature for AI SquadmembersHumvee2805/10/2013 10:56ComplexTBD0
28822 A.C.E. for OAFeatureAssignedNormalHellfire missile guidance for MQ-9 reaper.cyrilatorzGuba08/18/2013 10:54ComplexTBD8
29988 A.C.E. for OAFeatureAssignedLowBuddy Reload for breach loading ATs (And maybe for GPMGs?)VyMajorisNou06/12/2013 08:12ComplexTBD12
30553 A.C.E. for OAFeatureAssignedLowAPOBS Lacking destructive forceScarecrowisNOTamused.rocko06/12/2013 08:12ComplexTBD1
30619 A.C.E. for OAFeatureAssignedLowACOG overlaps HUDdoofclownzGuba03/01/2013 17:16ComplexTBD0
32549 A.C.E. for OAFeatureAssignedLowMultiple Gun Support for AN/GYK-37 BCSSusagNou06/12/2013 08:11ComplexTBD1
40541 A.C.E. for OAFeatureAssignedNormalAdd Ability for FGM-148 Javelin to lock onto a ground pointScarecrowisNOTamused.zGuba06/12/2013 08:11ComplexTBD6

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