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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
73693 TacBFTaskNewTrivialCode: use BIS_fnc_param throughoutDr_EyeballDr_Eyeball01/10/2014 04:48Code0
76628 TacBFFeatureAssignedNormalCommander ModeDr_EyeballDr_Eyeball07/06/2016 11:18Commander mode3.230
73290 TacBFFeatureNewLowConsider removing option for getting crewman/pilot kit from vehicle if you're not near a safezone/FODr_EyeballDr_Eyeball11/29/2013 07:08Armaments & Roles0
72194 TacBFFeatureAssignedLowConvert all rule variables to be defined in class ICE_settingsDr_EyeballDr_Eyeball07/08/2013 04:01Configs0
73309 TacBFFeatureAssignedLowConvert cargo system vehicle/object data into the new cfg settingsDr_EyeballDr_Eyeball12/01/2013 07:49Configs0
9370 DevastationTaskAssignedHighConvert into addonDr_EyeballDr_Eyeball03/10/2010 20:53Game parametersv2.01
73725 TacBFFeatureAssignedLowConvert vehicleRespawn script to handle multiple vehicles, instead of separate processesDr_EyeballDr_Eyeball07/12/2014 22:41Vehicle maintenance0
72616 TacBFFeatureAssignedNormalCreate Heli VSP with only heli cargo.Dr_EyeballDr_Eyeball02/02/2014 10:43Vehicle maintenance1
76673 TacBFBugAssignedHighCUP SPG-9 is guided since the targeting pod & CCIP update (A3 v1.60)omLDr_Eyeball08/14/2016 09:51Missions1
72752 TacBFBugNewLowDestroyed Armour and Helicopter repair containers are still functioning [3.0.27].LeondorDr_Eyeball11/06/2013 09:40Vehicle maintenance-1
76680 TacBFBugAssignedUrgentDestructible Objects become indestructibleDr_EyeballDr_Eyeball08/17/2016 15:30Gameplay0
76655 TacBFBugFeedbackUrgentDevise steps required to fix missionsDr_EyeballDr_Eyeball08/14/2016 11:01Missions3.260
73123 TacBFFeatureNewLowDifferentiate helo storage types in flexiMenumadrabbitDr_Eyeball11/10/2013 11:35Cargo system1
73326 TacBFBugFeedbackLowDisable Switch Seats in attack heli (& others?)Dr_EyeballDr_Eyeball01/25/2015 14:35Gameplay0
74057 TacBFFeatureNewNormalDisable the "Gear change refused." systemLeondorDr_Eyeball02/19/2014 18:56Armaments & Roles0
72397 TacBFFeatureFeedbackNormalDisable the ability to unload FO Construction Materials from FO crate before you set FO up.LeondorDr_Eyeball10/13/2014 15:40Cargo system1
75323 TacBFFeatureNewLowDisplay limitations of certain kit items to player [v3.8.1]madrabbitDr_Eyeball09/29/2014 19:06Armaments & Roles0
72405 TacBFFeatureNewTrivialDisplay warning message on approaching enemy main base.LeondorDr_Eyeball10/01/2014 20:45UI/Menus/Dialogs/HUD0
72566 TacBFFeatureNewNormalDocument: Variables that effect game rulesmadrabbitDr_Eyeball08/25/2013 03:16Missions0
73196 TacBFBugFeedbackNormalDouble amount of the contents of the Medic supply pack on respawn as a medic [3.0.38]LeondorDr_Eyeball06/27/2016 13:20Armaments & Roles0
74193 TacBFBugAssignedNormalDrivers get a Team Kill for passengers each time their vehicle is destroyed.Dr_EyeballDr_Eyeball03/09/2014 22:39ROE Violations0
4127 DevastationBugNewNormalDriving a vehicle into water counts as a teamkillkjuDr_Eyeball08/29/2009 17:53Scoring0
72393 TacBFFeatureNewTrivialEach loaded FO Box should limit the number of seats available in a vehicle.LeondorDr_Eyeball10/20/2014 09:27Cargo system-1
76666 TacBFBugIn progressHighEden editor missing sided objectsDr_EyeballDr_Eyeball07/25/2016 16:41Configs3.230
4142 DevastationBugNewNormalEmpty vehicles should spawn faster.kjuDr_Eyeball08/29/2009 18:29Gameplaybeta v0.60
76687 TacBFFeatureAssignedHighenable zone, if < X playersDr_EyeballDr_Eyeball08/26/2016 03:16Game modes0
76279 TacBFFeatureIn progressNormalendGame: A&S winner: tickets vs zones heldDr_EyeballDr_Eyeball06/30/2015 03:49Game modes0
72410 TacBFFeatureNewLowExclude big maps from rotation if there are not enough people for them.LeondorDr_Eyeball01/09/2014 13:07Configs-2
72404 TacBFFeatureNewNormalExplain unique gameplay elements with text on screenLeondorDr_Eyeball01/09/2014 13:10UI/Menus/Dialogs/HUD0
75600 TacBFFeatureAssignedNormalExplosive belt: consider adding a dead man's switch to it.Dr_EyeballDr_Eyeball11/07/2014 09:14Gameplay0
76646 TacBFBugFeedbackHighexplosive charges limitationsyntaxDr_Eyeball08/14/2016 11:33Armaments & Roles0
72905 TacBFBugAssignedNormalFireteams colouring not appearing for JIP players [3.0.29]madrabbitDr_Eyeball02/19/2014 10:41UI/Menus/Dialogs/HUD-1
76644 TacBFBugFeedbackUrgentFix Taliban units uniforms to handle more magsDr_EyeballDr_Eyeball07/06/2016 10:20Configs3.220
76688 TacBFBugAssignedNormalFix trapdoor spawning systemDr_EyeballDr_Eyeball08/26/2016 03:22Respawn dialog/Base Deployment0
72564 TacBFFeatureNewLowFO Build Boundary menu should be hidden, if no FO SupplyDr_EyeballDr_Eyeball11/10/2013 11:32UI/Menus/Dialogs/HUD-3
72370 TacBFFeatureNewNormalFO composition needs more thought [TacBF v3.0.19]madrabbitDr_Eyeball10/18/2013 21:05Models/objects/compositions-1
75847 TacBFBugAssignedNormalFO Destruction very inconsistentAdantehDr_Eyeball06/27/2016 00:38Deployable (Sandbag,RP,HO,FO)0
73687 TacBFBugAssignedNormalGear selected through Outfit menu often doesn't save/saves incorrectly. [3.2.4]LeondorDr_Eyeball01/10/2014 05:41Armaments & Roles0
74142 TacBFBugAssignedNormalGear: Provide config settings for all gear item count limits (eg: 3 AP Mines)Dr_EyeballDr_Eyeball06/27/2016 13:22Armaments & Roles1
72390 TacBFFeatureFeedbackTrivialGet rid of the FO setup cooldown.LeondorDr_Eyeball02/27/2014 11:49UI/Menus/Dialogs/HUD-1
73152 TacBFBugAssignedLowGroup-members occasionally aren't listed in squad management [3.0.37]SwedgeDr_Eyeball11/18/2013 04:33Squad Management0
74053 TacBFBugFeedbackNormalHamr and MRCO are not getting removedLeondorDr_Eyeball02/23/2014 11:37Armaments & Roles0
76682 TacBFFeatureAssignedNormalHeavy weapon lowering & targeting sway.Dr_EyeballDr_Eyeball09/15/2016 01:02Gameplay0
75265 TacBFFeatureNewLowHelicopters Inventory ImprovementsLeondorDr_Eyeball09/24/2014 16:04Armaments & Roles0
73137 TacBFBugNewNormalHelo cargo sling of containers unreliable [v3.0.38]madrabbitDr_Eyeball11/10/2013 10:40Sling loads/Airlift1
74680 TacBFFeatureFeedbackLowHO's: allow HO's to be chosen via the map from the base, if far enough from the front line.Dr_EyeballDr_Eyeball06/20/2014 04:19Deployable (Sandbag,RP,HO,FO)0
76643 TacBFBugNewHighhot key in tacbfsyntaxDr_Eyeball06/28/2016 12:01Gameplay3.220
73093 TacBFBugNewNormalHotkeys don't work in the first section of the Squad Menu on the map screen. [3.0.37]LeondorDr_Eyeball11/24/2013 10:26UI/Menus/Dialogs/HUD-1
4136 DevastationSupportNewNormalHow does the boomerang work?kjuDr_Eyeball10/07/2009 09:54Documentation, Manual, Helpbeta v0.61
73411 TacBFFeatureIn progressNormalHUD optimisation: use onEachFrame for drawing fast repeated updates, like name tags, squad HUDDr_EyeballDr_Eyeball06/27/2016 16:23Gameplay0
75484 TacBFBugAssignedLowIdentify areas where packing-up & redeploying any asset would result in a resource being replenished.Dr_EyeballDr_Eyeball10/19/2014 05:51Gameplay0
76642 TacBFBugAssignedNormalIEDs do not always injure nearby playersDr_EyeballDr_Eyeball06/28/2016 07:54Gameplay0
73593 TacBFBugAssignedNormalIf the player faces a vehicle when deploying an FO container, the FO deploys under the vehicle and may detonate the vehicle [v3.2]SwedgeDr_Eyeball01/09/2014 13:11Deployable (Sandbag,RP,HO,FO)1
73724 TacBFFeatureIn progressHighIn S&D, spawn civ/RES vehicles dependent on local presence of HO's/caches/TE's.Dr_EyeballDr_Eyeball12/22/2014 09:21Game modes0
73375 TacBFBugFeedbackNormalIn-game TacBF Help page not up-to-dateCh3v4l13rDr_Eyeball02/23/2014 00:33UI/Menus/Dialogs/HUD0
73816 TacBFFeatureAssignedNormalIncrease the amount of team tickets lost when suiciding LeondorDr_Eyeball02/27/2014 11:22Scoring/Penalties & Scoreboard1
73584 TacBFFeatureNewLowIncrease the armour/hit points of MRAPS.LeondorDr_Eyeball12/30/2013 00:01Gameplay0
73657 TacBFFeatureAssignedNormalIncrease the respawn timer if player hits Esc > Respawn while not being incapacitated.LeondorDr_Eyeball02/27/2014 11:11Respawn dialog/Base Deployment0
75237 TacBFBugNewNormalInfantry NVG is used in vehicles instead of switching camera mode in vehicleAdantehDr_Eyeball09/22/2014 20:29UI/Menus/Dialogs/HUD0
72413 TacBFFeatureNewTrivialInitiate map voting automatically at the end of each round.LeondorDr_Eyeball12/09/2013 13:13Configs-1
75617 TacBFBugNewNormalInteraction often doesn't work (CursorTarget returns objNull)AdantehDr_Eyeball11/09/2014 03:200
72408 TacBFFeatureNewLowIntroduce autokick after some period of idling.LeondorDr_Eyeball11/06/2013 09:47Configs-2
72780 TacBFFeatureNewNormalInventory Armoured VehiclesCh3v4l13rDr_Eyeball10/19/2013 07:23Player/vehicle/crew identify-1
76648 TacBFFeatureNewNormalInvestigate ACE3 integrationDr_EyeballDr_Eyeball06/30/2016 14:50Addons support0
74681 TacBFBugAssignedNormalInvestigate if any TB addons can be removed but still allow you to play.Dr_EyeballDr_Eyeball06/20/2014 04:21Addons support0
72765 TacBFBugNewTrivialKicked squad member retains the fireteam color [3.0.27]LeondorDr_Eyeball12/09/2013 12:37Squad Management-2
2646 DevastationBugNewNormalKit restrictions for negative score.Alan.rioDr_Eyeball07/07/2009 14:05Class/Kit/Armaments dialog0
5037 DevastationFeatureNewHighLarger carrying capacity and building materials for trucksSalahDr_Eyeball10/07/2009 12:15Deploy cargo assetbeta v0.71
73829 TacBFFeatureNewLowLet Commander see SL names on the map without distance restrictions.LeondorDr_Eyeball01/28/2014 12:59UI/Menus/Dialogs/HUD1
72501 TacBFFeatureNewNormalLimit how many mines can be laidDr_EyeballDr_Eyeball10/19/2013 07:06Gameplay-1
73235 TacBFBugFeedbackNormalLocked out of armaments when changing kits[3.0.41]LeondorDr_Eyeball01/15/2014 14:08Armaments & Roles3
76640 TacBFFeatureAssignedHighLose role upon leaving squad/kickedsyntaxDr_Eyeball08/14/2016 09:58Armaments & Roles0
76684 TacBFBugAssignedImmediateLose weapon after reviveDr_EyeballDr_Eyeball08/28/2016 09:52Medic system3.240
5735 DevastationBugNewNormalM2 Tripod not useable on Docks missionSalahDr_Eyeball11/08/2009 14:04Deploy cargo asset0
73218 TacBFFeatureNewLowMake a new separate LAT HE backpack for Opfor (RPG32)LeondorDr_Eyeball11/20/2013 21:39Armaments & Roles0
73950 TacBFFeatureAssignedHighMake cache building indestructible.LeondorDr_Eyeball03/08/2014 11:48Configs0
4131 DevastationFeatureNewLowMake marker text bigger - possible?kjuDr_Eyeball08/29/2009 18:02Visualbeta v0.60
4124 DevastationFeatureNewNormalMake options "T" no longer an user action, instead key action and radio itemkjuDr_Eyeball08/29/2009 17:50Key actionsbeta v0.60
72434 TacBFFeatureNewNormalMake players choose from kits designated by the squad leader.LeondorDr_Eyeball10/19/2013 07:50Armaments & Roles-1
4121 DevastationBugResolvedNormalMake UI dialogs better readable.kjuDr_Eyeball01/23/2010 10:48Visualbeta v0.70
2885 DevastationFeatureNewHighMake your side bluFor always.Dr_EyeballDr_Eyeball07/18/2009 04:58Visualv2.00
73425 TacBFBugNewNormalMaking a waypoint for a squad as commander, creates ~50 waypoints [3.1]LeondorDr_Eyeball12/11/2013 02:28Commander mode0
74724 TacBFFeatureNewLowMark map with location and timestamp for ROE in sideChat/admin player [v3.8.1]madrabbitDr_Eyeball07/06/2014 07:55UI/Menus/Dialogs/HUD0
4132 DevastationFeatureNewNormalMarker should not be center to target - instead placed for best readability.kjuDr_Eyeball08/29/2009 18:04Visualbeta v0.60
72923 TacBFBugAssignedTrivialMenu Satchels->Place satchel charge - doesn't work [3.0.32].LeondorDr_Eyeball02/23/2014 11:22Armaments & Roles0
76645 TacBFBugAssignedHighMenu: Add "Place explosives" optionDr_EyeballDr_Eyeball06/28/2016 14:44Gameplay3.220
76244 TacBFBugResolvedLowMessages about the number of tickets left always show an incorrect side [3.12]LeondorDr_Eyeball06/27/2016 12:57UI/Menus/Dialogs/HUD0
75815 TacBFBugNewNormalMessages in squad management are localized before broadcastingAdantehDr_Eyeball12/11/2014 01:35Squad Management3.100
73380 TacBFBugAssignedLowMinor: Detach airlift cable - duplicate action menu option appearsDr_EyeballDr_Eyeball12/06/2013 09:15Gameplay0
73307 TacBFBugFeedbackNormalMissile count limits on attack choppersDr_EyeballDr_Eyeball02/11/2014 22:37Vehicle maintenance3
72914 TacBFBugNewTrivialMissing detonator icon after picking up armed suicide bomb pack LeondorDr_Eyeball12/09/2013 12:27UI/Menus/Dialogs/HUD-2
76159 TacBFBugIn progressNormalMissing files notifications [3.10.2]LeondorDr_Eyeball04/09/2015 04:06UI/Menus/Dialogs/HUD3.110
3584 DevastationBugFeedbackHighMission always start at 4:50kjuDr_Eyeball08/16/2009 00:420
73590 TacBFBugNewNormalMission rounds do not end correctly [v3.2]madrabbitDr_Eyeball12/29/2013 17:01Missions0
73265 TacBFFeatureAssignedLowMission voting improvementsDr_EyeballDr_Eyeball11/28/2013 05:39Gameplay0
76671 TacBFBugResolvedHighMissions with SPG9 static weapon - "Cannot open object rds_staticw\spg9\og9.p3d"Nordic_HaroldDr_Eyeball08/14/2016 09:26Models/objects/compositions3.230
76685 TacBFBugAssignedImmediateMissions: weapons: attachments not foundDr_EyeballDr_Eyeball08/25/2016 15:55Armaments & Roles3.240
73002 TacBFBugFeedbackNormalMod Set validation methodHurtzDr_Eyeball12/02/2013 15:45Addons support3
73349 TacBFBugAssignedNormalMortar fire solution computer doesnt workCh3v4l13rDr_Eyeball03/05/2014 17:46Artillery/Mortar HUD/system3
73303 TacBFBugFeedbackNormalMortar still uses Vanilla Artillery computerCh3v4l13rDr_Eyeball10/02/2014 19:52Gameplay1

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