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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
8523 ARMA2 Community Issue TrackerFeatureAssignedNormalUnpowered turrets should turn/pan quicker.7611/28/2010 04:36Gameplay7
8540 ARMA2 Community Issue TrackerFeatureAssignedNormalMake vehicle/turret controls follow cursor/camera, possibly with freeaimzGuba02/03/2012 23:31Gameplay21
11561 ARMA2 Community Issue TrackerBugAssignedNormalUAV is useless when banking 90 degrees.Hooves09/24/2011 06:24Gameplay15
8853 ARMA2 Community Issue TrackerFeatureAssignedNormalPost mounts should be able to be turned around faster7608/30/2011 01:18Gameplay5
9404 ARMA2 Community Issue TrackerFeatureAssignedNormalMake Sniper Rifles and MGs harder to use (more realistic)7608/30/2011 01:17Gameplay3
9623 ARMA2 Community Issue TrackerFeatureAssignedNormalAbililty to create subgroups ("fire teams") enabling smaller radio groupsMr.Ben08/23/2011 17:46Gameplay18
9753 ARMA2 Community Issue TrackerFeatureAssignedTrivialLeg wounds affecting bike riding and ladder climbing performanceBomba109/13/2011 14:57Gameplay3
10452 ARMA2 Community Issue TrackerFeatureAssignedNormalExpand IR laser simulationoktane02/28/2013 18:43Gameplay28
11382 ARMA2 Community Issue TrackerFeatureAssignedNormal"Dismount Drill" in "Combat" or "Stealth" modenikita32010608/31/2010 20:05Gameplay8
11616 ARMA2 Community Issue TrackerFeatureAssignedNormalWeapon restingviik03/25/2013 11:54Gameplay60
12305 ARMA2 Community Issue TrackerBugAssignedNormalSupport unavailable to lone units when controlled by the player.snarktactical03/09/2011 12:28Gameplay3
13317 ARMA2 Community Issue TrackerBugAssignedNormal1.54 introduced engine artillery is 100% precise for rocket artillery.kju03/24/2013 17:18Gameplay22
12058 ARMA2 Community Issue TrackerFeatureAssignedNormal[OA]Altimeter during HALO jump.HavocDemon03/21/2011 19:10Gameplay7
12074 ARMA2 Community Issue TrackerFeatureAssignedNormal[OA] Translator/Linguist Featurerye12/05/2010 03:34Gameplay5
12084 ARMA2 Community Issue TrackerFeatureAssignedNormalTWS on night visionapcyberax09/15/2010 17:16Gameplay1
12801 ARMA2 Community Issue TrackerFeatureAssignedNormalKeep thermal state on dropped weaponsdanczer08/15/2010 01:52Gameplay5
12975 ARMA2 Community Issue TrackerFeatureAssignedNormalHave grass flattened when driving over it with wheeled vehiclesIceBreakr03/30/2011 10:15Gameplay7
13115 ARMA2 Community Issue TrackerFeatureAssignedNormalAdditional destruction levels for MG nests50.cal08/14/2011 09:21Gameplay15
13218 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd cursor to driver/pilot view in vehicles like in OFP to ease commanding the gunner or troops.kju01/19/2013 22:38Gameplay28
13454 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd ability to select ammo type, burst and dispersion in the artillery computer50.cal08/17/2012 04:55Gameplay23
13582 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd ability to carry these crawling wounded units.50.cal08/30/2011 01:06Gameplay15
13788 ARMA2 Community Issue TrackerBugAssignedNormalDuplicating Static WeaponsRommel12/02/2011 09:57Gameplay3
14436 ARMA2 Community Issue TrackerBugAssignedNormal[CO] Refleks and arkan missiles cannot be guided manually,only with auto-guidingwore11/12/2012 18:09Gameplay21
15289 ARMA2 Community Issue TrackerBugAssignedNormalCar crew always surives missile impact nearby (or direct GL impacts).kju10/23/2011 10:22Gameplay20
13748 ARMA2 Community Issue TrackerFeatureAssignedNormalAK-74 series have an exaggerated vertical recoilguest08/06/2012 22:56Gameplay43
13930 ARMA2 Community Issue TrackerFeatureAssignedNormalJavelin direct attack modedanczer03/21/2011 19:04Gameplay14
14454 ARMA2 Community Issue TrackerFeatureAssignedNormalSimulate laser guidance by helicopter weapons (like Hellfire for AH-64 Apache and AH-1Z Cobra)ricnunes02/15/2013 07:05Gameplay25
14927 ARMA2 Community Issue TrackerFeatureAssignedNormalAble to respawn as a butterfly rather than the seagull.Rafalsky11/16/2010 12:46Gameplay7
15216 ARMA2 Community Issue TrackerFeatureAssignedNormalAll the players in crew positions in a vehcle should get the kills the gunner earnsbazeye02/10/2011 13:18Gameplay5
15604 ARMA2 Community Issue TrackerFeatureAssignedNormalMake co-pilot positions functional in aircraftEnders04/01/2015 14:41Gameplay81
15976 ARMA2 Community Issue TrackerFeatureAssignedNormalMake countermeasure flares have an hostile radar signature to confuse locking systemkju11/09/2011 12:25Gameplay15
15981 ARMA2 Community Issue TrackerFeatureAssignedNormalMake vehicle crew also get injured/killed by projectile impactkju10/23/2011 10:17Gameplay12
16019 ARMA2 Community Issue TrackerFeatureAssignedNormalParking assistant: beeping soundRaptorko02/10/2011 12:38Gameplay6
16607 ARMA2 Community Issue TrackerBugAssignedNormalDisembark command by group leader shouldn't force out human playersshuko01/28/2011 13:43Gameplay13
16177 ARMA2 Community Issue TrackerFeatureAssignedNormalIR smokeconKORD04/15/2015 23:58Gameplay9
16555 ARMA2 Community Issue TrackerFeatureAssignedNormalImprove targeting system/helpers for multi-seat human crew in vehiclesbetelgeux09/05/2012 08:59Gameplay12
16679 ARMA2 Community Issue TrackerFeatureAssignedNormalTrains/Rail Vehicles - AI and Player use.WoodyUK06/05/2012 01:45Gameplay10
16680 ARMA2 Community Issue TrackerFeatureAssignedNormalAllow the player to walk/shoot around in/from moving vehiclesWoodyUK08/09/2011 12:28Gameplay14
17965 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd difficulty option to disable radar of vehicles (that don't have one in reality)kotov01/28/2013 15:01Gameplay9
18977 ARMA2 Community Issue TrackerFeatureAssignedNormalNew animation requestHannibal7804/29/2011 19:00Gameplay3
19012 ARMA2 Community Issue TrackerFeatureAssignedNormalShow lower-right corner GPS again after exiting scope visionFireball11/28/2012 10:16Gameplay17
23948 ARMA2 Community Issue TrackerBugAssignedNormalThe 'Exhaustion' effect is used when you become 'Suppressed' - can't evade quickly (no sprint, only slow jog)7704/18/2014 01:03Gameplay3
23960 ARMA2 Community Issue TrackerFeatureAssignedNormalFuel and ammo trucks should yield bigger explosionIceBreakr04/29/2012 06:00Gameplay13
24016 ARMA2 Community Issue TrackerBugAssignedNormalDestroying and killing enemy inside formerly friendly vehicle gives negative score penalty7704/18/2014 01:04Gameplay8
24391 ARMA2 Community Issue TrackerBugAssignedNormalNon-leader player cannot report targets if there's another player as leaderDrakeDarkstarr09/04/2012 14:50Gameplay4
26243 ARMA2 Community Issue TrackerBugAssignedLowanimals are counted/shown as civiliansBlackRussian03/05/2012 11:43Gameplay10
25174 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd possibilty to touch off satchels independentlyQazdar04/29/2012 06:02Gameplay5
25712 ARMA2 Community Issue TrackerFeatureAssignedNormalmake gps (ctrl+m) work when player get in vehicles.Magician12/26/2012 17:47Gameplay5
26242 ARMA2 Community Issue TrackerFeatureAssignedNormalKilling enemies by running them over to be counted as a killBlackRussian08/25/2013 15:35Gameplay7
28058 ARMA2 Community Issue TrackerFeatureAssignedNormalAbility to disable automatic radio commands for human playersdslyecxi11/06/2014 14:34Gameplay200
28753 ARMA2 Community Issue TrackerFeatureAssignedNormalFFARs should be operated by pilottyler209/25/2012 12:34Gameplay10
28784 ARMA2 Community Issue TrackerFeatureAssignedNormalRealistic rangefinderszGuba09/15/2012 17:56Gameplay8
37331 ARMA2 Community Issue TrackerBugAssignedNormalRadar targets and locking should to be limited by object drawing distance for units/vehicles with irScanToEyeFactor = 1kotov07/05/2013 13:56Gameplay12
46368 ARMA2 Community Issue TrackerBugAssignedNormalirScanGround = 0/false does not limit radar/target identification to air vehicleskju12/10/2012 00:56Gameplay4
32443 ARMA2 Community Issue TrackerFeatureAssignedNormalnative carry, drag and drop (cargo area/objectHolder)ruebe09/04/2012 14:44Gameplay4
45752 ARMA2 Community Issue TrackerFeatureAssignedNormalMake AutoHover feature configurable per vehiclekju09/09/2012 12:07Gameplay2
45978 ARMA2 Community Issue TrackerFeatureAssignedNormalShow (main) gunner cursor in driver/pilot/commander view to help with coordination/teamworkkju11/20/2012 23:31Gameplay3
47362 ARMA2 Community Issue TrackerFeatureAssignedNormalMisfire Problem - Add visual cue kju03/24/2013 14:01Gameplay2
50156 ARMA2 Community Issue TrackerFeatureAssignedNormalDispersion for rocketskju12/13/2015 03:11Gameplay6
50162 ARMA2 Community Issue TrackerFeatureAssignedNormalImprove helicoper damage model represenationkju09/17/2012 15:21Gameplay1
50165 ARMA2 Community Issue TrackerFeatureAssignedNormalParrallax free collimating gunsight in helicopterskju12/08/2012 00:38Gameplay4
50168 ARMA2 Community Issue TrackerFeatureAssignedNormalPIP screen overlays in air unitskju12/08/2012 00:39Gameplay4
67203 ARMA2 Community Issue TrackerBugAssignedNormalJavelin is too sensitive to losing lock / seek on a targetRadioman12/22/2012 08:59Gameplay3
63854 ARMA2 Community Issue TrackerFeatureAssignedNormalIntroduce new cfgAmmo config value: lockDetectionTypekju11/11/2012 15:39Gameplay3
67954 ARMA2 Community Issue TrackerFeatureAssignedNormalRWR delay, use of countermeasuresWattyWatts01/10/2013 11:41Gameplay3
70243 ARMA2 Community Issue TrackerFeatureAssignedNormalSeparate FCS from weapon locking abilitykju06/16/2013 14:43Gameplay13
2620 DevastationFeatureAssignedHighSelected kits for different hardware?Alan.rioDr_Eyeball07/31/2009 13:10Gameplay1
2788 DevastationFeatureAssignedUrgentTeam Management - Join/Leave group, SL selectionDr_EyeballDr_Eyeball09/27/2009 04:59Gameplayv2.01
3559 DevastationBugAssignedUrgentTime slicing bug: rewrite affected systemsDr_EyeballDr_Eyeball08/24/2009 13:42Gameplay1
72628 TacBFBugAssignedNormalAllow pilot to lock a heli with only 1 squad memberDr_EyeballDr_Eyeball10/18/2013 20:49Gameplay-1
72643 TacBFBugAssignedNormalAssemble static weapon option never appearsDr_EyeballDr_Eyeball10/18/2013 20:49Gameplay-1
72720 TacBFBugAssignedLow[Easy] Pack up slings fails to delete the slingsDr_EyeballDr_Eyeball11/10/2013 23:42Gameplay-2
73380 TacBFBugAssignedLowMinor: Detach airlift cable - duplicate action menu option appearsDr_EyeballDr_Eyeball12/06/2013 09:15Gameplay0
74052 TacBFBugAssignedHighNew waypoint lines sometimes do not show for some other squad members.Dr_EyeballDr_Eyeball11/19/2014 04:31Gameplay3.100
74597 TacBFBugAssignedNormalSometimes removed vehicles still have their vehicle marker shown.Dr_EyeballDr_Eyeball11/20/2014 08:49Gameplay3.100
72642 TacBFFeatureAssignedTrivialView porthole: extend to make this vehicle specific & allow viewing of crew monitorsDr_EyeballDr_Eyeball02/08/2014 14:15Gameplay-1
73156 TacBFFeatureAssignedNormalProvide spectate option for admin and/or GUIDs (player specific)SwedgeDr_Eyeball02/28/2014 14:40Gameplay5
73265 TacBFFeatureAssignedLowMission voting improvementsDr_EyeballDr_Eyeball11/28/2013 05:39Gameplay0
73296 TacBFFeatureAssignedTrivialVBIED: change explosives sourceDr_EyeballDr_Eyeball02/17/2014 17:15Gameplay0
73324 TacBFFeatureAssignedNormalAllow all sides to be used in mod - including IND, CIV.Dr_EyeballDr_Eyeball12/01/2013 13:36Gameplay0
73743 TacBFFeatureAssignedLowAdd Mine Detection & sound [3.3]LeondorDr_Eyeball02/19/2014 10:25Gameplay1
74117 TacBFFeatureAssignedLowRemove hintC usage for fatal errorsDr_EyeballDr_Eyeball03/02/2014 14:46Gameplay0
74121 TacBFFeatureAssignedHighS&D gameplay improvemant with new ticket rewardswormeatenDr_Eyeball04/04/2014 11:12Gameplay2
74263 TacBFFeatureAssignedNormalAdd menu with Vote for Admin list.Dr_EyeballDr_Eyeball06/22/2014 13:08Gameplay0
75484 TacBFBugAssignedLowIdentify areas where packing-up & redeploying any asset would result in a resource being replenished.Dr_EyeballDr_Eyeball10/19/2014 05:51Gameplay0
76642 TacBFBugAssignedNormalIEDs do not always injure nearby playersDr_EyeballDr_Eyeball06/28/2016 07:54Gameplay0
76645 TacBFBugAssignedHighMenu: Add "Place explosives" optionDr_EyeballDr_Eyeball06/28/2016 14:44Gameplay3.220
76680 TacBFBugAssignedUrgentDestructible Objects become indestructibleDr_EyeballDr_Eyeball08/17/2016 15:30Gameplay0
75600 TacBFFeatureAssignedNormalExplosive belt: consider adding a dead man's switch to it.Dr_EyeballDr_Eyeball11/07/2014 09:14Gameplay0
75878 TacBFFeatureAssignedNormalBriefing: auto detect mission features, like FO,RP/HO,MW's,Dr_EyeballDr_Eyeball06/27/2016 13:09Gameplay0
76653 TacBFFeatureAssignedHighSurrender voteDr_EyeballDr_Eyeball07/05/2016 14:03Gameplay3.220
76662 TacBFFeatureAssignedNormalAircraft attack requests systemDr_EyeballDr_Eyeball07/17/2016 10:22Gameplay0
76682 TacBFFeatureAssignedNormalHeavy weapon lowering & targeting sway.Dr_EyeballDr_Eyeball09/15/2016 01:02Gameplay0
76683 TacBFFeatureAssignedLowSlow walkingDr_EyeballDr_Eyeball08/23/2016 07:10Gameplay0
2343 ARMA2 Community Issue TrackerBugAssignedHighPlayer can't fire when is waterkondorDwarden12/12/2012 21:02GameplayUpcoming version35
1894 ARMA2 Community Issue TrackerFeatureAssignedNormalSoldiers getting hurt by fire from burning vehicles/aircrafts/objectsPostaLDwarden11/03/2011 07:39Gameplay191.01
2422 ARMA2 Community Issue TrackerFeatureAssignedNormalRemember fire mode of weapons.twistedDwarden11/13/2012 23:11Gameplay50
2469 ARMA2 Community Issue TrackerFeatureAssignedNormalRealistic stabilization for turretszGubaDwarden05/17/2013 22:57Gameplay76
3077 ARMA2 Community Issue TrackerBugAssignedNormalAction "Reload Sabot/HE" should be removed when there is no gunnerkondorDwarden08/29/2011 18:18Gameplay2
4866 ARMA2 Community Issue TrackerBugAssignedNormalAT weapons vs choppers/planes are not lethal (enough).76Dwarden11/12/2012 00:41Gameplay16

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