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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
40010 A.C.E. for OAFeatureResolvedNormalLimit maximum amount of gear that can be in an ammobox when slingloading it.Heaney55510/20/2013 04:00Script1.14-1
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
72615 A.C.E. for OABugResolvedNormalM3 MAAWS HEATLeoPhone11/13/2013 19:331.145595.0
61778 A.C.E. for OATaskFeedbackNormal7.62x51 NATO SD Ammunition not SD out of any SD weaponSchalton02/04/2014 11:321.146
38435 A.C.E. for OATaskNewNormalARMA 2 CA (Original) dependencies in @ACESickboy12/18/2012 15:03Config1.142
30373 A.C.E. for OATaskAssignedLowWrong weapon pictures of some models. Right ones included !!!Take12/18/2012 15:34Integration1.144
72595 A.C.E. for OABugNewLowArtillery WP rounds do not create AI viewblockers.VKing10/30/2013 18:54Complex1.144
72201 A.C.E. for OABugAssignedNormalM47 Dragon missile bouncing too much upside-down when fired from high level difference.cyrilatorNou11/10/2013 15:32Complex1.142
31010 A.C.E. for OAFeatureResolvedLowMost HEAT warheads do not produce long-range frag (new system)maturinNou10/23/2013 15:33Script1.149
27008 A.C.E. for OABugAssignedNormalTank crew lose hitpoints but do not suffer from ACE wounding effectsmaturinq118406/21/2013 10:05Script1.148594.0
30206 A.C.E. for OATaskAssignedNormalAdd Rangefinder to Tank Fire Control Systemsrockoq118410/13/2013 17:401.141
28497 A.C.E. for OATaskFeedbackLowTake extended armor difficulty setting into account in vehicle damage system, like done with WoundsSickboyq118412/18/2012 15:52Script1.143
72198 A.C.E. for OABugIn progressLowVisual bleeding sometimes continues even when examining reveals no bleedingHeaney555rocko10/13/2013 12:041.143594.0
26430 A2 AAR - After Action ReviewTaskNewNormalCapture human player extended infoMikhailMikhail11/18/2011 11:14Arma2 AAR ScriptsAAR map playback improved GUI and controls0
26431 A2 AAR - After Action ReviewBugNewNormalCapture extended mission infoMikhailMikhail11/18/2011 11:15Arma2 AAR ScriptsAAR map playback improved GUI and controls0
26434 A2 AAR - After Action ReviewBugNewNormalPipes cannot be reused - needs external app restart to reactivateMikhailMikhail11/18/2011 11:37Delphi ClientAAR map playback improved GUI and controls0
15256 A2 AAR - After Action ReviewFeatureAssignedLowName replay files <mission name><date and time>.aar and store in replays subfolderMikhailMikhail11/18/2011 10:58RecordingAAR map playback improved GUI and controls0
15265 A2 AAR - After Action ReviewFeatureAssignedLowAssociate *.aar files with AAR Client. Copy *.aar file to replays folder on doubleclick and make it selected in playlist.MikhailMikhail11/18/2011 10:58Delphi ClientAAR map playback improved GUI and controls0
15267 A2 AAR - After Action ReviewFeatureAssignedTrivialLocalization files (ini, stringtable)MikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls0
15363 A2 AAR - After Action ReviewFeatureAssignedLowPause playbackMikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls1
17939 A2 AAR - After Action ReviewTaskAssignedNormalGrab all initial variables to reconstruct all factors in mission as much as possibleMikhailMikhail11/18/2011 11:14Arma2 AAR ScriptsAAR map playback improved GUI and controls0
15227 A2 AAR - After Action ReviewFeatureAssignedLowDialog interfaceMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls2
15228 A2 AAR - After Action ReviewFeatureAssignedLowHotkey to open AAR DialogMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls1
28133 SPY Battle StatisticsBugIn progressHighKiller Not Award Kills (Damage) From Vehicle CrewSpyder001Spyder00101/26/2012 19:27Core1.1.5.5680
26432 A2 AAR - After Action ReviewBugNewNormalCreate grey or black cross marker at the place where player got killedMikhailMikhail11/18/2011 11:30Arma2 AAR ScriptsAAR map playback rec and play0
18052 A2 AAR - After Action ReviewTaskResolvedHighImplement buffered pipe write (as SickBoy suggested)MikhailMikhail11/18/2011 11:08Core programmingAAR map playback rec and play0
25828 A2 AAR - After Action ReviewTaskIn progressNormalJonesCrusher scripts integration for map marker playbackMikhailMikhail11/18/2011 11:30Arma2 AAR ScriptsAAR map playback rec and play0
26393 A2 AAR - After Action ReviewTaskIn progressHighFind what is lagging the game in the main loop.MikhailMikhail11/18/2011 11:04Arma2 AAR ScriptsAAR map playback rec and play0
26429 A2 AAR - After Action ReviewTaskIn progressUrgentCheck external app for possible lag.MikhailMikhail11/18/2011 11:06Delphi ClientAAR map playback rec and play0

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