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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
75706 All in ArmaBugResolvedNormalNo entry 'bin\config.bin/CfgFactionClasses.GUE'Cyruzkju01/01/2015 12:082015-01-010
75656 ArmA 3: ALiVEFeatureAssignedNormalAI Under Attack Requesting supportProvidence932@gmail.comfriznit11/25/2014 16:07Future Iterations1
75613 ArmA 3: ALiVEBugAssignedNormalZeus remote controlled units and profile spawningARJayARJay04/01/2015 21:36Future Iterations0
75603 LEA - Loadout Editor for ArmAFeatureNewNormalInstead of Double-clicking...thefinn11/08/2014 06:400
75602 LEA - Loadout Editor for ArmABugAssignedNormalCannot get suppressors on SMG'sthefinnMajor_Shepard11/18/2014 11:30LEA v2.1 - Loadout Editor for ArmA 30
75598 All in ArmaTaskFeedbackNormalMake RoadBarrier_light based on (inherit) RoadBarrier_small_FPansyfaustPansyfaust11/08/2014 20:090
75593 Combat Space EnhancementFeatureNewNormalIntelligence officer moduleBugbear11/05/2014 21:490
75569 ArmA 3: ALiVEBugAssignedNormalwaypoints for units near waterSpartanARJay04/01/2015 21:38Future Iterations0
75563 All in ArmaBugNewNormalMG Nest mode disappears too early from view when at the edge of the screen.kju10/31/2014 05:33Requires model rework0
75557 A3 BlitzkriegBugNewUrgentLimited respawn system can run into concurrency issues when checking for tickets remaining.kjukju10/30/2014 06:520
75554 All in ArmaTaskAssignedHighBinarized Data: A1 Majak (Lighthouses)Pansyfaustkju10/31/2014 05:24Next release0
75553 All in ArmaFeatureAssignedHighBinarized Data: A2:OA Revised LampsPansyfaustPansyfaust10/31/2014 05:24Next release0
75552 All in ArmaTaskFeedbackNormalReverse animations on doors in OA buildings.PansyfaustPansyfaust11/01/2014 05:150
75551 All in ArmaFeatureAssignedNormalA2 and OA Door soundsPansyfaustkju10/31/2014 05:22Next release0
75550 LEA - Loadout Editor for ArmABugNewNormalObjet videSol10/29/2014 10:180
75540 All in ArmaBugIn progressUrgentVery bad AI road pathfinding on South SahraniMAD_Tkju11/01/2014 05:161
75525 ArmA 3: ALiVEFeatureNewNormalLittoral/Naval OperationsTupolov04/01/2015 21:39Future Iterations5
75509 ArmA 3: ALiVEBugAssignedNormalArma2Net detectionVRCRaptorTupolov05/05/2015 21:01ALiVE v1.00
75508 All in ArmaBugAssignedNormalDead crew in MG Nest still appears alive.warzenkju10/31/2014 05:31Next release0
75503 All in ArmaBugResolvedHighAliabad and Esbekistan still have screwed up the sky textures.kjukju01/01/2015 12:082015-01-010
75502 All in ArmaTaskResolvedHighChange underwater water color back to default again and leave custom only for Chernarus.kjukju01/01/2015 12:082015-01-010
75478 ArmA 3: ALiVEFeatureAssignedLowAllow towing for more vehiclesr.rangedahlhighhead03/05/2015 07:45Future Iterations0
75470 Community Upgrade ProjectTaskAssignedNormalRe-center proxy weapon models so their mounting is the originn pointVaranonVaranon10/17/2014 13:170
75465 All in ArmaBugFeedbackHighZeroing of the M119 and D30 is completely off.kju10/16/2014 06:13Requires model rework0
75385 ArmA 3: ALiVEBugNewNormalOPCOM Improvementshighheadhighhead11/25/2014 16:40Future Iterations0
75381 CBA_A3BugNewNormalError position: <getVariable [SLX_XEH_STR_GetInMan,[]]) >ViperMaul10/06/2014 09:550
75349 Community Upgrade ProjectBugNewNormalbuggy building texturesfabiochavez10/03/2014 10:580
75344 ArmA 3: ALiVEFeatureAssignedLowNew module - MP ParametersSavageCDNTupolov04/01/2015 21:38Future Iterations2
75288 ArmA 3: ALiVEFeatureNewNormalWar Room - View Tasks on Operations MapTupolov12/17/2014 08:42Future Iterations0
75287 ArmA 3: ALiVEFeatureNewNormalWar Room - View SITREP and PATROLREP on Operations pageTupolov12/17/2014 08:39Future Iterations0

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