Issues

Filters

Apply Clear

Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
13341 A&S ProMode (OA)TaskNewHighRevise default ruck assignments and their contents.kju08/29/2010 10:120
13517 A&S ProMode (OA)FeatureNewNormalAdd mortar and ARTY use for AI.kju09/06/2010 23:591
13525 A&S ProMode (OA)TaskNewNormalSpeed up capture speed for high player counts.kju09/05/2010 06:180
13639 A&S ProMode (OA)TaskNewNormalMake C130J HALO jump plane start a X-Ray and move to mapclick pos.kju09/11/2010 10:570
13688 A&S ProMode (OA)TaskNewNormalShow key actions for SATCOM.kju09/14/2010 10:140
13690 A&S ProMode (OA)FeatureAssignedHighAdd ability to build a static weapon system as Engineer class.kju06/22/2011 10:07Next release1
16380 A&S ProMode (OA)TaskNewNormalMake too step angles cut the sling (heli lift feature).kju01/02/2011 11:120
16558 A&S ProMode (OA)BugNewNormalAI still tries to hide in destroyed buildingskju01/09/2011 16:240
17985 A&S ProMode (OA)FeatureNewNormalAdd ability to switch off a vehicle engine with a hotkey.kju03/02/2011 11:040
17989 A&S ProMode (OA)FeatureNewNormalMake AI in motorbikes/jeeps eject and move on as infantry when driving slowly and getting hit.kju08/31/2011 14:161
17991 A&S ProMode (OA)TaskNewNormalRework the observer interface.kju03/02/2011 11:090
17992 A&S ProMode (OA)BugNewNormalRework the observer unitlist data array.kju03/02/2011 11:110
18016 A&S ProMode (OA)FeatureNewNormalMake AI to share enemy target infos when close/via radio.kju03/03/2011 07:060
18017 A&S ProMode (OA)FeatureNewNormalAdd parameter to set group size of infantry squads.kju03/03/2011 10:430
18329 A&S ProMode (OA)TaskNewNormalCheck if VFTCAS is still neededkju07/22/2011 19:150
18439 A&S ProMode (OA)TaskNewNormalConvert all a2 missions to COkju04/21/2011 21:38Next release0
18442 A&S ProMode (OA)FeatureNewNormalAdd PMC modset.kju04/21/2011 21:38Next release0
18443 A&S ProMode (OA)FeatureIn progressNormalAdd modset for community mods.kju05/22/2011 06:25Next release0
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030
18517 A&S ProMode (OA)FeatureNewNormalMake it possible to rearm at an AI ammo bearerkju03/27/2011 06:520
18546 A&S ProMode (OA)FeatureNewNormalMake it possible to select the fireteam in the spawn dialog.kju03/29/2011 12:130
18641 A&S ProMode (OA)TaskNewNormalAdd alternative path pattern for random mode.kju04/02/2011 08:240
18642 A&S ProMode (OA)TaskNewNormalAdd circular pattern for random mode.kju04/02/2011 08:250
18643 A&S ProMode (OA)TaskNewNormalAdd periodic pattern for random mode.kju04/02/2011 08:250
18644 A&S ProMode (OA)TaskNewNormalAdd L pattern for random mode.kju04/02/2011 08:260
18646 A&S ProMode (OA)TaskNewNormalAdd O pattern for random mode.kju04/02/2011 08:260
18647 A&S ProMode (OA)TaskNewNormalAdd V pattern for random mode.kju04/02/2011 08:260
18649 A&S ProMode (OA)BugNewUrgentAI defender is moving to the closest zone, while it needs to move to the closest zone of the attacker.kju04/21/2011 21:38Next release0
18650 A&S ProMode (OA)TaskNewHighApply setDate earlier / in the briefing phase to avoid the visual change.kju04/02/2011 09:200
18725 A&S ProMode (OA)TaskNewHighMake AI move to dead body to revive units.kju04/05/2011 09:400

« Previous 1 2 3 4 5 6 ... 270 Next » (91-120/8083) | Per page: 30, 50, 75, 100

Also available in: Atom CSV PDF