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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
12419 squintBugResolvedNormalAllow macro substitution in singly quoted stringssbsmac07/28/2010 15:001.0.0.100
12403 squintBugResolvedNormalstring detectionT_D07/28/2010 12:291.0.0.100
10661 Jaynus' ArmA2 Extended LibraryTaskIn progressHighCreate extension example missions and codejaynusjaynus06/18/2011 12:141.0.01
10630 Jaynus' ArmA2 Extended LibraryFeatureAssignedHighFigure out a new way to check to make sure its *actually* activejaynusjaynus05/13/2010 01:551.0.00
10607 Jaynus' ArmA2 Extended LibraryFeatureIn progressNormalINI file parsing capabilityjaynusjaynus05/14/2010 18:401.0.00
4143 DevastationBugNewHighROE violation needs to be more severekjuDr_Eyeball08/29/2009 18:30Base Protectionbeta v0.60
4142 DevastationBugNewNormalEmpty vehicles should spawn faster.kjuDr_Eyeball08/29/2009 18:29Gameplaybeta v0.60
4141 DevastationSupportNewNormalWhat is the 'destroy (FOB) container' action useful for?kju08/29/2009 18:27beta v0.60
4140 DevastationBugNewHighDS: Going back to lobby during a running game, choosing a different slots and hope back in causes various issues.kju08/29/2009 18:26beta v0.60
4139 DevastationBugNewNormalAT soldier selected yet no AT as default equipment and not available at the create.kjuDr_Eyeball09/22/2009 13:22Class/Kit/Armaments dialogbeta v0.60
4138 DevastationBugNewNormalYou can enter enemy outpost area - intentional?kjuDr_Eyeball08/29/2009 18:19Game parametersbeta v0.60
4137 DevastationBugNewNormalQuick respawn vehicles / units killed inside their safe zone.kjuDr_Eyeball08/29/2009 18:18Gameplaybeta v0.60
4136 DevastationSupportNewNormalHow does the boomerang work?kjuDr_Eyeball10/07/2009 09:54Documentation, Manual, Helpbeta v0.61
4133 DevastationBugNewNormalObjects in cargo of a vehicle do not get respawnedkjuDr_Eyeball09/22/2009 13:24Respawningbeta v0.60
4132 DevastationFeatureNewNormalMarker should not be center to target - instead placed for best readability.kjuDr_Eyeball08/29/2009 18:04Visualbeta v0.60
4131 DevastationFeatureNewLowMake marker text bigger - possible?kjuDr_Eyeball08/29/2009 18:02Visualbeta v0.60
4126 DevastationFeatureNewNormalPlease hide action menu entries that cannot be used anyway.kjuDr_Eyeball08/29/2009 18:11Key actionsbeta v0.60
4125 DevastationSupportNewNormalWhat are grey colored action menu entries vs green?kjuDr_Eyeball08/29/2009 17:50Documentation, Manual, Helpbeta v0.60
4124 DevastationFeatureNewNormalMake options "T" no longer an user action, instead key action and radio itemkjuDr_Eyeball08/29/2009 17:50Key actionsbeta v0.60
4120 DevastationFeatureNewNormalPlease make the I.C.E menu keys configurablekjuDr_Eyeball08/29/2009 17:42Key actionsbeta v0.60
9437 Capture The Base game modeFeatureAssignedNormalMake timer stop when no player onlineWhisperWhisper03/26/2010 18:21ScriptCTB_Beta_060
9435 Capture The Base game modeBugResolvedImmediateNon functional MHQWhisperWhisper03/26/2010 01:23ScriptCTB_Beta_060
8585 Capture The Base game modeBugResolvedNormalKill message has inverted killer/killed compared to ArmA2 base kill messageWhisperWhisper01/27/2010 18:06VisualCTB_Beta_060
8584 Capture The Base game modeBugIn progressNormalKill message is too smallWhisperWhisper01/27/2010 13:09VisualCTB_Beta_060
8568 Capture The Base game modeBugResolvedHighdamageHandle EH applied to vehicles, should notWhisperWhisper01/27/2010 18:09ScriptCTB_Beta_060
4905 Capture The Base game modeBugAssignedNormalAll Flags are black after restartT-BoneWhisper12/18/2009 17:46MissionCTB_Beta_062
4875 Capture The Base game modeBugResolvedNormalplayer tag sticks immobile when the player dies on screenWhisperWhisper03/26/2010 01:36VisualCTB_Beta_060
4540 Capture The Base game modeBugNewNormalUnallowed class can switch to gunner position of AvengerWhisperWhisper10/07/2009 08:04CTB_Beta_060
8582 Close AssaultBugAssignedLow'Low Force Strength' message doesn't trigger for own side, only enemyTheCaptainTheCaptain03/18/2010 16:53Bugfixing0.40
8581 Close AssaultBugAssignedLowScoring: Only unit kills registerTheCaptainTheCaptain01/27/2010 12:42Bugfixing0.40
8565 Close AssaultFeatureAssignedNormalAI ImprovementsTheCaptainTheCaptain01/27/2010 08:32Units0.40
8564 Close AssaultBugAssignedLowUnits created on client machines do not display gear for other clientsTheCaptainTheCaptain01/27/2010 08:28Bugfixing0.40
8563 Close AssaultFeatureAssignedLowHUD Interface change: force strengthTheCaptainTheCaptain01/27/2010 07:59Interface0.40
8562 Close AssaultFeatureAssignedNormalSpectating camera changeTheCaptainTheCaptain01/27/2010 07:58Interface0.40
8280 Close AssaultBugAssignedNormalAi units do not give score when killedTheCaptainTheCaptain01/19/2010 08:37Bugfixing0.40
8246 Close AssaultBugAssignedNormalretreat bugsTheCaptainTheCaptain01/17/2010 23:23Bugfixing0.40
8238 Close AssaultBugAssignedHighPlayer loses connection after downloading a map for a long time.TheCaptainTheCaptain01/17/2010 22:11Bugfixing0.40
4971 Close AssaultFeatureAssignedLowAdd reinforcement units to squadsTheCaptainTheCaptain10/02/2009 19:08General0.40
4970 Close AssaultFeatureAssignedLowIntegration of old wounding systemTheCaptainTheCaptain10/02/2009 19:13Units0.40
4942 Close AssaultFeatureAssignedNormalPlayer action framework supporting vehicles and teamswitchTheCaptainTheCaptain10/01/2009 00:23General0.40
4941 Close AssaultFeatureAssignedLowAlteration of Mortar code into Player ArtyTheCaptainTheCaptain10/02/2009 19:13Units0.40
4940 Close AssaultFeatureAssignedLowAngle/Penetration Based Armored Combat SystemTheCaptainTheCaptain12/19/2009 01:51Units0.40
4939 Close AssaultFeatureAssignedNormalGuided Missile Tracking and Guidance ReplacementTheCaptainTheCaptain01/09/2010 02:51Units0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4813 Close AssaultTaskAssignedLowTest 3 way team gameplayTheCaptainTheCaptain09/24/2009 05:35Tasks0.40
4804 Close AssaultFeatureAssignedNormalMap DesignsTheCaptainTheCaptain09/22/2009 12:03Maps0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4788 Close AssaultTaskAssignedLowWrite mission editing guide/TemplateTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4716 Close AssaultFeatureAssignedLowString LocalizationTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4675 Close AssaultFeatureAssignedLowAdd multi-vehicle support to unit spawningTheCaptainTheCaptain09/20/2009 08:42General0.40
4674 Close AssaultFeatureAssignedLowAdd unit-options to unit selectionTheCaptainTheCaptain09/20/2009 08:41General0.40
4667 Close AssaultFeatureAssignedNormalSector Capture Logic ChangeTheCaptainTheCaptain09/20/2009 06:15Sectors0.40
4666 Close AssaultTaskAssignedNormalCreate GIT repository for 0.4TheCaptainTheCaptain01/04/2010 10:04Tasks0.40
4665 Close AssaultBugAssignedHighServer hangs upon client crashTheCaptainTheCaptain09/20/2009 05:51Bugfixing0.40
4664 Close AssaultBugAssignedHighDisconnect not noticed when client bluescreens; reconnect impossibleTheCaptainTheCaptain12/07/2009 06:36Bugfixing0.40
4663 Close AssaultFeatureAssignedLowError checking code when parsing scenario dataTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4636 Close AssaultFeatureAssignedLowScript execution upon debriefTheCaptainTheCaptain09/18/2009 11:51General0.40
4557 Close AssaultFeatureAssignedLowHALO option for deploymentTheCaptainTheCaptain10/02/2009 19:13Units0.40
4556 Close AssaultFeatureAssignedLow'Deployable' system for unitsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4553 Close AssaultFeatureAssignedNormalShow unit data in deploying menu when player selects a unit/squadTheCaptainTheCaptain09/20/2009 06:26Interface0.40
4551 Close AssaultBugAssignedLowPlayer very rarely dies on spawning inTheCaptainTheCaptain09/16/2009 06:08Bugfixing0.40
4550 Close AssaultFeatureAssignedNormalAI support for coop gamesTheCaptainTheCaptain01/17/2010 22:06General0.40
4533 Close AssaultBugAssignedLowPlayer is 'KIA' after player retreatsTheCaptainTheCaptain01/06/2010 13:29Bugfixing0.40
4485 Close AssaultFeatureAssignedNormalLimited radio-based support options for formation commandersTheCaptainTheCaptain09/13/2009 06:02Squad Command0.40
4305 Close AssaultFeatureAssignedNormal'Force'/'Faction' layer of platoon differentiation.TheCaptainTheCaptain01/17/2010 22:08General0.40
1080 Close AssaultFeatureAssignedHighInitial test maps (4v4, 8v8, 16v16)TheCaptainTheCaptain09/20/2009 06:31Maps0.40
1074 Close AssaultFeatureAssignedHighTeamswitch ImprovementsTheCaptainTheCaptain09/27/2009 20:59Squad Command0.40
1072 Close AssaultFeatureAssignedHighArma Briefing HTMLTheCaptainTheCaptain09/24/2009 05:26Tasks0.40
9678 Close AssaultFeatureAssignedNormal[FINAL] System Features [7]TheCaptainTheCaptain03/18/2010 17:12General1.00
9677 Close AssaultFeatureAssignedNormal[FINAL] Unit System [6]TheCaptainTheCaptain03/18/2010 17:11Units1.00
9676 Close AssaultFeatureAssignedNormal[FINAL] UI features: [11]TheCaptainTheCaptain03/18/2010 17:10Interface1.00
9675 Close AssaultFeatureAssignedNormal[FINAL] Unit Features: [8]TheCaptainTheCaptain03/18/2010 17:09Units1.00
9674 Close AssaultFeatureAssignedNormal[FINAL] Command & Support: [6]TheCaptainTheCaptain03/18/2010 17:08General1.00
9673 Close AssaultFeatureAssignedNormal[FINAL] Gameplay Features [8]TheCaptainTheCaptain03/18/2010 17:12General1.00

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