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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
75552 All in ArmaTaskFeedbackNormalReverse animations on doors in OA buildings.PansyfaustPansyfaust11/01/2014 05:150
75598 All in ArmaTaskFeedbackNormalMake RoadBarrier_light based on (inherit) RoadBarrier_small_FPansyfaustPansyfaust11/08/2014 20:090
75919 All in ArmaBugFeedbackNormalAiA TDP Error message "No entry 'bin\config.bin/CfgPatches.mapname'."TheConenTheConen01/12/2015 21:28Next release0
75026 All in ArmaBugIn progressNormalSahrani pumpjacks don't animate.zx64kju08/30/2014 16:52Next release0
20054 Arma 2 UplinkFeatureNewNormalFTP i/o persistent connectionMaHuJa05/26/2011 00:12Module0
20057 Arma 2 UplinkFeatureNewNormalWrite by FILEMaHuJa05/26/2011 00:25Core0
22845 Arma 2 UplinkFeatureNewNormalStoring read positionMaHuJa07/27/2011 06:580
23229 Arma 2 UplinkBugResolvedNormalFTP read failsMaHuJa08/13/2011 16:46Module0
30671 Arma 2 UplinkFeatureIn progressNormalMSO moduleMaHuJaMaHuJa04/25/2012 06:22User Modules0
67122 Arma 2: Community Configuration ProjectBugNewNormalWrong 'sound occlude' by some vehiclesWattyWatts12/08/2012 20:300
67641 Arma 2: Community Configuration ProjectFeatureNewNormalAdd more vehicles like "bomb" with different explosion modelsQazdar12/14/2012 09:480
70603 Arma 2: Community Configuration ProjectBugNewNormalCZ550 Rounds Lightingkamikazedan02/25/2013 21:180
70646 Arma 2: Community Configuration ProjectBugNewNormalCan't Zoom in using RMB on SU34Qazdar02/24/2013 15:540
70886 Arma 2: Community Configuration ProjectFeatureNewNormalAll doors and gates closed by defaultWattyWatts08/10/2013 16:580
76005 ARMA 3 : Canadian Armed Forces 2.0BugNewNormalCH146 Griffon SoundsOHally01/30/2015 23:56RC 0.50
76045 ARMA 3 : Canadian Armed Forces 2.0BugNewNormalC130 issuesWorty02/09/2015 04:290
75286 ArmA 3: ALiVEFeatureNewNormalWar Room - View SPOTREP and markers on Operation PageTupolov12/17/2014 08:39Future Iterations0
75287 ArmA 3: ALiVEFeatureNewNormalWar Room - View SITREP and PATROLREP on Operations pageTupolov12/17/2014 08:39Future Iterations0
75288 ArmA 3: ALiVEFeatureNewNormalWar Room - View Tasks on Operations MapTupolov12/17/2014 08:42Future Iterations0
76213 ArmA 3: ALiVEFeatureNewNormalCreate FARP composition when OPCOM moves their logistics resupply point.Tupolov05/12/2015 14:11ALiVE 1.10
76218 ArmA 3: ALiVEBugNewNormalCPS gets extremely low in certain circumstances impacting AI performanceTupolovfriznit10/21/2015 17:21ALiVE v1.00
76223 ArmA 3: ALiVEFeatureNewNormalImplement viewing frustum based AI spawnTupolov05/05/2015 14:19ALiVE 1.10
76233 ArmA 3: ALiVEBugNewNormalPassed mil commands get lost on DB restore - persist mil commands on virtual profileshighheadhighhead10/21/2015 17:12ALiVE Beta Release 0.9.90
76235 ArmA 3: ALiVEFeatureNewNormalIntegrate the internal events system with either sys_stats or another war room system to show non player based eventsTupolov05/10/2015 18:53ALiVE v1.00
76284 ArmA 3: ALiVEFeatureNewNormalIdea - Range-based intelbhaz07/23/2015 01:420
76315 ArmA 3: ALiVESupportNewNormalA higher power - HETMANserjames09/23/2015 08:57Enhancements0
76319 ArmA 3: ALiVEFeatureNewNormalCan we define where we want IED's to Spawn e.g. Roads, Buildings, Random or "All of the above"serjames09/26/2015 22:25Enhancements0
76324 ArmA 3: ALiVEFeatureNewNormalBlack list or define certain missions for C2ISTAR auto taskingdixon1310/16/2015 20:18Enhancements0
76325 ArmA 3: ALiVEFeatureNewNormalVillage Elder creating small tasksMeFirst10/16/2015 20:290
76329 ArmA 3: ALiVEFeatureNewNormalFlare at NightEsper10/20/2015 23:26Enhancements0

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