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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
73764 TacBFFeatureNewLowRandomise mission rotationLeondorDr_Eyeball01/18/2014 05:00Missions1
73761 TacBFFeatureNewTrivialShow names text color for squad leaderHurtzDr_Eyeball10/20/2014 20:04Configs0
73755 TacBFFeatureAssignedNormalAllow the squad to be locked from the startLeondorDr_Eyeball02/27/2014 11:12Squad Management1
73753 TacBFFeatureAssignedLowAllow Squad Leader to highlight the preferred spawn position for his subordinatesLeondorDr_Eyeball02/27/2014 12:48Respawn dialog/Base Deployment1
73743 TacBFFeatureAssignedLowAdd Mine Detection & sound [3.3]LeondorDr_Eyeball02/19/2014 10:25Gameplay1
73726 TacBFBugAssignedLowPressing I at Armaments does not workDr_EyeballDr_Eyeball01/14/2014 05:20Armaments & Roles0
73725 TacBFFeatureAssignedLowConvert vehicleRespawn script to handle multiple vehicles, instead of separate processesDr_EyeballDr_Eyeball07/12/2014 22:41Vehicle maintenance0
73724 TacBFFeatureIn progressHighIn S&D, spawn civ/RES vehicles dependent on local presence of HO's/caches/TE's.Dr_EyeballDr_Eyeball12/22/2014 09:21Game modes0
73694 TacBFFeatureNewLowAdd "Ticket %" param as a MP parameterDr_EyeballDr_Eyeball01/10/2014 04:56Gameplay0
73693 TacBFTaskNewTrivialCode: use BIS_fnc_param throughoutDr_EyeballDr_Eyeball01/10/2014 04:48Code0
73692 TacBFFeatureNewTrivialChange all (!isMultiplayer) calls to use generalDebugModeDr_EyeballDr_Eyeball01/10/2014 04:30Code0
73691 TacBFBugFeedbackTrivialRemoving NVGs from inventory causes fullscreen night vision on respawn [3.2.4]LeondorDr_Eyeball03/02/2014 09:59Armaments & Roles0
73689 TacBFBugAssignedHighBackpack contents don't get savedLeondorDr_Eyeball05/10/2014 13:00Armaments & Roles1
73687 TacBFBugAssignedNormalGear selected through Outfit menu often doesn't save/saves incorrectly. [3.2.4]LeondorDr_Eyeball01/10/2014 05:41Armaments & Roles0
73657 TacBFFeatureAssignedNormalIncrease the respawn timer if player hits Esc > Respawn while not being incapacitated.LeondorDr_Eyeball02/27/2014 11:11Respawn dialog/Base Deployment0
73632 TacBFBugNewLow[Exploit] Enemy vehicles close to respawn location get shown on Deployment screen [3.2]LeondorDr_Eyeball01/02/2014 11:41Respawn dialog/Base Deployment0
73602 TacBFFeatureNewNormalAllow MRAPS and trucks to be repaired by armour repair containers.LeondorDr_Eyeball12/31/2013 19:22Vehicle maintenance0
73598 TacBFFeatureNewNormalUse mini-grenades instead of the regular grenadesLeondorDr_Eyeball01/15/2014 03:04Gameplay0
73593 TacBFBugAssignedNormalIf the player faces a vehicle when deploying an FO container, the FO deploys under the vehicle and may detonate the vehicle [v3.2]SwedgeDr_Eyeball01/09/2014 13:11Deployable (Sandbag,RP,HO,FO)1
73590 TacBFBugNewNormalMission rounds do not end correctly [v3.2]madrabbitDr_Eyeball12/29/2013 17:01Missions0
73584 TacBFFeatureNewLowIncrease the armour/hit points of MRAPS.LeondorDr_Eyeball12/30/2013 00:01Gameplay0
73562 TacBFBugAssignedTrivial[Easy] Attached trailer too high above ground (with engine on)LeondorDr_Eyeball10/20/2014 12:40Models/objects/compositions0
73547 TacBFBugAssignedNormalRespawn dialog list needs to be regenerated periodically [v3.2]madrabbitDr_Eyeball11/12/2014 10:28Respawn dialog/Base Deployment3.100
73541 TacBFFeatureNewNormalRequest: Instant gear limitation feedback in armaments dialogAdantehDr_Eyeball01/09/2014 20:44Armaments & Roles1
73540 TacBFFeatureAssignedNormalRequest: Control over maximum amount of gear for all types, per role and with 'groups' of gear.AdantehDr_Eyeball01/01/2014 17:19Armaments & Roles2
73472 TacBFFeatureFeedbackNormalReplace the cache marker with a circle, which size is dependant on an amount of intel gathered. LeondorDr_Eyeball03/01/2014 11:54Gameplay0
73438 TacBFFeatureNewTrivialMultiple Waypoint for PilotsHurtzDr_Eyeball10/02/2014 09:23UI/Menus/Dialogs/HUD1
73425 TacBFBugNewNormalMaking a waypoint for a squad as commander, creates ~50 waypoints [3.1]LeondorDr_Eyeball12/11/2013 02:28Commander mode0
73412 TacBFFeatureNewNormalSoppa: disable vehicle simulation for far away vehicles.Dr_EyeballDr_Eyeball06/28/2016 02:35Optimisation3
73411 TacBFFeatureIn progressNormalHUD optimisation: use onEachFrame for drawing fast repeated updates, like name tags, squad HUDDr_EyeballDr_Eyeball06/27/2016 16:23Gameplay0

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