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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
74854 ARMA2 Community Issue TrackerBugNewNormalARMA 2 OA A.C.E. 2 bugHamonto03/26/2015 10:56Weapons-1
75017 ARMA2 Community Issue TrackerBugNewNormalBlack screen on loading dayzlarkin9309/26/2014 00:10Game Crash-1
27 RollerBugAssignedNormalAll objects on the map (except bridges and ports) are forced to 0 AGLSpoonerSpooner01/30/2009 19:28Object export0
28 RollerBugNewLowGenerated trees and bushes can overlapSpoonerSpooner01/25/2009 19:55Forest replacement0
31 RollerBugAssignedNormalRoads are rendered "ragged"SpoonerSpooner01/25/2009 23:02Satellite mask rendering0
36 RollerBugAssignedNormalBumpiness should not affect "urban" areasSpoonerSpooner01/25/2009 22:58Modifying terrain0
44 RollerBugAssignedNormalSteep cliffs are given a "beach" mask.SpoonerSpooner01/25/2009 22:58Satellite mask rendering0
45 RollerBugAssignedNormalForest mask sometimes overlaps urbanSpoonerSpooner02/05/2009 09:21Satellite mask rendering0.2.00
48 RollerBugAssignedLow[BUG] object allocation during garbage collection phasekjuSpooner01/26/2009 18:07XYZ export0
72 SPON ScubaBugAssignedNormalMagazines are refilled when getting out of the waterSpoonerSpooner01/27/2009 19:060
92 RollerBugAssignedHighRubyscript2Exe create a new folder with unpacked data each run in %app_data%\eeekjuSpooner02/06/2009 02:39General0.2.00
97 RollerBugAssignedLowBuilding Roller.exe on Ruby 1.9.1 failskjuSpooner02/08/2009 06:14General0
103 SPON RecogniseBugNewNormalSecondary gunner position, such as on the UH60, doesn't always appear correctlySpoonerSpooner02/03/2009 05:05Vehicles0
104 SPON RecogniseBugNewNormal[ACE] Recognise can be used as an exploit in order to detect if an unconscious soldier is deadSpoonerSpooner02/03/2009 05:07Compatibility0
126 RollerBugNewNormalProgress bar doesn't show progressSpoonerSpooner02/09/2009 09:08GUI0.2.00
127 RollerBugResolvedNormalDurations reported incorrectly.SpoonerSpooner02/07/2009 11:17General0.2.00
146 Vehicle DMBugAssignedHighVehicle chat for player killing AI playable or being killed by one.kjukju06/12/2009 08:560
175 Vehicle DMBugAssignedHighTimelimit is currently not functionalykjukju06/12/2009 08:560
191 RollerBugAssignedNormalError on the -m option for WaterWorld.wrp.kjuSpooner02/22/2009 15:06Satellite mask rendering0
198 RollerBugFeedbackHighBinaryReader.rb:17: allocator undefined for Symbol (TypeError)kjuSpooner02/17/2009 19:46General0.2.00
221 SPON DynamicTerrainBugAssignedHighAny vertex animated more than 10m from its initial position causes tile to become invisibleSpooner03/03/2009 04:00Terrain tile0.1.00
223 SPON DynamicTerrainBugAssignedNormalMultiple explosions or digs cause tile edges to not line upSpoonerSpooner03/01/2009 16:30Terrain animation0.1.00
235 SPON DynamicTerrainBugFeedbackNormalTexture on tiles is unaffected by lightingSpooner03/01/2009 16:23Terrain tile0.1.00
236 SPON DynamicTerrainBugNewNormalNo decals from explosionsSpooner03/01/2009 16:32Terrain tile0
237 SPON DynamicTerrainBugNewNormalTiles not detected by intersect commandSpooner03/01/2009 16:22Terrain tile0
239 SPON DynamicTerrainBugFeedbackNormalObjects created for Rahmadi are not seenSpoonerSpooner03/02/2009 17:28Importing objects0.1.00
241 SPON DynamicTerrainBugAssignedNormalCraters are not realisticSpoonerSpooner03/01/2009 16:30Terrain animation0.1.00
242 SPON DynamicTerrainBugAssignedNormalObjects not moved by terrain animationsSpoonerSpooner03/01/2009 16:30Terrain animation0.1.00
245 SPON DynamicTerrainBugAssignedNormalTiles are types of "house"Spooner03/01/2009 16:22Terrain tile0.1.00
246 SPON DynamicTerrainBugNewHighProjectiles sometimes pass through terrainSpooner03/02/2009 23:01Terrain tile0.1.00

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