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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
18329 A&S ProMode (OA)TaskNewNormalCheck if VFTCAS is still neededkju07/22/2011 19:150
22083 A&S ProMode (OA)TaskNewNormalRe-activate weapon lock blocking system with 1.60kju07/18/2011 20:590
21879 A&S ProMode (OA)TaskNewNormalAdd a rewarding sound effect when capping a zone.kju07/05/2011 13:250
20479 A&S ProMode (OA)TaskNewNormalMake AI use the same map markers as human players.kju06/29/2011 16:410
21047 A&S ProMode (OA)TaskNewNormalEvalute replacement of find closest unit with nearEntities.kju06/28/2011 09:250
20934 A&S ProMode (OA)FeatureNewNormalAdd ability to carry or transport static weapons with jeeps and trucks.kju06/27/2011 08:320
20933 A&S ProMode (OA)TaskNewNormalChange default minimap zoom to be closer at the zones.kju06/27/2011 08:310
13690 A&S ProMode (OA)FeatureAssignedHighAdd ability to build a static weapon system as Engineer class.kju06/22/2011 10:07Next release1
20538 A&S ProMode (OA)FeatureNewNormalAdd ability for the saboteur to steal the enemy uniform from dead bodies.kju06/22/2011 05:050
20424 A&S ProMode (OA)TaskNewNormalAdd ability to put map marker into the respawn minimap.kju06/15/2011 12:521
20339 A&S ProMode (OA)TaskAssignedImmediateImprove notes section (ingame help)kju06/10/2011 11:19Next release0
18443 A&S ProMode (OA)FeatureIn progressNormalAdd modset for community mods.kju05/22/2011 06:25Next release0
19711 A&S ProMode (OA)BugNewNormalAI is not bound to vehicle respawn settingskju05/12/2011 12:120
19574 A&S ProMode (OA)FeatureNewNormalAuto heal AI hands if they get hitkju05/06/2011 18:340
18971 A&S ProMode (OA)FeatureAssignedHighAdd missing missiles to T72 and T90 tanks.kju04/21/2011 21:38Next release0
18970 A&S ProMode (OA)FeatureAssignedHighGive chopper pilots control over unguided rockets.kju04/21/2011 21:38Next release0
18649 A&S ProMode (OA)BugNewUrgentAI defender is moving to the closest zone, while it needs to move to the closest zone of the attacker.kju04/21/2011 21:38Next release0
18442 A&S ProMode (OA)FeatureNewNormalAdd PMC modset.kju04/21/2011 21:38Next release0
18439 A&S ProMode (OA)TaskNewNormalConvert all a2 missions to COkju04/21/2011 21:38Next release0
18725 A&S ProMode (OA)TaskNewHighMake AI move to dead body to revive units.kju04/05/2011 09:400
18650 A&S ProMode (OA)TaskNewHighApply setDate earlier / in the briefing phase to avoid the visual change.kju04/02/2011 09:200
18647 A&S ProMode (OA)TaskNewNormalAdd V pattern for random mode.kju04/02/2011 08:260
18646 A&S ProMode (OA)TaskNewNormalAdd O pattern for random mode.kju04/02/2011 08:260
18644 A&S ProMode (OA)TaskNewNormalAdd L pattern for random mode.kju04/02/2011 08:260
18643 A&S ProMode (OA)TaskNewNormalAdd periodic pattern for random mode.kju04/02/2011 08:250
18642 A&S ProMode (OA)TaskNewNormalAdd circular pattern for random mode.kju04/02/2011 08:250
18641 A&S ProMode (OA)TaskNewNormalAdd alternative path pattern for random mode.kju04/02/2011 08:240
18546 A&S ProMode (OA)FeatureNewNormalMake it possible to select the fireteam in the spawn dialog.kju03/29/2011 12:130
18517 A&S ProMode (OA)FeatureNewNormalMake it possible to rearm at an AI ammo bearerkju03/27/2011 06:520
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030

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