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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
15256 A2 AAR - After Action ReviewFeatureAssignedLowName replay files <mission name><date and time>.aar and store in replays subfolderMikhailMikhail11/18/2011 10:58RecordingAAR map playback improved GUI and controls0
15228 A2 AAR - After Action ReviewFeatureAssignedLowHotkey to open AAR DialogMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls1
15227 A2 AAR - After Action ReviewFeatureAssignedLowDialog interfaceMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls2
26501 A2 AAR - After Action ReviewFeatureIn progressHighFully implemented extended UnitCapture UnitPlay functions for multiple unitsMikhailMikhail11/21/2011 09:39Arma2 AAR ScriptsAAR map playback rec and play0
20517 ArmA Server Control PanelFeatureAssignedLowAdd auto-generation of SU .yml files for the server profilesBansheeBanshee06/20/2011 21:46Support Scripts0.30
17952 ArmA Server Control PanelFeatureNewLowServer mod list editorBo.StaahleBanshee02/28/2011 16:24Webinterface0.30
17951 ArmA Server Control PanelFeatureNewLowServer mods installedBo.StaahleBanshee02/28/2011 16:23Webinterface0.30
17950 ArmA Server Control PanelFeatureNewLowMod listBo.StaahleBanshee02/28/2011 16:23Webinterface0.30
14135 Advance and Secure (AAS)FeatureFeedbackNormalAdd Vehicle Lift Script to AASAGW-GrimesBCA_Cat_Toaster02/19/2011 11:51Scripting - CoreAddAAS Complete Pack0
10630 Jaynus' ArmA2 Extended LibraryFeatureAssignedHighFigure out a new way to check to make sure its *actually* activejaynusjaynus05/13/2010 01:551.0.00
10607 Jaynus' ArmA2 Extended LibraryFeatureIn progressNormalINI file parsing capabilityjaynusjaynus05/14/2010 18:401.0.00
4132 DevastationFeatureNewNormalMarker should not be center to target - instead placed for best readability.kjuDr_Eyeball08/29/2009 18:04Visualbeta v0.60
4131 DevastationFeatureNewLowMake marker text bigger - possible?kjuDr_Eyeball08/29/2009 18:02Visualbeta v0.60
4126 DevastationFeatureNewNormalPlease hide action menu entries that cannot be used anyway.kjuDr_Eyeball08/29/2009 18:11Key actionsbeta v0.60
4124 DevastationFeatureNewNormalMake options "T" no longer an user action, instead key action and radio itemkjuDr_Eyeball08/29/2009 17:50Key actionsbeta v0.60
4120 DevastationFeatureNewNormalPlease make the I.C.E menu keys configurablekjuDr_Eyeball08/29/2009 17:42Key actionsbeta v0.60
9437 Capture The Base game modeFeatureAssignedNormalMake timer stop when no player onlineWhisperWhisper03/26/2010 18:21ScriptCTB_Beta_060
8565 Close AssaultFeatureAssignedNormalAI ImprovementsTheCaptainTheCaptain01/27/2010 08:32Units0.40
8563 Close AssaultFeatureAssignedLowHUD Interface change: force strengthTheCaptainTheCaptain01/27/2010 07:59Interface0.40
8562 Close AssaultFeatureAssignedNormalSpectating camera changeTheCaptainTheCaptain01/27/2010 07:58Interface0.40
4971 Close AssaultFeatureAssignedLowAdd reinforcement units to squadsTheCaptainTheCaptain10/02/2009 19:08General0.40
4970 Close AssaultFeatureAssignedLowIntegration of old wounding systemTheCaptainTheCaptain10/02/2009 19:13Units0.40
4942 Close AssaultFeatureAssignedNormalPlayer action framework supporting vehicles and teamswitchTheCaptainTheCaptain10/01/2009 00:23General0.40
4941 Close AssaultFeatureAssignedLowAlteration of Mortar code into Player ArtyTheCaptainTheCaptain10/02/2009 19:13Units0.40
4940 Close AssaultFeatureAssignedLowAngle/Penetration Based Armored Combat SystemTheCaptainTheCaptain12/19/2009 01:51Units0.40
4939 Close AssaultFeatureAssignedNormalGuided Missile Tracking and Guidance ReplacementTheCaptainTheCaptain01/09/2010 02:51Units0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4804 Close AssaultFeatureAssignedNormalMap DesignsTheCaptainTheCaptain09/22/2009 12:03Maps0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40

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