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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
18442 A&S ProMode (OA)FeatureNewNormalAdd PMC modset.kju04/21/2011 21:38Next release0
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030
18517 A&S ProMode (OA)FeatureNewNormalMake it possible to rearm at an AI ammo bearerkju03/27/2011 06:520
18546 A&S ProMode (OA)FeatureNewNormalMake it possible to select the fireteam in the spawn dialog.kju03/29/2011 12:130
18641 A&S ProMode (OA)TaskNewNormalAdd alternative path pattern for random mode.kju04/02/2011 08:240
18642 A&S ProMode (OA)TaskNewNormalAdd circular pattern for random mode.kju04/02/2011 08:250
18643 A&S ProMode (OA)TaskNewNormalAdd periodic pattern for random mode.kju04/02/2011 08:250
18644 A&S ProMode (OA)TaskNewNormalAdd L pattern for random mode.kju04/02/2011 08:260
18646 A&S ProMode (OA)TaskNewNormalAdd O pattern for random mode.kju04/02/2011 08:260
18647 A&S ProMode (OA)TaskNewNormalAdd V pattern for random mode.kju04/02/2011 08:260
18649 A&S ProMode (OA)BugNewUrgentAI defender is moving to the closest zone, while it needs to move to the closest zone of the attacker.kju04/21/2011 21:38Next release0
18650 A&S ProMode (OA)TaskNewHighApply setDate earlier / in the briefing phase to avoid the visual change.kju04/02/2011 09:200
18725 A&S ProMode (OA)TaskNewHighMake AI move to dead body to revive units.kju04/05/2011 09:400
19573 A&S ProMode (OA)FeatureNewNormalEject AI driver of armed cars when the AI gunner gets killedkju08/31/2011 14:141
19574 A&S ProMode (OA)FeatureNewNormalAuto heal AI hands if they get hitkju05/06/2011 18:340
19711 A&S ProMode (OA)BugNewNormalAI is not bound to vehicle respawn settingskju05/12/2011 12:120
20424 A&S ProMode (OA)TaskNewNormalAdd ability to put map marker into the respawn minimap.kju06/15/2011 12:521
20479 A&S ProMode (OA)TaskNewNormalMake AI use the same map markers as human players.kju06/29/2011 16:410
20538 A&S ProMode (OA)FeatureNewNormalAdd ability for the saboteur to steal the enemy uniform from dead bodies.kju06/22/2011 05:050
20933 A&S ProMode (OA)TaskNewNormalChange default minimap zoom to be closer at the zones.kju06/27/2011 08:310
20934 A&S ProMode (OA)FeatureNewNormalAdd ability to carry or transport static weapons with jeeps and trucks.kju06/27/2011 08:320
21047 A&S ProMode (OA)TaskNewNormalEvalute replacement of find closest unit with nearEntities.kju06/28/2011 09:250
21879 A&S ProMode (OA)TaskNewNormalAdd a rewarding sound effect when capping a zone.kju07/05/2011 13:250
22083 A&S ProMode (OA)TaskNewNormalRe-activate weapon lock blocking system with 1.60kju07/18/2011 20:590
22734 A&S ProMode (OA)TaskNewLowShow "mission default" value for weather/fog as text.kju07/24/2011 09:120
24988 A&S ProMode (OA)FeatureNewNormalAdd parameter to enable reveal enemy.kju09/29/2011 07:210
24989 A&S ProMode (OA)FeatureNewNormalAdd parameter to enable a kill cam.kju09/29/2011 07:220
24990 A&S ProMode (OA)FeatureNewNormalAdd ability to quick throw grenades.kju09/29/2011 07:230
24991 A&S ProMode (OA)FeatureNewNormalAdd battle chatter in the public mode.kju09/29/2011 07:240
24992 A&S ProMode (OA)FeatureNewNormalMake tanks more durable.kju09/29/2011 07:300
10167 A&S ProMode (OA)FeatureAssignedHighAdd custom wounding system.kju07/25/2011 06:000
10569 A&S ProMode (OA)FeatureAssignedImmediateImplement custom kill message system.kju07/28/2011 11:01Next release0
13690 A&S ProMode (OA)FeatureAssignedHighAdd ability to build a static weapon system as Engineer class.kju06/22/2011 10:07Next release1
18970 A&S ProMode (OA)FeatureAssignedHighGive chopper pilots control over unguided rockets.kju04/21/2011 21:38Next release0
18971 A&S ProMode (OA)FeatureAssignedHighAdd missing missiles to T72 and T90 tanks.kju04/21/2011 21:38Next release0
20339 A&S ProMode (OA)TaskAssignedImmediateImprove notes section (ingame help)kju06/10/2011 11:19Next release0
21916 A&S ProMode (OA)FeatureAssignedImmediateMake the game mode playable in SP.kju09/01/2011 20:32Next release1
22894 A&S ProMode (OA)TaskAssignedNormalRefactor the AI vehicle respawn and cleanup handling.kju07/28/2011 10:57Next release0
5958 A&S ProMode (OA)TaskIn progressHighUpdate hints.kju06/03/2010 17:400
8221 A&S ProMode (OA)FeatureIn progressHighDisable radar and direct lock.kju06/03/2010 17:460
18443 A&S ProMode (OA)FeatureIn progressNormalAdd modset for community mods.kju05/22/2011 06:25Next release0
7886 A&S ProMode (OA)FeatureAssignedHighAAS: Add mobiler respawn in ground/air vehiclekjukju07/04/2010 04:140
73013 A.C.E. for OABugNewNormalACE Map Tool (Romer) can only be dragged around the map if clicked in the very centermacaco03/06/2014 15:29Tool8597.0
73175 A.C.E. for OAFeatureNewNormalEject boxes if the vehicle is destroyedMezilsa11/23/2013 16:18Script1597.0
73323 A.C.E. for OABugNewNormalGrenade Bug introduced in the latest beta patch build 112555Neodammerung12/07/2013 15:234597.0
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
72357 A.C.E. for OASupportNewNormalHow to get actual flames in ACE?PhonicStudios11/20/2013 15:29Effects1595.0
72615 A.C.E. for OABugResolvedNormalM3 MAAWS HEATLeoPhone11/13/2013 19:331.145595.0
72185 A.C.E. for OAFeatureNewNormalFeature request: Jerrycan transfer fuel priority queueLeoPhone08/13/2013 06:22TBD2594.0
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
71991 A.C.E. for OABugAssignedNormalsys_vehicledamage is FUBARHeaney555Heaney55501/17/2014 01:19Complex1.156594.0
27008 A.C.E. for OABugAssignedNormalTank crew lose hitpoints but do not suffer from ACE wounding effectsmaturinq118406/21/2013 10:05Script1.148594.0
72014 A.C.E. for OAFeatureAssignedNormalT-72M should not have a FCSHeaney555q118410/13/2013 12:10Config1.150594.0
72089 A.C.E. for OABugAssignedNormalJerrycans can be completely filled from vehicles with almost empty fuel tanksLeoPhonerocko07/02/2013 19:291.153594.0
72113 A.C.E. for OABugAssignedLowCivilians are called "Citizen" in ACE RecogniseHeaney555rocko09/19/2013 00:43Localization1.150594.0
72198 A.C.E. for OABugIn progressLowVisual bleeding sometimes continues even when examining reveals no bleedingHeaney555rocko10/13/2013 12:041.143594.0
72075 A.C.E. for OATaskAssignedNormalWeird backpacks capacity. I may put in one backpack 2 RPG-7, for example.zZzZzyxeltcp06/16/2013 22:54Complex1.155594.0
72044 A.C.E. for OABugNewLowAI unable to use KH-29tonci87zGuba10/13/2013 11:21Config1.152594.0
71945 A.C.E. for OABugAssignedNormalLaser FCS cannot be enabled in KA50.cyrilatorzGuba06/21/2013 10:05Config1.153594.0
72037 A.C.E. for OAFeatureNewNormalMap BrightnessImpulse906/27/2013 20:25ScriptTBD5593.0
71787 A.C.E. for OASupportNewNormalGBU-12 Correct UsageHeaney55505/04/2013 14:373592.0
72013 A.C.E. for OAFeatureNewNormalManual load for T-34, T-55, M1A1, and M1A2Heaney55506/13/2013 09:47ComplexTBD1592.0
72015 A.C.E. for OAFeatureAssignedNormalSemi-Auto FCS for T-72AHeaney555q118406/13/2013 09:47ComplexTBD1592.0
70141 A.C.E. for OAFeatureNewNormalNLAW is Ridiculously Weak- Increase NLAW DamageHeaney55505/31/2013 06:35ConfigTBD5589.0
67889 A.C.E. for OATaskNewLowPave PennyBlackjackDNou02/24/2013 20:51Complex1.159586.0
67647 A.C.E. for OAFeatureNewLowSAM "Djigit" can not be reloaded.Wrangler05/06/2013 16:11ComplexTBD1585.0
63899 A.C.E. for OAFeatureNewNormalCook-offs should not (often) apply to technicals and humvees (especially for fuel)maturin05/31/2013 06:37ScriptTBD12582.0
39784 A.C.E. for OATaskAssignedNormalTanks - RPT spamconKORD01/15/2013 17:36Config1.144575.0
32835 A.C.E. for OATaskNewLowCalibrate LAV-25 reticle to match ballisticscyrilatorq118402/26/2013 14:30ComplexPlanned (Needs Contributors)9575.0
37822 A.C.E. for OATaskNewLowAdd custom FOV support to 3D reticlesRedSntq118402/26/2013 14:31ScriptPlanned (Needs Contributors)7575.0
48545 A.C.E. for OAFeatureNewNormaldeployable spike stripcyrilator12/18/2012 12:50ScriptArma 31571.0
72206 A.C.E. for OASupportNewNormalFlashbangs inside buildingscount_fuzzball11/20/2013 15:26Script21.14
72356 A.C.E. for OASupportNewNormalACE Fastroping with 3rd Party Addon with RoadwayLODMAG08/08/2013 14:35Script31.14
73089 A.C.E. for OABugNewNormalBTR-70 Texture problemred0111/23/2013 16:19Texture21.14
73750 A.C.E. for OASupportNewNormalUnable to use ACE interaction keys or any ACE keys when hosting via dedicated serverLinuxMaster901/20/2014 02:39Config11.14
73819 A.C.E. for OASupportNewNormalHow to add an action to the Interaction menu for a specific AI object?LinuxMaster901/25/2014 16:33Script01.14
31323 A.C.E. for OAFeatureNewLowACE Mortar System for M1129 Stryker MCHeaney55503/01/2013 17:16ComplexTBD81.13
40052 A.C.E. for OAFeatureNewNormalACR RBS70 featuresFloydii03/02/2013 15:33ScriptTBD51.13
31009 A.C.E. for OAFeatureAssignedNormalGBU-38/B Joint Direct Attack Munition (JDAM)Heaney555Nou06/12/2013 08:12ComplexTBD111.13
29402 A.C.E. for OAFeatureNewTrivialPoor visibility of Gunner's crosshair from pilot's cockpit.FloydiizGuba05/06/2013 16:21UITBD61.13
7850 A.C.E. for OAFeatureNewLowNew chopper FFAR warheads to choose from using EASA.CarlGustaffa12/18/2012 22:43ConfigArma 323
8755 A.C.E. for OAFeatureNewLowRope Extraction modesPeaceDoctor04/09/2013 23:17ScriptArma 323
8802 A.C.E. for OATaskNewLowBMP 3 armor is too weak. And can be penetrated by 12.7 mm and KPVT machinguns.likvi12/17/2012 21:08Model RequestModel requests35
9766 A.C.E. for OAFeatureNewNormalJet engine blastCJoriginal08/23/2013 10:30Arma 324
10707 A.C.E. for OAFeatureNewNormalCage/uncage fire mode for AIM9/R73conKORD12/18/2012 22:42Arma 315
11145 A.C.E. for OATaskNewLowSV-99 & SVUXATRIX02/23/2013 15:45IntegrationModel requests44
11441 A.C.E. for OAFeatureNewLowConcussions and HeadachesJDMT05/10/2013 10:58ComplexTBD13
11444 A.C.E. for OATaskNewLowM24a3 SWSPeaceDoctor12/18/2012 22:40Model RequestModel requests18
12135 A.C.E. for OAFeatureNewLowF-35 Surveillance Capabilitiessgtmoody194412/18/2012 22:40Arma 36
13500 A.C.E. for OAFeatureNewLowRealistic fire control for the NLAWVKing12/18/2012 22:40Arma 39
13923 A.C.E. for OATaskNewLowForce Recon MarinesSoldat2001/29/2013 15:16Model RequestModel requests6
14274 A.C.E. for OATaskNewLowRussian's modern AK-47HAWX12/18/2012 22:35Model RequestModel requests16
14644 A.C.E. for OAFeatureNewLowTowable artillery piecesCrusader12/20/2012 08:55ScriptArma 318
15039 A.C.E. for OAFeatureNewNormalSystem damage (Components) for fixed wing aircraftFisgas12/18/2012 22:34Arma 314
15271 A.C.E. for OATaskNewLowNVG / TI Attachments for SOFLAMSickboy12/18/2012 22:34Model RequestModel requests27
16145 A.C.E. for OATaskNewLowUS Army Family of Medium Tactical VehiclesKarkha289412/18/2012 20:39Model RequestModel requests4
16147 A.C.E. for OATaskNewLowMG 3Rebel12/18/2012 20:39Model RequestModel requests15
16396 A.C.E. for OAFeatureNewNormalFixed FOV NVGs and more realistic "getting used to the dark"galzohar12/18/2012 20:38Arma 318
16476 A.C.E. for OAFeatureNewNormalMarksmanship ProofOfConcept (Breathing/SightAlignment Game Mechanic)Rg12/18/2012 20:35Arma 35
17176 A.C.E. for OAFeatureNewNormalRappelingtpM04/09/2013 23:25ScriptArma 319

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