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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
72201 A.C.E. for OABugAssignedNormalM47 Dragon missile bouncing too much upside-down when fired from high level difference.cyrilatorNou11/10/2013 15:32Complex1.142
72198 A.C.E. for OABugIn progressLowVisual bleeding sometimes continues even when examining reveals no bleedingHeaney555rocko10/13/2013 12:041.143594.0
31010 A.C.E. for OAFeatureResolvedLowMost HEAT warheads do not produce long-range frag (new system)maturinNou10/23/2013 15:33Script1.149
40010 A.C.E. for OAFeatureResolvedNormalLimit maximum amount of gear that can be in an ammobox when slingloading it.Heaney55510/20/2013 04:00Script1.14-1
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
72615 A.C.E. for OABugResolvedNormalM3 MAAWS HEATLeoPhone11/13/2013 19:331.145595.0
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
28497 A.C.E. for OATaskFeedbackLowTake extended armor difficulty setting into account in vehicle damage system, like done with WoundsSickboyq118412/18/2012 15:52Script1.143
61778 A.C.E. for OATaskFeedbackNormal7.62x51 NATO SD Ammunition not SD out of any SD weaponSchalton02/04/2014 11:321.146
26430 A2 AAR - After Action ReviewTaskNewNormalCapture human player extended infoMikhailMikhail11/18/2011 11:14Arma2 AAR ScriptsAAR map playback improved GUI and controls0
26431 A2 AAR - After Action ReviewBugNewNormalCapture extended mission infoMikhailMikhail11/18/2011 11:15Arma2 AAR ScriptsAAR map playback improved GUI and controls0
26434 A2 AAR - After Action ReviewBugNewNormalPipes cannot be reused - needs external app restart to reactivateMikhailMikhail11/18/2011 11:37Delphi ClientAAR map playback improved GUI and controls0
15227 A2 AAR - After Action ReviewFeatureAssignedLowDialog interfaceMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls2
15228 A2 AAR - After Action ReviewFeatureAssignedLowHotkey to open AAR DialogMikhailTemichSablin11/18/2011 10:58Arma2 AAR ScriptsAAR map playback improved GUI and controls1
15256 A2 AAR - After Action ReviewFeatureAssignedLowName replay files <mission name><date and time>.aar and store in replays subfolderMikhailMikhail11/18/2011 10:58RecordingAAR map playback improved GUI and controls0
15265 A2 AAR - After Action ReviewFeatureAssignedLowAssociate *.aar files with AAR Client. Copy *.aar file to replays folder on doubleclick and make it selected in playlist.MikhailMikhail11/18/2011 10:58Delphi ClientAAR map playback improved GUI and controls0
15267 A2 AAR - After Action ReviewFeatureAssignedTrivialLocalization files (ini, stringtable)MikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls0
15363 A2 AAR - After Action ReviewFeatureAssignedLowPause playbackMikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls1
17939 A2 AAR - After Action ReviewTaskAssignedNormalGrab all initial variables to reconstruct all factors in mission as much as possibleMikhailMikhail11/18/2011 11:14Arma2 AAR ScriptsAAR map playback improved GUI and controls0
28133 SPY Battle StatisticsBugIn progressHighKiller Not Award Kills (Damage) From Vehicle CrewSpyder001Spyder00101/26/2012 19:27Core1.1.5.5680
26432 A2 AAR - After Action ReviewBugNewNormalCreate grey or black cross marker at the place where player got killedMikhailMikhail11/18/2011 11:30Arma2 AAR ScriptsAAR map playback rec and play0
25828 A2 AAR - After Action ReviewTaskIn progressNormalJonesCrusher scripts integration for map marker playbackMikhailMikhail11/18/2011 11:30Arma2 AAR ScriptsAAR map playback rec and play0
26393 A2 AAR - After Action ReviewTaskIn progressHighFind what is lagging the game in the main loop.MikhailMikhail11/18/2011 11:04Arma2 AAR ScriptsAAR map playback rec and play0
26429 A2 AAR - After Action ReviewTaskIn progressUrgentCheck external app for possible lag.MikhailMikhail11/18/2011 11:06Delphi ClientAAR map playback rec and play0
26501 A2 AAR - After Action ReviewFeatureIn progressHighFully implemented extended UnitCapture UnitPlay functions for multiple unitsMikhailMikhail11/21/2011 09:39Arma2 AAR ScriptsAAR map playback rec and play0
18052 A2 AAR - After Action ReviewTaskResolvedHighImplement buffered pipe write (as SickBoy suggested)MikhailMikhail11/18/2011 11:08Core programmingAAR map playback rec and play0
17940 A2 AAR Lite - Events LogTaskAssignedNormalCollect data to SQLite databaseMikhailMikhail02/28/2011 08:22ScriptingFirst Alpha Demo0
17941 A2 AAR Lite - Events LogTaskAssignedNormalBuild a list from SQLite databaseMikhailMikhail02/28/2011 08:23ScriptingFirst Alpha Demo0
18058 A2 AAR Lite - Events LogTaskAssignedHighUI layout sketchMikhail11/18/2011 11:26DesignFirst Alpha Demo0
18059 A2 AAR Lite - Events LogTaskAssignedNormalRough dialogue with list and mapMikhailTemichSablin03/05/2011 09:59DesignFirst Alpha Demo0
17950 ArmA Server Control PanelFeatureNewLowMod listBo.StaahleBanshee02/28/2011 16:23Webinterface0.30
17951 ArmA Server Control PanelFeatureNewLowServer mods installedBo.StaahleBanshee02/28/2011 16:23Webinterface0.30
17952 ArmA Server Control PanelFeatureNewLowServer mod list editorBo.StaahleBanshee02/28/2011 16:24Webinterface0.30
20517 ArmA Server Control PanelFeatureAssignedLowAdd auto-generation of SU .yml files for the server profilesBansheeBanshee06/20/2011 21:46Support Scripts0.30
16439 Mission Support SystemTaskNewNormalCreate Takistan version of [MSS]sowenssowens01/04/2011 16:27Mission MapsRC 0.05 (Beta)0
16440 Mission Support SystemTaskNewNormalCode Clean Upsowenssowens01/04/2011 16:33DocumentationRC 0.05 (Beta)0
25334 Advance and Secure (AAS)BugNewNormalACE2 compatibilityGaletGalet10/10/2011 09:44GameplayAAS Complete Pack3
11489 Advance and Secure (AAS)BugFeedbackNormalError Message popping up pressing G on armory.. BCA_Cat_Toaster02/19/2011 11:54AAS Complete Pack1
12832 Advance and Secure (AAS)BugFeedbackNormalRevived Players spawn in the air and die again...BCA_Cat_Toaster02/19/2011 11:52AAS Complete Pack2
14135 Advance and Secure (AAS)FeatureFeedbackNormalAdd Vehicle Lift Script to AASAGW-GrimesBCA_Cat_Toaster02/19/2011 11:51Scripting - CoreAddAAS Complete Pack0
12057 World ToolsTaskAssignedNormalAdd example house + fence setup macrosSnakeManshezan7407/30/2010 18:09World Tools 1.41
12386 squintBugResolvedNormalneed to add hoisting of variables in 'for' arrayssbsmac07/28/2010 21:361.0.0.120
12429 squintBugResolvedNormalDetect uncallable code blockssbsmac07/28/2010 19:251.0.0.120
12421 squintBugResolvedNormalCorrectly handle 'private "_a"'sbsmac07/28/2010 19:251.0.0.110
12424 squintBugResolvedNormalBetter scope -checkingsbsmac07/28/2010 19:241.0.0.110
12425 squintBugResolvedNormalFix problem with macro arg substitutionsbsmac07/28/2010 19:241.0.0.110
12403 squintBugResolvedNormalstring detectionT_D07/28/2010 12:291.0.0.100
12419 squintBugResolvedNormalAllow macro substitution in singly quoted stringssbsmac07/28/2010 15:001.0.0.100
10630 Jaynus' ArmA2 Extended LibraryFeatureAssignedHighFigure out a new way to check to make sure its *actually* activejaynusjaynus05/13/2010 01:551.0.00
10607 Jaynus' ArmA2 Extended LibraryFeatureIn progressNormalINI file parsing capabilityjaynusjaynus05/14/2010 18:401.0.00
10661 Jaynus' ArmA2 Extended LibraryTaskIn progressHighCreate extension example missions and codejaynusjaynus06/18/2011 12:141.0.01
4120 DevastationFeatureNewNormalPlease make the I.C.E menu keys configurablekjuDr_Eyeball08/29/2009 17:42Key actionsbeta v0.60
4124 DevastationFeatureNewNormalMake options "T" no longer an user action, instead key action and radio itemkjuDr_Eyeball08/29/2009 17:50Key actionsbeta v0.60
4125 DevastationSupportNewNormalWhat are grey colored action menu entries vs green?kjuDr_Eyeball08/29/2009 17:50Documentation, Manual, Helpbeta v0.60
4126 DevastationFeatureNewNormalPlease hide action menu entries that cannot be used anyway.kjuDr_Eyeball08/29/2009 18:11Key actionsbeta v0.60
4131 DevastationFeatureNewLowMake marker text bigger - possible?kjuDr_Eyeball08/29/2009 18:02Visualbeta v0.60
4132 DevastationFeatureNewNormalMarker should not be center to target - instead placed for best readability.kjuDr_Eyeball08/29/2009 18:04Visualbeta v0.60
4133 DevastationBugNewNormalObjects in cargo of a vehicle do not get respawnedkjuDr_Eyeball09/22/2009 13:24Respawningbeta v0.60
4136 DevastationSupportNewNormalHow does the boomerang work?kjuDr_Eyeball10/07/2009 09:54Documentation, Manual, Helpbeta v0.61
4137 DevastationBugNewNormalQuick respawn vehicles / units killed inside their safe zone.kjuDr_Eyeball08/29/2009 18:18Gameplaybeta v0.60
4138 DevastationBugNewNormalYou can enter enemy outpost area - intentional?kjuDr_Eyeball08/29/2009 18:19Game parametersbeta v0.60
4139 DevastationBugNewNormalAT soldier selected yet no AT as default equipment and not available at the create.kjuDr_Eyeball09/22/2009 13:22Class/Kit/Armaments dialogbeta v0.60
4140 DevastationBugNewHighDS: Going back to lobby during a running game, choosing a different slots and hope back in causes various issues.kju08/29/2009 18:26beta v0.60
4141 DevastationSupportNewNormalWhat is the 'destroy (FOB) container' action useful for?kju08/29/2009 18:27beta v0.60
4142 DevastationBugNewNormalEmpty vehicles should spawn faster.kjuDr_Eyeball08/29/2009 18:29Gameplaybeta v0.60
4143 DevastationBugNewHighROE violation needs to be more severekjuDr_Eyeball08/29/2009 18:30Base Protectionbeta v0.60
4540 Capture The Base game modeBugNewNormalUnallowed class can switch to gunner position of AvengerWhisperWhisper10/07/2009 08:04CTB_Beta_060
4905 Capture The Base game modeBugAssignedNormalAll Flags are black after restartT-BoneWhisper12/18/2009 17:46MissionCTB_Beta_062
9437 Capture The Base game modeFeatureAssignedNormalMake timer stop when no player onlineWhisperWhisper03/26/2010 18:21ScriptCTB_Beta_060
8584 Capture The Base game modeBugIn progressNormalKill message is too smallWhisperWhisper01/27/2010 13:09VisualCTB_Beta_060
4875 Capture The Base game modeBugResolvedNormalplayer tag sticks immobile when the player dies on screenWhisperWhisper03/26/2010 01:36VisualCTB_Beta_060
8568 Capture The Base game modeBugResolvedHighdamageHandle EH applied to vehicles, should notWhisperWhisper01/27/2010 18:09ScriptCTB_Beta_060
8585 Capture The Base game modeBugResolvedNormalKill message has inverted killer/killed compared to ArmA2 base kill messageWhisperWhisper01/27/2010 18:06VisualCTB_Beta_060
9435 Capture The Base game modeBugResolvedImmediateNon functional MHQWhisperWhisper03/26/2010 01:23ScriptCTB_Beta_060
1072 Close AssaultFeatureAssignedHighArma Briefing HTMLTheCaptainTheCaptain09/24/2009 05:26Tasks0.40
1074 Close AssaultFeatureAssignedHighTeamswitch ImprovementsTheCaptainTheCaptain09/27/2009 20:59Squad Command0.40
1080 Close AssaultFeatureAssignedHighInitial test maps (4v4, 8v8, 16v16)TheCaptainTheCaptain09/20/2009 06:31Maps0.40
4305 Close AssaultFeatureAssignedNormal'Force'/'Faction' layer of platoon differentiation.TheCaptainTheCaptain01/17/2010 22:08General0.40
4485 Close AssaultFeatureAssignedNormalLimited radio-based support options for formation commandersTheCaptainTheCaptain09/13/2009 06:02Squad Command0.40
4533 Close AssaultBugAssignedLowPlayer is 'KIA' after player retreatsTheCaptainTheCaptain01/06/2010 13:29Bugfixing0.40
4550 Close AssaultFeatureAssignedNormalAI support for coop gamesTheCaptainTheCaptain01/17/2010 22:06General0.40
4551 Close AssaultBugAssignedLowPlayer very rarely dies on spawning inTheCaptainTheCaptain09/16/2009 06:08Bugfixing0.40
4553 Close AssaultFeatureAssignedNormalShow unit data in deploying menu when player selects a unit/squadTheCaptainTheCaptain09/20/2009 06:26Interface0.40
4556 Close AssaultFeatureAssignedLow'Deployable' system for unitsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4557 Close AssaultFeatureAssignedLowHALO option for deploymentTheCaptainTheCaptain10/02/2009 19:13Units0.40
4636 Close AssaultFeatureAssignedLowScript execution upon debriefTheCaptainTheCaptain09/18/2009 11:51General0.40
4663 Close AssaultFeatureAssignedLowError checking code when parsing scenario dataTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4664 Close AssaultBugAssignedHighDisconnect not noticed when client bluescreens; reconnect impossibleTheCaptainTheCaptain12/07/2009 06:36Bugfixing0.40
4665 Close AssaultBugAssignedHighServer hangs upon client crashTheCaptainTheCaptain09/20/2009 05:51Bugfixing0.40
4666 Close AssaultTaskAssignedNormalCreate GIT repository for 0.4TheCaptainTheCaptain01/04/2010 10:04Tasks0.40
4667 Close AssaultFeatureAssignedNormalSector Capture Logic ChangeTheCaptainTheCaptain09/20/2009 06:15Sectors0.40
4674 Close AssaultFeatureAssignedLowAdd unit-options to unit selectionTheCaptainTheCaptain09/20/2009 08:41General0.40
4675 Close AssaultFeatureAssignedLowAdd multi-vehicle support to unit spawningTheCaptainTheCaptain09/20/2009 08:42General0.40
4716 Close AssaultFeatureAssignedLowString LocalizationTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4788 Close AssaultTaskAssignedLowWrite mission editing guide/TemplateTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4804 Close AssaultFeatureAssignedNormalMap DesignsTheCaptainTheCaptain09/22/2009 12:03Maps0.40
4813 Close AssaultTaskAssignedLowTest 3 way team gameplayTheCaptainTheCaptain09/24/2009 05:35Tasks0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40

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