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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
10568 A&S ProMode (OA)TaskNewHighImplement custom scoreboard.kju06/03/2010 17:380
10520 A&S ProMode (OA)FeatureNewNormalImplement Xeno's side changing monitor.kju06/03/2010 17:230
11496 A&S ProMode (OA)TaskNewNormalImprove coding of bonus score being in zones.kju06/27/2010 14:390
11161 A&S ProMode (OA)TaskNewNormalImprove external feature integration system.kju06/12/2010 07:450
11076 A&S ProMode (OA)TaskNewNormalImprove fireteam coding.kju06/08/2010 09:180
11133 A&S ProMode (OA)TaskNewNormalImprove flag capping code.kju08/31/2010 08:380
20339 A&S ProMode (OA)TaskAssignedImmediateImprove notes section (ingame help)kju06/10/2011 11:19Next release0
11647 A&S ProMode (OA)FeatureNewNormalIntegrate UAV+ULB system.kju07/04/2010 04:300
11388 A&S ProMode (OA)FeatureNewUrgentIntroduce new zone status at mission start for mission designers.kju07/05/2010 10:150
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030
11215 A&S ProMode (OA)TaskNewNormalMake AI also spawn at player or AI officer - if available.kju06/14/2010 06:070
17989 A&S ProMode (OA)FeatureNewNormalMake AI in motorbikes/jeeps eject and move on as infantry when driving slowly and getting hit.kju08/31/2011 14:161
18725 A&S ProMode (OA)TaskNewHighMake AI move to dead body to revive units.kju04/05/2011 09:400
18016 A&S ProMode (OA)FeatureNewNormalMake AI to share enemy target infos when close/via radio.kju03/03/2011 07:060
20479 A&S ProMode (OA)TaskNewNormalMake AI use the same map markers as human players.kju06/29/2011 16:410
11495 A&S ProMode (OA)TaskNewNormalMake attacker recapping a zone to give bonus points.kju06/27/2010 14:370
13639 A&S ProMode (OA)TaskNewNormalMake C130J HALO jump plane start a X-Ray and move to mapclick pos.kju09/11/2010 10:570
18517 A&S ProMode (OA)FeatureNewNormalMake it possible to rearm at an AI ammo bearerkju03/27/2011 06:520
18546 A&S ProMode (OA)FeatureNewNormalMake it possible to select the fireteam in the spawn dialog.kju03/29/2011 12:130
11567 A&S ProMode (OA)TaskNewNormalMake minimap centered on selected unit while in observer mode.kju06/30/2010 17:210
11569 A&S ProMode (OA)TaskNewNormalMake notes section colored.kju06/30/2010 17:430
11510 A&S ProMode (OA)TaskNewNormalMake observer mode controllable by keyboard.kju06/28/2010 10:530
24992 A&S ProMode (OA)FeatureNewNormalMake tanks more durable.kju09/29/2011 07:300
9493 A&S ProMode (OA)FeatureNewNormalMake the arty dialog controllable by the keyboard.kju06/03/2010 17:280
21916 A&S ProMode (OA)FeatureAssignedImmediateMake the game mode playable in SP.kju09/01/2011 20:32Next release1
16380 A&S ProMode (OA)TaskNewNormalMake too step angles cut the sling (heli lift feature).kju01/02/2011 11:120
4834 A&S ProMode (OA)TaskNewHighNot having perfect sync of zone status shown.kju06/03/2010 17:340
12325 A&S ProMode (OA)BugNewNormalOn class change death counter gets incremented by one.kju07/26/2010 10:380
13323 A&S ProMode (OA)TaskNewNormalOptimize RULES_wepsList arraykju08/28/2010 16:570
11565 A&S ProMode (OA)BugNewNormalPlayer is switching class even when being revived.kju06/30/2010 16:520
22083 A&S ProMode (OA)TaskNewNormalRe-activate weapon lock blocking system with 1.60kju07/18/2011 20:590
22894 A&S ProMode (OA)TaskAssignedNormalRefactor the AI vehicle respawn and cleanup handling.kju07/28/2011 10:57Next release0
13341 A&S ProMode (OA)TaskNewHighRevise default ruck assignments and their contents.kju08/29/2010 10:120
17991 A&S ProMode (OA)TaskNewNormalRework the observer interface.kju03/02/2011 11:090
17992 A&S ProMode (OA)BugNewNormalRework the observer unitlist data array.kju03/02/2011 11:110
13112 A&S ProMode (OA)TaskNewNormalSet setGroupID for all custom groups.kju03/20/2011 11:000
22734 A&S ProMode (OA)TaskNewLowShow "mission default" value for weather/fog as text.kju07/24/2011 09:120
9789 A&S ProMode (OA)FeatureNewNormalShow current list of fireteam members in the top left.kju06/03/2010 17:290
13688 A&S ProMode (OA)TaskNewNormalShow key actions for SATCOM.kju09/14/2010 10:140
13525 A&S ProMode (OA)TaskNewNormalSpeed up capture speed for high player counts.kju09/05/2010 06:180
10987 A&S ProMode (OA)TaskNewHighUpdate briefing.kju07/04/2010 04:310
5958 A&S ProMode (OA)TaskIn progressHighUpdate hints.kju06/03/2010 17:400
73012 A.C.E. for OAFeatureNewNormal"A10" classname lack ACE sounds, ACE CCRP and 30mm range adjustement features.cyrilator10/26/2013 13:571
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
23681 A.C.E. for OAFeatureNewNormal30-mm gun 2A42 Ka-52 and Ka-50 is not effectivetyler212/18/2012 18:28Arma 32
73047 A.C.E. for OAFeatureNewNormal30x113 round (AH64D) shouldn't have tracers.cyrilator03/05/2014 20:281
51651 A.C.E. for OAFeatureNewNormal40mm Mercury Grenadecyrilator03/01/2013 00:11Arma 30
61778 A.C.E. for OATaskFeedbackNormal7.62x51 NATO SD Ammunition not SD out of any SD weaponSchalton02/04/2014 11:321.146
30974 A.C.E. for OAFeatureNewNormalAbility for Apache & Cobra pilot to see via gunner camera with the same zoom stages.cyrilator01/10/2013 13:32Arma 33
64454 A.C.E. for OAFeatureNewNormalability for KA50/52 to lock targets who have their engines turned off.cyrilator02/28/2013 21:26Arma 36
27405 A.C.E. for OAFeatureNewNormalAbility to deploy weapons on the ground (i.e. essentially turning them into static weapons)Blackfox3412/18/2012 15:56Arma 32
73427 A.C.E. for OAFeatureNewNormalability to repair damaged static weapons with repair truck.cyrilator12/13/2013 11:172
60485 A.C.E. for OAFeatureNewNormalability to slave the Apache/cobra TADS to pilot in certain cicumstances.cyrilator12/17/2012 21:05Arma 32
70225 A.C.E. for OASupportNewNormalACE AI ParajumpHeaney555rocko03/03/2013 01:260
74092 A.C.E. for OABugFeedbackNormalACE interraction to reload external launcher on vehicle not working.cyrilator06/10/2014 00:571
73471 A.C.E. for OASupportNewNormalACE WoundsMarksman01/05/2014 18:29-1
65769 A.C.E. for OAFeatureNewNormalAdd a delay for taking out & closing the compasskOepi10/02/2013 21:51Arma 3-2
54742 A.C.E. for OAFeatureNewNormalAdd Abillity to 'flip down' PVS sights.ScarecrowisNOTamused.12/17/2012 21:05Arma 32
29501 A.C.E. for OATaskAssignedNormalAdd ACRE spectator functions to ACE spectator init/shutdown.NouNou12/18/2012 15:45Planned (Needs Contributors)5
24715 A.C.E. for OAFeatureAssignedLowAdd B61 nuke...also working scud launcher suggestionklubargutan11/11/2013 16:44Arma 31
23147 A.C.E. for OAFeatureNewNormalAdd ECM station Л166В1А "Липа" (Lipa) for Mi-24 and Mi-8Macheta12/18/2012 18:34Arma 317
72593 A.C.E. for OAFeatureNewNormalAdd Low-Angle artillery fire rangetablesduk3luk309/18/2013 22:45TBD0
25433 A.C.E. for OAFeatureNewNormalAdd Mk-19/AGS30 as artillery weaponsSmashk12/18/2012 16:00Arma 32
67909 A.C.E. for OAFeatureNewNormalAdd more IED sizeskerckasha01/16/2013 00:32Arma 31
30206 A.C.E. for OATaskAssignedNormalAdd Rangefinder to Tank Fire Control Systemsrockoq118410/13/2013 17:401.141
24156 A.C.E. for OAFeatureNewNormaladd visible laser beam to peq-2/15 pointerdaisycutter8204/09/2013 23:27Arma 38
18127 A.C.E. for OAFeatureAssignedLowAdjust attaching points for towed vehiclesKidDynamite66612/18/2012 20:22Arma 36
31122 A.C.E. for OAFeatureNewLowAI CSW'sGadgetUK12/18/2012 15:30Arma 31
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
18628 A.C.E. for OAFeatureNewLowAircraft missile guidance system suggestionwore12/18/2012 20:20Arma 39
20180 A.C.E. for OAFeatureNewNormalAircraft supersonic boomsSfynkz12/18/2012 19:47Arma 35
70448 A.C.E. for OAFeatureNewNormalAirflow effectWrangler10/02/2013 21:50Arma 36
11322 A.C.E. for OAFeatureAssignedNormalAn idea for choppersJDMTq118401/17/2014 01:30Arma 352
19745 A.C.E. for OAFeatureNewNormalAnti FLIR Camo Nettolko_download12/18/2012 19:49Arma 315
24604 A.C.E. for OAFeatureFeedbackNormalAnti-tank landmine detonator fuzinglandmines12/18/2012 16:04Arma 33
72251 A.C.E. for OAFeatureNewNormalAntonov AN225.cyrilator01/08/2014 05:54TBD4
21083 A.C.E. for OATaskNewNormalbattlefield surveillance radarbruanor12/18/2012 18:40Model requests4
45526 A.C.E. for OAFeatureNewNormalBetter motorized (and mechanized) infantry behaviorL4rs198802/28/2013 21:13Arma 3-4
19407 A.C.E. for OAFeatureNewNormalBlast/Fragmentation Hellfire Missile (AGM-114R Hellfire II)AnimalMother9205/31/2013 15:18Arma 311
64629 A.C.E. for OAFeatureNewNormalBoomerang Warrior-X Individual Soldier Shooter Detection Systemcyrilator04/09/2013 23:14Arma 33
25395 A.C.E. for OAFeatureNewNormalBuildings should not be good cover from small arms fire.fireship412/18/2012 16:01Arma 32
10707 A.C.E. for OAFeatureNewNormalCage/uncage fire mode for AIM9/R73conKORD12/18/2012 22:42Arma 315
73660 A.C.E. for OAFeatureNewNormalcan't get scoring with Hellfire-K fired in LOAL.cyrilator01/06/2014 15:431
75077 A.C.E. for OAFeatureNewNormalCan't use or have any type of item in ACE modZeramul08/30/2014 10:470
19171 A.C.E. for OAFeatureFeedbackNormalCarl Gustav Improvements (Air Burst Rockets, Crew Fire Advantage)ryeNou04/08/2013 18:26Arma 324
71924 A.C.E. for OAFeatureNewNormalCBU-89/B "Gator" bomb.cyrilator05/30/2013 11:41Arma 33
43192 A.C.E. for OAFeatureNewNormalClacker should be an actual item, required to detonate satchels.Heaney55502/28/2013 23:06Arma 34
70889 A.C.E. for OAFeatureNewNormalCombat knife.cyrilator06/15/2014 00:15Arma 35
72090 A.C.E. for OAFeatureNewNormalCommander in M1A2 TUSK to get laser FCS instead of manual zeroing.cyrilator08/13/2013 06:22TBD3
23956 A.C.E. for OAFeatureNewNormalCommander Independent Viewerbryans1612/18/2012 18:25Arma 35
73826 A.C.E. for OAFeatureNewNormalCorrect 3 rounds burst for AK107cyrilator01/26/2014 01:331
18864 A.C.E. for OAFeatureFeedbackNormalCTRL+R should make the Tank gunner switch to different Ammo typestonci8712/18/2012 20:20Arma 34
43711 A.C.E. for OAFeatureNewNormalDon't insurgents put their IEDs on speed dial?maturin12/18/2012 12:52Arma 31
54629 A.C.E. for OAFeatureNewNormalEmpty Magazines for Sys_cartridgesScarecrowisNOTamused.02/27/2013 17:43Arma 31
12135 A.C.E. for OAFeatureNewLowF-35 Surveillance Capabilitiessgtmoody194412/18/2012 22:40Arma 36
72272 A.C.E. for OABugNewNormalFBCB2 does not show any text, only marker. Sometimes text is "ull-script>"pellejonesrocko12/18/2013 20:461.153
72274 A.C.E. for OAFeatureNewNormalFBCB2 markers should have a vehicle designated text when FBCB2 is on and the vehicle is emptypellejones08/15/2013 15:45TBD1
72185 A.C.E. for OAFeatureNewNormalFeature request: Jerrycan transfer fuel priority queueLeoPhone08/13/2013 06:22TBD2594.0
23649 A.C.E. for OATaskFeedbackLowFix of number increase pilons on Mi-8MTV-3, with 4 to 6VoYaGeR44112/18/2012 18:29Model requests2
16396 A.C.E. for OAFeatureNewNormalFixed FOV NVGs and more realistic "getting used to the dark"galzohar12/18/2012 20:38Arma 318

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