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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
75676 Combat Space EnhancementFeatureNewNormalcarry veichles with other veichles.Italiandrache11/18/2014 09:29sys_vehiclesFuture1
75653 TacBFFeatureFeedbackLowBombcar SoundGunther.SAdanteh12/22/2014 06:34Sound effects & Dubbing voices3.100
75651 Combat Space EnhancementFeatureNewNormalSpeed limiterItaliandrache11/12/2014 19:26Other1
75650 Combat Space EnhancementFeatureNewNormalJerry Can and Spare WheelItaliandrache11/24/2014 14:14sys_vehiclesFuture3
75649 Combat Space EnhancementFeatureNewNormalInteraction with veichlesItaliandrache11/18/2014 09:30sys_vehiclesFuture1
75648 Combat Space EnhancementFeatureNewNormalmedical used object reamning on the groundItaliandrache11/12/2014 19:03Other1
75646 Combat Space EnhancementFeatureNewLowteasers and narcothic ammoItaliandrache11/18/2014 09:31OtherFuture1
75644 Combat Space EnhancementFeatureNewNormalMaptoolsItaliandrache11/18/2014 09:46sys_equipmentFuture2
75642 Combat Space EnhancementFeatureNewNormalRealistic NamesItaliandrache11/27/2014 19:57Other0
75641 Combat Space EnhancementFeatureIn progressNormalweapons can breakeItaliandracheRuthberg03/02/2015 11:56sys_weaponheatNext Release5
75640 Combat Space EnhancementFeatureAssignedNormalFast RopingItaliandracheRuthberg11/25/2014 11:56OtherFuture2
75639 Combat Space EnhancementFeatureNewNormalweight of objectsItaliandrache03/23/2015 01:18Other3
75637 Combat Space EnhancementFeatureNewLowLock BackpacksItaliandrache11/18/2014 09:32sys_equipmentFuture1
75618 ARMA2 Community Issue TrackerFeatureNewNormalCommand "enablePersonTurret" (firing from Vehicles)gamera312/10/2014 11:26Scripting: New command1
75603 LEA - Loadout Editor for ArmAFeatureNewNormalInstead of Double-clicking...thefinn11/08/2014 06:400
75600 TacBFFeatureAssignedNormalExplosive belt: consider adding a dead man's switch to it.Dr_EyeballDr_Eyeball11/07/2014 09:14Gameplay0
75599 TacBFFeatureAssignedNormalRestructure/refactor code: move code, move files, rename variables.Dr_EyeballDr_Eyeball08/25/2016 13:46Code0
75597 TacBFFeatureFeedbackLowRole Display ImagesGunther.SAdanteh12/11/2014 01:36Addons support0
75596 Combat Space EnhancementFeatureNewNormalBoomerang system for vehicles.bovine3dom11/18/2014 09:33sys_vehiclesFuture0
75593 Combat Space EnhancementFeatureNewNormalIntelligence officer moduleBugbear11/05/2014 21:490
75579 Combat Space EnhancementFeatureNewLowMedical supplies on the ground after use. MeFirst12/27/2014 11:22sys_medicalFuture4
75574 Combat Space EnhancementFeatureAssignedLowA keybind to drag or carry unitsscarletbannerglowbal11/18/2014 09:35sys_medicalFuture1
75566 Combat Space EnhancementFeatureNewNormalAdd force walk when CAT on legsSonic10/31/2014 20:43sys_medical0
75560 Combat Space EnhancementFeatureNewNormalPDA/Tablet Object Tracker ApplicationJackal10/30/2014 13:00Other0
75553 All in ArmaFeatureAssignedHighBinarized Data: A2:OA Revised LampsPansyfaustPansyfaust10/31/2014 05:24Next release0
75551 All in ArmaFeatureAssignedNormalA2 and OA Door soundsPansyfaustkju10/31/2014 05:22Next release0
75526 Combat Space EnhancementFeatureIn progressNormalSetCaptive "True" when enemy AI is "Arrested"kujo42glowbal11/14/2014 22:39sys_advanced_interactionNext Release10.9
75504 TacBFFeatureNewTrivialSquad management window can't be closed with the same button it is being opened with.LeondorDr_Eyeball10/20/2014 20:13UI/Menus/Dialogs/HUD0
75498 Combat Space EnhancementFeatureAssignedNormalCIRCULATION Management & HYPOPERFUSION SystemSingletonglowbal11/18/2014 09:43sys_medicalFuture0
75480 Combat Space EnhancementFeatureNewNormalC&C Tablet and PDA show azimuth of targetBlankedyBlank11/06/2014 14:36sys_cc2
75479 Combat Space EnhancementFeatureNewNormalC&C Tablet and PDA applet to convert bearing and distance into grid referenceBlankedyBlank12/23/2014 19:00sys_ccFuture2
75463 Combat Space EnhancementFeatureNewNormal3D to BFTgobbo10/24/2014 11:25sys_cc-1
75462 Combat Space EnhancementFeatureNewNormal3D BFT markersgobbo10/24/2014 11:25sys_cc-1
75447 Combat Space EnhancementFeatureIn progressNormalAIRWAY/BREATHING Management & BVM.Singletonglowbal11/29/2014 10:22sys_medicalFuture0
75390 TacBFFeatureNewLowAllow the totally invisible zones (flag & zone)LeondorAdanteh10/06/2014 19:54Deployable (Sandbag,RP,HO,FO)0
75389 TacBFFeatureResolvedNormalAllow FOs to be built in zones in A&DLeondorDr_Eyeball06/28/2016 13:02Deployable (Sandbag,RP,HO,FO)0
75386 Combat Space EnhancementFeatureNewNormalHotkey for gesturesLechonator10/11/2014 21:14AnimationsFuture1
75376 Combat Space EnhancementFeatureAssignedNormalAbility to "Set medic class" and "Set medical facility" as ZeusTheConenglowbal10/31/2014 20:46OtherFuture0
75354 Community Upgrade ProjectFeatureNewNormalMQ-9 loadoutsVaranon11/30/2014 21:37Air units0
75344 ArmA 3: ALiVEFeatureAssignedLowNew module - MP ParametersSavageCDNTupolov10/20/2015 21:55Future Iterations3
75339 Combat Space EnhancementFeatureAssignedNormalNo Full Heal ZoneTheMglowbal11/14/2014 22:40sys_medicalNext Release0
75338 TacBFFeatureNewLowAllow spawning of all assets from minimum player count (FO crates, Mounted Weapons)AdantehDr_Eyeball10/01/2014 22:23Supplies (MW,FO,VSP)0
75323 TacBFFeatureNewLowDisplay limitations of certain kit items to player [v3.8.1]madrabbitDr_Eyeball09/29/2014 19:06Armaments & Roles0
75304 Combat Space EnhancementFeatureNewLownew features for glassesItaliandrache11/18/2014 09:47OtherFuture2
75303 Combat Space EnhancementFeatureAssignedLowMore realistic underwater ballisticItaliandracheRuthberg11/18/2014 09:37OtherFuture0
75288 ArmA 3: ALiVEFeatureNewNormalWar Room - View Tasks on Operations MapTupolov12/17/2014 08:42Future Iterations0
75287 ArmA 3: ALiVEFeatureNewNormalWar Room - View SITREP and PATROLREP on Operations pageTupolov12/17/2014 08:39Future Iterations0
75286 ArmA 3: ALiVEFeatureNewNormalWar Room - View SPOTREP and markers on Operation PageTupolov12/17/2014 08:39Future Iterations0
75274 TacBFFeatureAssignedLow[H] Investigate heli slingload addon for new A3 heli's DLCDr_EyeballAdanteh09/27/2014 10:17Sling loads/Airlift0
75273 TacBFFeatureAssignedNormal[S] Add heli & cargo data for new A3 DLC heli'sDr_EyeballDr_Eyeball10/13/2014 15:43Configs0
75265 TacBFFeatureNewLowHelicopters Inventory ImprovementsLeondorDr_Eyeball09/24/2014 16:04Armaments & Roles0
75215 Community Upgrade ProjectFeatureNewNormalch-47 Hitpoints for position lightsth3flyboy11/30/2014 21:38Air units0
75213 Community Upgrade ProjectFeatureNewNormalch-47 Gunner animation (hands on gun)th3flyboy11/30/2014 21:39Air units0
75212 Community Upgrade ProjectFeatureNewNormalch-47 Rotorlibth3flyboy11/30/2014 21:39Air units0
75211 Community Upgrade ProjectFeatureNewNormalC-130J Copilot freelookth3flyboy11/30/2014 21:40Air units0
75210 Community Upgrade ProjectFeatureNewNormalC-130J make sticks and pedals move / Hands on Stickth3flyboy11/30/2014 21:40Air units0
75209 Community Upgrade ProjectFeatureNewNormalC-130J make ramp walkableth3flyboy11/30/2014 21:41Air units0
75208 Community Upgrade ProjectFeatureNewNormalbtr 90 hq No reload or magazine reload (on original model)th3flyboy02/28/2015 15:29Wheeled Vehicles0
75166 Combat Space EnhancementFeatureNewNormalCC Tablet map doesn't open on same position when closedTheConen09/21/2014 08:13sys_ccFuture0
75165 Combat Space EnhancementFeatureNewNormalAbility to copy CC Tablet Markers into normal game mapTheConen12/09/2014 11:04sys_cc0
75159 CBA_A3FeatureNewNormalAbility to register keybinds on Zeus interface displaynkeyNou04/08/2015 16:30Keybinding0
75156 A.C.E. for OAFeatureNewNormalLongbow Radar on Apache should give Target ID infos.cyrilator09/16/2014 07:191
75152 TacBFFeatureNewLowAllow players to combine magazines/clips/ammomadrabbit09/14/2014 16:21Gameplay0
75103 Community Upgrade ProjectFeatureNewNormalStructures - FurnitureNonovUrbizniz09/03/2014 04:300
75086 Community Upgrade ProjectFeatureFeedbackNormalMisc_Lamp_EP1 (OA lamps)PansyfaustPansyfaust08/31/2014 17:440
75085 Community Upgrade ProjectFeatureFeedbackNormalA_StationHousePansyfaustPansyfaust08/31/2014 17:240
75077 A.C.E. for OAFeatureNewNormalCan't use or have any type of item in ACE modZeramul08/30/2014 10:470
75064 Combat Space EnhancementFeatureAssignedNormalStatic weapons ammo pack (for crew-served weapons)jd3527Ruthberg11/18/2014 09:41sys_equipmentFuture3
75063 Combat Space EnhancementFeatureAssignedLowNew medical items/animations/actionsjd3527glowbal03/02/2015 11:54sys_medicalFuture3
75060 Combat Space EnhancementFeatureNewNormalAddition of Fireteam HUD for Infantryjd352708/26/2014 12:27UI0
75050 Community Upgrade ProjectFeatureFeedbackNormalMarker Light FixPansyfaustPansyfaust08/24/2014 22:560
75049 Community Upgrade ProjectFeatureFeedbackNormalRail SemaforPansyfaustPansyfaust08/24/2014 22:570
75043 Combat Space EnhancementFeatureNewNormalHeli enhancement mod hados10/11/2014 21:20Other2
75022 Community Upgrade ProjectFeatureIn progressNormalVodnikVaranonVaranon02/28/2015 15:36Wheeled Vehicles0
74988 Combat Space EnhancementFeatureAssignedNormalOver-pressure killsArcanumRuthberg11/18/2014 09:38sys_launchersFuture5
74969 Combat Space EnhancementFeatureAssignedNormalChange ammo between different clipsMeiestrixRuthberg11/18/2014 09:42sys_equipmentFuture3
74955 Combat Space EnhancementFeatureNewNormalAbility to add medical items in Virtual Arsenalsentence021911/15/2014 11:35sys_medical4
74938 Combat Space EnhancementFeatureNewNormalAssign medical options to sidesAlanN3on08/02/2014 15:310
74880 Combat Space EnhancementFeatureAssignedLowA packing bandage should fail if you do not apply a field dressingAhPotatoesglowbal12/27/2014 11:23sys_medicalFuture2
74878 Combat Space EnhancementFeatureNewNormalUnable to resuscitate unresponsive unit in the field AhPotatoes07/22/2014 10:07sys_medical10.27
74875 Combat Space EnhancementFeatureAssignedNormalInjury should have an effect on fatigue/weapon swayAhPotatoesglowbal12/27/2014 11:24sys_medicalFuture20.27
74864 Combat Space EnhancementFeatureAssignedNormalMake Unit Tag module use different color for units not in your group, also make it show unit rankgienkovglowbal09/28/2014 12:25OtherFuture4
74840 Combat Space EnhancementFeatureIn progressNormalUsage of stringtable.xmlgienkovglowbal08/08/2014 15:24FrameworkFuture2
74838 Combat Space EnhancementFeatureAssignedNormalAbility to carry a wounded but still conscious playerr.rangedahlglowbal12/27/2014 11:25sys_medicalFuture2
74816 TacBFFeatureNewNormalRemote HO abandonment by RES SLs (via deployment dialog)madrabbit11/16/2014 04:18Respawn dialog/Base Deployment0
74792 Combat Space EnhancementFeatureNewNormalAdd ability to pickup markers and place them in other place.shoter007/22/2014 17:59sys_ccFuture0
74724 TacBFFeatureNewLowMark map with location and timestamp for ROE in sideChat/admin player [v3.8.1]madrabbitDr_Eyeball07/06/2014 07:55UI/Menus/Dialogs/HUD0
74713 Combat Space EnhancementFeatureAssignedNormalAbilty to limit specific players to use arrest functions. ie TL'S, FTL'S etc. Crookglowbal12/09/2014 11:03sys_advanced_interactionFuture1
74705 TacBFFeatureNewTrivialUpdate factions flags on Scoreboard & SquadMisTyK10/10/2014 11:390
74703 A3 BlitzkriegFeatureNewHighAdd option to limit the amount of respawn also for AI.kju06/22/2014 08:170
74701 A3 BlitzkriegFeatureNewNormalAdd the option of the first player slot on either to become ZEUS.kju06/22/2014 08:140
74697 A.C.E. for OAFeatureNewNormalAA Manpads lock-on Bip should be audible by peoples standing near the shooter.cyrilator07/04/2014 22:05Sound1
74693 TacBFFeatureAssignedHighAdd Admin dialog to allow changing all mission params, like weather, etc. during game.Dr_EyeballDr_Eyeball06/28/2016 14:57Admin3.230
74688 Grimes' Simple Revive ScriptFeatureNewLowEscape to Respawn - Make optionalGrimesGrimes06/21/2014 02:28Revive Systemv0.80
74687 Grimes' Simple Revive ScriptFeatureNewLowACRE Support - Run in parallelGrimesGrimes06/20/2014 20:00Miscellaneous0
74686 Grimes' Simple Revive ScriptFeatureNewLowUnconscious & Radio - Prevent use of VON when UnconsciousGrimesGrimes06/20/2014 19:59Revive System0
74685 Grimes' Simple Revive ScriptFeatureNewNormalUnit Tags/Markers - Switch to use of BIS GroupIconGrimesGrimes06/20/2014 19:56Unit Tag System0
74683 Grimes' Simple Revive ScriptFeatureNewLowMCC Support - Run in parallelGrimesGrimes06/20/2014 20:00Revive System0
74680 TacBFFeatureFeedbackLowHO's: allow HO's to be chosen via the map from the base, if far enough from the front line.Dr_EyeballDr_Eyeball06/20/2014 04:19Deployable (Sandbag,RP,HO,FO)0
74677 TacBFFeatureNewLowAllow admin to disable TMR weapon handling effects [v3.8.1]madrabbitDr_Eyeball06/18/2014 12:49Addons support0

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