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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
27763 ARMA2 Community Issue TrackerFeatureAssignedNormalDisable locking of all non guided weapons with AutoGuideAT disabledkjuDwarden01/28/2013 14:58Gameplay25
50156 ARMA2 Community Issue TrackerFeatureAssignedNormalDispersion for rocketskju12/13/2015 03:11Gameplay6
4142 DevastationBugNewNormalEmpty vehicles should spawn faster.kjuDr_Eyeball08/29/2009 18:29Gameplaybeta v0.60
50162 ARMA2 Community Issue TrackerFeatureAssignedNormalImprove helicoper damage model represenationkju09/17/2012 15:21Gameplay1
23553 ARMA2 Community Issue TrackerBugAssignedNormalInfantry weapon model blocks bullets, shields infantry as no/very little subsequent damage gets appliedkjuDwarden10/18/2012 05:53Gameplay23
63854 ARMA2 Community Issue TrackerFeatureAssignedNormalIntroduce new cfgAmmo config value: lockDetectionTypekju11/11/2012 15:39Gameplay3
46368 ARMA2 Community Issue TrackerBugAssignedNormalirScanGround = 0/false does not limit radar/target identification to air vehicleskju12/10/2012 00:56Gameplay4
45984 ARMA2 Community Issue TrackerBugFeedbackNormalLocking delay is too short for most missile launcherskju12/05/2012 14:19Gameplay6
64104 ARMA2 Community Issue TrackerBugFeedbackNormalM8 SD variants cause a light flash when firedkju11/30/2012 09:12Gameplay2
45752 ARMA2 Community Issue TrackerFeatureAssignedNormalMake AutoHover feature configurable per vehiclekju09/09/2012 12:07Gameplay2
15976 ARMA2 Community Issue TrackerFeatureAssignedNormalMake countermeasure flares have an hostile radar signature to confuse locking systemkju11/09/2011 12:25Gameplay15
15981 ARMA2 Community Issue TrackerFeatureAssignedNormalMake vehicle crew also get injured/killed by projectile impactkju10/23/2011 10:17Gameplay12
47362 ARMA2 Community Issue TrackerFeatureAssignedNormalMisfire Problem - Add visual cue kju03/24/2013 14:01Gameplay2
50165 ARMA2 Community Issue TrackerFeatureAssignedNormalParrallax free collimating gunsight in helicopterskju12/08/2012 00:38Gameplay4
50168 ARMA2 Community Issue TrackerFeatureAssignedNormalPIP screen overlays in air unitskju12/08/2012 00:39Gameplay4
2596 DevastationFeatureNewNormalProper ticket (resource) system (from BIF)kju07/05/2009 16:53Gameplay0
4137 DevastationBugNewNormalQuick respawn vehicles / units killed inside their safe zone.kjuDr_Eyeball08/29/2009 18:18Gameplaybeta v0.60
64106 ARMA2 Community Issue TrackerBugFeedbackNormalRBS_70 / Bolide locking and guidance capabilities wrong?kju11/18/2012 17:33Gameplay0
70243 ARMA2 Community Issue TrackerFeatureAssignedNormalSeparate FCS from weapon locking abilitykju06/16/2013 14:43Gameplay13
64105 ARMA2 Community Issue TrackerFeatureFeedbackNormalShould Hellfire get manual control in addition? Or only add a laser for the gunner?kju03/30/2013 15:21Gameplay7
45978 ARMA2 Community Issue TrackerFeatureAssignedNormalShow (main) gunner cursor in driver/pilot/commander view to help with coordination/teamworkkju11/20/2012 23:31Gameplay3
47328 ARMA2 Community Issue TrackerFeatureFeedbackNormalSmall radar/screen/panel with HEAT/FLIR view with possibility to lock targets by clicking on their markskju11/20/2012 23:19Gameplay5
3077 ARMA2 Community Issue TrackerBugAssignedNormalAction "Reload Sabot/HE" should be removed when there is no gunnerkondorDwarden08/29/2011 18:18Gameplay2
2343 ARMA2 Community Issue TrackerBugAssignedHighPlayer can't fire when is waterkondorDwarden12/12/2012 21:02GameplayUpcoming version35
74280 ARMA3 Community Issue TrackerBugNewNormalGreen Squares on the aircraft HUD are missing.KooZ03/23/2014 23:49Gameplay0
17965 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd difficulty option to disable radar of vehicles (that don't have one in reality)kotov01/28/2013 15:01Gameplay9
6362 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd possibility to attach satchel to objectkotov04/29/2012 06:02Gameplay5
6361 ARMA2 Community Issue TrackerFeatureAssignedNormalpossibility to use knife in game (throw and killl with)kotov11/02/2012 10:45Gameplay-23
37331 ARMA2 Community Issue TrackerBugAssignedNormalRadar targets and locking should to be limited by object drawing distance for units/vehicles with irScanToEyeFactor = 1kotov07/05/2013 13:56Gameplay12
73743 TacBFFeatureAssignedLowAdd Mine Detection & sound [3.3]LeondorDr_Eyeball02/19/2014 10:25Gameplay1

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