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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
18118 ARMA2 Community Issue TrackerBugAssignedNormalcenter Binocluar-View to Crosshair (mouse floating activated)PeterBittDwarden01/12/2012 11:18Controls23
28632 ARMA2 Community Issue TrackerFeatureAssignedNormalMake "Player can look up/down using a mouse while driving land/water vehicles" optionaldslyecxi10/29/2012 01:40Controls23
13333 ARMA2 Community Issue TrackerFeatureAssignedNormalAbility to assign separate keys to weapon systems. GROM6403/25/2013 12:01Controls25
18075 ARMA2 Community Issue TrackerBugAssignedNormalcenter Scope-View to Crosshair (mouse floating activated)PeterBittDwarden02/10/2012 20:09Controls26
5892 ARMA2 Community Issue TrackerFeatureAssignedNormalImplement faceAPIalef10/10/2013 12:33Controls28
13749 ARMA2 Community Issue TrackerFeatureAssignedNormalINTERFACE: Pressing Optics while grenades selected should revert weapon to default firemode. guest10/21/2012 10:58Controls31
3629 ARMA2 Community Issue TrackerFeatureAssignedNormalAdding TrackIR Gun Slave Movement for the Attack Helicopter - the gun would use the TrackIR movement for moving the gun aroundp7504/08/2013 19:35Controls34
13110 ARMA2 Community Issue TrackerBugAssignedNormalTurrets behaving erratically when switching from drivers positionseanyDwarden12/26/2012 15:15Controls37
12795 ARMA2 Community Issue TrackerFeatureAssignedNormalAbility to move the head in the 3d space (4-6 DOF head movement)betelgeux02/01/2013 14:42Controls40
7306 ARMA2 Community Issue TrackerBugAssignedNormalTurret traverse speed limited too much when zoomed inzGubaDwarden04/29/2012 05:30Controls43
12396 ARMA2 Community Issue TrackerFeatureAssignedNormalSeperate/Persistent Firemode SelectorBigDawgKS11/10/2012 20:55Controls58
27751 SPY Battle StatisticsFeatureAssignedNormalOptimize Unit (In Vehicle) Detection with Ammo UsedSpyder001Spyder00101/13/2012 00:29CoreFuture0
20051 Arma 2 UplinkFeatureAssignedNormalWriting into the gameMaHuJaMaHuJa10/02/2011 10:51Core1
15267 A2 AAR - After Action ReviewFeatureAssignedTrivialLocalization files (ini, stringtable)MikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls0
18053 A2 AAR - After Action ReviewTaskAssignedLowTry using rpt instead of ja2lMikhailMikhail11/18/2011 11:02Core programmingExperimental0
15363 A2 AAR - After Action ReviewFeatureAssignedLowPause playbackMikhailMikhail11/18/2011 10:58Core programmingAAR map playback improved GUI and controls1
72415 TacBFBugAssignedLowUsing TacBF 'Inventory' option on submarine causes game to freeze/crash [TacBF v3.0.19]madrabbitDr_Eyeball11/11/2013 10:08Crash/Lock-up-3
2541 Community Base AddonsFeatureAssignedNormalCustom events should support routingSpooner01/21/2010 16:05Custom EventsFuture0
2764 Community Base AddonsFeatureAssignedNormalMultiplex single-use BIS eventsSpooner05/04/2010 09:17Custom EventsFuture0
14527 Community Base AddonsTaskAssignedNormalPerhaps use logic set/getVariable for hashes with string-based indexesSickboySickboy11/19/2010 18:12Custom EventsFuture0
7435 Community Base AddonsFeatureAssignedLowMultiplex/Stack DisplayEventhandlers into single of eachSickboySickboy03/18/2012 23:31Custom EventsFuture1
20775 Gossamer's WarfareFeatureAssignedNormalPackage: CWR2GossamerSolidGossamerSolid06/25/2011 15:00CWR2Gossamer's Warfare v3.050
365 SPON CoreBugAssignedNormalServerside debug log brokenSpoonerSpooner03/11/2009 04:27Debug logv0.6.00
363 SPON CoreFeatureAssignedNormalAllow filtering in debug logSpoonerSpooner03/11/2009 04:23Debug log0
15265 A2 AAR - After Action ReviewFeatureAssignedLowAssociate *.aar files with AAR Client. Copy *.aar file to replays folder on doubleclick and make it selected in playlist.MikhailMikhail11/18/2011 10:58Delphi ClientAAR map playback improved GUI and controls0
26394 A2 AAR - After Action ReviewTaskAssignedNormalMerge all frame data with all related units to one SQF array before writing to replay fileMikhailMikhail11/18/2011 11:02Delphi ClientExperimental0
73277 TacBFBugAssignedTrivialRP still usable after squad size decreases to below required RP squad member count.Dr_EyeballDr_Eyeball11/28/2013 11:26Deployable (Sandbag,RP,HO,FO)0
74530 TacBFBugAssignedNormalRP Blocking is sometimes not working/delayedDr_EyeballDr_Eyeball05/17/2014 12:13Deployable (Sandbag,RP,HO,FO)0
75847 TacBFBugAssignedNormalFO Destruction very inconsistentAdantehDr_Eyeball06/27/2016 00:38Deployable (Sandbag,RP,HO,FO)0
76049 TacBFBugAssignedNormalTunnel Entrances can't be blocked [3.10.1]LeondorDr_Eyeball06/28/2016 05:31Deployable (Sandbag,RP,HO,FO)0

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