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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
2518 ARMA2 Community Issue TrackerFeatureAssignedNormalList of injured people ordered by distance to send the medic to (normal and First Aid Modules)Fireball12/02/2012 15:21Gameplay7
2516 ARMA2 Community Issue TrackerFeatureAssignedNormalRain Drop Splatter MissingCptGoose05/18/2010 08:27Visual7
2511 ARMA2 Community Issue TrackerFeatureAssignedTrivialGun memory points able to be animated independentlyzGuba12/06/2011 18:00Animations8
2491 ARMA2 Community Issue TrackerFeatureAssignedNormalAutokick for teamkillingeenter12/16/2012 20:44Multiplayer8
2488 Planned AssaultFeatureNewNormalMake use of the Guard Waypoint (and trigger).kju07/02/2009 07:030
2487 Planned AssaultFeatureNewNormalMake use of Info Agekju07/02/2009 06:340
2486 Planned AssaultFeatureNewNormalLive planning of AI strategieskju07/02/2009 06:330
2485 Planned AssaultBugNewNormalArty markers overlapkju11/20/2009 11:270
2483 ARMA2 Community Issue TrackerBugAssignedNormalTank commander's gun ironsights have too low field of view when unzippedzGuba11/04/2012 13:15Config5
2480 Community Base AddonsFeatureAssignedNormalPreserve callstackSpooner01/21/2010 16:04Diagnostic functionsFuture0
2479 Community Base AddonsFeatureAssignedNormalStandardise exceptionsSpooner05/04/2010 09:17Diagnostic functionsFuture0
2477 Community Base AddonsFeatureNewNormalSet data typeSpooner07/08/2009 15:53Misc Functions0
2476 Community Base AddonsFeatureNewNormalRange data typeSpooner07/08/2009 15:53Misc Functions0
2468 ARMA2 Community Issue TrackerFeatureAssignedNormalEnable point-and-click ordering to object actions in 1st/3rd person (like in command view)zGuba04/15/2011 14:53AI Control11
2458 Planned AssaultBugNewNormalUnits approach the target without coordination.kju07/01/2009 12:360
2457 Planned AssaultBugIn progressNormalYou can see the other team markers and therefore understand their attack route.kju01/10/2010 21:240
2456 Planned AssaultFeatureNewNormalSplit units into different groups that may act indepedently / not meet up.kju07/02/2009 06:150
2455 Planned AssaultBugNewNormalWin condition too simple/not fitting?kju07/02/2009 06:200
2446 Planned AssaultFeatureNewNormalParse the result of a battle to make an ongoing war possiblekju07/01/2009 11:330
2445 ARMA2 Community Issue TrackerFeatureAssignedNormalMake it not possible to reload rocket launchers and heavy machineguns while runningHedo09/10/2010 05:47Animations14
2437 ARMA2 Community Issue TrackerBugAssignedNormalChernarus GPS COORDS 053117 floating Timber ID 1021192erbarma09/20/2011 10:31World3
2427 CAA1 - BI addons in ArmA IITaskNewLowXXX - unknown animation source time (defined in AnimationSources::xxx)kju12/30/2009 14:38RPT0
2426 ARMA2 Community Issue TrackerBugAssignedNormalTeam menu (9) select option buggedDayGlow07/29/2011 15:59Interface13
2411 ARMA2 Community Issue TrackerFeatureAssignedNormalMuzzle Velocity set by a COMBINATION of ammo/magazine AND Gunmr.g-c11/02/2012 21:45Config91
2396 CAA1 - BI addons in ArmA IITaskNewLowOld style material XXX used in ReportStack not availablekju12/30/2009 14:381
2395 CAA1 - BI addons in ArmA IITaskNewLowClutter XXX.p3d uses alpha blending in some LOD - use renderflag AlphaTest insteadkju12/30/2009 14:38RPT1
2384 OFP Island PackBugNewNormalwrong land flags df00800kju08/24/2009 13:48Later0
2349 ARMA2 Community Issue TrackerBugAssignedNormalOdd TabIndex'esMulleDK1909/03/2012 17:19Interface2
2316 ARMA2 Community Issue TrackerBugAssignedNormalMTVR can drive over numerous big trees without damage.rusty01/03/2011 18:09Model7
2313 Community Base AddonsFeatureFeedbackNormalUI autopackerSpooner09/07/2009 19:36GUI0

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