Apply Clear

Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
25521 Warfare BEFeatureNewNormaladditional non playing teamsGrinya03/01/2012 13:290
27203 Warfare BEFeatureNewLowTungsta podsThe_Atmosphere03/01/2012 13:190
28174 Warfare BEFeatureNewNormalBoat FactoryMcTavish03/01/2012 13:040
28794 Warfare BEFeatureNewNormalPossibility to create defences neas service pointwingthor03/01/2012 13:010
26124 InsurgencyTaskFeedbackTrivialVariable: Disable 3d person view for soldiersKol9yNKol9yN02/29/2012 22:24Team GameplayNextGen Planed Features1
28764 InsurgencySupportFeedbackTrivialInsurgency on other MapsB1n4ryB1n4ry02/29/2012 03:37Support0
24905 ARMA2 Community Issue TrackerFeatureAssignedNormalAI civilians without weapons should not be afraid of military units when "independets are friendly to no one" is setapp081502/25/2012 22:06AI Issues4
27769 ARMA2 Community Issue TrackerFeatureFeedbackNormalMake AI drivers only stick to driving on roads when set to safe mode.vinc3nt2302/25/2012 21:13Vehicles1
28937 Addon Sync 2009BugNewNormalDisfonctionementBombeos02/25/2012 20:040
18670 ARMA2 Community Issue TrackerBugAssignedNormal- ArmA2 v1.09 USMC Officer's Cap.wipman02/25/2012 11:35Model3
8882 ARMA2 Community Issue TrackerFeatureAssignedNormalGPS - Manual Zoomingkju02/24/2012 17:22Interface4
25279 TOH Community Issue TrackerFeatureNewNormalDelay autosave if chopper in bad situationrok02/24/2012 13:335
28886 CG AnimationsFeatureNewNormalNew Animations IdeaMagiciansmookie02/23/2012 08:35Visuals0
26056 TOH Community Issue TrackerBugNewNormalArtificial horizons in Medium helicopter "roll out" of vertical angle indicatorzGuba02/22/2012 19:211
10118 ARMA2 Community Issue TrackerBugAssignedNormalhandleDamage does not prevent 'suppressive affect' that affects the aimingsbsmacDwarden02/22/2012 17:02Scripting: Problem8
22250 ARMA2 Community Issue TrackerBugAssignedNormalHandleDamage ignores return value from exitWithkjuDwarden02/22/2012 17:01Event Handlers4
15200 MSO Enemy GenerationFeatureNewNormalSpawn IED making or opium growing facilities for TCells when cells in single town get larger than 30Thor2k4wolffy.au02/22/2012 04:14Planned2
17810 MSO Enemy GenerationFeatureNewNormalAmmo Crate Triggerswolffy.au02/22/2012 04:13Needs Contributors4
17812 MSO Enemy GenerationFeatureNewNormalAdded random weapons and IED to vehicle cargowolffy.au02/22/2012 04:13Needs Contributors2
17814 MSO Enemy GenerationTaskNewNormalHide Weapons during Travellingwolffy.au02/22/2012 04:13Needs Contributors1
17768 MSO Enemy GenerationFeatureNewNormalInter-cell visitswolffy.au02/22/2012 04:13Needs Contributors1
17809 MSO Enemy GenerationFeatureNewNormalSuper Cell Creationwolffy.au02/22/2012 04:13Needs Contributors3
18183 MSO Enemy GenerationFeatureNewNormalFortified military campsfogu02/22/2012 04:084
15206 MSO Enemy GenerationFeatureNewLowTomato's Idea'srye02/22/2012 04:08-1
15211 MSO Enemy GenerationFeatureNewNormalAIPLUGIN: Floydii's Long Warwolffy.auwolffy.au02/22/2012 04:084
14999 MSO Enemy GenerationFeatureNewNormalEnemies can set-up positions be assembling mg, mortars and spg like human players canrye02/22/2012 04:082
24854 MSO Enemy GenerationFeatureFeedbackTrivialMSO for Unsung ModAnemia02/22/2012 04:012
23245 ARMA2 Community Issue TrackerFeatureAssignedNormalAbility to enable separate sound sample channels per each weapon firing soundzGubaDwarden02/21/2012 21:58Sound4
9985 ARMA2 Community Issue TrackerFeatureAssignedNormalHigh Command should be able to disengage squadsDomProgZ02/20/2012 19:363
18147 ARMA2 Community Issue TrackerBugAssignedNormalHigh Command hold fire never firesDomProgZ02/20/2012 19:36AI Control2

« Previous 1 ... 176 177 178 179 180 ... 275 Next » (5311-5340/8247) | Per page: 30, 50, 75, 100

Also available in: Atom CSV PDF