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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
18366 BIS Module Improvement ProjectFeatureNewNormalLHD creation script w/ working elevatorwolffy.au03/21/2011 05:35Functions1
18386 Warfare BEFeatureNewNormalTown should be captured to be able start some upgradeBomba105/05/2011 15:596
18396 ARMA2 Community Issue TrackerFeatureAssignedNormalwhen vehicle is destroyed, the alive crews should run farther to avoid the explosion or the explosion extent should be weakenedmsy10/16/2011 15:18AI Issues19
18399 ARMA2 Community Issue TrackerFeatureAssignedNormalErrors in description.ext crash the gamekju09/14/2012 11:28Error MessageUpcoming version9
18407 Warfare BEFeatureAssignedNormalSplit sides for squad member amount selection at start parametersINNOCENTandCLUELESSBenny03/24/2011 09:291
18442 A&S ProMode (OA)FeatureNewNormalAdd PMC modset.kju04/21/2011 21:38Next release0
18443 A&S ProMode (OA)FeatureIn progressNormalAdd modset for community mods.kju05/22/2011 06:25Next release0
18447 A&S ProMode (OA)FeatureNewHighMake AI able to revive other friendly AI nearby.kju03/24/2011 18:030
18449 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd ability to command AI to enter a vehicle as crew in the context sensitive menu.kju03/25/2011 19:30AI Control2
18450 ARMA2 Community Issue TrackerFeatureAssignedNormalAdd key action to switch to driver position.kju03/26/2011 19:26Controls3
18480 ArmA2 Tools Community IssueTrackerFeatureAssignedNormalImport Keypoints into VisitorTupolovDwarden09/13/2011 14:47Visitor 3 - PE for Arma II4
18485 Warfare BEFeatureAssignedNormalMixed neutral units selectionGrinyaBenny03/31/2011 19:370
18487 Warfare BEFeatureNewNormalDisplay AA ranges on mapGrinya03/28/2011 14:443
18498 BIS Module Improvement ProjectFeatureNewNormalCivlians surrendering when threatedwolffy.au03/31/2011 13:261
18514 A.C.E. for OAFeatureNewNormalfixing axis for mortars, ags and so onGrinya12/18/2012 20:21Arma 31
18517 A&S ProMode (OA)FeatureNewNormalMake it possible to rearm at an AI ammo bearerkju03/27/2011 06:520
18518 ARMA2 Community Issue TrackerFeatureAssignedNormaldiag_log command & DebugView OutputUNN03/29/2011 05:27Scripting: Problem2
18528 squintFeatureNewNormalCode Optimisation Suggestionswolffy.au03/29/2011 02:161
18545 Warfare BEFeatureNewNormalhighlight mitems in shop menuGrinya03/29/2011 11:290
18546 A&S ProMode (OA)FeatureNewNormalMake it possible to select the fireteam in the spawn dialog.kju03/29/2011 12:130
18549 BIS Module Improvement ProjectFeatureNewNormalAmbient Traffic Spawns in front of playerswolffy.au09/26/2011 03:40ALICE22
18563 ARMA2 Community Issue TrackerFeatureAssignedNormalHaving to keep the laser key pressed to use the laser of rifles.Titis08/07/2012 07:53Controls-21
18567 InsurgencyFeatureFeedbackLowPick Base Spawn Location StartgunterFireball10/05/2011 23:05Misc-2
18594 ARMA2 Community Issue TrackerFeatureAssignedNormalAI pilots should avoid other aircraft on runway when taking off or landingTupolov07/28/2011 06:14AI Issues6
18603 BIS Module Improvement ProjectFeatureNewNormalGarbage Collector Optionswolffy.au03/31/2011 13:251
18611 Warfare BEFeatureAssignedNormalAi teams use artyShuulBenny04/07/2011 20:422
18621 Warfare BEFeatureAssignedNormalSkill: SabotageBennyBenny08/28/2011 13:44Future2
18628 A.C.E. for OAFeatureNewLowAircraft missile guidance system suggestionwore12/18/2012 20:20Arma 39
18632 BIS Module Improvement ProjectFeatureNewNormalCustom animations for civiliansLi0n05/22/2011 07:443
18639 InsurgencyFeatureAssignedNormalSide missionsPITNKol9yN02/11/2012 23:48Side MissionsNextGen Planed Features3

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