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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
4306 Close AssaultFeatureAssignedNormalMore Unit TypesTheCaptainTheCaptain09/06/2009 06:49General1.00
4942 Close AssaultFeatureAssignedNormalPlayer action framework supporting vehicles and teamswitchTheCaptainTheCaptain10/01/2009 00:23General0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4636 Close AssaultFeatureAssignedLowScript execution upon debriefTheCaptainTheCaptain09/18/2009 11:51General0.40
4667 Close AssaultFeatureAssignedNormalSector Capture Logic ChangeTheCaptainTheCaptain09/20/2009 06:15Sectors0.40
4553 Close AssaultFeatureAssignedNormalShow unit data in deploying menu when player selects a unit/squadTheCaptainTheCaptain09/20/2009 06:26Interface0.40
8562 Close AssaultFeatureAssignedNormalSpectating camera changeTheCaptainTheCaptain01/27/2010 07:58Interface0.40
4716 Close AssaultFeatureAssignedLowString LocalizationTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4304 Close AssaultFeatureAssignedNormalSupport for AI-as-playersTheCaptainTheCaptain09/06/2009 06:49General1.00
1074 Close AssaultFeatureAssignedHighTeamswitch ImprovementsTheCaptainTheCaptain09/27/2009 20:59Squad Command0.40
9674 Close AssaultFeatureAssignedNormal[FINAL] Command & Support: [6]TheCaptainTheCaptain03/18/2010 17:08General1.00
9673 Close AssaultFeatureAssignedNormal[FINAL] Gameplay Features [8]TheCaptainTheCaptain03/18/2010 17:12General1.00
9678 Close AssaultFeatureAssignedNormal[FINAL] System Features [7]TheCaptainTheCaptain03/18/2010 17:12General1.00
9676 Close AssaultFeatureAssignedNormal[FINAL] UI features: [11]TheCaptainTheCaptain03/18/2010 17:10Interface1.00
9675 Close AssaultFeatureAssignedNormal[FINAL] Unit Features: [8]TheCaptainTheCaptain03/18/2010 17:09Units1.00
9677 Close AssaultFeatureAssignedNormal[FINAL] Unit System [6]TheCaptainTheCaptain03/18/2010 17:11Units1.00
12062 CMA: Mi-28FeatureNewNormalAdd more Mi-28's with different armamentsvasmkd07/16/2010 18:221
71563 CMA: Mi-28FeatureNewNormalAdd radar infos indicator.cyrilator04/03/2013 10:570
3191 CMA: Mi-28FeatureNewNormalAdding a target and weapon system as on the level of the Apache HWM mod. p7511/16/2009 19:29Model3
4289 CMA: Mi-28FeatureIn progressNormalCMA: Ka-50 pilot's HUDzGubazGuba04/01/2010 20:29ModelLater1
5870 CMA: Mi-28FeatureFeedbackNormalIAWS compatibility and Mandomissile integrationSalahzGuba04/02/2010 09:47Later0
29403 CMA: Mi-28FeatureNewNormallaser range adjustement for 2A42 canoncyrilator04/03/2013 10:520
71564 CMA: Mi-28FeatureNewNormalMore powerfull camera zoom cyrilator04/03/2013 10:580
29404 CMA: Mi-28FeatureNewNormalreal radio missile guidance for Ataka-V cyrilator04/03/2013 10:520
4081 CMA: Mi-28FeatureIn progressLowReplacement for Ka-52zGubazGuba04/02/2010 09:50ReplacementLater0
75462 Combat Space EnhancementFeatureNewNormal3D BFT markersgobbo10/24/2014 11:25sys_cc-1
75463 Combat Space EnhancementFeatureNewNormal3D to BFTgobbo10/24/2014 11:25sys_cc-1
74492 Combat Space EnhancementFeatureIn progressNormal9 Line capability for BFT / CC Devicesrforpirateglowbal09/27/2014 14:16sys_ccFuture1
75574 Combat Space EnhancementFeatureAssignedLowA keybind to drag or carry unitsscarletbannerglowbal11/18/2014 09:35sys_medicalFuture1
74880 Combat Space EnhancementFeatureAssignedLowA packing bandage should fail if you do not apply a field dressingAhPotatoesglowbal12/27/2014 11:23sys_medicalFuture2
75376 Combat Space EnhancementFeatureAssignedNormalAbility to "Set medic class" and "Set medical facility" as ZeusTheConenglowbal10/31/2014 20:46OtherFuture0
74955 Combat Space EnhancementFeatureNewNormalAbility to add medical items in Virtual Arsenalsentence021911/15/2014 11:35sys_medical4
75725 Combat Space EnhancementFeatureNewNormalAbility to add medical items in Virtual Arsenaljd352712/09/2014 11:40sys_medical1
75705 Combat Space EnhancementFeatureNewNormalAbility to attach explosives to objects, walls and vehiclesjd352712/13/2014 13:01sys_ieds1
75953 Combat Space EnhancementFeatureNewNormalAbility to attach IR Laser/Flashlight attachments to pistols if they have an under-side railjd352701/14/2015 14:310
74838 Combat Space EnhancementFeatureAssignedNormalAbility to carry a wounded but still conscious playerr.rangedahlglowbal12/27/2014 11:25sys_medicalFuture2
75165 Combat Space EnhancementFeatureNewNormalAbility to copy CC Tablet Markers into normal game mapTheConen12/09/2014 11:04sys_cc0
75733 Combat Space EnhancementFeatureNewNormalAbility to open vehicle doorsjd352711/26/2014 10:40sys_vehicles0
75734 Combat Space EnhancementFeatureNewNormalAbility to open vehicle doorsjd352701/14/2015 06:33sys_vehicles2
74713 Combat Space EnhancementFeatureAssignedNormalAbilty to limit specific players to use arrest functions. ie TL'S, FTL'S etc. Crookglowbal12/09/2014 11:03sys_advanced_interactionFuture1
75807 Combat Space EnhancementFeatureNewNormalacoustic granadesItaliandrache12/09/2014 14:29Other1
74792 Combat Space EnhancementFeatureNewNormalAdd ability to pickup markers and place them in other place.shoter007/22/2014 17:59sys_ccFuture0
75566 Combat Space EnhancementFeatureNewNormalAdd force walk when CAT on legsSonic10/31/2014 20:43sys_medical0
75998 Combat Space EnhancementFeatureNewNormalAdd Parachute Cargo to CSE_LOGISTICSZriel01/28/2015 19:49Framework0
75060 Combat Space EnhancementFeatureNewNormalAddition of Fireteam HUD for Infantryjd352708/26/2014 12:27UI0
75447 Combat Space EnhancementFeatureIn progressNormalAIRWAY/BREATHING Management & BVM.Singletonglowbal11/29/2014 10:22sys_medicalFuture0
74938 Combat Space EnhancementFeatureNewNormalAssign medical options to sidesAlanN3on08/02/2014 15:310
75724 Combat Space EnhancementFeatureNewNormalBIG REQUEST, HIGHLY UNLIKELY TO BE DONEjd352701/14/2015 13:59sys_medical1
75596 Combat Space EnhancementFeatureNewNormalBoomerang system for vehicles.bovine3dom11/18/2014 09:33sys_vehiclesFuture0

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