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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
18549 BIS Module Improvement ProjectFeatureNewNormalAmbient Traffic Spawns in front of playerswolffy.au09/26/2011 03:40ALICE22
25136 BIS Module Improvement ProjectFeatureNewNormalCivilians get threatened when a civilian dies upon spawningKingNothing10/03/2011 20:110
18498 BIS Module Improvement ProjectFeatureNewNormalCivlians surrendering when threatedwolffy.au03/31/2011 13:261
18632 BIS Module Improvement ProjectFeatureNewNormalCustom animations for civiliansLi0n05/22/2011 07:443
18603 BIS Module Improvement ProjectFeatureNewNormalGarbage Collector Optionswolffy.au03/31/2011 13:251
18366 BIS Module Improvement ProjectFeatureNewNormalLHD creation script w/ working elevatorwolffy.au03/21/2011 05:35Functions1
25134 BIS Module Improvement ProjectFeatureNewNormalNo window lights in houses during nightKingNothing10/03/2011 20:070
25135 BIS Module Improvement ProjectFeatureNewNormalRunning civiliansKingNothing10/03/2011 20:090
18351 BIS Module Improvement ProjectFeatureNewLowUAV/ULB Module fixIronman01/31/2012 17:32UAV1
23460 BIS Module Improvement ProjectFeatureNewNormal[MP] needs private declarationsalef08/14/2011 22:200
24859 C&H ValhallaFeatureAssignedNormalAdd M242 Mortar backpackKochleffelnux10/31/2011 21:48C&H Valhalla 1.050
24860 C&H ValhallaFeatureIn progressNormalAdd MLRS Kochleffelnux09/30/2011 14:04C&H Valhalla 1.050
25240 C&H ValhallaFeatureAssignedNormaladd one or two flares C.M for AH-6Jcyrilatornux10/31/2011 21:47C&H Valhalla 1.052
26883 C&H ValhallaFeatureNewNormalCan you make Autorotation on helicopters the same reality level as in ACE2 mod? TANGO@HELL12/07/2011 12:030
24985 C&H ValhallaFeatureAssignedNormalcheaper KA-60 version without countermeasures.cyrilatornux10/31/2011 21:47C&H Valhalla 1.052
24929 C&H ValhallaFeatureFeedbackTrivialField of view for helicopter pilot and gunner should be the same as for infantryTANGO@HELLKochleffel09/29/2011 13:19future0
25010 C&H ValhallaFeatureNewNormalHelicopters and planes should not be destroid when flying in enemy safezone at all altitudes. TANGO@HELL09/30/2011 11:12-1
24645 C&H ValhallaFeatureNewTrivialincrease bullets speedcyrilator09/19/2011 13:17future-1
24620 C&H ValhallaFeatureNewNormalmake points descendingKochleffel09/18/2011 17:14future0
26240 C&H ValhallaFeatureNewHighmake weapons stay after deathKochleffelnux11/07/2011 22:44C&H Valhalla 1.051
24622 C&H ValhallaFeatureNewNormalMHQKochleffel09/19/2011 19:24future-1
26884 C&H ValhallaFeatureNewNormalneed to balance helicopter prices. Mi24 should be the same price as wildcat. TANGO@HELL12/06/2011 14:110
24928 C&H ValhallaFeatureNewNormalPossibility to switch back manual fire to pilot on helicopters with gunner insideTANGO@HELL09/27/2011 10:010
24775 C&H ValhallaFeatureNewNormalSelectable respawn position inside the captured objective.cyrilator09/22/2011 10:351
7328 CAA1 - BI addons in ArmA IIFeatureFeedbackNormalConversion of ui.pbo to A2luemmel12/28/2009 12:590
7757 Capture The Base game modeFeatureResolvedNormal30 seconds is too fast for empty vehicle cleaningWhisperWhisper01/27/2010 18:13RespawnCTB_Beta_070
8433 Capture The Base game modeFeatureNewNormalCommunication CenterWhisperWhisper01/23/2010 16:57GameplayCTB_Beta_070
9437 Capture The Base game modeFeatureAssignedNormalMake timer stop when no player onlineWhisperWhisper03/26/2010 18:21ScriptCTB_Beta_060
7838 Capture The Base game modeFeatureFeedbackLowRepair functionality for FacilitiesWhisperWhisper03/26/2010 17:24GameplayCTB_Beta_070
8434 Capture The Base game modeFeatureAssignedNormalscript-based GUI handlingWhisperWhisper01/23/2010 16:58ScriptCTB_Beta_070
75159 CBA_A3FeatureNewNormalAbility to register keybinds on Zeus interface displaynkeyNou04/08/2015 16:30Keybinding0
76128 CBA_A3FeatureResolvedNormalCBA Keys - display assigned key in game?feint08/11/2015 09:54Keybinding0
28393 CG AnimationsFeatureNewNormalAbility to run/sprint when using binocularcyrilator02/04/2012 19:400
20204 CG AnimationsFeatureAssignedNormalBeing able to quickly lower and raise weapon using c when standing still and walking slowly.Titissmookie08/30/2011 08:38VisualsFuture releases3
19405 CG AnimationsFeatureIn progressLowCalibration mission: FOB setting (real-like obstacle course + MOUT training)smookiesmookie07/11/2011 09:05MissionsFuture releases3
70402 CG AnimationsFeatureNewNormalcreate animation and sound for single/auto fire modeMagician01/15/2013 16:180
23914 CG AnimationsFeatureNewNormalimprove featuresMagiciansmookie09/04/2011 21:21Release technicalsFuture releases2
20998 CG AnimationsFeatureNewNormalLack of the possibility to strafe and walk backward fast while aiming.Titis08/15/2011 02:491
28886 CG AnimationsFeatureNewNormalNew Animations IdeaMagiciansmookie02/23/2012 08:35Visuals0
22157 CG AnimationsFeatureNewNormalShooting up in lying on the backKol9yNsmookie07/11/2011 08:49VisualsFuture releases1
21776 CG AnimationsFeatureNewUrgentSmall fix program that removes "sniper sit" (stopping AI from getting stuck)dory124dory12409/04/2011 20:36ConfigFuture releases6
19626 CG AnimationsFeatureAssignedLowStand-to-wall could be more effective if..Reezosmookie07/03/2011 17:52Future releases1
20941 CG AnimationsFeatureNewNormalstrange sprint to (any)stand animationSaltatorMortis07/04/2011 06:240
23474 CG AnimationsFeatureNewNormalWith ACE use weapon weight instead of agilitygalzohar08/15/2011 20:420
4556 Close AssaultFeatureAssignedLow'Deployable' system for unitsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4305 Close AssaultFeatureAssignedNormal'Force'/'Faction' layer of platoon differentiation.TheCaptainTheCaptain01/17/2010 22:08General0.40
4675 Close AssaultFeatureAssignedLowAdd multi-vehicle support to unit spawningTheCaptainTheCaptain09/20/2009 08:42General0.40
4971 Close AssaultFeatureAssignedLowAdd reinforcement units to squadsTheCaptainTheCaptain10/02/2009 19:08General0.40
4674 Close AssaultFeatureAssignedLowAdd unit-options to unit selectionTheCaptainTheCaptain09/20/2009 08:41General0.40
8565 Close AssaultFeatureAssignedNormalAI ImprovementsTheCaptainTheCaptain01/27/2010 08:32Units0.40

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