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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
21776 CG AnimationsFeatureNewUrgentSmall fix program that removes "sniper sit" (stopping AI from getting stuck)dory124dory12409/04/2011 20:36ConfigFuture releases6
19626 CG AnimationsFeatureAssignedLowStand-to-wall could be more effective if..Reezosmookie07/03/2011 17:52Future releases1
20941 CG AnimationsFeatureNewNormalstrange sprint to (any)stand animationSaltatorMortis07/04/2011 06:240
23474 CG AnimationsFeatureNewNormalWith ACE use weapon weight instead of agilitygalzohar08/15/2011 20:420
4556 Close AssaultFeatureAssignedLow'Deployable' system for unitsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4305 Close AssaultFeatureAssignedNormal'Force'/'Faction' layer of platoon differentiation.TheCaptainTheCaptain01/17/2010 22:08General0.40
4675 Close AssaultFeatureAssignedLowAdd multi-vehicle support to unit spawningTheCaptainTheCaptain09/20/2009 08:42General0.40
4971 Close AssaultFeatureAssignedLowAdd reinforcement units to squadsTheCaptainTheCaptain10/02/2009 19:08General0.40
4674 Close AssaultFeatureAssignedLowAdd unit-options to unit selectionTheCaptainTheCaptain09/20/2009 08:41General0.40
8565 Close AssaultFeatureAssignedNormalAI ImprovementsTheCaptainTheCaptain01/27/2010 08:32Units0.40
4550 Close AssaultFeatureAssignedNormalAI support for coop gamesTheCaptainTheCaptain01/17/2010 22:06General0.40
4941 Close AssaultFeatureAssignedLowAlteration of Mortar code into Player ArtyTheCaptainTheCaptain10/02/2009 19:13Units0.40
4940 Close AssaultFeatureAssignedLowAngle/Penetration Based Armored Combat SystemTheCaptainTheCaptain12/19/2009 01:51Units0.40
1072 Close AssaultFeatureAssignedHighArma Briefing HTMLTheCaptainTheCaptain09/24/2009 05:26Tasks0.40
3695 Close AssaultFeatureAssignedLowArma2 CompatibilityTheCaptainTheCaptain08/17/2009 05:54Bugfixing0.50
4303 Close AssaultFeatureAssignedNormalCommand InterfaceTheCaptainTheCaptain09/06/2009 06:49General1.00
4663 Close AssaultFeatureAssignedLowError checking code when parsing scenario dataTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4939 Close AssaultFeatureAssignedNormalGuided Missile Tracking and Guidance ReplacementTheCaptainTheCaptain01/09/2010 02:51Units0.40
4557 Close AssaultFeatureAssignedLowHALO option for deploymentTheCaptainTheCaptain10/02/2009 19:13Units0.40
8563 Close AssaultFeatureAssignedLowHUD Interface change: force strengthTheCaptainTheCaptain01/27/2010 07:59Interface0.40
1080 Close AssaultFeatureAssignedHighInitial test maps (4v4, 8v8, 16v16)TheCaptainTheCaptain09/20/2009 06:31Maps0.40
4301 Close AssaultFeatureAssignedNormalIntegration of Combat SupportTheCaptainTheCaptain09/06/2009 06:48General1.00
4970 Close AssaultFeatureAssignedLowIntegration of old wounding systemTheCaptainTheCaptain10/02/2009 19:13Units0.40
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4485 Close AssaultFeatureAssignedNormalLimited radio-based support options for formation commandersTheCaptainTheCaptain09/13/2009 06:02Squad Command0.40
4804 Close AssaultFeatureAssignedNormalMap DesignsTheCaptainTheCaptain09/22/2009 12:03Maps0.40
4307 Close AssaultFeatureAssignedNormalMap display of known enemiesTheCaptainTheCaptain09/09/2009 13:11General1.02
4306 Close AssaultFeatureAssignedNormalMore Unit TypesTheCaptainTheCaptain09/06/2009 06:49General1.00
4942 Close AssaultFeatureAssignedNormalPlayer action framework supporting vehicles and teamswitchTheCaptainTheCaptain10/01/2009 00:23General0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4636 Close AssaultFeatureAssignedLowScript execution upon debriefTheCaptainTheCaptain09/18/2009 11:51General0.40
4667 Close AssaultFeatureAssignedNormalSector Capture Logic ChangeTheCaptainTheCaptain09/20/2009 06:15Sectors0.40
4553 Close AssaultFeatureAssignedNormalShow unit data in deploying menu when player selects a unit/squadTheCaptainTheCaptain09/20/2009 06:26Interface0.40
8562 Close AssaultFeatureAssignedNormalSpectating camera changeTheCaptainTheCaptain01/27/2010 07:58Interface0.40
4716 Close AssaultFeatureAssignedLowString LocalizationTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4304 Close AssaultFeatureAssignedNormalSupport for AI-as-playersTheCaptainTheCaptain09/06/2009 06:49General1.00
1074 Close AssaultFeatureAssignedHighTeamswitch ImprovementsTheCaptainTheCaptain09/27/2009 20:59Squad Command0.40
9674 Close AssaultFeatureAssignedNormal[FINAL] Command & Support: [6]TheCaptainTheCaptain03/18/2010 17:08General1.00
9673 Close AssaultFeatureAssignedNormal[FINAL] Gameplay Features [8]TheCaptainTheCaptain03/18/2010 17:12General1.00
9678 Close AssaultFeatureAssignedNormal[FINAL] System Features [7]TheCaptainTheCaptain03/18/2010 17:12General1.00
9676 Close AssaultFeatureAssignedNormal[FINAL] UI features: [11]TheCaptainTheCaptain03/18/2010 17:10Interface1.00
9675 Close AssaultFeatureAssignedNormal[FINAL] Unit Features: [8]TheCaptainTheCaptain03/18/2010 17:09Units1.00
9677 Close AssaultFeatureAssignedNormal[FINAL] Unit System [6]TheCaptainTheCaptain03/18/2010 17:11Units1.00
12062 CMA: Mi-28FeatureNewNormalAdd more Mi-28's with different armamentsvasmkd07/16/2010 18:221
71563 CMA: Mi-28FeatureNewNormalAdd radar infos indicator.cyrilator04/03/2013 10:570
3191 CMA: Mi-28FeatureNewNormalAdding a target and weapon system as on the level of the Apache HWM mod. p7511/16/2009 19:29Model3
4289 CMA: Mi-28FeatureIn progressNormalCMA: Ka-50 pilot's HUDzGubazGuba04/01/2010 20:29ModelLater1
5870 CMA: Mi-28FeatureFeedbackNormalIAWS compatibility and Mandomissile integrationSalahzGuba04/02/2010 09:47Later0
29403 CMA: Mi-28FeatureNewNormallaser range adjustement for 2A42 canoncyrilator04/03/2013 10:520

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