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Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
24775 C&H ValhallaFeatureNewNormalSelectable respawn position inside the captured objective.cyrilator09/22/2011 10:351
7328 CAA1 - BI addons in ArmA IIFeatureFeedbackNormalConversion of ui.pbo to A2luemmel12/28/2009 12:590
7757 Capture The Base game modeFeatureResolvedNormal30 seconds is too fast for empty vehicle cleaningWhisperWhisper01/27/2010 18:13RespawnCTB_Beta_070
8433 Capture The Base game modeFeatureNewNormalCommunication CenterWhisperWhisper01/23/2010 16:57GameplayCTB_Beta_070
9437 Capture The Base game modeFeatureAssignedNormalMake timer stop when no player onlineWhisperWhisper03/26/2010 18:21ScriptCTB_Beta_060
7838 Capture The Base game modeFeatureFeedbackLowRepair functionality for FacilitiesWhisperWhisper03/26/2010 17:24GameplayCTB_Beta_070
8434 Capture The Base game modeFeatureAssignedNormalscript-based GUI handlingWhisperWhisper01/23/2010 16:58ScriptCTB_Beta_070
75159 CBA_A3FeatureNewNormalAbility to register keybinds on Zeus interface displaynkeyNou04/08/2015 16:30Keybinding0
76128 CBA_A3FeatureNewNormalCBA Keys - display assigned key in game?feint05/23/2015 02:20Keybinding0
28393 CG AnimationsFeatureNewNormalAbility to run/sprint when using binocularcyrilator02/04/2012 19:400
20204 CG AnimationsFeatureAssignedNormalBeing able to quickly lower and raise weapon using c when standing still and walking slowly.Titissmookie08/30/2011 08:38VisualsFuture releases3
19405 CG AnimationsFeatureIn progressLowCalibration mission: FOB setting (real-like obstacle course + MOUT training)smookiesmookie07/11/2011 09:05MissionsFuture releases3
70402 CG AnimationsFeatureNewNormalcreate animation and sound for single/auto fire modeMagician01/15/2013 16:180
23914 CG AnimationsFeatureNewNormalimprove featuresMagiciansmookie09/04/2011 21:21Release technicalsFuture releases2
20998 CG AnimationsFeatureNewNormalLack of the possibility to strafe and walk backward fast while aiming.Titis08/15/2011 02:491
28886 CG AnimationsFeatureNewNormalNew Animations IdeaMagiciansmookie02/23/2012 08:35Visuals0
22157 CG AnimationsFeatureNewNormalShooting up in lying on the backKol9yNsmookie07/11/2011 08:49VisualsFuture releases1
21776 CG AnimationsFeatureNewUrgentSmall fix program that removes "sniper sit" (stopping AI from getting stuck)dory124dory12409/04/2011 20:36ConfigFuture releases6
19626 CG AnimationsFeatureAssignedLowStand-to-wall could be more effective if..Reezosmookie07/03/2011 17:52Future releases1
20941 CG AnimationsFeatureNewNormalstrange sprint to (any)stand animationSaltatorMortis07/04/2011 06:240
23474 CG AnimationsFeatureNewNormalWith ACE use weapon weight instead of agilitygalzohar08/15/2011 20:420
4556 Close AssaultFeatureAssignedLow'Deployable' system for unitsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4305 Close AssaultFeatureAssignedNormal'Force'/'Faction' layer of platoon differentiation.TheCaptainTheCaptain01/17/2010 22:08General0.40
4675 Close AssaultFeatureAssignedLowAdd multi-vehicle support to unit spawningTheCaptainTheCaptain09/20/2009 08:42General0.40
4971 Close AssaultFeatureAssignedLowAdd reinforcement units to squadsTheCaptainTheCaptain10/02/2009 19:08General0.40
4674 Close AssaultFeatureAssignedLowAdd unit-options to unit selectionTheCaptainTheCaptain09/20/2009 08:41General0.40
8565 Close AssaultFeatureAssignedNormalAI ImprovementsTheCaptainTheCaptain01/27/2010 08:32Units0.40
4550 Close AssaultFeatureAssignedNormalAI support for coop gamesTheCaptainTheCaptain01/17/2010 22:06General0.40
4941 Close AssaultFeatureAssignedLowAlteration of Mortar code into Player ArtyTheCaptainTheCaptain10/02/2009 19:13Units0.40
4940 Close AssaultFeatureAssignedLowAngle/Penetration Based Armored Combat SystemTheCaptainTheCaptain12/19/2009 01:51Units0.40
1072 Close AssaultFeatureAssignedHighArma Briefing HTMLTheCaptainTheCaptain09/24/2009 05:26Tasks0.40
3695 Close AssaultFeatureAssignedLowArma2 CompatibilityTheCaptainTheCaptain08/17/2009 05:54Bugfixing0.50
4303 Close AssaultFeatureAssignedNormalCommand InterfaceTheCaptainTheCaptain09/06/2009 06:49General1.00
4663 Close AssaultFeatureAssignedLowError checking code when parsing scenario dataTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4939 Close AssaultFeatureAssignedNormalGuided Missile Tracking and Guidance ReplacementTheCaptainTheCaptain01/09/2010 02:51Units0.40
4557 Close AssaultFeatureAssignedLowHALO option for deploymentTheCaptainTheCaptain10/02/2009 19:13Units0.40
8563 Close AssaultFeatureAssignedLowHUD Interface change: force strengthTheCaptainTheCaptain01/27/2010 07:59Interface0.40
1080 Close AssaultFeatureAssignedHighInitial test maps (4v4, 8v8, 16v16)TheCaptainTheCaptain09/20/2009 06:31Maps0.40
4301 Close AssaultFeatureAssignedNormalIntegration of Combat SupportTheCaptainTheCaptain09/06/2009 06:48General1.00
4970 Close AssaultFeatureAssignedLowIntegration of old wounding systemTheCaptainTheCaptain10/02/2009 19:13Units0.40
4796 Close AssaultFeatureAssignedHighKey eventhandlers should use key defines instead of hardcoded keysTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4485 Close AssaultFeatureAssignedNormalLimited radio-based support options for formation commandersTheCaptainTheCaptain09/13/2009 06:02Squad Command0.40
4804 Close AssaultFeatureAssignedNormalMap DesignsTheCaptainTheCaptain09/22/2009 12:03Maps0.40
4307 Close AssaultFeatureAssignedNormalMap display of known enemiesTheCaptainTheCaptain09/09/2009 13:11General1.02
4306 Close AssaultFeatureAssignedNormalMore Unit TypesTheCaptainTheCaptain09/06/2009 06:49General1.00
4942 Close AssaultFeatureAssignedNormalPlayer action framework supporting vehicles and teamswitchTheCaptainTheCaptain10/01/2009 00:23General0.40
4800 Close AssaultFeatureAssignedLowRepair/Rearm Truck scriptsTheCaptainTheCaptain10/02/2009 19:13Units0.40
4814 Close AssaultFeatureAssignedLowScenario loader should use defaults if a field is not found in the scenario fileTheCaptainTheCaptain09/24/2009 05:25Tasks0.40
4636 Close AssaultFeatureAssignedLowScript execution upon debriefTheCaptainTheCaptain09/18/2009 11:51General0.40
4667 Close AssaultFeatureAssignedNormalSector Capture Logic ChangeTheCaptainTheCaptain09/20/2009 06:15Sectors0.40

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