Issues

Filters

Apply Clear

Toggle_check # Project Tracker Status Priority Subject Author Assignee Updated Category Target version Votes Affected Version
76213 ArmA 3: ALiVEFeatureNewNormalCreate FARP composition when OPCOM moves their logistics resupply point.Tupolov05/12/2015 14:11ALiVE 1.10
76221 ArmA 3: ALiVEFeatureNewNormalAir/Sea PatrolsTupolov05/12/2015 14:06ALiVE 1.11
76222 ArmA 3: ALiVEFeatureNewNormalChange the IED/Suicide Bomber threat level during runtimeTupolov05/08/2015 03:51ALiVE 1.11
76223 ArmA 3: ALiVEFeatureNewNormalImplement viewing frustum based AI spawnTupolov05/05/2015 14:19ALiVE 1.10
76245 ArmA 3: ALiVEFeatureNewLowSetting to begin mission with full fledged insurgencySavageCDN05/14/2015 17:24ALiVE 1.10
76216 ArmA 3: ALiVEBugNewNormalUnits are spawned into water - faulty function getPositionDistanceFromPlayersTupolov05/05/2015 14:02ALiVE v1.00
76217 ArmA 3: ALiVEBugNewNormalUnits travel across water to reach their waypoint and can get spawned into waterTupolov05/08/2015 03:52ALiVE v1.01
76218 ArmA 3: ALiVEBugNewNormalCPS gets extremely low in certain circumstances impacting AI performanceTupolov05/05/2015 14:04ALiVE v1.00
76219 ArmA 3: ALiVEBugNewNormalAdmin action map overlays appear for all users when enabledTupolov05/05/2015 14:06ALiVE v1.00
76254 ArmA 3: ALiVEBugNewNormalCombat Support - CAS - placing a CAS module (specifying UAV class) and syncing to Combat Support results in errorTupolov05/16/2015 21:33ALiVE v1.00
76151 ArmA 3: ALiVEFeatureNewHighACE3 Interfacingfriznit06/22/2015 01:43ALiVE v1.02
76220 ArmA 3: ALiVEFeatureNewNormalAllow multiple players to act as an adminTupolov05/08/2015 03:52ALiVE v1.01
76235 ArmA 3: ALiVEFeatureNewNormalIntegrate the internal events system with either sys_stats or another war room system to show non player based eventsTupolov05/10/2015 18:53ALiVE v1.00
76241 ArmA 3: ALiVETaskNewNormalRedo Tutorial Videos for each moduleTupolov05/11/2015 20:31ALiVE v1.01
76174 Operation NorthStarTaskNewNormalsignaturesrazool04/09/2015 01:14ONS v1.00
76005 ARMA 3 : Canadian Armed Forces 2.0BugNewNormalCH146 Griffon SoundsOHally01/30/2015 23:56RC 0.50
76006 ARMA 3 : Canadian Armed Forces 2.0BugNewHighCH-146 Griffon Seating / InstrumentsOHally01/30/2015 23:38RC 0.50
68549 DevCon - the developer consoleTaskResolvedNormalChange time freezing key.Qazdar03/10/2013 11:01Key shortcuts2013-03-100
17164 MSO Logistics and SupportFeatureNewNormalVehicle Respawn TimerThor2k405/31/2011 13:27MSO v5.03
19888 A.C.E. for OASupportNewNormalReal Medical support in ArmARiksen05/06/2013 16:21ComplexPlanned (Needs Contributors)13
25065 A.C.E. for OATaskNewNormalBTR-70 does not use KPVT against APCsmaturin12/18/2012 16:02ModelPlanned (Needs Contributors)3
30312 MSO Environment AmbienceFeatureNewNormalExclude areas to prevent the generation of civilians and vehicles in military baseSir_Rai04/14/2012 15:14Ambient Civilians & AnimalsMSO v4.60
14336 MSO Logistics and SupportFeatureFeedbackNormalLogistics Order Formwolffy.au02/01/2013 07:58MSO v4.68
17309 MSO Logistics and SupportFeatureNewNormalMore detailed markers/notes on townsMarcusaaf01/12/2013 12:44MSO Next Gen6
72595 A.C.E. for OABugNewLowArtillery WP rounds do not create AI viewblockers.VKing10/30/2013 18:54Complex1.144
68703 A.C.E. for OABugResolvedNormalAI unable to hit targets with Konkurs/Metis/Dragon ATGMsKenquinn10/15/2013 03:331.145594.0
72615 A.C.E. for OABugResolvedNormalM3 MAAWS HEATLeoPhone11/13/2013 19:331.145595.0
72939 A.C.E. for OABugResolvedNormal"Weapon Select Firemode: Selected" means that you can't change the weapon in vehiclesHeaney55510/20/2013 04:231.141597.0
40010 A.C.E. for OAFeatureResolvedNormalLimit maximum amount of gear that can be in an ammobox when slingloading it.Heaney55510/20/2013 04:00Script1.14-1
38435 A.C.E. for OATaskNewNormalARMA 2 CA (Original) dependencies in @ACESickboy12/18/2012 15:03Config1.142

1 2 3 ... 269 Next » (1-30/8070) | Per page: 30, 50, 75, 100

Also available in: Atom CSV PDF