Feature #9831

Artillery support

Added by Monsada almost 5 years ago. Updated almost 5 years ago.

Status:Closed Start date:03/29/2010
Priority:Normal Due date:
Assignee:Monsada % Done:

100%

Category:-
Target version:5.0.6
Affected Version: Difficulty:Not set
Affected ArmA II version:Please select... Reproduced by another DH user:No

Description

KRON_UPS_ARTILLERY_EAST_FIRE = false; "for doing Artilleries to fire on known targets position
KRON_UPS_ARTILLERY_WEST_FIRE = false; "for doing Artilleries to fire on known targets position
KRON_UPS_ARTILLERY_GUER_FIRE = false; "for doing Artilleries to fire on known targets position

Created a function for adding an artillery to ARMY
nul=[this] execvm "scripts\UPSMON\MON_artillery_add.sqf";

nul = [this,rounds,range,area,mincadence,maxcadence,bullet] EXECVM "SCRIPTS\UPSMON\MON_artillery_add.SQF";
// <- _artillery: object to attach artillery script, must be an object with gunner.
// <- (_rounds): rounds to fire each time, default 1
// <- (_range): range of artillery, default 800
// <- (_area): Dispersion area, 150m by default
// <- (_maxcadence): Cadence of fire, is random between min, default 10s
// <- (_mincadence): Minimum cadence, default 5s
// <- (_bullet): class of bullet to fire, default ARTY_Sh_81_HE

Artillery will check if known target position has a friendly squad near, if has will no fire.
If no gunner or dead, artillery will stop of fire.

How to use it:
1-Add nul=[this] execvm "scripts\UPSMON\MON_artillery_add.sqf"; to a static weapon.
2-Create a trigger for set artillery var to true KRON_UPS_ARTILLERY_EAST_FIRE = true;

History

Updated by Monsada almost 5 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 90 to 100

Updated by Monsada almost 5 years ago

  • Status changed from Resolved to Closed

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