Bug #9670

Wounding module bypasses damage due to falling

Added by HomerJohnston over 5 years ago. Updated over 5 years ago.

Status:Closed Start date:03/18/2010
Priority:Normal Due date:
Assignee:Xeno % Done:

100%

Category:-
Target version:1.1
Component: Affected Version:
Close Reason:

Description

Repro:
- In editor, place soldier on top of tall building. Jump off. You'll die when you hit the ground.
- Add wounding module. Jump off. You'll see the blood cutRsc shown on screen when you land, but no damage will be added to your character.


Related issues

related to A.C.E. for OA - Bug #9751: Wounding module prevents death by anything other than sma... Closed 03/23/2010 05/14/2010
related to A.C.E. for OA - Bug #9642: New chute bugs Closed 03/16/2010

Associated revisions

Revision 849d0d0c
Added by Xeno over 5 years ago

~FIXED: Satchels kill again when wounds is enabled, refs #9670

Revision 0682e744
Added by Xeno over 5 years ago

More ammo added to wounds CfgAmmo.hpp, rockets kill again, probably needs even more entries for specific ammunition, refs #9670

History

Updated by Sickboy over 5 years ago

  • Assignee set to Xeno
  • Target version set to 1.1

Updated by Sickboy over 5 years ago

Not just the parachute, but also some explosives etc:

"Since update 332 & still a problem after last update.
In multiplayer, players or AI units cant be killed by a satchel or a rpg. All just fly back still alive stood upright!
satchels dont kill anymore!
JGaz"
[19-3-2010 20:19:27] tcp: pipebomb/satchel killed me locally and my AI, powerfully too
[19-3-2010 20:20:01] tcp: maybe wounding was on
[19-3-2010 20:22:05] tcp: yea wounding breaks it

Updated by Xeno over 5 years ago

  • Status changed from New to Closed
  • % Done changed from 0 to 100

All types of ammuniton should kill units now. Please open a new ticket if there is still something missing.

Updated by Sickboy over 5 years ago

me (l) xeno!

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