Feature #9448

AAS: Integrate UPSMON.

Added by kju about 5 years ago. Updated about 5 years ago.

Status:Closed Start date:03/06/2010
Priority:Immediate Due date:
Assignee:kju % Done:

100%

Category:-
Target version:2010-03-17

Related issues

related to A&S ProMode (ArmA II) - Feature #8297: AAS: Integrate optional AI mode. Closed 01/19/2010

Associated revisions

Revision cfe795c8
Added by kju about 5 years ago

~ Added: UPSMON. Fixes #9448.

Revision 53309083
Added by kju about 5 years ago

~ Removed: surrender logic from UPSMON. Refs #9448.

Revision ceb023aa
Added by kju about 5 years ago

~ Removed: unused code. Refs #9448.

Revision 542bec16
Added by kju about 5 years ago

~ Added: once the mission ends, deactivate UPSMON group behavior. Refs #9448.

Revision 030c18fc
Added by kju about 5 years ago

~ Changed: made MON_GetIn_NearestVehicles function to require distance parameter too. Refs #9448.

Revision 5a70a7d8
Added by kju about 5 years ago

~ Changed: MON_GetIn_NearestCombat function logic to make AI board fist available ground vehicles before choppers. Refs #9448.

Revision a7a48d29
Added by kju about 5 years ago

~ Changed: added a 20% chance for AI to use choppers instead of ground vehicles (if available). Refs #9448.

Revision 685b7f81
Added by kju about 5 years ago

~ Changed: made AI group leader only to board commander position or cargo if group size is larger than two (else driver/gunner). Refs #9448.

Revision 902daecc
Added by kju about 5 years ago

~ Changed: AI in tanks/air units gets a 'Search and Destroy' instead of a 'Move' waypoint. Refs #9448.

Revision d972b78f
Added by kju about 5 years ago

~ Changed: made AI to use vehicles only with a 'Move' waypoint. Refs #9448.
~ Changed: made AI to use combat vehicles with a 80% chance. Otherwise they look for non stricly combat vehicles. Refs #9448.

Revision 1201ea0c
Added by kju about 5 years ago

~ Changed: tweaked UPSMON parameter configuration. Refs #8297, #9448.

Revision 16447ba0
Added by kju about 5 years ago

~ Fixed: disabled UPSMON debug. Fixes #9448.

Revision a6b9de48
Added by kju about 5 years ago

~ Fixed: reduced initial wait to 1/10. In midgame there is a fix one second delay. It makes squads moved out after spawning a lot faster. Refs #9448.

Revision 3ff3b370
Added by kju about 5 years ago

~ Changed: made AI looking for vehicle distance dynamic to the zone size. It tries to read the variable 'UPSMON_VehicleSeekingDistance' from the group; if not found, it falls back to the 100 meter distance default. Refs #9448, #8297.

Revision cb0b10c6
Added by kju about 5 years ago

~ Improved: coding of UPSMON to use always up-to-date lists of friends, enemies and friendlyTanks. Refs #9448.

Revision 3c0c2bad
Added by kju about 5 years ago

~ Changed: default behavior to AWARE (from CARELESS) to speed up AI reaction time and movement speed. Refs #9448, #8297.

Revision 0e8f85a5
Added by kju about 5 years ago

~ Changed: default behavior of AI vehicle crew to AWARE instead of CARELESS. Refs #9448, #8297.

Revision ce2454da
Added by kju about 5 years ago

~ Fixed: code case sensitivity. Refs #9448.

Revision 9fa6506a
Added by kju about 5 years ago

~ Fixed: as AAS uses the groups in a pool, they may never be removed. Refs #9448.

History

Updated by kju about 5 years ago

  • Status changed from In progress to Resolved
  • % Done changed from 0 to 100

Updated by kju about 5 years ago

Updated by kju about 5 years ago

  • Target version changed from Next release to 2010-03-17

Updated by kju about 5 years ago

  • Status changed from Resolved to Closed

Further tweaking may happen.

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